This file is indexed.

/usr/include/sofa/helper/gl/template.h is in libsofa1-dev 1.0~beta4-12.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
/******************************************************************************
*       SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4      *
*                (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS                    *
*                                                                             *
* This library is free software; you can redistribute it and/or modify it     *
* under the terms of the GNU Lesser General Public License as published by    *
* the Free Software Foundation; either version 2.1 of the License, or (at     *
* your option) any later version.                                             *
*                                                                             *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details.                                                           *
*                                                                             *
* You should have received a copy of the GNU Lesser General Public License    *
* along with this library; if not, write to the Free Software Foundation,     *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.          *
*******************************************************************************
*                              SOFA :: Framework                              *
*                                                                             *
* Authors: M. Adam, J. Allard, B. Andre, P-J. Bensoussan, S. Cotin, C. Duriez,*
* H. Delingette, F. Falipou, F. Faure, S. Fonteneau, L. Heigeas, C. Mendoza,  *
* M. Nesme, P. Neumann, J-P. de la Plata Alcade, F. Poyer and F. Roy          *
*                                                                             *
* Contact information: contact@sofa-framework.org                             *
******************************************************************************/
#ifndef SOFA_HELPER_GL_TEMPLATE_H
#define SOFA_HELPER_GL_TEMPLATE_H

#include <sofa/helper/system/gl.h>
#include <sofa/helper/helper.h>

namespace sofa
{

namespace helper
{

namespace gl
{

template<int N>
inline void glVertexNv(const float* p)
{
    glVertex3f(p[0],p[1],p[2]);
}

template<>
inline void glVertexNv<2>(const float* p)
{
    glVertex2f(p[0],p[1]);
}

template<>
inline void glVertexNv<1>(const float* p)
{
    glVertex2f(p[0],0.0f);
}

template<int N>
inline void glVertexNv(const double* p)
{
    glVertex3d(p[0],p[1],p[2]);
}

template<>
inline void glVertexNv<2>(const double* p)
{
    glVertex2d(p[0],p[1]);
}

template<>
inline void glVertexNv<1>(const double* p)
{
    glVertex2d(p[0],0.0);
}

template<class Coord>
inline void glVertexT(const Coord& c)
{
    glVertexNv<Coord::static_size>(c.ptr());
}

template<>
inline void glVertexT<double>(const double& c)
{
  glVertex3d(c,0.0,0.0);
}

template<>
inline void glVertexT<float>(const float& c)
{
  glVertex3f(c,0.0f,0.0f);
}


////////////////////////////////////////


template<int N>
		inline void glTexCoordNv(const float* p)
{
	glTexCoord3f(p[0],p[1],p[2]);
}

template<>
		inline void glTexCoordNv<2>(const float* p)
{
	glTexCoord2f(p[0],p[1]);
}

template<>
inline void glTexCoordNv<1>(const float* p)
{
	glTexCoord2f(p[0],0.0f);
}

template<int N>
		inline void glTexCoordNv(const double* p)
{
	glTexCoord3d(p[0],p[1],p[2]);
}

template<>
		inline void glTexCoordNv<2>(const double* p)
{
	glTexCoord2d(p[0],p[1]);
}

template<>
		inline void glTexCoordNv<1>(const double* p)
{
	glTexCoord2d(p[0],0.0);
}

template<class Coord>
		inline void glTexCoordT(const Coord& c)
{
	glTexCoordNv<Coord::static_size>(c.ptr());
}

template<>
		inline void glTexCoordT<double>(const double& c)
{
	glTexCoord3d(c,0.0,0.0);
}

template<>
		inline void glTexCoordT<float>(const float& c)
{
	glTexCoord3f(c,0.0f,0.0f);
}



///////////////////////////////////////

template<int N>
inline void glNormalNv(const float* p)
{
    glNormal3f(p[0],p[1],p[2]);
}

template<>
inline void glNormalNv<2>(const float* p)
{
    glNormal3f(p[0],p[1],0.0f);
}

template<>
inline void glNormalNv<1>(const float* p)
{
    glNormal3f(p[0],0.0f,0.0f);
}

template<int N>
inline void glNormalNv(const double* p)
{
    glNormal3d(p[0],p[1],p[2]);
}

template<>
inline void glNormalNv<2>(const double* p)
{
    glNormal3d(p[0],p[1],0.0);
}

template<>
inline void glNormalNv<1>(const double* p)
{
    glNormal3d(p[0],0.0,0.0);
}

template<class Coord>
inline void glNormalT(const Coord& c)
{
    glNormalNv<Coord::static_size>(c.ptr());
}

template<>
inline void glNormalT<double>(const double& c)
{
    glNormal3d(c,0.0,0.0);
}

template<>
inline void glNormalT<float>(const float& c)
{
    glNormal3f(c,0.0f,0.0f);
}
////////
inline void glTranslate(const float& c1, const float& c2, const float& c3)
{
	 glTranslatef(c1, c2, c3);
}

inline void glTranslate(const double& c1, const double& c2, const double& c3)
{
	 glTranslated(c1, c2, c3);
}

template<int N>
inline void glTranslateNv(const float* p)
{
	glTranslatef(p[0],p[1],p[2]);
}

template<>
		inline void glTranslateNv<2>(const float* p)
{
	glTranslatef(p[0],p[1],0.0f);
}

template<>
		inline void glTranslateNv<1>(const float* p)
{
	glTranslatef(p[0],0.0f,0.0f);
}

template<int N>
		inline void glTranslateNv(const double* p)
{
	glTranslated(p[0],p[1],p[2]);
}

template<>
		inline void glTranslateNv<2>(const double* p)
{
	glTranslated(p[0],p[1],0.0);
}

template<>
		inline void glTranslateNv<1>(const double* p)
{
	glTranslated(p[0],0.0,0.0);
}

template<class Coord>
		inline void glTranslateT(const Coord& c)
{
	glTranslateNv<Coord::static_size>(c.ptr());
}

template<>
inline void glTranslateT<double>(const double& c)
{
	glTranslated(c,0.0,0.0);
}

template<>
inline void glTranslateT<float>(const float& c)
{
	glTranslatef(c,0.0f,0.0f);
}


////////////




inline void glScale(const float& c1, const float& c2, const float& c3)
{
	 glScalef(c1, c2, c3);
}

inline void glScale(const double& c1, const double& c2, const double& c3)
{
	 glScaled(c1, c2, c3);
}

inline void glRotate(const GLfloat &value, const float& c1, const float& c2, const float& c3)
{
	glRotatef(value, c1, c2, c3);
}

inline void glRotate(const GLdouble &value, const double& c1, const double& c2, const double& c3)
{
	glRotated(value, c1, c2, c3);
}

inline void glMultMatrix(const float* p)
{
	glMultMatrixf(p);
}

inline void glMultMatrix(const double* p)
{
	glMultMatrixd(p);
}


    
} // namespace gl

} // namespace helper

} // namespace sofa

#endif