This file is indexed.

/usr/include/stk/SKINItbl.h is in libstk0-dev 4.5.2+dfsg-5build1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
#include "SKINImsg.h"

namespace stk {

#define __SK_MaxMsgTypes_ 80

struct SkiniSpec { char messageString[32];
                   long  type;
                   long data2;
                   long data3;
                 };

/* SEE COMMENT BLOCK AT BOTTOM FOR FIELDS AND USES   */
/* MessageString     , type,     data2,     data3    */ 

struct SkiniSpec skini_msgs[__SK_MaxMsgTypes_] = 
{
 {"NoteOff"          ,        __SK_NoteOff_,                   SK_DBL,  SK_DBL},
 {"NoteOn"           ,         __SK_NoteOn_,                   SK_DBL,  SK_DBL},
 {"PolyPressure"     ,   __SK_PolyPressure_,                   SK_DBL,  SK_DBL},
 {"ControlChange"    ,  __SK_ControlChange_,                   SK_INT,  SK_DBL},
 {"ProgramChange"    ,  __SK_ProgramChange_,                   SK_DBL,    NOPE},
 {"AfterTouch"       ,     __SK_AfterTouch_,                   SK_DBL,    NOPE},
 {"ChannelPressure"  ,__SK_ChannelPressure_,                   SK_DBL,    NOPE},
 {"PitchWheel"       ,     __SK_PitchWheel_,                   SK_DBL,    NOPE},
 {"PitchBend"        ,      __SK_PitchBend_,                   SK_DBL,    NOPE},
 {"PitchChange"      ,    __SK_PitchChange_,                   SK_DBL,    NOPE},

 {"Clock"            ,          __SK_Clock_,                     NOPE,    NOPE},
 {"Undefined"        ,                  249,                     NOPE,    NOPE},
 {"SongStart"        ,      __SK_SongStart_,                     NOPE,    NOPE},
 {"Continue"         ,       __SK_Continue_,                     NOPE,    NOPE},
 {"SongStop"         ,       __SK_SongStop_,                     NOPE,    NOPE},
 {"Undefined"        ,                  253,                     NOPE,    NOPE},
 {"ActiveSensing"    ,  __SK_ActiveSensing_,                     NOPE,    NOPE},
 {"SystemReset"      ,    __SK_SystemReset_,                     NOPE,    NOPE},

 {"Volume"           ,  __SK_ControlChange_, __SK_Volume_            ,  SK_DBL},
 {"ModWheel"         ,  __SK_ControlChange_, __SK_ModWheel_          ,  SK_DBL},
 {"Modulation"       ,  __SK_ControlChange_, __SK_Modulation_        ,  SK_DBL},
 {"Breath"           ,  __SK_ControlChange_, __SK_Breath_            ,  SK_DBL},
 {"FootControl"      ,  __SK_ControlChange_, __SK_FootControl_       ,  SK_DBL},
 {"Portamento"       ,  __SK_ControlChange_, __SK_Portamento_        ,  SK_DBL},
 {"Balance"          ,  __SK_ControlChange_, __SK_Balance_           ,  SK_DBL},
 {"Pan"              ,  __SK_ControlChange_, __SK_Pan_               ,  SK_DBL},
 {"Sustain"          ,  __SK_ControlChange_, __SK_Sustain_           ,  SK_DBL},
 {"Damper"           ,  __SK_ControlChange_, __SK_Damper_            ,  SK_DBL},
 {"Expression"       ,  __SK_ControlChange_, __SK_Expression_        ,  SK_DBL},

 {"NoiseLevel"       ,  __SK_ControlChange_, __SK_NoiseLevel_        ,  SK_DBL},
 {"PickPosition"     ,  __SK_ControlChange_, __SK_PickPosition_      ,  SK_DBL},
 {"StringDamping"    ,  __SK_ControlChange_, __SK_StringDamping_     ,  SK_DBL},
 {"StringDetune"     ,  __SK_ControlChange_, __SK_StringDetune_      ,  SK_DBL},
 {"BodySize"         ,  __SK_ControlChange_, __SK_BodySize_          ,  SK_DBL},
 {"BowPressure"      ,  __SK_ControlChange_, __SK_BowPressure_       ,  SK_DBL},
 {"BowPosition"      ,  __SK_ControlChange_, __SK_BowPosition_       ,  SK_DBL},
 {"BowBeta"          ,  __SK_ControlChange_, __SK_BowBeta_           ,  SK_DBL},
 
 {"ReedStiffness"    ,  __SK_ControlChange_, __SK_ReedStiffness_     ,  SK_DBL},
 {"ReedRestPos"      ,  __SK_ControlChange_, __SK_ReedRestPos_       ,  SK_DBL},
 {"FluteEmbouchure"  ,  __SK_ControlChange_, __SK_FluteEmbouchure_   ,  SK_DBL},
 {"LipTension"       ,  __SK_ControlChange_, __SK_LipTension_        ,  SK_DBL},
 {"StrikePosition"   ,  __SK_ControlChange_, __SK_StrikePosition_    ,  SK_DBL},
 {"StickHardness"    ,  __SK_ControlChange_, __SK_StickHardness_     ,  SK_DBL},

 {"TrillDepth"       ,  __SK_ControlChange_, __SK_TrillDepth_        ,  SK_DBL}, 
 {"TrillSpeed"       ,  __SK_ControlChange_, __SK_TrillSpeed_        ,  SK_DBL},
                                             
 {"Strumming"        ,  __SK_ControlChange_, __SK_Strumming_         ,  127   }, 
 {"NotStrumming"     ,  __SK_ControlChange_, __SK_Strumming_         ,  0     },
                                             
 {"PlayerSkill"      ,  __SK_ControlChange_, __SK_PlayerSkill_       ,  SK_DBL}, 

 {"Chord"            ,  __SK_Chord_	       ,                   SK_DBL,  SK_STR}, 
 {"ChordOff"         ,  __SK_ChordOff_     ,                   SK_DBL,    NOPE}, 

 {"ShakerInst"       ,  __SK_ControlChange_, __SK_ShakerInst_        ,  SK_DBL},
 {"Maraca"           ,  __SK_ControlChange_, __SK_ShakerInst_	       ,   0    },
 {"Sekere"           ,  __SK_ControlChange_, __SK_ShakerInst_	       ,   1    },
 {"Cabasa"           ,  __SK_ControlChange_, __SK_ShakerInst_        ,   2    },
 {"Bamboo"           ,  __SK_ControlChange_, __SK_ShakerInst_        ,   3    },
 {"Waterdrp"         ,  __SK_ControlChange_, __SK_ShakerInst_        ,   4    },
 {"Tambourn"         ,  __SK_ControlChange_, __SK_ShakerInst_        ,   5    },
 {"Sleighbl"         ,  __SK_ControlChange_, __SK_ShakerInst_        ,   6    },
 {"Guiro"            ,  __SK_ControlChange_, __SK_ShakerInst_        ,   7    },	

 {"OpenFile"         ,                  256,                   SK_STR,    NOPE},
 {"SetPath"          ,                  257,                   SK_STR,    NOPE},

 {"FilePath"         ,  __SK_SINGER_FilePath_      ,           SK_STR,    NOPE},
 {"Frequency"        ,  __SK_SINGER_Frequency_     ,           SK_STR,    NOPE},
 {"NoteName"         ,  __SK_SINGER_NoteName_      ,           SK_STR,    NOPE},
 {"VocalShape"       ,  __SK_SINGER_Shape_         ,           SK_STR,    NOPE},
 {"Glottis"          ,  __SK_SINGER_Glot_          ,           SK_STR,    NOPE},
 {"VoicedUnVoiced"   ,  __SK_SINGER_VoicedUnVoiced_,           SK_DBL,  SK_STR},
 {"Synthesize"       ,  __SK_SINGER_Synthesize_    ,           SK_STR,    NOPE},
 {"Silence"          ,  __SK_SINGER_Silence_       ,           SK_STR,    NOPE},
 {"RndVibAmt"        ,  __SK_SINGER_RndVibAmt_     ,           SK_STR,    NOPE},
 {"VibratoAmt"       ,  __SK_ControlChange_        ,__SK_SINGER_VibratoAmt_,SK_DBL},
 {"VibFreq"          ,  __SK_ControlChange_        ,__SK_SINGER_VibFreq_   ,SK_DBL}
};


/**  FORMAT: *************************************************************/
/*                                                                       */
/* MessageStr$      , type, data2, data3,                                */
/*                                                                       */
/*     type is the message type sent back from the SKINI line parser.    */
/*     data<n> is either                                                 */
/*          NOPE    : field not used, specifically, there aren't going   */                                           
/*                    to be any more fields on this line.  So if there   */
/*                    is NOPE in data2, data3 won't even be checked      */
/*          SK_INT  : byte (actually scanned as 32 bit signed integer)   */
/*                    If it's a MIDI data field which is required to     */
/*                    be an integer, like a controller number, it's      */
/*                    0-127.  Otherwise, get creative with SK_INTs.      */
/*          SK_DBL  : double precision floating point.  SKINI uses these */
/*                    in the MIDI context for note numbers with micro    */
/*                    tuning, velocities, controller values, etc.        */
/*          SK_STR  : only valid in final field.  This allows (nearly)   */
/*                    arbitrary message types to be supported by simply  */
/*                    scanning the string to EndOfLine and then passing  */
/*                    it to a more intelligent handler.  For example,    */
/*                    MIDI SYSEX (system exclusive) messages of up to    */
/*                    256 bytes can be read as space-delimited integers  */
/*                    into the SK_STR buffer.  Longer bulk dumps,        */
/*                    soundfiles, etc. should be handled as a new        */
/*                    message type pointing to a FileName stored in the  */
/*                    SK_STR field, or as a new type of multi-line       */                                      
/*                    message.                                           */
/*                                                                       */
/*************************************************************************/

} // stk namespace