This file is indexed.

/usr/include/synfig-1.0/synfig/matrix.h is in libsynfig-dev 1.2.1-0ubuntu4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
/* === S Y N F I G ========================================================= */
/*!	\file matrix.h
**	\brief Matrix definitions for 2D affine transformations
**
**	$Id$
**
**	\legal
**	Copyright (c) 2008 Carlos López & Chirs Moore
**
**	This package is free software; you can redistribute it and/or
**	modify it under the terms of the GNU General Public License as
**	published by the Free Software Foundation; either version 2 of
**	the License, or (at your option) any later version.
**
**	This package is distributed in the hope that it will be useful,
**	but WITHOUT ANY WARRANTY; without even the implied warranty of
**	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
**	General Public License for more details.
**	\endlegal
*/
/* ========================================================================= */

/* === S T A R T =========================================================== */

#ifndef __SYNFIG_MATRIX_H
#define __SYNFIG_MATRIX_H

/* === H E A D E R S ======================================================= */

#include "angle.h"
#include "real.h"
#include "vector.h"
#include "string.h"
#include <cassert>
#include <cmath>
#include <iostream>
#include <ETL/stringf>

/* === M A C R O S ========================================================= */

#define COUT_MATRIX(m)													\
	cout<<"["<<m.m00<<"]["<<m.m01<<"]["<<m.m02<<"]"<<endl;				\
	cout<<"["<<m.m10<<"]["<<m.m11<<"]["<<m.m12<<"]"<<endl;				\
	cout<<"["<<m.m20<<"]["<<m.m21<<"]["<<m.m22<<"]"<<endl

/* === T Y P E D E F S ===================================================== */

/* === C L A S S E S & S T R U C T S ======================================= */

namespace synfig {

/*!	\class Matrix2
**	\todo writeme (Matrix 2x2)
*/
class Matrix2
{
public:
	typedef Real value_type;

public:
	//! The matrix array
	union {
		value_type m[2][2];
		struct
		{
			value_type m00, m01;
			value_type m10, m11;
		};
	};

	//!Default constructor makes an identity matrix
	Matrix2(): m00(1.0), m01(0.0), m10(0.0), m11(1.0) { }

	Matrix2(value_type m00, value_type m01, value_type m10, value_type m11):
		m00(m00), m01(m01), m10(m10), m11(m11) { }

	Matrix2(const Vector &axis_x, const Vector &axis_y):
		m00(axis_x[0]), m01(axis_x[1]), m10(axis_y[0]), m11(axis_y[1]) { }

	Vector get_axis_x()const { return Vector(m00, m01); }
	Vector get_axis_y()const { return Vector(m10, m11); }

	//!set_identity member. Set an identity matrix
	Matrix2 &set_identity()
		{ return *this = Matrix2(); }

	bool is_identity() const
		{ return *this == Matrix2(); }

	//!set_scale member function. Sets a scale matrix
	//! @param sx Scale by X axis
	//! @param sy Scale by Y axis
	//! @return A matrix reference filled with the sx, sy values
	Matrix2 &set_scale(const value_type &sx, const value_type &sy);

	//!set_scale member fucntion. Sets a scale matrix
	//! @param sxy Scale by X and Y axis
	//! @return A matrix reference filled with the sxy values
	Matrix2 &set_scale(const value_type &sxy)
		{ return set_scale(sxy, sxy); }

	//!set_scale member fucntion. Sets a scale matrix
	//! @param s Vector that defines the scale
	//! @return A matrix reference filled with the proper scale parameters
	Matrix2 &set_scale(const Vector &s)
		{ return set_scale(s[0], s[1]); }

	//!set_rotate member function. Sets a rotate matrix
	//! @param a Rotation angle counter clockwise
	//! @return A matrix reference filled with the proper rotation parameters
	Matrix2 &set_rotate(const Angle &a);

	void get_transformed(value_type &out_x, value_type &out_y, const value_type x, const value_type y)const;

	//!get_transformed member function.
	//! @param v 2D Vector to transform
	//! @return The Vector result
	Vector get_transformed(const Vector &v)const
		{ Vector vv; get_transformed(vv[0], vv[1], v[0], v[1]); return vv; }

	bool operator==(const Matrix2 &rhs) const;
	bool operator!=(const Matrix2 &rhs) const
		{ return !(*this == rhs); }

	//! operator*=. Multiplication and assignment of one matrix by another
	//! @param rhs the right hand side of the multiplication operation
	//! @return the modified resulting matrix
	Matrix2 operator*=(const Matrix2 &rhs);

	//! operator*=. Multiplication and assignment of one matrix by a scalar
	//! @param rhs the number to multiply by
	//! @return the modifed resulting matrix
	Matrix2 operator*=(const value_type &rhs);

	//! operator+=. Sum and assignment of two matrixes
	//! @param rhs the matrix to sum
	//! @return modified matrix with the summed matrix
	Matrix2 operator+=(const Matrix2 &rhs);

	//! operator*. Multiplication of one matrix by another
	//! @param rhs the right hand side of the multiplication operation
	//! @return the resulting matrix
	Matrix2 operator*(const Matrix2 &rhs)const
		{ return Matrix2(*this) *= rhs; }

	//! operator*. Multiplication of one matrix by a number
	//! @param rhs the number to multiply by
	//! @return the resulting matrix
	Matrix2 operator*(const value_type &rhs)const
		{ return Matrix2(*this) *= rhs; }

	//! operator+. Sum two matrixes
	//! @param rhs the matrix to sum
	//! @return the resulting matrix
	Matrix2 operator+(const Matrix2 &rhs)const
		{ return Matrix2(*this) += rhs; }

	bool is_invertible()const;

	Matrix2 &invert();

	//!Get the string of the Matrix
	//!@return String type. A string representation of the matrix
	//!components.
	String get_string(int spaces = 0, String before = String(), String after = String())const;
};


/*!	\class Matrix3
**	\todo writeme (Matrix 3x3)
*/
class Matrix3
{
public:
	typedef Real value_type;

public:
	//! The matrix array
	union {
		value_type m[3][3];
		struct
		{
			value_type m00, m01, m02;
			value_type m10, m11, m12;
			value_type m20, m21, m22;
		};
	};

	// Index convention
	// 00 01 02
	// 10 11 12
	// 20 21 22
	// vectors are premultiplied when the matrix transformation is applied
	// we consider the vectors as [1]x[3] arrays.
	// [1]x[3] * [3]x[3] = [1]x[3]
	// vector  * matrix  = vector
	// In affine transformation matrixes the values of
	// m02=0, m12=0 and m22=1 for non projective transformations.

	//!Default constructor makes an identity matrix
	Matrix3():
		m00(1.0), m01(0.0), m02(0.0),
		m10(0.0), m11(1.0), m12(0.0),
		m20(0.0), m21(0.0), m22(1.0) { }

	Matrix3(
		value_type m00, value_type m01, value_type m02,
		value_type m10, value_type m11, value_type m12,
		value_type m20, value_type m21, value_type m22
	):
		m00(m00), m01(m01), m02(m02),
		m10(m10), m11(m11), m12(m12),
		m20(m20), m21(m21), m22(m22)
	{ }

	Matrix3(Vector axis_x, Vector axis_y, Vector offset):
		m00(axis_x[0]), m01(axis_x[1]), m02(0.0),
		m10(axis_y[0]), m11(axis_y[1]), m12(0.0),
		m20(offset[0]), m21(offset[1]), m22(1.0)
	{ }

	Vector get_axis_x()const { return Vector(m00, m01); }
	Vector get_axis_y()const { return Vector(m10, m11); }
	Vector get_offset()const { return Vector(m20, m21); }

	//!set_identity member. Set an identity matrix
	Matrix3 &set_identity()
		{ return *this = Matrix3(); }

	bool is_identity() const
		{ return *this == Matrix3(); }

	//!set_scale member function. Sets a scale matrix
	//! @param sx Scale by X axis
	//! @param sy Scale by Y axis
	//! @return A matrix reference filled with the sx, sy values
	Matrix3 &set_scale(const value_type &sx, const value_type &sy);

	//!set_scale member fucntion. Sets a scale matrix
	//! @param sxy Scale by X and Y axis
	//! @return A matrix reference filled with the sxy values
	Matrix3 &set_scale(const value_type &sxy)
		{ return set_scale(sxy, sxy); }

	//!set_scale member fucntion. Sets a scale matrix
	//! @param s Vector that defines the scale
	//! @return A matrix reference filled with the proper scale parameters
	Matrix3 &set_scale(const Vector &s)
		{ return set_scale(s[0], s[1]); }

	//!set_rotate member function. Sets a rotate matrix
	//! @param a Rotation angle counter clockwise
	//! @return A matrix reference filled with the proper rotation parameters
	Matrix3 &set_rotate(const Angle &a);

	//!translate member function. Sets a translate matrix
	//! @param t Vector that defines the translation
	//! @return A matrix reference filled with the proper translation parameters
	Matrix3 &set_translate(const Vector &t)
		{ return set_translate(t[0], t[1]); }

	//!translate member function. Sets a translate matrix
	//! @param x Scalar that defines the x component of the translation
	//! @param y Scalar that defines the y component of the translation
	//! @return A matrix reference filled with the proper translation parameters
	Matrix3 &set_translate(value_type x, value_type y);

	void get_transformed(value_type &out_x, value_type &out_y, const value_type x, const value_type y, bool translate = true)const;

	//!get_transformed member function.
	//! @param v 2D Vector to transform
	//! @return The Vector result
	Vector get_transformed(const Vector &v, bool translate = true)const
		{ Vector vv; get_transformed(vv[0], vv[1], v[0], v[1], translate); return vv; }

	bool operator==(const Matrix3 &rhs) const;
	bool operator!=(const Matrix3 &rhs) const
		{ return !(*this == rhs); }

	//! operator*=. Multiplication and assignment of one matrix by another
	//! @param rhs the right hand side of the multiplication operation
	//! @return the modified resulting matrix
	Matrix3 operator*=(const Matrix3 &rhs);

	//! operator*=. Multiplication and assignment of one matrix by a scalar
	//! @param rhs the number to multiply by
	//! @return the modifed resulting matrix
	Matrix3 operator*=(const value_type &rhs);

	//! operator+=. Sum and assignment of two matrixes
	//! @param rhs the matrix to sum
	//! @return modified matrix with the summed matrix
	Matrix3 operator+=(const Matrix3 &rhs);

	//! operator*. Multiplication of one matrix by another
	//! @param rhs the right hand side of the multiplication operation
	//! @return the resulting matrix
	Matrix3 operator*(const Matrix3 &rhs)const
		{ return Matrix3(*this) *= rhs; }

	//! operator*. Multiplication of one matrix by a number
	//! @param rhs the number to multiply by
	//! @return the resulting matrix
	Matrix3 operator*(const value_type &rhs)const
		{ return Matrix3(*this) *= rhs; }

	//! operator+. Sum two matrixes
	//! @param rhs the matrix to sum
	//! @return the resulting matrix
	Matrix3 operator+(const Matrix3 &rhs)const
		{ return Matrix3(*this) += rhs; }

	bool is_invertible()const;

	//         (m00 m01 0)       1               (     m11     )   (    -m01     )   (      0      )
	// inverse (m10 m11 0)  =  -----          x  (    -m10     )   (     m00     )   (      0      )
	//         (m20 m21 1)     m00m11-m01m10     (m10m21-m11m20)   (m01m20-m00m21)   (m00m11-m01m10)
	Matrix3 &invert();

	//!Get the string of the Matrix
	//!@return String type. A string representation of the matrix
	//!components.
	String get_string(int spaces = 0, String before = String(), String after = String())const;
};

typedef Matrix3 Matrix;

}; // END of namespace synfig

#endif