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/usr/include/sofa/gpu/cuda/CudaTetrahedralVisualModel.inl is in libsofa1-dev 1.0~beta4-12.

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/******************************************************************************
*       SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4      *
*                (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS                    *
*                                                                             *
* This library is free software; you can redistribute it and/or modify it     *
* under the terms of the GNU Lesser General Public License as published by    *
* the Free Software Foundation; either version 2.1 of the License, or (at     *
* your option) any later version.                                             *
*                                                                             *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details.                                                           *
*                                                                             *
* You should have received a copy of the GNU Lesser General Public License    *
* along with this library; if not, write to the Free Software Foundation,     *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.          *
*******************************************************************************
*                               SOFA :: Modules                               *
*                                                                             *
* Authors: The SOFA Team and external contributors (see Authors.txt)          *
*                                                                             *
* Contact information: contact@sofa-framework.org                             *
******************************************************************************/
#ifndef OGLTETRAHEDRALMODEL_INL_
#define OGLTETRAHEDRALMODEL_INL_

#include "CudaTetrahedralVisualModel.h"

#include <sofa/helper/gl/GLSLShader.h>

namespace sofa
{
namespace component
{
namespace visualmodel
{

using namespace sofa::defaulttype;

template<class TCoord, class TDeriv, class TReal>
OglTetrahedralModel< gpu::cuda::CudaVectorTypes<TCoord,TDeriv,TReal> >::OglTetrahedralModel()
: needUpdateTopology(true)
, depthTest(initData(&depthTest, (bool) true, "depthTest", "Set Depth Test"))
, blending(initData(&blending, (bool) true, "blending", "Set Blending"))
, useVBO( initData( &useVBO, false, "useVBO", "true to activate Vertex Buffer Object") )
{
}

template<class TCoord, class TDeriv, class TReal>
OglTetrahedralModel< gpu::cuda::CudaVectorTypes<TCoord,TDeriv,TReal> >::~OglTetrahedralModel()
{
}

template<class TCoord, class TDeriv, class TReal>
void OglTetrahedralModel< gpu::cuda::CudaVectorTypes<TCoord,TDeriv,TReal> >::init()
{
	sofa::core::objectmodel::BaseContext* context = this->getContext();
	context->get(topo);
	context->get(nodes);

	
	if (!nodes)
	{
		serr << "No mecha." << sendl;
		return;
	}
	
	if (!topo)
	{
		serr << "No topo." << sendl;
		return;
	}
	
    updateTopology();
}

template<class TCoord, class TDeriv, class TReal>
void OglTetrahedralModel< gpu::cuda::CudaVectorTypes<TCoord,TDeriv,TReal> >::drawTransparent()
{
    //if (!getContext()->getShowVisualModels()) return;

//	glDisable(GL_CULL_FACE);
//	glBegin(GL_LINES_ADJACENCY_EXT);
//		glVertex3f(5.0,0.0,0.0);
//		glVertex3f(0.0,0.0,0.0);
//		glVertex3f(0.0,-5.0,0.0);
//		glVertex3f(2.5,-2.5,-3.0);
//	glEnd();
	
	if(blending.getValue())
		glEnable(GL_BLEND);
	if(depthTest.getValue())
		glDepthMask(GL_FALSE);
	
	glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
	
#ifdef GL_LINES_ADJACENCY_EXT
	VecCoord& x = *nodes->getX();

    bool vbo = useVBO.getValue();

    GLuint vbo_x = vbo ? x.bufferRead(true) : 0;
    if (vbo_x)
    {
	glBindBuffer(GL_ARRAY_BUFFER, vbo_x);
	glVertexPointer (3, (sizeof(Real)==sizeof(double))?GL_DOUBLE:GL_FLOAT, sizeof(Coord), NULL);
    }
    else
	glVertexPointer (3, (sizeof(Real)==sizeof(double))?GL_DOUBLE:GL_FLOAT, sizeof(Coord), x.hostRead());

    glEnableClientState(GL_VERTEX_ARRAY);
    glDisableClientState(GL_NORMAL_ARRAY);
    glDisableClientState(GL_COLOR_ARRAY);
    glDisableClientState(GL_TEXTURE_COORD_ARRAY);

    if (tetras.size() > 0)
    {
	GLuint vbo_t = vbo ? tetras.bufferRead(true) : 0;
	if (vbo_t)
	{
	    glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbo_t);
	    glDrawElements(GL_LINES_ADJACENCY_EXT, tetras.size() * 4, GL_UNSIGNED_INT, NULL);
	}
	else
	    glDrawElements(GL_LINES_ADJACENCY_EXT, tetras.size() * 4, GL_UNSIGNED_INT, tetras.hostRead());
    }

    if (vbo)
    {
	glBindBuffer(GL_ARRAY_BUFFER, 0);
	glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
    }
#endif
	glDisable(GL_BLEND);
	glDepthMask(GL_TRUE);
}

template<class TCoord, class TDeriv, class TReal>
bool OglTetrahedralModel< gpu::cuda::CudaVectorTypes<TCoord,TDeriv,TReal> >::addBBox(double* minBBox, double* maxBBox)
{
	const core::componentmodel::topology::BaseMeshTopology::SeqTetras& vec = topo->getTetras();
	core::componentmodel::topology::BaseMeshTopology::SeqTetras::const_iterator it;
	VecCoord& x = *nodes->getX();
	Coord v;
	
	for(it = vec.begin() ; it != vec.end() ; it++)
	{
			for (unsigned int i=0 ; i< 4 ; i++){
				v = x[(*it)[i]];
				
				if (minBBox[0] > v[0]) minBBox[0] = v[0];
				if (minBBox[1] > v[1]) minBBox[1] = v[1];
				if (minBBox[2] > v[2]) minBBox[2] = v[2];
				if (maxBBox[0] < v[0]) maxBBox[0] = v[0];
				if (maxBBox[1] < v[1]) maxBBox[1] = v[1];
				if (maxBBox[2] < v[2]) maxBBox[2] = v[2];
			}
	}
    return true;
}

}
}
}

#endif //OGLTETRAHEDRALMODEL_H_