/usr/include/uhd/property_tree.hpp is in libuhd-dev 3.10.3.0-2.
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// Copyright 2011,2014-2016 Ettus Research
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
#ifndef INCLUDED_UHD_PROPERTY_TREE_HPP
#define INCLUDED_UHD_PROPERTY_TREE_HPP
#include <uhd/config.hpp>
#include <boost/utility.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/function.hpp>
#include <vector>
namespace uhd{
/*!
* A templated property interface for holding the state
* associated with a property in a uhd::property_tree
* and registering callbacks when that value changes.
*
* A property is defined to have two separate vales:
* - Desired value: Value requested by the user
* - Coerced value: Value that was actually possible
* given HW and other requirements
*
* By default, the desired and coerced values are
* identical as long as the property is not coerced.
* A property can be coerced in two way:
* 1. Using a coercer: A callback function that takes
* in a desired value and produces a coerced value.
* A property must have *exactly one* coercer.
* 2. Manual coercion: Manually calling the set_coerced
* API fnction to coerce the value of the propery. In
* order to use manual coercion, the propery must be
* created with the MANUAL_COERCE mode.
* If the coerce mode for a property is AUTO_COERCE then
* it always has a coercer. If the set_coercer API is
* never used, then the default coercer is used which
* simply set the coerced value to the desired value.
*
* It is possible to get notified every time the desired
* or coerced values of a property potentially change
* using subscriber callbacks. Every property can have
* zero or more desired and coerced subscribers.
*
* If storing the property readback state in software is
* not appropriate (for example if it needs to be queried
* from hardware) then it is possible to use a publisher
* callback to get the value of the property. Calling
* get on the property will always call the publisher and
* the cached desired and coerced values are updated only
* using set* calls. A preprty must have *at most one*
* publisher. It is legal to have both a coercer
* and publisher for a property but the only way to access
* the desired and coerced values in that case would be by
* notification using the desired and coerced subscribers.
* Publishers are useful for creating read-only properties.
*
* Requirements for the template type T:
* - T must have a copy constructor
* - T must have an assignment operator
*/
template <typename T> class property : boost::noncopyable{
public:
typedef boost::function<void(const T &)> subscriber_type;
typedef boost::function<T(void)> publisher_type;
typedef boost::function<T(const T &)> coercer_type;
virtual ~property<T>(void) = 0;
/*!
* Register a coercer into the property.
* A coercer is a callback function that updates the
* coerced value of a property.
*
* Only one coercer may be registered per property.
* \param coercer the coercer callback function
* \return a reference to this property for chaining
* \throws uhd::assertion_error if called more than once
*/
virtual property<T> &set_coercer(const coercer_type &coercer) = 0;
/*!
* Register a publisher into the property.
* A publisher is a callback function the provides the value
* for a property.
*
* Only one publisher may be registered per property.
* \param publisher the publisher callback function
* \return a reference to this property for chaining
* \throws uhd::assertion_error if called more than once
*/
virtual property<T> &set_publisher(const publisher_type &publisher) = 0;
/*!
* Register a subscriber into the property.
* All desired subscribers are called when the desired value
* potentially changes.
*
* Once a subscriber is registered, it cannot be unregistered.
* \param subscriber the subscriber callback function
* \return a reference to this property for chaining
*/
virtual property<T> &add_desired_subscriber(const subscriber_type &subscriber) = 0;
/*!
* Register a subscriber into the property.
* All coerced subscribers are called when the coerced value
* potentially changes.
*
* Once a subscriber is registered, it cannot be unregistered.
* \param subscriber the subscriber callback function
* \return a reference to this property for chaining
*/
virtual property<T> &add_coerced_subscriber(const subscriber_type &subscriber) = 0;
/*!
* Update calls all subscribers w/ the current value.
*
* \return a reference to this property for chaining
* \throws uhd::assertion_error
*/
virtual property<T> &update(void) = 0;
/*!
* Set the new value and call all the necessary subscribers.
* Order of operations:
* - The desired value of the property is updated
* - All desired subscribers are called
* - If coerce mode is AUTO then the coercer is called
* - If coerce mode is AUTO then all coerced subscribers are called
*
* \param value the new value to set on this property
* \return a reference to this property for chaining
* \throws uhd::assertion_error
*/
virtual property<T> &set(const T &value) = 0;
/*!
* Set a coerced value and call all subscribers.
* The coercer is bypassed, and the specified value is
* used as the coerced value. All coerced subscribers
* are called. This function can only be used when the
* coerce mode is set to MANUAL_COERCE.
*
* \param value the new value to set on this property
* \return a reference to this property for chaining
* \throws uhd::assertion_error
*/
virtual property<T> &set_coerced(const T &value) = 0;
/*!
* Get the current value of this property.
* The publisher (when provided) yields the value,
* otherwise an internal coerced value is returned.
*
* \return the current value in the property
* \throws uhd::assertion_error
*/
virtual const T get(void) const = 0;
/*!
* Get the current desired value of this property.
*
* \return the current desired value in the property
* \throws uhd::assertion_error
*/
virtual const T get_desired(void) const = 0;
/*!
* A property is empty if it has never been set.
* A property with a publisher is never empty.
*
* \return true if the property is empty
*/
virtual bool empty(void) const = 0;
};
template <typename T>
property<T>::~property(void){
/* NOP */
}
/*!
* FS Path: A glorified string with path manipulations.
* Inspired by boost filesystem path, but without the dependency.
*
* Notice: we do not declare UHD_API on the whole structure
* because MSVC will do weird things with std::string and linking.
*/
struct fs_path : std::string{
UHD_API fs_path(void);
UHD_API fs_path(const char *);
UHD_API fs_path(const std::string &);
UHD_API std::string leaf(void) const;
UHD_API fs_path branch_path(void) const;
};
UHD_API fs_path operator/(const fs_path &, const fs_path &);
UHD_API fs_path operator/(const fs_path &, size_t);
/*!
* The property tree provides a file system structure for accessing properties.
*/
class UHD_API property_tree : boost::noncopyable{
public:
typedef boost::shared_ptr<property_tree> sptr;
enum coerce_mode_t { AUTO_COERCE, MANUAL_COERCE };
virtual ~property_tree(void) = 0;
//! Create a new + empty property tree
static sptr make(void);
//! Get a subtree with a new root starting at path
virtual sptr subtree(const fs_path &path) const = 0;
//! Remove a property or directory (recursive)
virtual void remove(const fs_path &path) = 0;
//! True if the path exists in the tree
virtual bool exists(const fs_path &path) const = 0;
//! Get an iterable to all things in the given path
virtual std::vector<std::string> list(const fs_path &path) const = 0;
//! Create a new property entry in the tree
template <typename T> property<T> &create(
const fs_path &path,
coerce_mode_t coerce_mode = AUTO_COERCE);
//! Get access to a property in the tree
template <typename T> property<T> &access(const fs_path &path);
private:
//! Internal create property with wild-card type
virtual void _create(const fs_path &path, const boost::shared_ptr<void> &prop) = 0;
//! Internal access property with wild-card type
virtual boost::shared_ptr<void> &_access(const fs_path &path) const = 0;
};
} //namespace uhd
#include <uhd/property_tree.ipp>
#endif /* INCLUDED_UHD_PROPERTY_TREE_HPP */
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