/usr/include/stk/Socket.h is in libstk0-dev 4.5.2+dfsg-5build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 | #ifndef STK_SOCKET_H
#define STK_SOCKET_H
#include "Stk.h"
#if (defined(__OS_IRIX__) || defined(__OS_LINUX__) || defined(__OS_MACOSX__))
#include <sys/socket.h>
#include <sys/types.h>
#include <arpa/inet.h>
#include <netdb.h>
#include <unistd.h>
#include <fcntl.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#elif defined(__OS_WINDOWS__)
#include <winsock.h>
#endif
namespace stk {
/***************************************************/
/*! \class Socket
\brief STK internet socket abstract base class.
This class provides common functionality for TCP and UDP internet
socket server and client subclasses. This class also provides a
number of static functions for use with external socket
descriptors.
by Perry R. Cook and Gary P. Scavone, 1995--2014.
*/
/***************************************************/
class Socket : public Stk
{
public:
enum ProtocolType {
PROTO_TCP,
PROTO_UDP
};
//! Class constructor
Socket();
//! Class destructor.
virtual ~Socket();
//! Close the socket.
static void close( int socket );
//! Return the socket descriptor.
int id( void ) const { return soket_; };
//! Return the socket port number.
int port( void ) const { return port_; };
//! Returns true if the socket descriptor is valid.
static bool isValid( int socket ) { return socket != -1; };
//! If enable = false, the socket is set to non-blocking mode. When first created, sockets are by default in blocking mode.
static void setBlocking( int socket, bool enable );
//! Write a buffer over the socket connection. Returns the number of bytes written or -1 if an error occurs.
virtual int writeBuffer(const void *buffer, long bufferSize, int flags = 0) = 0;
//! Read an input buffer, up to length \e bufferSize. Returns the number of bytes read or -1 if an error occurs.
virtual int readBuffer(void *buffer, long bufferSize, int flags = 0) = 0;
//! Write a buffer via the specified socket. Returns the number of bytes written or -1 if an error occurs.
static int writeBuffer(int socket, const void *buffer, long bufferSize, int flags );
//! Read a buffer via the specified socket. Returns the number of bytes read or -1 if an error occurs.
static int readBuffer(int socket, void *buffer, long bufferSize, int flags );
protected:
int soket_;
int port_;
};
} // stk namespace
#endif
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