This file is indexed.

/usr/include/sofa/helper/io/Mesh.h is in libsofa1-dev 1.0~beta4-12.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
/******************************************************************************
*       SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4      *
*                (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS                    *
*                                                                             *
* This library is free software; you can redistribute it and/or modify it     *
* under the terms of the GNU Lesser General Public License as published by    *
* the Free Software Foundation; either version 2.1 of the License, or (at     *
* your option) any later version.                                             *
*                                                                             *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or       *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details.                                                           *
*                                                                             *
* You should have received a copy of the GNU Lesser General Public License    *
* along with this library; if not, write to the Free Software Foundation,     *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301 USA.          *
*******************************************************************************
*                              SOFA :: Framework                              *
*                                                                             *
* Authors: M. Adam, J. Allard, B. Andre, P-J. Bensoussan, S. Cotin, C. Duriez,*
* H. Delingette, F. Falipou, F. Faure, S. Fonteneau, L. Heigeas, C. Mendoza,  *
* M. Nesme, P. Neumann, J-P. de la Plata Alcade, F. Poyer and F. Roy          *
*                                                                             *
* Contact information: contact@sofa-framework.org                             *
******************************************************************************/
#ifndef SOFA_HELPER_IO_MESH_H
#define SOFA_HELPER_IO_MESH_H

#include <sofa/helper/vector.h>
#include <sofa/defaulttype/Vec.h>
#include <sofa/helper/Factory.h>
//#include <sofa/core/objectmodel/Data.h>
#include <sofa/helper/helper.h>

namespace sofa
{

namespace helper
{

namespace io
{

using sofa::helper::vector;
using sofa::defaulttype::Vector3;

using sofa::defaulttype::Vec4f;

class SOFA_HELPER_API Mesh
{
public:
	
class SOFA_HELPER_API Material
{	
 public:
  std::string 	name;		/* name of material */
  Vec4f  diffuse ;	/* diffuse component */
  Vec4f  ambient ;	/* ambient component */
  Vec4f  specular;	/* specular component */
  Vec4f  emissive;	/* emmissive component */
  float  shininess;	/* specular exponent */
  bool   useDiffuse;
  bool   useSpecular;
  bool   useAmbient;
  bool   useEmissive;
  bool   useShininess;
  bool   activated;

  void setColor(float r, float g, float b, float a);

  inline friend std::ostream& operator << (std::ostream& out, const Material& m )
    {
      out   << m.name         << " ";
      out  << "Diffuse"       << " " <<  m.useDiffuse   << " " <<  m.diffuse      << " ";
      out  << "Ambient"       << " " <<  m.useAmbient   << " " <<  m.ambient      << " ";
      out  << "Specular"      << " " <<  m.useSpecular  << " " <<  m.specular     << " ";      
      out  << "Emissive"      << " " <<  m.useEmissive  << " " <<  m.emissive     << " ";      
      out  << "Shininess"     << " " <<  m.useShininess << " " <<  m.shininess ;      
      return out;
    }
  inline friend std::istream& operator >> (std::istream& in, Material &m )
    {
      
      std::string element;
      in  >>  m.name ;
      for (unsigned int i=0;i<5;++i)
      {
	in  >>  element;
	if      (element == std::string("Diffuse")   || element == std::string("diffuse")   ) { in  >>  m.useDiffuse   ;in >> m.diffuse;   }	
	else if (element == std::string("Ambient")   || element == std::string("ambient")   ) { in  >>  m.useAmbient   ;in >> m.ambient;   }	
	else if (element == std::string("Specular")  || element == std::string("specular")  ) { in  >>  m.useSpecular  ;in >> m.specular;  }	
	else if (element == std::string("Emissive")  || element == std::string("emissive")  ) { in  >>  m.useEmissive  ;in >> m.emissive;  }	
	else if (element == std::string("Shininess") || element == std::string("shininess") ) { in  >>  m.useShininess ;in >> m.shininess; }
      }
      return in; 
    }

  Material();
};

protected:
	vector<Vector3> vertices;
	vector<Vector3> texCoords; // for the moment, we suppose that texCoords is order 2 (2 texCoords for a vertex)
	vector<Vector3> normals;
	vector< vector < vector <int> > > facets; 
    //sofa::core::objectmodel::Data< Material > material;
    Material material;
	
	std::string textureName;
public:
	
	vector<Vector3> & getVertices() 
	{
		//std::cout << "vertices size : " << vertices.size() << std::endl;
		return vertices;
	};
	vector<Vector3> & getTexCoords() { return texCoords; }
	vector<Vector3> & getNormals() { return normals; }
	vector< vector < vector <int> > > & getFacets() 
	{
		//std::cout << "facets size : " << facets.size() << std::endl;
		return facets;
	};
	const Material& getMaterial() {return material; }
	
	std::string& getTextureName()
	{
		return textureName;
	};
	
	typedef Factory<std::string, Mesh, std::string> FactoryMesh;
	
	static Mesh* Create(std::string filename);
	static Mesh* Create(std::string loader, std::string filename);

    template<class Object>
    static void create(Object*& obj, std::string arg)
    {
        obj = new Object(arg);
    }

};

} // namespace io

} // namespace helper

} // namespace sofa

#endif