/usr/include/sofa/helper/gl/template.h is in libsofa1-dev 1.0~beta4-12.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 | /******************************************************************************
* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Framework *
* *
* Authors: M. Adam, J. Allard, B. Andre, P-J. Bensoussan, S. Cotin, C. Duriez,*
* H. Delingette, F. Falipou, F. Faure, S. Fonteneau, L. Heigeas, C. Mendoza, *
* M. Nesme, P. Neumann, J-P. de la Plata Alcade, F. Poyer and F. Roy *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_HELPER_GL_TEMPLATE_H
#define SOFA_HELPER_GL_TEMPLATE_H
#include <sofa/helper/system/gl.h>
#include <sofa/helper/helper.h>
namespace sofa
{
namespace helper
{
namespace gl
{
template<int N>
inline void glVertexNv(const float* p)
{
glVertex3f(p[0],p[1],p[2]);
}
template<>
inline void glVertexNv<2>(const float* p)
{
glVertex2f(p[0],p[1]);
}
template<>
inline void glVertexNv<1>(const float* p)
{
glVertex2f(p[0],0.0f);
}
template<int N>
inline void glVertexNv(const double* p)
{
glVertex3d(p[0],p[1],p[2]);
}
template<>
inline void glVertexNv<2>(const double* p)
{
glVertex2d(p[0],p[1]);
}
template<>
inline void glVertexNv<1>(const double* p)
{
glVertex2d(p[0],0.0);
}
template<class Coord>
inline void glVertexT(const Coord& c)
{
glVertexNv<Coord::static_size>(c.ptr());
}
template<>
inline void glVertexT<double>(const double& c)
{
glVertex3d(c,0.0,0.0);
}
template<>
inline void glVertexT<float>(const float& c)
{
glVertex3f(c,0.0f,0.0f);
}
////////////////////////////////////////
template<int N>
inline void glTexCoordNv(const float* p)
{
glTexCoord3f(p[0],p[1],p[2]);
}
template<>
inline void glTexCoordNv<2>(const float* p)
{
glTexCoord2f(p[0],p[1]);
}
template<>
inline void glTexCoordNv<1>(const float* p)
{
glTexCoord2f(p[0],0.0f);
}
template<int N>
inline void glTexCoordNv(const double* p)
{
glTexCoord3d(p[0],p[1],p[2]);
}
template<>
inline void glTexCoordNv<2>(const double* p)
{
glTexCoord2d(p[0],p[1]);
}
template<>
inline void glTexCoordNv<1>(const double* p)
{
glTexCoord2d(p[0],0.0);
}
template<class Coord>
inline void glTexCoordT(const Coord& c)
{
glTexCoordNv<Coord::static_size>(c.ptr());
}
template<>
inline void glTexCoordT<double>(const double& c)
{
glTexCoord3d(c,0.0,0.0);
}
template<>
inline void glTexCoordT<float>(const float& c)
{
glTexCoord3f(c,0.0f,0.0f);
}
///////////////////////////////////////
template<int N>
inline void glNormalNv(const float* p)
{
glNormal3f(p[0],p[1],p[2]);
}
template<>
inline void glNormalNv<2>(const float* p)
{
glNormal3f(p[0],p[1],0.0f);
}
template<>
inline void glNormalNv<1>(const float* p)
{
glNormal3f(p[0],0.0f,0.0f);
}
template<int N>
inline void glNormalNv(const double* p)
{
glNormal3d(p[0],p[1],p[2]);
}
template<>
inline void glNormalNv<2>(const double* p)
{
glNormal3d(p[0],p[1],0.0);
}
template<>
inline void glNormalNv<1>(const double* p)
{
glNormal3d(p[0],0.0,0.0);
}
template<class Coord>
inline void glNormalT(const Coord& c)
{
glNormalNv<Coord::static_size>(c.ptr());
}
template<>
inline void glNormalT<double>(const double& c)
{
glNormal3d(c,0.0,0.0);
}
template<>
inline void glNormalT<float>(const float& c)
{
glNormal3f(c,0.0f,0.0f);
}
////////
inline void glTranslate(const float& c1, const float& c2, const float& c3)
{
glTranslatef(c1, c2, c3);
}
inline void glTranslate(const double& c1, const double& c2, const double& c3)
{
glTranslated(c1, c2, c3);
}
template<int N>
inline void glTranslateNv(const float* p)
{
glTranslatef(p[0],p[1],p[2]);
}
template<>
inline void glTranslateNv<2>(const float* p)
{
glTranslatef(p[0],p[1],0.0f);
}
template<>
inline void glTranslateNv<1>(const float* p)
{
glTranslatef(p[0],0.0f,0.0f);
}
template<int N>
inline void glTranslateNv(const double* p)
{
glTranslated(p[0],p[1],p[2]);
}
template<>
inline void glTranslateNv<2>(const double* p)
{
glTranslated(p[0],p[1],0.0);
}
template<>
inline void glTranslateNv<1>(const double* p)
{
glTranslated(p[0],0.0,0.0);
}
template<class Coord>
inline void glTranslateT(const Coord& c)
{
glTranslateNv<Coord::static_size>(c.ptr());
}
template<>
inline void glTranslateT<double>(const double& c)
{
glTranslated(c,0.0,0.0);
}
template<>
inline void glTranslateT<float>(const float& c)
{
glTranslatef(c,0.0f,0.0f);
}
////////////
inline void glScale(const float& c1, const float& c2, const float& c3)
{
glScalef(c1, c2, c3);
}
inline void glScale(const double& c1, const double& c2, const double& c3)
{
glScaled(c1, c2, c3);
}
inline void glRotate(const GLfloat &value, const float& c1, const float& c2, const float& c3)
{
glRotatef(value, c1, c2, c3);
}
inline void glRotate(const GLdouble &value, const double& c1, const double& c2, const double& c3)
{
glRotated(value, c1, c2, c3);
}
inline void glMultMatrix(const float* p)
{
glMultMatrixf(p);
}
inline void glMultMatrix(const double* p)
{
glMultMatrixd(p);
}
} // namespace gl
} // namespace helper
} // namespace sofa
#endif
|