This file is indexed.

/usr/lib/x86_64-linux-gnu/ukwm/Cogl-1.gir is in libukwm-1-dev 1.1.8-0ubuntu1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
4451
4452
4453
4454
4455
4456
4457
4458
4459
4460
4461
4462
4463
4464
4465
4466
4467
4468
4469
4470
4471
4472
4473
4474
4475
4476
4477
4478
4479
4480
4481
4482
4483
4484
4485
4486
4487
4488
4489
4490
4491
4492
4493
4494
4495
4496
4497
4498
4499
4500
4501
4502
4503
4504
4505
4506
4507
4508
4509
4510
4511
4512
4513
4514
4515
4516
4517
4518
4519
4520
4521
4522
4523
4524
4525
4526
4527
4528
4529
4530
4531
4532
4533
4534
4535
4536
4537
4538
4539
4540
4541
4542
4543
4544
4545
4546
4547
4548
4549
4550
4551
4552
4553
4554
4555
4556
4557
4558
4559
4560
4561
4562
4563
4564
4565
4566
4567
4568
4569
4570
4571
4572
4573
4574
4575
4576
4577
4578
4579
4580
4581
4582
4583
4584
4585
4586
4587
4588
4589
4590
4591
4592
4593
4594
4595
4596
4597
4598
4599
4600
4601
4602
4603
4604
4605
4606
4607
4608
4609
4610
4611
4612
4613
4614
4615
4616
4617
4618
4619
4620
4621
4622
4623
4624
4625
4626
4627
4628
4629
4630
4631
4632
4633
4634
4635
4636
4637
4638
4639
4640
4641
4642
4643
4644
4645
4646
4647
4648
4649
4650
4651
4652
4653
4654
4655
4656
4657
4658
4659
4660
4661
4662
4663
4664
4665
4666
4667
4668
4669
4670
4671
4672
4673
4674
4675
4676
4677
4678
4679
4680
4681
4682
4683
4684
4685
4686
4687
4688
4689
4690
4691
4692
4693
4694
4695
4696
4697
4698
4699
4700
4701
4702
4703
4704
4705
4706
4707
4708
4709
4710
4711
4712
4713
4714
4715
4716
4717
4718
4719
4720
4721
4722
4723
4724
4725
4726
4727
4728
4729
4730
4731
4732
4733
4734
4735
4736
4737
4738
4739
4740
4741
4742
4743
4744
4745
4746
4747
4748
4749
4750
4751
4752
4753
4754
4755
4756
4757
4758
4759
4760
4761
4762
4763
4764
4765
4766
4767
4768
4769
4770
4771
4772
4773
4774
4775
4776
4777
4778
4779
4780
4781
4782
4783
4784
4785
4786
4787
4788
4789
4790
4791
4792
4793
4794
4795
4796
4797
4798
4799
4800
4801
4802
4803
4804
4805
4806
4807
4808
4809
4810
4811
4812
4813
4814
4815
4816
4817
4818
4819
4820
4821
4822
4823
4824
4825
4826
4827
4828
4829
4830
4831
4832
4833
4834
4835
4836
4837
4838
4839
4840
4841
4842
4843
4844
4845
4846
4847
4848
4849
4850
4851
4852
4853
4854
4855
4856
4857
4858
4859
4860
4861
4862
4863
4864
4865
4866
4867
4868
4869
4870
4871
4872
4873
4874
4875
4876
4877
4878
4879
4880
4881
4882
4883
4884
4885
4886
4887
4888
4889
4890
4891
4892
4893
4894
4895
4896
4897
4898
4899
4900
4901
4902
4903
4904
4905
4906
4907
4908
4909
4910
4911
4912
4913
4914
4915
4916
4917
4918
4919
4920
4921
4922
4923
4924
4925
4926
4927
4928
4929
4930
4931
4932
4933
4934
4935
4936
4937
4938
4939
4940
4941
4942
4943
4944
4945
4946
4947
4948
4949
4950
4951
4952
4953
4954
4955
4956
4957
4958
4959
4960
4961
4962
4963
4964
4965
4966
4967
4968
4969
4970
4971
4972
4973
4974
4975
4976
4977
4978
4979
4980
4981
4982
4983
4984
4985
4986
4987
4988
4989
4990
4991
4992
4993
4994
4995
4996
4997
4998
4999
5000
5001
5002
5003
5004
5005
5006
5007
5008
5009
5010
5011
5012
5013
5014
5015
5016
5017
5018
5019
5020
5021
5022
5023
5024
5025
5026
5027
5028
5029
5030
5031
5032
5033
5034
5035
5036
5037
5038
5039
5040
5041
5042
5043
5044
5045
5046
5047
5048
5049
5050
5051
5052
5053
5054
5055
5056
5057
5058
5059
5060
5061
5062
5063
5064
5065
5066
5067
5068
5069
5070
5071
5072
5073
5074
5075
5076
5077
5078
5079
5080
5081
5082
5083
5084
5085
5086
5087
5088
5089
5090
5091
5092
5093
5094
5095
5096
5097
5098
5099
5100
5101
5102
5103
5104
5105
5106
5107
5108
5109
5110
5111
5112
5113
5114
5115
5116
5117
5118
5119
5120
5121
5122
5123
5124
5125
5126
5127
5128
5129
5130
5131
5132
5133
5134
5135
5136
5137
5138
5139
5140
5141
5142
5143
5144
5145
5146
5147
5148
5149
5150
5151
5152
5153
5154
5155
5156
5157
5158
5159
5160
5161
5162
5163
5164
5165
5166
5167
5168
5169
5170
5171
5172
5173
5174
5175
5176
5177
5178
5179
5180
5181
5182
5183
5184
5185
5186
5187
5188
5189
5190
5191
5192
5193
5194
5195
5196
5197
5198
5199
5200
5201
5202
5203
5204
5205
5206
5207
5208
5209
5210
5211
5212
5213
5214
5215
5216
5217
5218
5219
5220
5221
5222
5223
5224
5225
5226
5227
5228
5229
5230
5231
5232
5233
5234
5235
5236
5237
5238
5239
5240
5241
5242
5243
5244
5245
5246
5247
5248
5249
5250
5251
5252
5253
5254
5255
5256
5257
5258
5259
5260
5261
5262
5263
5264
5265
5266
5267
5268
5269
5270
5271
5272
5273
5274
5275
5276
5277
5278
5279
5280
5281
5282
5283
5284
5285
5286
5287
5288
5289
5290
5291
5292
5293
5294
5295
5296
5297
5298
5299
5300
5301
5302
5303
5304
5305
5306
5307
5308
5309
5310
5311
5312
5313
5314
5315
5316
5317
5318
5319
5320
5321
5322
5323
5324
5325
5326
5327
5328
5329
5330
5331
5332
5333
5334
5335
5336
5337
5338
5339
5340
5341
5342
5343
5344
5345
5346
5347
5348
5349
5350
5351
5352
5353
5354
5355
5356
5357
5358
5359
5360
5361
5362
5363
5364
5365
5366
5367
5368
5369
5370
5371
5372
5373
5374
5375
5376
5377
5378
5379
5380
5381
5382
5383
5384
5385
5386
5387
5388
5389
5390
5391
5392
5393
5394
5395
5396
5397
5398
5399
5400
5401
5402
5403
5404
5405
5406
5407
5408
5409
5410
5411
5412
5413
5414
5415
5416
5417
5418
5419
5420
5421
5422
5423
5424
5425
5426
5427
5428
5429
5430
5431
5432
5433
5434
5435
5436
5437
5438
5439
5440
5441
5442
5443
5444
5445
5446
5447
5448
5449
5450
5451
5452
5453
5454
5455
5456
5457
5458
5459
5460
5461
5462
5463
5464
5465
5466
5467
5468
5469
5470
5471
5472
5473
5474
5475
5476
5477
5478
5479
5480
5481
5482
5483
5484
5485
5486
5487
5488
5489
5490
5491
5492
5493
5494
5495
5496
5497
5498
5499
5500
5501
5502
5503
5504
5505
5506
5507
5508
5509
5510
5511
5512
5513
5514
5515
5516
5517
5518
5519
5520
5521
5522
5523
5524
5525
5526
5527
5528
5529
5530
5531
5532
5533
5534
5535
5536
5537
5538
5539
5540
5541
5542
5543
5544
5545
5546
5547
5548
5549
5550
5551
5552
5553
5554
5555
5556
5557
5558
5559
5560
5561
5562
5563
5564
5565
5566
5567
5568
5569
5570
5571
5572
5573
5574
5575
5576
5577
5578
5579
5580
5581
5582
5583
5584
5585
5586
5587
5588
5589
5590
5591
5592
5593
5594
5595
5596
5597
5598
5599
5600
5601
5602
5603
5604
5605
5606
5607
5608
5609
5610
5611
5612
5613
5614
5615
5616
5617
5618
5619
5620
5621
5622
5623
5624
5625
5626
5627
5628
5629
5630
5631
5632
5633
5634
5635
5636
5637
5638
5639
5640
5641
5642
5643
5644
5645
5646
5647
5648
5649
5650
5651
5652
5653
5654
5655
5656
5657
5658
5659
5660
5661
5662
5663
5664
5665
5666
5667
5668
5669
5670
5671
5672
5673
5674
5675
5676
5677
5678
5679
5680
5681
5682
5683
5684
5685
5686
5687
5688
5689
5690
5691
5692
5693
5694
5695
5696
5697
5698
5699
5700
5701
5702
5703
5704
5705
5706
5707
5708
5709
5710
5711
5712
5713
5714
5715
5716
5717
5718
5719
5720
5721
5722
5723
5724
5725
5726
5727
5728
5729
5730
5731
5732
5733
5734
5735
5736
5737
5738
5739
5740
5741
5742
5743
5744
5745
5746
5747
5748
5749
5750
5751
5752
5753
5754
5755
5756
5757
5758
5759
5760
5761
5762
5763
5764
5765
5766
5767
5768
5769
5770
5771
5772
5773
5774
5775
5776
5777
5778
5779
5780
5781
5782
5783
5784
5785
5786
5787
5788
5789
5790
5791
5792
5793
5794
5795
5796
5797
5798
5799
5800
5801
5802
5803
5804
5805
5806
5807
5808
5809
5810
5811
5812
5813
5814
5815
5816
5817
5818
5819
5820
5821
5822
5823
5824
5825
5826
5827
5828
5829
5830
5831
5832
5833
5834
5835
5836
5837
5838
5839
5840
5841
5842
5843
5844
5845
5846
5847
5848
5849
5850
5851
5852
5853
5854
5855
5856
5857
5858
5859
5860
5861
5862
5863
5864
5865
5866
5867
5868
5869
5870
5871
5872
5873
5874
5875
5876
5877
5878
5879
5880
5881
5882
5883
5884
5885
5886
5887
5888
5889
5890
5891
5892
5893
5894
5895
5896
5897
5898
5899
5900
5901
5902
5903
5904
5905
5906
5907
5908
5909
5910
5911
5912
5913
5914
5915
5916
5917
5918
5919
5920
5921
5922
5923
5924
5925
5926
5927
5928
5929
5930
5931
5932
5933
5934
5935
5936
5937
5938
5939
5940
5941
5942
5943
5944
5945
5946
5947
5948
5949
5950
5951
5952
5953
5954
5955
5956
5957
5958
5959
5960
5961
5962
5963
5964
5965
5966
5967
5968
5969
5970
5971
5972
5973
5974
5975
5976
5977
5978
5979
5980
5981
5982
5983
5984
5985
5986
5987
5988
5989
5990
5991
5992
5993
5994
5995
5996
5997
5998
5999
6000
6001
6002
6003
6004
6005
6006
6007
6008
6009
6010
6011
6012
6013
6014
6015
6016
6017
6018
6019
6020
6021
6022
6023
6024
6025
6026
6027
6028
6029
6030
6031
6032
6033
6034
6035
6036
6037
6038
6039
6040
6041
6042
6043
6044
6045
6046
6047
6048
6049
6050
6051
6052
6053
6054
6055
6056
6057
6058
6059
6060
6061
6062
6063
6064
6065
6066
6067
6068
6069
6070
6071
6072
6073
6074
6075
6076
6077
6078
6079
6080
6081
6082
6083
6084
6085
6086
6087
6088
6089
6090
6091
6092
6093
6094
6095
6096
6097
6098
6099
6100
6101
6102
6103
6104
6105
6106
6107
6108
6109
6110
6111
6112
6113
6114
6115
6116
6117
6118
6119
6120
6121
6122
6123
6124
6125
6126
6127
6128
6129
6130
6131
6132
6133
6134
6135
6136
6137
6138
6139
6140
6141
6142
6143
6144
6145
6146
6147
6148
6149
6150
6151
6152
6153
6154
6155
6156
6157
6158
6159
6160
6161
6162
6163
6164
6165
6166
6167
6168
6169
6170
6171
6172
6173
6174
6175
6176
6177
6178
6179
6180
6181
6182
6183
6184
6185
6186
6187
6188
6189
6190
6191
6192
6193
6194
6195
6196
6197
6198
6199
6200
6201
6202
6203
6204
6205
6206
6207
6208
6209
6210
6211
6212
6213
6214
6215
6216
6217
6218
6219
6220
6221
6222
6223
6224
6225
6226
6227
6228
6229
6230
6231
6232
6233
6234
6235
6236
6237
6238
6239
6240
6241
6242
6243
6244
6245
6246
6247
6248
6249
6250
6251
6252
6253
6254
6255
6256
6257
6258
6259
6260
6261
6262
6263
6264
6265
6266
6267
6268
6269
6270
6271
6272
6273
6274
6275
6276
6277
6278
6279
6280
6281
6282
6283
6284
6285
6286
6287
6288
6289
6290
6291
6292
6293
6294
6295
6296
6297
6298
6299
6300
6301
6302
6303
6304
6305
6306
6307
6308
6309
6310
6311
6312
6313
6314
6315
6316
6317
6318
6319
6320
6321
6322
6323
6324
6325
6326
6327
6328
6329
6330
6331
6332
6333
6334
6335
6336
6337
6338
6339
6340
6341
6342
6343
6344
6345
6346
6347
6348
6349
6350
6351
6352
6353
6354
6355
6356
6357
6358
6359
6360
6361
6362
6363
6364
6365
6366
6367
6368
6369
6370
6371
6372
6373
6374
6375
6376
6377
6378
6379
6380
6381
6382
6383
6384
6385
6386
6387
6388
6389
6390
6391
6392
6393
6394
6395
6396
6397
6398
6399
6400
6401
6402
6403
6404
6405
6406
6407
6408
6409
6410
6411
6412
6413
6414
6415
6416
6417
6418
6419
6420
6421
6422
6423
6424
6425
6426
6427
6428
6429
6430
6431
6432
6433
6434
6435
6436
6437
6438
6439
6440
6441
6442
6443
6444
6445
6446
6447
6448
6449
6450
6451
6452
6453
6454
6455
6456
6457
6458
6459
6460
6461
6462
6463
6464
6465
6466
6467
6468
6469
6470
6471
6472
6473
6474
6475
6476
6477
6478
6479
6480
6481
6482
6483
6484
6485
6486
6487
6488
6489
6490
6491
6492
6493
6494
6495
6496
6497
6498
6499
6500
6501
6502
6503
6504
6505
6506
6507
6508
6509
6510
6511
6512
6513
6514
6515
6516
6517
6518
6519
6520
6521
6522
6523
6524
6525
6526
6527
6528
6529
6530
6531
6532
6533
6534
6535
6536
6537
6538
6539
6540
6541
6542
6543
6544
6545
6546
6547
6548
6549
6550
6551
6552
6553
6554
6555
6556
6557
6558
6559
6560
6561
6562
6563
6564
6565
6566
6567
6568
6569
6570
6571
6572
6573
6574
6575
6576
6577
6578
6579
6580
6581
6582
6583
6584
6585
6586
6587
6588
6589
6590
6591
6592
6593
6594
6595
6596
6597
6598
6599
6600
6601
6602
6603
6604
6605
6606
6607
6608
6609
6610
6611
6612
6613
6614
6615
6616
6617
6618
6619
6620
6621
6622
6623
6624
6625
6626
6627
6628
6629
6630
6631
6632
6633
6634
6635
6636
6637
6638
6639
6640
6641
6642
6643
6644
6645
6646
6647
6648
6649
6650
6651
6652
6653
6654
6655
6656
6657
6658
6659
6660
6661
6662
6663
6664
6665
6666
6667
6668
6669
6670
6671
6672
6673
6674
6675
6676
6677
6678
6679
6680
6681
6682
6683
6684
6685
6686
6687
6688
6689
6690
6691
6692
6693
6694
6695
6696
6697
6698
6699
6700
6701
6702
6703
6704
6705
6706
6707
6708
6709
6710
6711
6712
6713
6714
6715
6716
6717
6718
6719
6720
6721
6722
6723
6724
6725
6726
6727
6728
6729
6730
6731
6732
6733
6734
6735
6736
6737
6738
6739
6740
6741
6742
6743
6744
6745
6746
6747
6748
6749
6750
6751
6752
6753
6754
6755
6756
6757
6758
6759
6760
6761
6762
6763
6764
6765
6766
6767
6768
6769
6770
6771
6772
6773
6774
6775
6776
6777
6778
6779
6780
6781
6782
6783
6784
6785
6786
6787
6788
6789
6790
6791
6792
6793
6794
6795
6796
6797
6798
6799
6800
6801
6802
6803
6804
6805
6806
6807
6808
6809
6810
6811
6812
6813
6814
6815
6816
6817
6818
6819
6820
6821
6822
6823
6824
6825
6826
6827
6828
6829
6830
6831
6832
6833
6834
6835
6836
6837
6838
6839
6840
6841
6842
6843
6844
6845
6846
6847
6848
6849
6850
6851
6852
6853
6854
6855
6856
6857
6858
6859
6860
6861
6862
6863
6864
6865
6866
6867
6868
6869
6870
6871
6872
6873
6874
6875
6876
6877
6878
6879
6880
6881
6882
6883
6884
6885
6886
6887
6888
6889
6890
6891
6892
6893
6894
6895
6896
6897
6898
6899
6900
6901
6902
6903
6904
6905
6906
6907
6908
6909
6910
6911
6912
6913
6914
6915
6916
6917
6918
6919
6920
6921
6922
6923
6924
6925
6926
6927
6928
6929
6930
6931
6932
6933
6934
6935
6936
6937
6938
6939
6940
6941
6942
6943
6944
6945
6946
6947
6948
6949
6950
6951
6952
6953
6954
6955
6956
6957
6958
6959
6960
6961
6962
6963
6964
6965
6966
6967
6968
6969
6970
6971
6972
6973
6974
6975
6976
6977
6978
6979
6980
6981
6982
6983
6984
6985
6986
6987
6988
6989
6990
6991
6992
6993
6994
6995
6996
6997
6998
6999
7000
7001
7002
7003
7004
7005
7006
7007
7008
7009
7010
7011
7012
7013
7014
7015
7016
7017
7018
7019
7020
7021
7022
7023
7024
7025
7026
7027
7028
7029
7030
7031
7032
7033
7034
7035
7036
7037
7038
7039
7040
7041
7042
7043
7044
7045
7046
7047
7048
7049
7050
7051
7052
7053
7054
7055
7056
7057
7058
7059
7060
7061
7062
7063
7064
7065
7066
7067
7068
7069
7070
7071
7072
7073
7074
7075
7076
7077
7078
7079
7080
7081
7082
7083
7084
7085
7086
7087
7088
7089
7090
7091
7092
7093
7094
7095
7096
7097
7098
7099
7100
7101
7102
7103
7104
7105
7106
7107
7108
7109
7110
7111
7112
7113
7114
7115
7116
7117
7118
7119
7120
7121
7122
7123
7124
7125
7126
7127
7128
7129
7130
7131
7132
7133
7134
7135
7136
7137
7138
7139
7140
7141
7142
7143
7144
7145
7146
7147
7148
7149
7150
7151
7152
7153
7154
7155
7156
7157
7158
7159
7160
7161
7162
7163
7164
7165
7166
7167
7168
7169
7170
7171
7172
7173
7174
7175
7176
7177
7178
7179
7180
7181
7182
7183
7184
7185
7186
7187
7188
7189
7190
7191
7192
7193
7194
7195
7196
7197
7198
7199
7200
7201
7202
7203
7204
7205
7206
7207
7208
7209
7210
7211
7212
7213
7214
7215
7216
7217
7218
7219
7220
7221
7222
7223
7224
7225
7226
7227
7228
7229
7230
7231
7232
7233
7234
7235
7236
7237
7238
7239
7240
7241
7242
7243
7244
7245
7246
7247
7248
7249
7250
7251
7252
7253
7254
7255
7256
7257
7258
7259
7260
7261
7262
7263
7264
7265
7266
7267
7268
7269
7270
7271
7272
7273
7274
7275
7276
7277
7278
7279
7280
7281
7282
7283
7284
7285
7286
7287
7288
7289
7290
7291
7292
7293
7294
7295
7296
7297
7298
7299
7300
7301
7302
7303
7304
7305
7306
7307
7308
7309
7310
7311
7312
7313
7314
7315
7316
7317
7318
7319
7320
7321
7322
7323
7324
7325
7326
7327
7328
7329
7330
7331
7332
7333
7334
7335
7336
7337
7338
7339
7340
7341
7342
7343
7344
7345
7346
7347
7348
7349
7350
7351
7352
7353
7354
7355
7356
7357
7358
7359
7360
7361
7362
7363
7364
7365
7366
7367
7368
7369
7370
7371
7372
7373
7374
7375
7376
7377
7378
7379
7380
7381
7382
7383
7384
7385
7386
7387
7388
7389
7390
7391
7392
7393
7394
7395
7396
7397
7398
7399
7400
7401
7402
7403
7404
7405
7406
7407
7408
7409
7410
7411
7412
7413
7414
7415
7416
7417
7418
7419
7420
7421
7422
7423
7424
7425
7426
7427
7428
7429
7430
7431
7432
7433
7434
7435
7436
7437
7438
7439
7440
7441
7442
7443
7444
7445
7446
7447
7448
7449
7450
7451
7452
7453
7454
7455
7456
7457
7458
7459
7460
7461
7462
7463
7464
7465
7466
7467
7468
7469
7470
7471
7472
7473
7474
7475
7476
7477
7478
7479
7480
7481
7482
7483
7484
7485
7486
7487
7488
7489
7490
7491
7492
7493
7494
7495
7496
7497
7498
7499
7500
7501
7502
7503
7504
7505
7506
7507
7508
7509
7510
7511
7512
7513
7514
7515
7516
7517
7518
7519
7520
7521
7522
7523
7524
7525
7526
7527
7528
7529
7530
7531
7532
7533
7534
7535
7536
7537
7538
7539
7540
7541
7542
7543
7544
7545
7546
7547
7548
7549
7550
7551
7552
7553
7554
7555
7556
7557
7558
7559
7560
7561
7562
7563
7564
7565
7566
7567
7568
7569
7570
7571
7572
7573
7574
7575
7576
7577
7578
7579
7580
7581
7582
7583
7584
7585
7586
7587
7588
7589
7590
7591
7592
7593
7594
7595
7596
7597
7598
7599
7600
7601
7602
7603
7604
7605
7606
7607
7608
7609
7610
7611
7612
7613
7614
7615
7616
7617
7618
7619
7620
7621
7622
7623
7624
7625
7626
7627
7628
7629
7630
7631
7632
7633
7634
7635
7636
7637
7638
7639
7640
7641
7642
7643
7644
7645
7646
7647
7648
7649
7650
7651
7652
7653
7654
7655
7656
7657
7658
7659
7660
7661
7662
7663
7664
7665
7666
7667
7668
7669
7670
7671
7672
7673
7674
7675
7676
7677
7678
7679
7680
7681
7682
7683
7684
7685
7686
7687
7688
7689
7690
7691
7692
7693
7694
7695
7696
7697
7698
7699
7700
7701
7702
7703
7704
7705
7706
7707
7708
7709
7710
7711
7712
7713
7714
7715
7716
7717
7718
7719
7720
7721
7722
7723
7724
7725
7726
7727
7728
7729
7730
7731
7732
7733
7734
7735
7736
7737
7738
7739
7740
7741
7742
7743
7744
7745
7746
7747
7748
7749
7750
7751
7752
7753
7754
7755
7756
7757
7758
7759
7760
7761
7762
7763
7764
7765
7766
7767
7768
7769
7770
7771
7772
7773
7774
7775
7776
7777
7778
7779
7780
7781
7782
7783
7784
7785
7786
7787
7788
7789
7790
7791
7792
7793
7794
7795
7796
7797
7798
7799
7800
7801
7802
7803
7804
7805
7806
7807
7808
7809
7810
7811
7812
7813
7814
7815
7816
7817
7818
7819
7820
7821
7822
7823
7824
7825
7826
7827
7828
7829
7830
7831
7832
7833
7834
7835
7836
7837
7838
7839
7840
7841
7842
7843
7844
7845
7846
7847
7848
7849
7850
7851
7852
7853
7854
7855
7856
7857
7858
7859
7860
7861
7862
7863
7864
7865
7866
7867
7868
7869
7870
7871
7872
7873
7874
7875
7876
7877
7878
7879
7880
7881
7882
7883
7884
7885
7886
7887
7888
7889
7890
7891
7892
7893
7894
7895
7896
7897
7898
7899
7900
7901
7902
7903
7904
7905
7906
7907
7908
7909
7910
7911
7912
7913
7914
7915
7916
7917
7918
7919
7920
7921
7922
7923
7924
7925
7926
7927
7928
7929
7930
7931
7932
7933
7934
7935
7936
7937
7938
7939
7940
7941
7942
7943
7944
7945
7946
7947
7948
7949
7950
7951
7952
7953
7954
7955
7956
7957
7958
7959
7960
7961
7962
7963
7964
7965
7966
7967
7968
7969
7970
7971
7972
7973
7974
7975
7976
7977
7978
7979
7980
7981
7982
7983
7984
7985
7986
7987
7988
7989
7990
7991
7992
7993
7994
7995
7996
7997
7998
7999
8000
8001
8002
8003
8004
8005
8006
8007
8008
8009
8010
8011
8012
8013
8014
8015
8016
8017
8018
8019
8020
8021
8022
8023
8024
8025
8026
8027
8028
8029
8030
8031
8032
8033
8034
8035
8036
8037
8038
8039
8040
8041
8042
8043
8044
8045
8046
8047
8048
8049
8050
8051
8052
8053
8054
8055
8056
8057
8058
8059
8060
8061
8062
8063
8064
8065
8066
8067
8068
8069
8070
8071
8072
8073
8074
8075
8076
8077
8078
8079
8080
8081
8082
8083
8084
8085
8086
8087
8088
8089
8090
8091
8092
8093
8094
8095
8096
8097
8098
8099
8100
8101
8102
8103
8104
8105
8106
8107
8108
8109
8110
8111
8112
8113
8114
8115
8116
8117
8118
8119
8120
8121
8122
8123
8124
8125
8126
8127
8128
8129
8130
8131
8132
8133
8134
8135
8136
8137
8138
8139
8140
8141
8142
8143
8144
8145
8146
8147
8148
8149
8150
8151
8152
8153
8154
8155
8156
8157
8158
8159
8160
8161
8162
8163
8164
8165
8166
8167
8168
8169
8170
8171
8172
8173
8174
8175
8176
8177
8178
8179
8180
8181
8182
8183
8184
8185
8186
8187
8188
8189
8190
8191
8192
8193
8194
8195
8196
8197
8198
8199
8200
8201
8202
8203
8204
8205
8206
8207
8208
8209
8210
8211
8212
8213
8214
8215
8216
8217
8218
8219
8220
8221
8222
8223
8224
8225
8226
8227
8228
8229
8230
8231
8232
8233
8234
8235
8236
8237
8238
8239
8240
8241
8242
8243
8244
8245
8246
8247
8248
8249
8250
8251
8252
8253
8254
8255
8256
8257
8258
8259
8260
8261
8262
8263
8264
8265
8266
8267
8268
8269
8270
8271
8272
8273
8274
8275
8276
8277
8278
8279
8280
8281
8282
8283
8284
8285
8286
8287
8288
8289
8290
8291
8292
8293
8294
8295
8296
8297
8298
8299
8300
8301
8302
8303
8304
8305
8306
8307
8308
8309
8310
8311
8312
8313
8314
8315
8316
8317
8318
8319
8320
8321
8322
8323
8324
8325
8326
8327
8328
8329
8330
8331
8332
8333
8334
8335
8336
8337
8338
8339
8340
8341
8342
8343
8344
8345
8346
8347
8348
8349
8350
8351
8352
8353
8354
8355
8356
8357
8358
8359
8360
8361
8362
8363
8364
8365
8366
8367
8368
8369
8370
8371
8372
8373
8374
8375
8376
8377
8378
8379
8380
8381
8382
8383
8384
8385
8386
8387
8388
8389
8390
8391
8392
8393
8394
8395
8396
8397
8398
8399
8400
8401
8402
8403
8404
8405
8406
8407
8408
8409
8410
8411
8412
8413
8414
8415
8416
8417
8418
8419
8420
8421
8422
8423
8424
8425
8426
8427
8428
8429
8430
8431
8432
8433
8434
8435
8436
8437
8438
8439
8440
8441
8442
8443
8444
8445
8446
8447
8448
8449
8450
8451
8452
8453
8454
8455
8456
8457
8458
8459
8460
8461
8462
8463
8464
8465
8466
8467
8468
8469
8470
8471
8472
8473
8474
8475
8476
8477
8478
8479
8480
8481
8482
8483
8484
8485
8486
8487
8488
8489
8490
8491
8492
8493
8494
8495
8496
8497
8498
8499
8500
8501
8502
8503
8504
8505
8506
8507
8508
8509
8510
8511
8512
8513
8514
8515
8516
8517
8518
8519
8520
8521
8522
8523
8524
8525
8526
8527
8528
8529
8530
8531
8532
8533
8534
8535
8536
8537
8538
8539
8540
<?xml version="1.0"?>
<!-- This file was automatically generated from C sources - DO NOT EDIT!
To affect the contents of this file, edit the original C definitions,
and/or use gtk-doc annotations.  -->
<repository version="1.2"
            xmlns="http://www.gtk.org/introspection/core/1.0"
            xmlns:c="http://www.gtk.org/introspection/c/1.0"
            xmlns:glib="http://www.gtk.org/introspection/glib/1.0">
  <include name="GL" version="1.0"/>
  <include name="GObject" version="2.0"/>
  <package name="ukwm-cogl-1"/>
  <c:include name="cogl/cogl.h"/>
  <namespace name="Cogl"
             version="1"
             shared-library="libukwm-cogl-1.so"
             c:identifier-prefixes="Cogl"
             c:symbol-prefixes="cogl">
    <alias name="Angle" c:type="CoglAngle">
      <doc xml:space="preserve">Integer representation of an angle such that 1024 corresponds to
full circle (i.e., 2 * pi).</doc>
      <type name="gint32" c:type="int32_t"/>
    </alias>
    <alias name="Bool" c:type="CoglBool" stability="Stable">
      <doc xml:space="preserve">A boolean data type used throughout the Cogl C api. This should be
used in conjunction with the %TRUE and %FALSE macro defines for
setting and testing boolean values.</doc>
      <type name="gint" c:type="int"/>
    </alias>
    <alias name="Handle" c:type="CoglHandle">
      <doc xml:space="preserve">Type used for storing references to cogl objects, the CoglHandle is
a fully opaque type without any public data members.</doc>
      <type name="gpointer" c:type="void*"/>
    </alias>
    <constant name="AFIRST_BIT" value="64" c:type="COGL_AFIRST_BIT">
      <type name="gint" c:type="gint"/>
    </constant>
    <constant name="A_BIT" value="16" c:type="COGL_A_BIT">
      <type name="gint" c:type="gint"/>
    </constant>
    <enumeration name="AttributeType" version="1.0" c:type="CoglAttributeType">
      <doc xml:space="preserve">Data types for the components of a vertex attribute.</doc>
      <member name="byte" value="5120" c:identifier="COGL_ATTRIBUTE_TYPE_BYTE">
        <doc xml:space="preserve">Data is the same size of a byte</doc>
      </member>
      <member name="unsigned_byte"
              value="5121"
              c:identifier="COGL_ATTRIBUTE_TYPE_UNSIGNED_BYTE">
        <doc xml:space="preserve">Data is the same size of an
  unsigned byte</doc>
      </member>
      <member name="short"
              value="5122"
              c:identifier="COGL_ATTRIBUTE_TYPE_SHORT">
        <doc xml:space="preserve">Data is the same size of a short integer</doc>
      </member>
      <member name="unsigned_short"
              value="5123"
              c:identifier="COGL_ATTRIBUTE_TYPE_UNSIGNED_SHORT">
        <doc xml:space="preserve">Data is the same size of
  an unsigned short integer</doc>
      </member>
      <member name="float"
              value="5126"
              c:identifier="COGL_ATTRIBUTE_TYPE_FLOAT">
        <doc xml:space="preserve">Data is the same size of a float</doc>
      </member>
    </enumeration>
    <constant name="BGR_BIT" value="32" c:type="COGL_BGR_BIT">
      <type name="gint" c:type="gint"/>
    </constant>
    <class name="Bitmap"
           c:symbol-prefix="bitmap"
           c:type="CoglBitmap"
           glib:type-name="CoglBitmap"
           glib:get-type="cogl_bitmap_get_gtype"
           glib:fundamental="1">
      <constructor name="new_for_data"
                   c:identifier="cogl_bitmap_new_for_data"
                   version="1.10"
                   introspectable="0"
                   stability="Unstable">
        <doc xml:space="preserve">Creates a bitmap using some existing data. The data is not copied
so the application must keep the buffer alive for the lifetime of
the #CoglBitmap. This can be used for example with
cogl_framebuffer_read_pixels_into_bitmap() to read data directly
into an application buffer with the specified rowstride.</doc>
        <return-value transfer-ownership="full">
          <doc xml:space="preserve">A new #CoglBitmap.</doc>
          <type name="Bitmap" c:type="CoglBitmap*"/>
        </return-value>
        <parameters>
          <parameter name="context" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglContext</doc>
            <type c:type="CoglContext*"/>
          </parameter>
          <parameter name="width" transfer-ownership="none">
            <doc xml:space="preserve">The width of the bitmap.</doc>
            <type name="gint" c:type="int"/>
          </parameter>
          <parameter name="height" transfer-ownership="none">
            <doc xml:space="preserve">The height of the bitmap.</doc>
            <type name="gint" c:type="int"/>
          </parameter>
          <parameter name="format" transfer-ownership="none">
            <doc xml:space="preserve">The format of the pixel data.</doc>
            <type name="PixelFormat" c:type="CoglPixelFormat"/>
          </parameter>
          <parameter name="rowstride" transfer-ownership="none">
            <doc xml:space="preserve">The rowstride of the bitmap (the number of bytes from
  the start of one row of the bitmap to the next).</doc>
            <type name="gint" c:type="int"/>
          </parameter>
          <parameter name="data" transfer-ownership="none">
            <doc xml:space="preserve">A pointer to the data. The bitmap will take ownership of this data.</doc>
            <type name="guint8" c:type="uint8_t*"/>
          </parameter>
        </parameters>
      </constructor>
      <constructor name="new_from_buffer"
                   c:identifier="cogl_bitmap_new_from_buffer"
                   version="1.8"
                   introspectable="0"
                   stability="Unstable">
        <doc xml:space="preserve">Wraps some image data that has been uploaded into a #CoglBuffer as
a #CoglBitmap. The data is not copied in this process.</doc>
        <return-value transfer-ownership="full">
          <doc xml:space="preserve">a #CoglBitmap encapsulating the given @buffer.</doc>
          <type name="Bitmap" c:type="CoglBitmap*"/>
        </return-value>
        <parameters>
          <parameter name="buffer" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglBuffer containing image data</doc>
            <type c:type="CoglBuffer*"/>
          </parameter>
          <parameter name="format" transfer-ownership="none">
            <doc xml:space="preserve">The #CoglPixelFormat defining the format of the image data
         in the given @buffer.</doc>
            <type name="PixelFormat" c:type="CoglPixelFormat"/>
          </parameter>
          <parameter name="width" transfer-ownership="none">
            <doc xml:space="preserve">The width of the image data in the given @buffer.</doc>
            <type name="gint" c:type="int"/>
          </parameter>
          <parameter name="height" transfer-ownership="none">
            <doc xml:space="preserve">The height of the image data in the given @buffer.</doc>
            <type name="gint" c:type="int"/>
          </parameter>
          <parameter name="rowstride" transfer-ownership="none">
            <doc xml:space="preserve">The rowstride in bytes of the image data in the given @buffer.</doc>
            <type name="gint" c:type="int"/>
          </parameter>
          <parameter name="offset" transfer-ownership="none">
            <doc xml:space="preserve">The offset into the given @buffer to the first pixel that
         should be considered part of the #CoglBitmap.</doc>
            <type name="gint" c:type="int"/>
          </parameter>
        </parameters>
      </constructor>
      <constructor name="new_from_file"
                   c:identifier="cogl_bitmap_new_from_file"
                   version="1.0"
                   throws="1">
        <doc xml:space="preserve">Loads an image file from disk. This function can be safely called from
within a thread.</doc>
        <return-value transfer-ownership="full">
          <doc xml:space="preserve">a #CoglBitmap to the new loaded
              image data, or %NULL if loading the image failed.</doc>
          <type name="Bitmap" c:type="CoglBitmap*"/>
        </return-value>
        <parameters>
          <parameter name="filename" transfer-ownership="none">
            <doc xml:space="preserve">the file to load.</doc>
            <type name="utf8" c:type="const char*"/>
          </parameter>
        </parameters>
      </constructor>
      <constructor name="new_with_size"
                   c:identifier="cogl_bitmap_new_with_size"
                   version="1.10"
                   introspectable="0"
                   stability="Unstable">
        <doc xml:space="preserve">Creates a new #CoglBitmap with the given width, height and format.
The initial contents of the bitmap are undefined.

The data for the bitmap will be stored in a newly created
#CoglPixelBuffer. You can get a pointer to the pixel buffer using
cogl_bitmap_get_buffer(). The #CoglBuffer API can then be
used to fill the bitmap with data.

&lt;note&gt;Cogl will try its best to provide a hardware array you can
map, write into and effectively do a zero copy upload when creating
a texture from it with cogl_texture_new_from_bitmap(). For various
reasons, such arrays are likely to have a stride larger than width
* bytes_per_pixel. The user must take the stride into account when
writing into it. The stride can be retrieved with
cogl_bitmap_get_rowstride().&lt;/note&gt;</doc>
        <return-value transfer-ownership="full">
          <doc xml:space="preserve">a #CoglPixelBuffer representing the
              newly created array or %NULL on failure</doc>
          <type name="Bitmap" c:type="CoglBitmap*"/>
        </return-value>
        <parameters>
          <parameter name="context" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglContext</doc>
            <type c:type="CoglContext*"/>
          </parameter>
          <parameter name="width" transfer-ownership="none">
            <doc xml:space="preserve">width of the bitmap in pixels</doc>
            <type name="guint" c:type="unsigned int"/>
          </parameter>
          <parameter name="height" transfer-ownership="none">
            <doc xml:space="preserve">height of the bitmap in pixels</doc>
            <type name="guint" c:type="unsigned int"/>
          </parameter>
          <parameter name="format" transfer-ownership="none">
            <doc xml:space="preserve">the format of the pixels the array will store</doc>
            <type name="PixelFormat" c:type="CoglPixelFormat"/>
          </parameter>
        </parameters>
      </constructor>
      <function name="error_quark" c:identifier="cogl_bitmap_error_quark">
        <return-value transfer-ownership="none">
          <type name="guint32" c:type="uint32_t"/>
        </return-value>
      </function>
      <function name="get_size_from_file"
                c:identifier="cogl_bitmap_get_size_from_file"
                version="1.0">
        <doc xml:space="preserve">Parses an image file enough to extract the width and height
of the bitmap.</doc>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">%TRUE if the image was successfully parsed</doc>
          <type name="Bool" c:type="CoglBool"/>
        </return-value>
        <parameters>
          <parameter name="filename" transfer-ownership="none">
            <doc xml:space="preserve">the file to check</doc>
            <type name="utf8" c:type="const char*"/>
          </parameter>
          <parameter name="width"
                     direction="out"
                     caller-allocates="0"
                     transfer-ownership="full">
            <doc xml:space="preserve">return location for the bitmap width, or %NULL</doc>
            <type name="gint" c:type="int*"/>
          </parameter>
          <parameter name="height"
                     direction="out"
                     caller-allocates="0"
                     transfer-ownership="full">
            <doc xml:space="preserve">return location for the bitmap height, or %NULL</doc>
            <type name="gint" c:type="int*"/>
          </parameter>
        </parameters>
      </function>
      <method name="get_buffer"
              c:identifier="cogl_bitmap_get_buffer"
              version="1.10"
              introspectable="0"
              stability="Unstable">
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">the #CoglPixelBuffer that this
  buffer uses for storage. Note that if the bitmap was created with
  cogl_bitmap_new_from_file() then it will not actually be using a
  pixel buffer and this function will return %NULL.</doc>
          <type c:type="CoglPixelBuffer*"/>
        </return-value>
        <parameters>
          <instance-parameter name="bitmap" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglBitmap</doc>
            <type name="Bitmap" c:type="CoglBitmap*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="get_format"
              c:identifier="cogl_bitmap_get_format"
              version="1.10"
              stability="Unstable">
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">the #CoglPixelFormat that the data for the bitmap is in.</doc>
          <type name="PixelFormat" c:type="CoglPixelFormat"/>
        </return-value>
        <parameters>
          <instance-parameter name="bitmap" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglBitmap</doc>
            <type name="Bitmap" c:type="CoglBitmap*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="get_height"
              c:identifier="cogl_bitmap_get_height"
              version="1.10"
              stability="Unstable">
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">the height of the bitmap</doc>
          <type name="gint" c:type="int"/>
        </return-value>
        <parameters>
          <instance-parameter name="bitmap" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglBitmap</doc>
            <type name="Bitmap" c:type="CoglBitmap*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="get_rowstride"
              c:identifier="cogl_bitmap_get_rowstride"
              version="1.10"
              stability="Unstable">
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">the rowstride of the bitmap. This is the number of
  bytes between the address of start of one row to the address of the
  next row in the image.</doc>
          <type name="gint" c:type="int"/>
        </return-value>
        <parameters>
          <instance-parameter name="bitmap" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglBitmap</doc>
            <type name="Bitmap" c:type="CoglBitmap*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="get_width"
              c:identifier="cogl_bitmap_get_width"
              version="1.10"
              stability="Unstable">
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">the width of the bitmap</doc>
          <type name="gint" c:type="int"/>
        </return-value>
        <parameters>
          <instance-parameter name="bitmap" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglBitmap</doc>
            <type name="Bitmap" c:type="CoglBitmap*"/>
          </instance-parameter>
        </parameters>
      </method>
    </class>
    <enumeration name="BitmapError" version="1.4" c:type="CoglBitmapError">
      <doc xml:space="preserve">Error codes that can be thrown when performing bitmap
operations. Note that gdk_pixbuf_new_from_file() can also throw
errors directly from the underlying image loading library. For
example, if GdkPixbuf is used then errors #GdkPixbufError&lt;!-- --&gt;s
will be used directly.</doc>
      <member name="failed" value="0" c:identifier="COGL_BITMAP_ERROR_FAILED">
        <doc xml:space="preserve">Generic failure code, something went
  wrong.</doc>
      </member>
      <member name="unknown_type"
              value="1"
              c:identifier="COGL_BITMAP_ERROR_UNKNOWN_TYPE">
        <doc xml:space="preserve">Unknown image type.</doc>
      </member>
      <member name="corrupt_image"
              value="2"
              c:identifier="COGL_BITMAP_ERROR_CORRUPT_IMAGE">
        <doc xml:space="preserve">An image file was broken somehow.</doc>
      </member>
    </enumeration>
    <enumeration name="BlendStringError"
                 version="1.0"
                 c:type="CoglBlendStringError">
      <doc xml:space="preserve">Error enumeration for the blend strings parser</doc>
      <member name="parse_error"
              value="0"
              c:identifier="COGL_BLEND_STRING_ERROR_PARSE_ERROR">
        <doc xml:space="preserve">Generic parse error</doc>
      </member>
      <member name="argument_parse_error"
              value="1"
              c:identifier="COGL_BLEND_STRING_ERROR_ARGUMENT_PARSE_ERROR">
        <doc xml:space="preserve">Argument parse error</doc>
      </member>
      <member name="invalid_error"
              value="2"
              c:identifier="COGL_BLEND_STRING_ERROR_INVALID_ERROR">
        <doc xml:space="preserve">Internal parser error</doc>
      </member>
      <member name="gpu_unsupported_error"
              value="3"
              c:identifier="COGL_BLEND_STRING_ERROR_GPU_UNSUPPORTED_ERROR">
        <doc xml:space="preserve">Blend string not
  supported by the GPU</doc>
      </member>
    </enumeration>
    <bitfield name="BufferBit" version="1.0" c:type="CoglBufferBit">
      <doc xml:space="preserve">Types of auxiliary buffers</doc>
      <member name="color" value="1" c:identifier="COGL_BUFFER_BIT_COLOR">
        <doc xml:space="preserve">Selects the primary color buffer</doc>
      </member>
      <member name="depth" value="2" c:identifier="COGL_BUFFER_BIT_DEPTH">
        <doc xml:space="preserve">Selects the depth buffer</doc>
      </member>
      <member name="stencil" value="4" c:identifier="COGL_BUFFER_BIT_STENCIL">
        <doc xml:space="preserve">Selects the stencil buffer</doc>
      </member>
    </bitfield>
    <bitfield name="BufferTarget" version="0.8" c:type="CoglBufferTarget">
      <doc xml:space="preserve">Target flags for FBOs.</doc>
      <member name="window_buffer" value="2" c:identifier="COGL_WINDOW_BUFFER">
        <doc xml:space="preserve">FIXME</doc>
      </member>
      <member name="offscreen_buffer"
              value="4"
              c:identifier="COGL_OFFSCREEN_BUFFER">
        <doc xml:space="preserve">FIXME</doc>
      </member>
    </bitfield>
    <record name="Color"
            c:type="CoglColor"
            version="1.0"
            glib:type-name="CoglColor"
            glib:get-type="cogl_color_get_gtype"
            c:symbol-prefix="color">
      <doc xml:space="preserve">A structure for holding a color definition. The contents of
the CoglColor structure are private and should never by accessed
directly.</doc>
      <field name="private_member_red" readable="0" private="1">
        <type name="guint8" c:type="uint8_t"/>
      </field>
      <field name="private_member_green" readable="0" private="1">
        <type name="guint8" c:type="uint8_t"/>
      </field>
      <field name="private_member_blue" readable="0" private="1">
        <type name="guint8" c:type="uint8_t"/>
      </field>
      <field name="private_member_alpha" readable="0" private="1">
        <type name="guint8" c:type="uint8_t"/>
      </field>
      <field name="private_member_padding0" readable="0" private="1">
        <type name="guint32" c:type="uint32_t"/>
      </field>
      <field name="private_member_padding1" readable="0" private="1">
        <type name="guint32" c:type="uint32_t"/>
      </field>
      <field name="private_member_padding2" readable="0" private="1">
        <type name="guint32" c:type="uint32_t"/>
      </field>
      <constructor name="new" c:identifier="cogl_color_new" version="1.0">
        <doc xml:space="preserve">Creates a new (empty) color</doc>
        <return-value transfer-ownership="full">
          <doc xml:space="preserve">a newly-allocated #CoglColor. Use cogl_color_free()
  to free the allocated resources</doc>
          <type name="Color" c:type="CoglColor*"/>
        </return-value>
      </constructor>
      <method name="copy" c:identifier="cogl_color_copy" version="1.0">
        <doc xml:space="preserve">Creates a copy of @color</doc>
        <return-value transfer-ownership="full">
          <doc xml:space="preserve">a newly-allocated #CoglColor. Use cogl_color_free()
  to free the allocate resources</doc>
          <type name="Color" c:type="CoglColor*"/>
        </return-value>
        <parameters>
          <instance-parameter name="color" transfer-ownership="none">
            <doc xml:space="preserve">the color to copy</doc>
            <type name="Color" c:type="const CoglColor*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="free" c:identifier="cogl_color_free" version="1.0">
        <doc xml:space="preserve">Frees the resources allocated by cogl_color_new() and cogl_color_copy()</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="color" transfer-ownership="none">
            <doc xml:space="preserve">the color to free</doc>
            <type name="Color" c:type="CoglColor*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="get_alpha"
              c:identifier="cogl_color_get_alpha"
              version="1.0">
        <doc xml:space="preserve">Retrieves the alpha channel of @color as a fixed point
value between 0 and 1.0.</doc>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">the alpha channel of the passed color</doc>
          <type name="gfloat" c:type="float"/>
        </return-value>
        <parameters>
          <instance-parameter name="color" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglColor</doc>
            <type name="Color" c:type="const CoglColor*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="get_alpha_byte"
              c:identifier="cogl_color_get_alpha_byte"
              version="1.0">
        <doc xml:space="preserve">Retrieves the alpha channel of @color as a byte value
between 0 and 255</doc>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">the alpha channel of the passed color</doc>
          <type name="guint8" c:type="unsigned char"/>
        </return-value>
        <parameters>
          <instance-parameter name="color" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglColor</doc>
            <type name="Color" c:type="const CoglColor*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="get_alpha_float"
              c:identifier="cogl_color_get_alpha_float"
              version="1.0">
        <doc xml:space="preserve">Retrieves the alpha channel of @color as a floating point
value between 0.0 and 1.0</doc>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">the alpha channel of the passed color</doc>
          <type name="gfloat" c:type="float"/>
        </return-value>
        <parameters>
          <instance-parameter name="color" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglColor</doc>
            <type name="Color" c:type="const CoglColor*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="get_blue" c:identifier="cogl_color_get_blue" version="1.0">
        <doc xml:space="preserve">Retrieves the blue channel of @color as a fixed point
value between 0 and 1.0.</doc>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">the blue channel of the passed color</doc>
          <type name="gfloat" c:type="float"/>
        </return-value>
        <parameters>
          <instance-parameter name="color" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglColor</doc>
            <type name="Color" c:type="const CoglColor*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="get_blue_byte"
              c:identifier="cogl_color_get_blue_byte"
              version="1.0">
        <doc xml:space="preserve">Retrieves the blue channel of @color as a byte value
between 0 and 255</doc>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">the blue channel of the passed color</doc>
          <type name="guint8" c:type="unsigned char"/>
        </return-value>
        <parameters>
          <instance-parameter name="color" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglColor</doc>
            <type name="Color" c:type="const CoglColor*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="get_blue_float"
              c:identifier="cogl_color_get_blue_float"
              version="1.0">
        <doc xml:space="preserve">Retrieves the blue channel of @color as a floating point
value between 0.0 and 1.0</doc>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">the blue channel of the passed color</doc>
          <type name="gfloat" c:type="float"/>
        </return-value>
        <parameters>
          <instance-parameter name="color" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglColor</doc>
            <type name="Color" c:type="const CoglColor*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="get_green"
              c:identifier="cogl_color_get_green"
              version="1.0">
        <doc xml:space="preserve">Retrieves the green channel of @color as a fixed point
value between 0 and 1.0.</doc>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">the green channel of the passed color</doc>
          <type name="gfloat" c:type="float"/>
        </return-value>
        <parameters>
          <instance-parameter name="color" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglColor</doc>
            <type name="Color" c:type="const CoglColor*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="get_green_byte"
              c:identifier="cogl_color_get_green_byte"
              version="1.0">
        <doc xml:space="preserve">Retrieves the green channel of @color as a byte value
between 0 and 255</doc>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">the green channel of the passed color</doc>
          <type name="guint8" c:type="unsigned char"/>
        </return-value>
        <parameters>
          <instance-parameter name="color" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglColor</doc>
            <type name="Color" c:type="const CoglColor*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="get_green_float"
              c:identifier="cogl_color_get_green_float"
              version="1.0">
        <doc xml:space="preserve">Retrieves the green channel of @color as a floating point
value between 0.0 and 1.0</doc>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">the green channel of the passed color</doc>
          <type name="gfloat" c:type="float"/>
        </return-value>
        <parameters>
          <instance-parameter name="color" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglColor</doc>
            <type name="Color" c:type="const CoglColor*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="get_red" c:identifier="cogl_color_get_red" version="1.0">
        <doc xml:space="preserve">Retrieves the red channel of @color as a fixed point
value between 0 and 1.0.</doc>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">the red channel of the passed color</doc>
          <type name="gfloat" c:type="float"/>
        </return-value>
        <parameters>
          <instance-parameter name="color" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglColor</doc>
            <type name="Color" c:type="const CoglColor*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="get_red_byte"
              c:identifier="cogl_color_get_red_byte"
              version="1.0">
        <doc xml:space="preserve">Retrieves the red channel of @color as a byte value
between 0 and 255</doc>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">the red channel of the passed color</doc>
          <type name="guint8" c:type="unsigned char"/>
        </return-value>
        <parameters>
          <instance-parameter name="color" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglColor</doc>
            <type name="Color" c:type="const CoglColor*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="get_red_float"
              c:identifier="cogl_color_get_red_float"
              version="1.0">
        <doc xml:space="preserve">Retrieves the red channel of @color as a floating point
value between 0.0 and 1.0</doc>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">the red channel of the passed color</doc>
          <type name="gfloat" c:type="float"/>
        </return-value>
        <parameters>
          <instance-parameter name="color" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglColor</doc>
            <type name="Color" c:type="const CoglColor*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="init_from_4f"
              c:identifier="cogl_color_init_from_4f"
              version="1.4">
        <doc xml:space="preserve">Sets the values of the passed channels into a #CoglColor</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="color" transfer-ownership="none">
            <doc xml:space="preserve">A pointer to a #CoglColor to initialize</doc>
            <type name="Color" c:type="CoglColor*"/>
          </instance-parameter>
          <parameter name="red" transfer-ownership="none">
            <doc xml:space="preserve">value of the red channel, between 0 and 1.0</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="green" transfer-ownership="none">
            <doc xml:space="preserve">value of the green channel, between 0 and 1.0</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="blue" transfer-ownership="none">
            <doc xml:space="preserve">value of the blue channel, between 0 and 1.0</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="alpha" transfer-ownership="none">
            <doc xml:space="preserve">value of the alpha channel, between 0 and 1.0</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
        </parameters>
      </method>
      <method name="init_from_4fv"
              c:identifier="cogl_color_init_from_4fv"
              version="1.4">
        <doc xml:space="preserve">Sets the values of the passed channels into a #CoglColor</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="color" transfer-ownership="none">
            <doc xml:space="preserve">A pointer to a #CoglColor to initialize</doc>
            <type name="Color" c:type="CoglColor*"/>
          </instance-parameter>
          <parameter name="color_array" transfer-ownership="none">
            <doc xml:space="preserve">a pointer to an array of 4 float color components</doc>
            <type name="gfloat" c:type="const float*"/>
          </parameter>
        </parameters>
      </method>
      <method name="init_from_4ub"
              c:identifier="cogl_color_init_from_4ub"
              version="1.4">
        <doc xml:space="preserve">Sets the values of the passed channels into a #CoglColor.</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="color" transfer-ownership="none">
            <doc xml:space="preserve">A pointer to a #CoglColor to initialize</doc>
            <type name="Color" c:type="CoglColor*"/>
          </instance-parameter>
          <parameter name="red" transfer-ownership="none">
            <doc xml:space="preserve">value of the red channel, between 0 and 255</doc>
            <type name="guint8" c:type="uint8_t"/>
          </parameter>
          <parameter name="green" transfer-ownership="none">
            <doc xml:space="preserve">value of the green channel, between 0 and 255</doc>
            <type name="guint8" c:type="uint8_t"/>
          </parameter>
          <parameter name="blue" transfer-ownership="none">
            <doc xml:space="preserve">value of the blue channel, between 0 and 255</doc>
            <type name="guint8" c:type="uint8_t"/>
          </parameter>
          <parameter name="alpha" transfer-ownership="none">
            <doc xml:space="preserve">value of the alpha channel, between 0 and 255</doc>
            <type name="guint8" c:type="uint8_t"/>
          </parameter>
        </parameters>
      </method>
      <method name="premultiply"
              c:identifier="cogl_color_premultiply"
              version="1.0">
        <doc xml:space="preserve">Converts a non-premultiplied color to a pre-multiplied color. For
example, semi-transparent red is (1.0, 0, 0, 0.5) when non-premultiplied
and (0.5, 0, 0, 0.5) when premultiplied.</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="color" transfer-ownership="none">
            <doc xml:space="preserve">the color to premultiply</doc>
            <type name="Color" c:type="CoglColor*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="set_alpha"
              c:identifier="cogl_color_set_alpha"
              version="1.4">
        <doc xml:space="preserve">Sets the alpha channel of @color to @alpha.</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="color" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglColor</doc>
            <type name="Color" c:type="CoglColor*"/>
          </instance-parameter>
          <parameter name="alpha" transfer-ownership="none">
            <doc xml:space="preserve">a float value between 0.0f and 1.0f</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_alpha_byte"
              c:identifier="cogl_color_set_alpha_byte"
              version="1.4">
        <doc xml:space="preserve">Sets the alpha channel of @color to @alpha.</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="color" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglColor</doc>
            <type name="Color" c:type="CoglColor*"/>
          </instance-parameter>
          <parameter name="alpha" transfer-ownership="none">
            <doc xml:space="preserve">a byte value between 0 and 255</doc>
            <type name="guint8" c:type="unsigned char"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_alpha_float"
              c:identifier="cogl_color_set_alpha_float"
              version="1.4">
        <doc xml:space="preserve">Sets the alpha channel of @color to @alpha.</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="color" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglColor</doc>
            <type name="Color" c:type="CoglColor*"/>
          </instance-parameter>
          <parameter name="alpha" transfer-ownership="none">
            <doc xml:space="preserve">a float value between 0.0f and 1.0f</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_blue" c:identifier="cogl_color_set_blue" version="1.4">
        <doc xml:space="preserve">Sets the blue channel of @color to @blue.</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="color" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglColor</doc>
            <type name="Color" c:type="CoglColor*"/>
          </instance-parameter>
          <parameter name="blue" transfer-ownership="none">
            <doc xml:space="preserve">a float value between 0.0f and 1.0f</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_blue_byte"
              c:identifier="cogl_color_set_blue_byte"
              version="1.4">
        <doc xml:space="preserve">Sets the blue channel of @color to @blue.</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="color" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglColor</doc>
            <type name="Color" c:type="CoglColor*"/>
          </instance-parameter>
          <parameter name="blue" transfer-ownership="none">
            <doc xml:space="preserve">a byte value between 0 and 255</doc>
            <type name="guint8" c:type="unsigned char"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_blue_float"
              c:identifier="cogl_color_set_blue_float"
              version="1.4">
        <doc xml:space="preserve">Sets the blue channel of @color to @blue.</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="color" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglColor</doc>
            <type name="Color" c:type="CoglColor*"/>
          </instance-parameter>
          <parameter name="blue" transfer-ownership="none">
            <doc xml:space="preserve">a float value between 0.0f and 1.0f</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_from_4f"
              c:identifier="cogl_color_set_from_4f"
              version="1.0"
              deprecated="1"
              deprecated-version="1.4">
        <doc xml:space="preserve">Sets the values of the passed channels into a #CoglColor</doc>
        <doc-deprecated xml:space="preserve">Use cogl_color_init_from_4f instead.</doc-deprecated>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="color" transfer-ownership="none">
            <doc xml:space="preserve">A pointer to a #CoglColor to initialize</doc>
            <type name="Color" c:type="CoglColor*"/>
          </instance-parameter>
          <parameter name="red" transfer-ownership="none">
            <doc xml:space="preserve">value of the red channel, between 0 and %1.0</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="green" transfer-ownership="none">
            <doc xml:space="preserve">value of the green channel, between 0 and %1.0</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="blue" transfer-ownership="none">
            <doc xml:space="preserve">value of the blue channel, between 0 and %1.0</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="alpha" transfer-ownership="none">
            <doc xml:space="preserve">value of the alpha channel, between 0 and %1.0</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_from_4ub"
              c:identifier="cogl_color_set_from_4ub"
              version="1.0"
              deprecated="1"
              deprecated-version="1.4">
        <doc xml:space="preserve">Sets the values of the passed channels into a #CoglColor.</doc>
        <doc-deprecated xml:space="preserve">Use cogl_color_init_from_4ub instead.</doc-deprecated>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="color" transfer-ownership="none">
            <doc xml:space="preserve">A pointer to a #CoglColor to initialize</doc>
            <type name="Color" c:type="CoglColor*"/>
          </instance-parameter>
          <parameter name="red" transfer-ownership="none">
            <doc xml:space="preserve">value of the red channel, between 0 and 255</doc>
            <type name="guint8" c:type="uint8_t"/>
          </parameter>
          <parameter name="green" transfer-ownership="none">
            <doc xml:space="preserve">value of the green channel, between 0 and 255</doc>
            <type name="guint8" c:type="uint8_t"/>
          </parameter>
          <parameter name="blue" transfer-ownership="none">
            <doc xml:space="preserve">value of the blue channel, between 0 and 255</doc>
            <type name="guint8" c:type="uint8_t"/>
          </parameter>
          <parameter name="alpha" transfer-ownership="none">
            <doc xml:space="preserve">value of the alpha channel, between 0 and 255</doc>
            <type name="guint8" c:type="uint8_t"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_green"
              c:identifier="cogl_color_set_green"
              version="1.4">
        <doc xml:space="preserve">Sets the green channel of @color to @green.</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="color" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglColor</doc>
            <type name="Color" c:type="CoglColor*"/>
          </instance-parameter>
          <parameter name="green" transfer-ownership="none">
            <doc xml:space="preserve">a float value between 0.0f and 1.0f</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_green_byte"
              c:identifier="cogl_color_set_green_byte"
              version="1.4">
        <doc xml:space="preserve">Sets the green channel of @color to @green.</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="color" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglColor</doc>
            <type name="Color" c:type="CoglColor*"/>
          </instance-parameter>
          <parameter name="green" transfer-ownership="none">
            <doc xml:space="preserve">a byte value between 0 and 255</doc>
            <type name="guint8" c:type="unsigned char"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_green_float"
              c:identifier="cogl_color_set_green_float"
              version="1.4">
        <doc xml:space="preserve">Sets the green channel of @color to @green.</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="color" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglColor</doc>
            <type name="Color" c:type="CoglColor*"/>
          </instance-parameter>
          <parameter name="green" transfer-ownership="none">
            <doc xml:space="preserve">a float value between 0.0f and 1.0f</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_red" c:identifier="cogl_color_set_red" version="1.4">
        <doc xml:space="preserve">Sets the red channel of @color to @red.</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="color" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglColor</doc>
            <type name="Color" c:type="CoglColor*"/>
          </instance-parameter>
          <parameter name="red" transfer-ownership="none">
            <doc xml:space="preserve">a float value between 0.0f and 1.0f</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_red_byte"
              c:identifier="cogl_color_set_red_byte"
              version="1.4">
        <doc xml:space="preserve">Sets the red channel of @color to @red.</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="color" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglColor</doc>
            <type name="Color" c:type="CoglColor*"/>
          </instance-parameter>
          <parameter name="red" transfer-ownership="none">
            <doc xml:space="preserve">a byte value between 0 and 255</doc>
            <type name="guint8" c:type="unsigned char"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_red_float"
              c:identifier="cogl_color_set_red_float"
              version="1.4">
        <doc xml:space="preserve">Sets the red channel of @color to @red.</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="color" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglColor</doc>
            <type name="Color" c:type="CoglColor*"/>
          </instance-parameter>
          <parameter name="red" transfer-ownership="none">
            <doc xml:space="preserve">a float value between 0.0f and 1.0f</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
        </parameters>
      </method>
      <method name="to_hsl" c:identifier="cogl_color_to_hsl" version="1.16">
        <doc xml:space="preserve">Converts @color to the HLS format.

The @hue value is in the 0 .. 360 range. The @luminance and
@saturation values are in the 0 .. 1 range.</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="color" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglColor</doc>
            <type name="Color" c:type="const CoglColor*"/>
          </instance-parameter>
          <parameter name="hue"
                     direction="out"
                     caller-allocates="0"
                     transfer-ownership="full">
            <doc xml:space="preserve">return location for the hue value or %NULL</doc>
            <type name="gfloat" c:type="float*"/>
          </parameter>
          <parameter name="saturation"
                     direction="out"
                     caller-allocates="0"
                     transfer-ownership="full">
            <doc xml:space="preserve">return location for the saturation value or %NULL</doc>
            <type name="gfloat" c:type="float*"/>
          </parameter>
          <parameter name="luminance"
                     direction="out"
                     caller-allocates="0"
                     transfer-ownership="full">
            <doc xml:space="preserve">return location for the luminance value or %NULL</doc>
            <type name="gfloat" c:type="float*"/>
          </parameter>
        </parameters>
      </method>
      <method name="unpremultiply"
              c:identifier="cogl_color_unpremultiply"
              version="1.4">
        <doc xml:space="preserve">Converts a pre-multiplied color to a non-premultiplied color. For
example, semi-transparent red is (0.5, 0, 0, 0.5) when premultiplied
and (1.0, 0, 0, 0.5) when non-premultiplied.</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="color" transfer-ownership="none">
            <doc xml:space="preserve">the color to unpremultiply</doc>
            <type name="Color" c:type="CoglColor*"/>
          </instance-parameter>
        </parameters>
      </method>
      <function name="equal" c:identifier="cogl_color_equal" version="1.0">
        <doc xml:space="preserve">Compares two #CoglColor&lt;!-- --&gt;s and checks if they are the same.

This function can be passed to g_hash_table_new() as the @key_equal_func
parameter, when using #CoglColor&lt;!-- --&gt;s as keys in a #GHashTable.</doc>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">%TRUE if the two colors are the same.</doc>
          <type name="Bool" c:type="CoglBool"/>
        </return-value>
        <parameters>
          <parameter name="v1"
                     transfer-ownership="none"
                     nullable="1"
                     allow-none="1">
            <doc xml:space="preserve">a #CoglColor</doc>
            <type name="gpointer" c:type="void*"/>
          </parameter>
          <parameter name="v2"
                     transfer-ownership="none"
                     nullable="1"
                     allow-none="1">
            <doc xml:space="preserve">a #CoglColor</doc>
            <type name="gpointer" c:type="void*"/>
          </parameter>
        </parameters>
      </function>
      <function name="init_from_hsl"
                c:identifier="cogl_color_init_from_hsl"
                version="1.16">
        <doc xml:space="preserve">Converts a color expressed in HLS (hue, luminance and saturation)
values into a #CoglColor.</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <parameter name="color"
                     direction="out"
                     caller-allocates="1"
                     transfer-ownership="none">
            <doc xml:space="preserve">return location for a #CoglColor</doc>
            <type name="Color" c:type="CoglColor*"/>
          </parameter>
          <parameter name="hue" transfer-ownership="none">
            <doc xml:space="preserve">hue value, in the 0 .. 360 range</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="saturation" transfer-ownership="none">
            <doc xml:space="preserve">saturation value, in the 0 .. 1 range</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="luminance" transfer-ownership="none">
            <doc xml:space="preserve">luminance value, in the 0 .. 1 range</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
        </parameters>
      </function>
    </record>
    <bitfield name="ColorMask" c:type="CoglColorMask">
      <doc xml:space="preserve">Defines a bit mask of color channels. This can be used with
cogl_pipeline_set_color_mask() for example to define which color
channels should be written to the current framebuffer when
drawing something.</doc>
      <member name="none" value="0" c:identifier="COGL_COLOR_MASK_NONE">
        <doc xml:space="preserve">None of the color channels are masked</doc>
      </member>
      <member name="red" value="1" c:identifier="COGL_COLOR_MASK_RED">
        <doc xml:space="preserve">Masks the red color channel</doc>
      </member>
      <member name="green" value="2" c:identifier="COGL_COLOR_MASK_GREEN">
        <doc xml:space="preserve">Masks the green color channel</doc>
      </member>
      <member name="blue" value="4" c:identifier="COGL_COLOR_MASK_BLUE">
        <doc xml:space="preserve">Masks the blue color channel</doc>
      </member>
      <member name="alpha" value="8" c:identifier="COGL_COLOR_MASK_ALPHA">
        <doc xml:space="preserve">Masks the alpha color channel</doc>
      </member>
      <member name="all" value="15" c:identifier="COGL_COLOR_MASK_ALL">
        <doc xml:space="preserve">All of the color channels are masked</doc>
      </member>
    </bitfield>
    <constant name="DEPTH_BIT" value="256" c:type="COGL_DEPTH_BIT">
      <type name="gint" c:type="gint"/>
    </constant>
    <enumeration name="DepthTestFunction" c:type="CoglDepthTestFunction">
      <doc xml:space="preserve">When using depth testing one of these functions is used to compare
the depth of an incoming fragment against the depth value currently
stored in the depth buffer. The function is changed using
cogl_depth_state_set_test_function().

The test is only done when depth testing is explicitly enabled. (See
cogl_depth_state_set_test_enabled())</doc>
      <member name="never"
              value="512"
              c:identifier="COGL_DEPTH_TEST_FUNCTION_NEVER">
        <doc xml:space="preserve">Never passes.</doc>
      </member>
      <member name="less"
              value="513"
              c:identifier="COGL_DEPTH_TEST_FUNCTION_LESS">
        <doc xml:space="preserve">Passes if the fragment's depth
value is less than the value currently in the depth buffer.</doc>
      </member>
      <member name="equal"
              value="514"
              c:identifier="COGL_DEPTH_TEST_FUNCTION_EQUAL">
        <doc xml:space="preserve">Passes if the fragment's depth
value is equal to the value currently in the depth buffer.</doc>
      </member>
      <member name="lequal"
              value="515"
              c:identifier="COGL_DEPTH_TEST_FUNCTION_LEQUAL">
        <doc xml:space="preserve">Passes if the fragment's depth
value is less or equal to the value currently in the depth buffer.</doc>
      </member>
      <member name="greater"
              value="516"
              c:identifier="COGL_DEPTH_TEST_FUNCTION_GREATER">
        <doc xml:space="preserve">Passes if the fragment's depth
value is greater than the value currently in the depth buffer.</doc>
      </member>
      <member name="notequal"
              value="517"
              c:identifier="COGL_DEPTH_TEST_FUNCTION_NOTEQUAL">
        <doc xml:space="preserve">Passes if the fragment's depth
value is not equal to the value currently in the depth buffer.</doc>
      </member>
      <member name="gequal"
              value="518"
              c:identifier="COGL_DEPTH_TEST_FUNCTION_GEQUAL">
        <doc xml:space="preserve">Passes if the fragment's depth
value greater than or equal to the value currently in the depth buffer.</doc>
      </member>
      <member name="always"
              value="519"
              c:identifier="COGL_DEPTH_TEST_FUNCTION_ALWAYS">
        <doc xml:space="preserve">Always passes.</doc>
      </member>
    </enumeration>
    <record name="Euler" c:type="CoglEuler" disguised="1">
    </record>
    <bitfield name="FeatureFlags" version="0.8" c:type="CoglFeatureFlags">
      <doc xml:space="preserve">Flags for the supported features.</doc>
      <member name="texture_rectangle"
              value="2"
              c:identifier="COGL_FEATURE_TEXTURE_RECTANGLE">
        <doc xml:space="preserve">ARB_texture_rectangle support</doc>
      </member>
      <member name="texture_npot"
              value="4"
              c:identifier="COGL_FEATURE_TEXTURE_NPOT">
        <doc xml:space="preserve">Non power of two textures are supported
   by the hardware. This is a equivalent to the
   %COGL_FEATURE_TEXTURE_NPOT_BASIC, %COGL_FEATURE_TEXTURE_NPOT_MIPMAP
   and %COGL_FEATURE_TEXTURE_NPOT_REPEAT features combined.</doc>
      </member>
      <member name="texture_yuv"
              value="8"
              c:identifier="COGL_FEATURE_TEXTURE_YUV">
        <doc xml:space="preserve">ycbcr conversion support</doc>
      </member>
      <member name="texture_read_pixels"
              value="16"
              c:identifier="COGL_FEATURE_TEXTURE_READ_PIXELS">
        <doc xml:space="preserve">glReadPixels() support</doc>
      </member>
      <member name="shaders_glsl"
              value="32"
              c:identifier="COGL_FEATURE_SHADERS_GLSL">
        <doc xml:space="preserve">GLSL support</doc>
      </member>
      <member name="offscreen"
              value="64"
              c:identifier="COGL_FEATURE_OFFSCREEN">
        <doc xml:space="preserve">FBO support</doc>
      </member>
      <member name="offscreen_multisample"
              value="128"
              c:identifier="COGL_FEATURE_OFFSCREEN_MULTISAMPLE">
        <doc xml:space="preserve">Multisample support on FBOs</doc>
      </member>
      <member name="offscreen_blit"
              value="256"
              c:identifier="COGL_FEATURE_OFFSCREEN_BLIT">
        <doc xml:space="preserve">Blit support on FBOs</doc>
      </member>
      <member name="four_clip_planes"
              value="512"
              c:identifier="COGL_FEATURE_FOUR_CLIP_PLANES">
        <doc xml:space="preserve">At least 4 clip planes available</doc>
      </member>
      <member name="stencil_buffer"
              value="1024"
              c:identifier="COGL_FEATURE_STENCIL_BUFFER">
        <doc xml:space="preserve">Stencil buffer support</doc>
      </member>
      <member name="vbos" value="2048" c:identifier="COGL_FEATURE_VBOS">
        <doc xml:space="preserve">VBO support</doc>
      </member>
      <member name="pbos" value="4096" c:identifier="COGL_FEATURE_PBOS">
        <doc xml:space="preserve">PBO support</doc>
      </member>
      <member name="unsigned_int_indices"
              value="8192"
              c:identifier="COGL_FEATURE_UNSIGNED_INT_INDICES">
        <doc xml:space="preserve">Set if
    %COGL_INDICES_TYPE_UNSIGNED_INT is supported in
    cogl_vertex_buffer_indices_new().</doc>
      </member>
      <member name="depth_range"
              value="16384"
              c:identifier="COGL_FEATURE_DEPTH_RANGE">
        <doc xml:space="preserve">cogl_material_set_depth_range() support</doc>
      </member>
      <member name="texture_npot_basic"
              value="32768"
              c:identifier="COGL_FEATURE_TEXTURE_NPOT_BASIC">
        <doc xml:space="preserve">The hardware supports non power
    of two textures, but you also need to check the
    %COGL_FEATURE_TEXTURE_NPOT_MIPMAP and %COGL_FEATURE_TEXTURE_NPOT_REPEAT
    features to know if the hardware supports npot texture mipmaps
    or repeat modes other than
    %COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE respectively.</doc>
      </member>
      <member name="texture_npot_mipmap"
              value="65536"
              c:identifier="COGL_FEATURE_TEXTURE_NPOT_MIPMAP">
        <doc xml:space="preserve">Mipmapping is supported in
    conjuntion with non power of two textures.</doc>
      </member>
      <member name="texture_npot_repeat"
              value="131072"
              c:identifier="COGL_FEATURE_TEXTURE_NPOT_REPEAT">
        <doc xml:space="preserve">Repeat modes other than
    %COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE are supported by the
    hardware.</doc>
      </member>
      <member name="point_sprite"
              value="262144"
              c:identifier="COGL_FEATURE_POINT_SPRITE">
        <doc xml:space="preserve">Whether
    cogl_material_set_layer_point_sprite_coords_enabled() is supported.</doc>
      </member>
      <member name="texture_3d"
              value="524288"
              c:identifier="COGL_FEATURE_TEXTURE_3D">
        <doc xml:space="preserve">3D texture support</doc>
      </member>
      <member name="shaders_arbfp"
              value="1048576"
              c:identifier="COGL_FEATURE_SHADERS_ARBFP">
        <doc xml:space="preserve">ARBFP support</doc>
      </member>
      <member name="map_buffer_for_read"
              value="2097152"
              c:identifier="COGL_FEATURE_MAP_BUFFER_FOR_READ">
        <doc xml:space="preserve">Whether cogl_buffer_map() is
    supported with CoglBufferAccess including read support.</doc>
      </member>
      <member name="map_buffer_for_write"
              value="4194304"
              c:identifier="COGL_FEATURE_MAP_BUFFER_FOR_WRITE">
        <doc xml:space="preserve">Whether cogl_buffer_map() is
    supported with CoglBufferAccess including write support.</doc>
      </member>
      <member name="onscreen_multiple"
              value="8388608"
              c:identifier="COGL_FEATURE_ONSCREEN_MULTIPLE">
      </member>
      <member name="depth_texture"
              value="16777216"
              c:identifier="COGL_FEATURE_DEPTH_TEXTURE">
        <doc xml:space="preserve">Whether #CoglFramebuffer support rendering the
    depth buffer to a texture.</doc>
      </member>
    </bitfield>
    <enumeration name="FilterReturn"
                 stability="Unstable"
                 c:type="CoglFilterReturn">
      <doc xml:space="preserve">Return values for the #CoglXlibFilterFunc and #CoglWin32FilterFunc functions.</doc>
      <member name="continue" value="0" c:identifier="COGL_FILTER_CONTINUE">
        <doc xml:space="preserve">The event was not handled, continues the
                       processing</doc>
      </member>
      <member name="remove" value="1" c:identifier="COGL_FILTER_REMOVE">
        <doc xml:space="preserve">Remove the event, stops the processing</doc>
      </member>
    </enumeration>
    <enumeration name="FogMode" version="1.0" c:type="CoglFogMode">
      <doc xml:space="preserve">The fog mode determines the equation used to calculate the fogging blend
factor while fogging is enabled. The simplest %COGL_FOG_MODE_LINEAR mode
determines f as:

|[
  f = end - eye_distance / end - start
]|

Where eye_distance is the distance of the current fragment in eye
coordinates from the origin.</doc>
      <member name="linear" value="0" c:identifier="COGL_FOG_MODE_LINEAR">
        <doc xml:space="preserve">Calculates the fog blend factor as:
|[
  f = end - eye_distance / end - start
]|</doc>
      </member>
      <member name="exponential"
              value="1"
              c:identifier="COGL_FOG_MODE_EXPONENTIAL">
        <doc xml:space="preserve">Calculates the fog blend factor as:
|[
  f = e ^ -(density * eye_distance)
]|</doc>
      </member>
      <member name="exponential_squared"
              value="2"
              c:identifier="COGL_FOG_MODE_EXPONENTIAL_SQUARED">
        <doc xml:space="preserve">Calculates the fog blend factor as:
|[
  f = e ^ -(density * eye_distance)^2
]|</doc>
      </member>
    </enumeration>
    <callback name="FuncPtr" c:type="CoglFuncPtr">
      <doc xml:space="preserve">The type used by cogl for function pointers, note that this type
is used as a generic catch-all cast for function pointers and the
actual arguments and return type may be different.</doc>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
    </callback>
    <enumeration name="IndicesType" c:type="CoglIndicesType">
      <doc xml:space="preserve">You should aim to use the smallest data type that gives you enough
range, since it reduces the size of your index array and can help
reduce the demand on memory bandwidth.

Note that %COGL_INDICES_TYPE_UNSIGNED_INT is only supported if the
%COGL_FEATURE_ID_UNSIGNED_INT_INDICES feature is available. This
should always be available on OpenGL but on OpenGL ES it will only
be available if the GL_OES_element_index_uint extension is
advertized.</doc>
      <member name="byte"
              value="0"
              c:identifier="COGL_INDICES_TYPE_UNSIGNED_BYTE">
        <doc xml:space="preserve">Your indices are unsigned bytes</doc>
      </member>
      <member name="short"
              value="1"
              c:identifier="COGL_INDICES_TYPE_UNSIGNED_SHORT">
        <doc xml:space="preserve">Your indices are unsigned shorts</doc>
      </member>
      <member name="int"
              value="2"
              c:identifier="COGL_INDICES_TYPE_UNSIGNED_INT">
        <doc xml:space="preserve">Your indices are unsigned ints</doc>
      </member>
    </enumeration>
    <record name="Material"
            c:type="CoglMaterial"
            glib:type-name="CoglMaterial"
            glib:get-type="cogl_material_get_type"
            c:symbol-prefix="material">
      <constructor name="new"
                   c:identifier="cogl_material_new"
                   deprecated="1"
                   deprecated-version="1.16">
        <doc xml:space="preserve">Allocates and initializes a blank white material</doc>
        <doc-deprecated xml:space="preserve">Use cogl_pipeline_new() instead</doc-deprecated>
        <return-value transfer-ownership="full">
          <doc xml:space="preserve">a pointer to a new #CoglMaterial</doc>
          <type name="Material" c:type="CoglMaterial*"/>
        </return-value>
      </constructor>
      <method name="copy"
              c:identifier="cogl_material_copy"
              version="1.2"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Creates a new material with the configuration copied from the
source material.

We would strongly advise developers to always aim to use
cogl_material_copy() instead of cogl_material_new() whenever there will
be any similarity between two materials. Copying a material helps Cogl
keep track of a materials ancestry which we may use to help minimize GPU
state changes.</doc>
        <doc-deprecated xml:space="preserve">Use cogl_pipeline_copy() instead</doc-deprecated>
        <return-value transfer-ownership="full">
          <doc xml:space="preserve">a pointer to the newly allocated #CoglMaterial</doc>
          <type name="Material" c:type="CoglMaterial*"/>
        </return-value>
        <parameters>
          <instance-parameter name="source" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglMaterial object to copy</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="foreach_layer"
              c:identifier="cogl_material_foreach_layer"
              version="1.4"
              deprecated="1"
              deprecated-version="1.16"
              stability="Unstable">
        <doc xml:space="preserve">Iterates all the layer indices of the given @material.</doc>
        <doc-deprecated xml:space="preserve">No replacement</doc-deprecated>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterial object</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="callback"
                     transfer-ownership="none"
                     scope="call"
                     closure="1">
            <doc xml:space="preserve">A #CoglMaterialLayerCallback to be called for each
           layer index</doc>
            <type name="MaterialLayerCallback"
                  c:type="CoglMaterialLayerCallback"/>
          </parameter>
          <parameter name="user_data"
                     transfer-ownership="none"
                     nullable="1"
                     allow-none="1">
            <doc xml:space="preserve">Private data that will be passed to the callback</doc>
            <type name="gpointer" c:type="void*"/>
          </parameter>
        </parameters>
      </method>
      <method name="get_ambient"
              c:identifier="cogl_material_get_ambient"
              version="1.0"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Retrieves the current ambient color for @material</doc>
        <doc-deprecated xml:space="preserve">Use the #CoglSnippet shader api for lighting</doc-deprecated>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterial object</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="ambient" transfer-ownership="none">
            <doc xml:space="preserve">The location to store the ambient color</doc>
            <type name="Color" c:type="CoglColor*"/>
          </parameter>
        </parameters>
      </method>
      <method name="get_color"
              c:identifier="cogl_material_get_color"
              version="1.0"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Retrieves the current material color.</doc>
        <doc-deprecated xml:space="preserve">Use cogl_pipeline_get_color() instead</doc-deprecated>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterial object</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="color"
                     direction="out"
                     caller-allocates="1"
                     transfer-ownership="none">
            <doc xml:space="preserve">The location to store the color</doc>
            <type name="Color" c:type="CoglColor*"/>
          </parameter>
        </parameters>
      </method>
      <method name="get_depth_state"
              c:identifier="cogl_material_get_depth_state"
              version="2.0"
              introspectable="0"
              deprecated="1"
              deprecated-version="1.16"
              stability="Unstable">
        <doc xml:space="preserve">Retrieves the current depth state configuration for the given
@pipeline as previously set using cogl_pipeline_set_depth_state().</doc>
        <doc-deprecated xml:space="preserve">Use cogl_pipeline_get_depth_state() instead</doc-deprecated>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterial object</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="state_out" transfer-ownership="none">
            <doc xml:space="preserve">A destination #CoglDepthState struct</doc>
            <type c:type="CoglDepthState*"/>
          </parameter>
        </parameters>
      </method>
      <method name="get_diffuse"
              c:identifier="cogl_material_get_diffuse"
              version="1.0"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Retrieves the current diffuse color for @material</doc>
        <doc-deprecated xml:space="preserve">Use the #CoglSnippet shader api for lighting</doc-deprecated>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterial object</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="diffuse" transfer-ownership="none">
            <doc xml:space="preserve">The location to store the diffuse color</doc>
            <type name="Color" c:type="CoglColor*"/>
          </parameter>
        </parameters>
      </method>
      <method name="get_emission"
              c:identifier="cogl_material_get_emission"
              version="1.0"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Retrieves the materials current emission color.</doc>
        <doc-deprecated xml:space="preserve">Use the #CoglSnippet shader api for lighting</doc-deprecated>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterial object</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="emission" transfer-ownership="none">
            <doc xml:space="preserve">The location to store the emission color</doc>
            <type name="Color" c:type="CoglColor*"/>
          </parameter>
        </parameters>
      </method>
      <method name="get_layer_point_sprite_coords_enabled"
              c:identifier="cogl_material_get_layer_point_sprite_coords_enabled"
              version="1.4"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Gets whether point sprite coordinate generation is enabled for this
texture layer.</doc>
        <doc-deprecated xml:space="preserve">Use cogl_pipeline_get_layer_point_sprite_coords_enabled()
                 instead</doc-deprecated>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">whether the texture coordinates will be replaced with
point sprite coordinates.</doc>
          <type name="Bool" c:type="CoglBool"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglHandle to a material.</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="layer_index" transfer-ownership="none">
            <doc xml:space="preserve">the layer number to check.</doc>
            <type name="gint" c:type="int"/>
          </parameter>
        </parameters>
      </method>
      <method name="get_layer_wrap_mode_p"
              c:identifier="cogl_material_get_layer_wrap_mode_p"
              version="1.6"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Returns the wrap mode for the 'p' coordinate of texture lookups on this
layer.</doc>
        <doc-deprecated xml:space="preserve">Use cogl_pipeline_get_layer_wrap_mode_p() instead</doc-deprecated>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">the wrap mode for the 'p' coordinate of texture lookups on
this layer.</doc>
          <type name="MaterialWrapMode" c:type="CoglMaterialWrapMode"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterial object</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="layer_index" transfer-ownership="none">
            <doc xml:space="preserve">the layer number to change.</doc>
            <type name="gint" c:type="int"/>
          </parameter>
        </parameters>
      </method>
      <method name="get_layer_wrap_mode_s"
              c:identifier="cogl_material_get_layer_wrap_mode_s"
              version="1.6"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Returns the wrap mode for the 's' coordinate of texture lookups on this
layer.</doc>
        <doc-deprecated xml:space="preserve">Use cogl_pipeline_get_layer_wrap_mode_s() instead</doc-deprecated>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">the wrap mode for the 's' coordinate of texture lookups on
this layer.</doc>
          <type name="MaterialWrapMode" c:type="CoglMaterialWrapMode"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterial object</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="layer_index" transfer-ownership="none">
            <doc xml:space="preserve">the layer number to change.</doc>
            <type name="gint" c:type="int"/>
          </parameter>
        </parameters>
      </method>
      <method name="get_layer_wrap_mode_t"
              c:identifier="cogl_material_get_layer_wrap_mode_t"
              version="1.6"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Returns the wrap mode for the 't' coordinate of texture lookups on this
layer.</doc>
        <doc-deprecated xml:space="preserve">Use cogl_pipeline_get_layer_wrap_mode_t() instead</doc-deprecated>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">the wrap mode for the 't' coordinate of texture lookups on
this layer.</doc>
          <type name="MaterialWrapMode" c:type="CoglMaterialWrapMode"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterial object</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="layer_index" transfer-ownership="none">
            <doc xml:space="preserve">the layer number to change.</doc>
            <type name="gint" c:type="int"/>
          </parameter>
        </parameters>
      </method>
      <method name="get_layers" c:identifier="cogl_material_get_layers">
        <doc xml:space="preserve">This function lets you access a material's internal list of layers
for iteration.

&lt;note&gt;You should avoid using this API if possible since it was only
made public by mistake and will be deprecated when we have
suitable alternative.&lt;/note&gt;

&lt;note&gt;It's important to understand that the list returned may not
remain valid if you modify the material or any of the layers in any
way and so you would have to re-get the list in that
situation.&lt;/note&gt;</doc>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">A
   list of #CoglMaterialLayer&lt;!-- --&gt;'s that can be passed to the
   cogl_material_layer_* functions. The list is owned by Cogl and it
   should not be modified or freed
   Deprecated: 1.16: Use cogl_pipeline_get_layers() instead</doc>
          <type name="GLib.List" c:type="const GList*">
            <type name="MaterialLayer"/>
          </type>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterial object</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="get_n_layers"
              c:identifier="cogl_material_get_n_layers"
              version="1.0"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Retrieves the number of layers defined for the given @material</doc>
        <doc-deprecated xml:space="preserve">Use cogl_pipeline_get_n_layers() instead</doc-deprecated>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">the number of layers</doc>
          <type name="gint" c:type="int"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterial object</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="get_point_size"
              c:identifier="cogl_material_get_point_size"
              version="1.4"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Get the size of points drawn when %COGL_VERTICES_MODE_POINTS is
used with the vertex buffer API.</doc>
        <doc-deprecated xml:space="preserve">Use cogl_pipeline_get_point_size() instead</doc-deprecated>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">the point size of the material.</doc>
          <type name="gfloat" c:type="float"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglHandle to a material.</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="get_shininess"
              c:identifier="cogl_material_get_shininess"
              version="1.0"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Retrieves the materials current emission color.</doc>
        <doc-deprecated xml:space="preserve">Use the #CoglSnippet shader api for lighting</doc-deprecated>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">The materials current shininess value</doc>
          <type name="gfloat" c:type="float"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterial object</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="get_specular"
              c:identifier="cogl_material_get_specular"
              version="1.0"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Retrieves the materials current specular color.</doc>
        <doc-deprecated xml:space="preserve">Use the #CoglSnippet shader api for lighting</doc-deprecated>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterial object</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="specular" transfer-ownership="none">
            <doc xml:space="preserve">The location to store the specular color</doc>
            <type name="Color" c:type="CoglColor*"/>
          </parameter>
        </parameters>
      </method>
      <method name="get_user_program"
              c:identifier="cogl_material_get_user_program"
              version="1.4"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Queries what user program has been associated with the given
@material using cogl_material_set_user_program().</doc>
        <doc-deprecated xml:space="preserve">Use #CoglSnippet api instead instead</doc-deprecated>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">The current user program
  or %COGL_INVALID_HANDLE.</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglMaterial object.</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="remove_layer"
              c:identifier="cogl_material_remove_layer"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">This function removes a layer from your material</doc>
        <doc-deprecated xml:space="preserve">Use cogl_pipeline_remove_layer() instead</doc-deprecated>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterial object</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="layer_index" transfer-ownership="none">
            <doc xml:space="preserve">Specifies the layer you want to remove</doc>
            <type name="gint" c:type="int"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_alpha_test_function"
              c:identifier="cogl_material_set_alpha_test_function"
              version="1.0"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Before a primitive is blended with the framebuffer, it goes through an
alpha test stage which lets you discard fragments based on the current
alpha value. This function lets you change the function used to evaluate
the alpha channel, and thus determine which fragments are discarded
and which continue on to the blending stage.

The default is %COGL_MATERIAL_ALPHA_FUNC_ALWAYS</doc>
        <doc-deprecated xml:space="preserve">Use cogl_pipeline_set_alpha_test_function() instead</doc-deprecated>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterial object</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="alpha_func" transfer-ownership="none">
            <doc xml:space="preserve">A @CoglMaterialAlphaFunc constant</doc>
            <type name="MaterialAlphaFunc" c:type="CoglMaterialAlphaFunc"/>
          </parameter>
          <parameter name="alpha_reference" transfer-ownership="none">
            <doc xml:space="preserve">A reference point that the chosen alpha function uses
  to compare incoming fragments to.</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_ambient"
              c:identifier="cogl_material_set_ambient"
              version="1.0"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Sets the material's ambient color, in the standard OpenGL lighting
model. The ambient color affects the overall color of the object.

Since the diffuse color will be intense when the light hits the surface
directly, the ambient will be most apparent where the light hits at a
slant.

The default value is (0.2, 0.2, 0.2, 1.0)</doc>
        <doc-deprecated xml:space="preserve">Use the #CoglSnippet shader api for lighting</doc-deprecated>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterial object</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="ambient" transfer-ownership="none">
            <doc xml:space="preserve">The components of the desired ambient color</doc>
            <type name="Color" c:type="const CoglColor*"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_ambient_and_diffuse"
              c:identifier="cogl_material_set_ambient_and_diffuse"
              version="1.0"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Conveniently sets the diffuse and ambient color of @material at the same
time. See cogl_material_set_ambient() and cogl_material_set_diffuse().

The default ambient color is (0.2, 0.2, 0.2, 1.0)

The default diffuse color is (0.8, 0.8, 0.8, 1.0)</doc>
        <doc-deprecated xml:space="preserve">Use the #CoglSnippet shader api for lighting</doc-deprecated>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterial object</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="color" transfer-ownership="none">
            <doc xml:space="preserve">The components of the desired ambient and diffuse colors</doc>
            <type name="Color" c:type="const CoglColor*"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_blend"
              c:identifier="cogl_material_set_blend"
              version="1.0"
              deprecated="1"
              deprecated-version="1.16"
              throws="1">
        <doc xml:space="preserve">If not already familiar; please refer &lt;link linkend="cogl-Blend-Strings"&gt;here&lt;/link&gt;
for an overview of what blend strings are, and their syntax.

Blending occurs after the alpha test function, and combines fragments with
the framebuffer.

Currently the only blend function Cogl exposes is ADD(). So any valid
blend statements will be of the form:

|[
  &amp;lt;channel-mask&amp;gt;=ADD(SRC_COLOR*(&amp;lt;factor&amp;gt;), DST_COLOR*(&amp;lt;factor&amp;gt;))
]|

&lt;warning&gt;The brackets around blend factors are currently not
optional!&lt;/warning&gt;

This is the list of source-names usable as blend factors:
&lt;itemizedlist&gt;
  &lt;listitem&gt;&lt;para&gt;SRC_COLOR: The color of the in comming fragment&lt;/para&gt;&lt;/listitem&gt;
  &lt;listitem&gt;&lt;para&gt;DST_COLOR: The color of the framebuffer&lt;/para&gt;&lt;/listitem&gt;
  &lt;listitem&gt;&lt;para&gt;CONSTANT: The constant set via cogl_material_set_blend_constant()&lt;/para&gt;&lt;/listitem&gt;
&lt;/itemizedlist&gt;

The source names can be used according to the
&lt;link linkend="cogl-Blend-String-syntax"&gt;color-source and factor syntax&lt;/link&gt;,
so for example "(1-SRC_COLOR[A])" would be a valid factor, as would
"(CONSTANT[RGB])"

These can also be used as factors:
&lt;itemizedlist&gt;
  &lt;listitem&gt;0: (0, 0, 0, 0)&lt;/listitem&gt;
  &lt;listitem&gt;1: (1, 1, 1, 1)&lt;/listitem&gt;
  &lt;listitem&gt;SRC_ALPHA_SATURATE_FACTOR: (f,f,f,1) where f = MIN(SRC_COLOR[A],1-DST_COLOR[A])&lt;/listitem&gt;
&lt;/itemizedlist&gt;

&lt;note&gt;Remember; all color components are normalized to the range [0, 1]
before computing the result of blending.&lt;/note&gt;

&lt;example id="cogl-Blend-Strings-blend-unpremul"&gt;
  &lt;title&gt;Blend Strings/1&lt;/title&gt;
  &lt;para&gt;Blend a non-premultiplied source over a destination with
  premultiplied alpha:&lt;/para&gt;
  &lt;programlisting&gt;
"RGB = ADD(SRC_COLOR*(SRC_COLOR[A]), DST_COLOR*(1-SRC_COLOR[A]))"
"A   = ADD(SRC_COLOR, DST_COLOR*(1-SRC_COLOR[A]))"
  &lt;/programlisting&gt;
&lt;/example&gt;

&lt;example id="cogl-Blend-Strings-blend-premul"&gt;
  &lt;title&gt;Blend Strings/2&lt;/title&gt;
  &lt;para&gt;Blend a premultiplied source over a destination with
  premultiplied alpha&lt;/para&gt;
  &lt;programlisting&gt;
"RGBA = ADD(SRC_COLOR, DST_COLOR*(1-SRC_COLOR[A]))"
  &lt;/programlisting&gt;
&lt;/example&gt;

The default blend string is:
|[
   RGBA = ADD (SRC_COLOR, DST_COLOR*(1-SRC_COLOR[A]))
]|

That gives normal alpha-blending when the calculated color for the material
is in premultiplied form.</doc>
        <doc-deprecated xml:space="preserve">Use cogl_pipeline_set_blend() instead</doc-deprecated>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">%TRUE if the blend string was successfully parsed, and the
  described blending is supported by the underlying driver/hardware. If
  there was an error, %FALSE is returned and @error is set accordingly (if
  present).</doc>
          <type name="Bool" c:type="CoglBool"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterial object</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="blend_string" transfer-ownership="none">
            <doc xml:space="preserve">A &lt;link linkend="cogl-Blend-Strings"&gt;Cogl blend string&lt;/link&gt;
  describing the desired blend function.</doc>
            <type name="utf8" c:type="const char*"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_blend_constant"
              c:identifier="cogl_material_set_blend_constant"
              version="1.0"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">When blending is setup to reference a CONSTANT blend factor then
blending will depend on the constant set with this function.</doc>
        <doc-deprecated xml:space="preserve">Use cogl_pipeline_set_blend_constant() instead</doc-deprecated>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterial object</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="constant_color" transfer-ownership="none">
            <doc xml:space="preserve">The constant color you want</doc>
            <type name="Color" c:type="const CoglColor*"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_color"
              c:identifier="cogl_material_set_color"
              version="1.0"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Sets the basic color of the material, used when no lighting is enabled.

Note that if you don't add any layers to the material then the color
will be blended unmodified with the destination; the default blend
expects premultiplied colors: for example, use (0.5, 0.0, 0.0, 0.5) for
semi-transparent red. See cogl_color_premultiply().

The default value is (1.0, 1.0, 1.0, 1.0)</doc>
        <doc-deprecated xml:space="preserve">Use cogl_pipeline_set_color() instead</doc-deprecated>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterial object</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="color" transfer-ownership="none">
            <doc xml:space="preserve">The components of the color</doc>
            <type name="Color" c:type="const CoglColor*"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_color4f"
              c:identifier="cogl_material_set_color4f"
              version="1.0"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Sets the basic color of the material, used when no lighting is enabled.

The default value is (1.0, 1.0, 1.0, 1.0)</doc>
        <doc-deprecated xml:space="preserve">Use cogl_pipeline_set_color4f() instead</doc-deprecated>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterial object</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="red" transfer-ownership="none">
            <doc xml:space="preserve">The red component</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="green" transfer-ownership="none">
            <doc xml:space="preserve">The green component</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="blue" transfer-ownership="none">
            <doc xml:space="preserve">The blue component</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="alpha" transfer-ownership="none">
            <doc xml:space="preserve">The alpha component</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_color4ub"
              c:identifier="cogl_material_set_color4ub"
              version="1.0"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Sets the basic color of the material, used when no lighting is enabled.

The default value is (0xff, 0xff, 0xff, 0xff)</doc>
        <doc-deprecated xml:space="preserve">Use cogl_pipeline_set_color4ub() instead</doc-deprecated>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterial object</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="red" transfer-ownership="none">
            <doc xml:space="preserve">The red component</doc>
            <type name="guint8" c:type="uint8_t"/>
          </parameter>
          <parameter name="green" transfer-ownership="none">
            <doc xml:space="preserve">The green component</doc>
            <type name="guint8" c:type="uint8_t"/>
          </parameter>
          <parameter name="blue" transfer-ownership="none">
            <doc xml:space="preserve">The blue component</doc>
            <type name="guint8" c:type="uint8_t"/>
          </parameter>
          <parameter name="alpha" transfer-ownership="none">
            <doc xml:space="preserve">The alpha component</doc>
            <type name="guint8" c:type="uint8_t"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_depth_state"
              c:identifier="cogl_material_set_depth_state"
              version="1.8"
              introspectable="0"
              deprecated="1"
              deprecated-version="1.16"
              stability="Unstable"
              throws="1">
        <doc xml:space="preserve">This commits all the depth state configured in @state struct to the
given @material. The configuration values are copied into the
material so there is no requirement to keep the #CoglDepthState
struct around if you don't need it any more.

Note: Since some platforms do not support the depth range feature
it is possible for this function to fail and report an @error.</doc>
        <doc-deprecated xml:space="preserve">Use cogl_pipeline_set_depth_state() instead</doc-deprecated>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">TRUE if the GPU supports all the given @state else %FALSE
         and returns an @error.</doc>
          <type name="Bool" c:type="CoglBool"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterial object</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="state" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglDepthState struct</doc>
            <type c:type="const CoglDepthState*"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_diffuse"
              c:identifier="cogl_material_set_diffuse"
              version="1.0"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Sets the material's diffuse color, in the standard OpenGL lighting
model. The diffuse color is most intense where the light hits the
surface directly - perpendicular to the surface.

The default value is (0.8, 0.8, 0.8, 1.0)</doc>
        <doc-deprecated xml:space="preserve">Use the #CoglSnippet shader api for lighting</doc-deprecated>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterial object</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="diffuse" transfer-ownership="none">
            <doc xml:space="preserve">The components of the desired diffuse color</doc>
            <type name="Color" c:type="const CoglColor*"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_emission"
              c:identifier="cogl_material_set_emission"
              version="1.0"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Sets the material's emissive color, in the standard OpenGL lighting
model. It will look like the surface is a light source emitting this
color.

The default value is (0.0, 0.0, 0.0, 1.0)</doc>
        <doc-deprecated xml:space="preserve">Use the #CoglSnippet shader api for lighting</doc-deprecated>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterial object</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="emission" transfer-ownership="none">
            <doc xml:space="preserve">The components of the desired emissive color</doc>
            <type name="Color" c:type="const CoglColor*"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_layer"
              c:identifier="cogl_material_set_layer"
              version="1.0"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">In addition to the standard OpenGL lighting model a Cogl material may have
one or more layers comprised of textures that can be blended together in
order, with a number of different texture combine modes. This function
defines a new texture layer.

The index values of multiple layers do not have to be consecutive; it is
only their relative order that is important.

&lt;note&gt;In the future, we may define other types of material layers, such
as purely GLSL based layers.&lt;/note&gt;</doc>
        <doc-deprecated xml:space="preserve">Use cogl_pipeline_set_layer() instead</doc-deprecated>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterial object</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="layer_index" transfer-ownership="none">
            <doc xml:space="preserve">the index of the layer</doc>
            <type name="gint" c:type="int"/>
          </parameter>
          <parameter name="texture" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglHandle for the layer object</doc>
            <type name="Handle" c:type="CoglHandle"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_layer_combine"
              c:identifier="cogl_material_set_layer_combine"
              version="1.0"
              deprecated="1"
              deprecated-version="1.16"
              throws="1">
        <doc xml:space="preserve">If not already familiar; you can refer
&lt;link linkend="cogl-Blend-Strings"&gt;here&lt;/link&gt; for an overview of what blend
strings are and there syntax.

These are all the functions available for texture combining:
&lt;itemizedlist&gt;
  &lt;listitem&gt;REPLACE(arg0) = arg0&lt;/listitem&gt;
  &lt;listitem&gt;MODULATE(arg0, arg1) = arg0 x arg1&lt;/listitem&gt;
  &lt;listitem&gt;ADD(arg0, arg1) = arg0 + arg1&lt;/listitem&gt;
  &lt;listitem&gt;ADD_SIGNED(arg0, arg1) = arg0 + arg1 - 0.5&lt;/listitem&gt;
  &lt;listitem&gt;INTERPOLATE(arg0, arg1, arg2) = arg0 x arg2 + arg1 x (1 - arg2)&lt;/listitem&gt;
  &lt;listitem&gt;SUBTRACT(arg0, arg1) = arg0 - arg1&lt;/listitem&gt;
  &lt;listitem&gt;
    &lt;programlisting&gt;
 DOT3_RGB(arg0, arg1) = 4 x ((arg0[R] - 0.5)) * (arg1[R] - 0.5) +
                             (arg0[G] - 0.5)) * (arg1[G] - 0.5) +
                             (arg0[B] - 0.5)) * (arg1[B] - 0.5))
    &lt;/programlisting&gt;
  &lt;/listitem&gt;
  &lt;listitem&gt;
    &lt;programlisting&gt;
 DOT3_RGBA(arg0, arg1) = 4 x ((arg0[R] - 0.5)) * (arg1[R] - 0.5) +
                              (arg0[G] - 0.5)) * (arg1[G] - 0.5) +
                              (arg0[B] - 0.5)) * (arg1[B] - 0.5))
    &lt;/programlisting&gt;
  &lt;/listitem&gt;
&lt;/itemizedlist&gt;

Refer to the
&lt;link linkend="cogl-Blend-String-syntax"&gt;color-source syntax&lt;/link&gt; for
describing the arguments. The valid source names for texture combining
are:
&lt;variablelist&gt;
  &lt;varlistentry&gt;
    &lt;term&gt;TEXTURE&lt;/term&gt;
    &lt;listitem&gt;Use the color from the current texture layer&lt;/listitem&gt;
  &lt;/varlistentry&gt;
  &lt;varlistentry&gt;
    &lt;term&gt;TEXTURE_0, TEXTURE_1, etc&lt;/term&gt;
    &lt;listitem&gt;Use the color from the specified texture layer&lt;/listitem&gt;
  &lt;/varlistentry&gt;
  &lt;varlistentry&gt;
    &lt;term&gt;CONSTANT&lt;/term&gt;
    &lt;listitem&gt;Use the color from the constant given with
    cogl_material_set_layer_constant()&lt;/listitem&gt;
  &lt;/varlistentry&gt;
  &lt;varlistentry&gt;
    &lt;term&gt;PRIMARY&lt;/term&gt;
    &lt;listitem&gt;Use the color of the material as set with
    cogl_material_set_color()&lt;/listitem&gt;
  &lt;/varlistentry&gt;
  &lt;varlistentry&gt;
    &lt;term&gt;PREVIOUS&lt;/term&gt;
    &lt;listitem&gt;Either use the texture color from the previous layer, or
    if this is layer 0, use the color of the material as set with
    cogl_material_set_color()&lt;/listitem&gt;
  &lt;/varlistentry&gt;
&lt;/variablelist&gt;

&lt;refsect2 id="cogl-Layer-Combine-Examples"&gt;
  &lt;title&gt;Layer Combine Examples&lt;/title&gt;
  &lt;para&gt;This is effectively what the default blending is:&lt;/para&gt;
  &lt;informalexample&gt;&lt;programlisting&gt;
  RGBA = MODULATE (PREVIOUS, TEXTURE)
  &lt;/programlisting&gt;&lt;/informalexample&gt;
  &lt;para&gt;This could be used to cross-fade between two images, using
  the alpha component of a constant as the interpolator. The constant
  color is given by calling cogl_material_set_layer_constant.&lt;/para&gt;
  &lt;informalexample&gt;&lt;programlisting&gt;
  RGBA = INTERPOLATE (PREVIOUS, TEXTURE, CONSTANT[A])
  &lt;/programlisting&gt;&lt;/informalexample&gt;
&lt;/refsect2&gt;

&lt;note&gt;You can't give a multiplication factor for arguments as you can
with blending.&lt;/note&gt;</doc>
        <doc-deprecated xml:space="preserve">Use cogl_pipeline_set_layer_combine() instead</doc-deprecated>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">%TRUE if the blend string was successfully parsed, and the
  described texture combining is supported by the underlying driver and
  or hardware. On failure, %FALSE is returned and @error is set</doc>
          <type name="Bool" c:type="CoglBool"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterial object</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="layer_index" transfer-ownership="none">
            <doc xml:space="preserve">Specifies the layer you want define a combine function for</doc>
            <type name="gint" c:type="int"/>
          </parameter>
          <parameter name="blend_string" transfer-ownership="none">
            <doc xml:space="preserve">A &lt;link linkend="cogl-Blend-Strings"&gt;Cogl blend string&lt;/link&gt;
   describing the desired texture combine function.</doc>
            <type name="utf8" c:type="const char*"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_layer_combine_constant"
              c:identifier="cogl_material_set_layer_combine_constant"
              version="1.0"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">When you are using the 'CONSTANT' color source in a layer combine
description then you can use this function to define its value.</doc>
        <doc-deprecated xml:space="preserve">Use cogl_pipeline_set_layer_combine_constant()
instead</doc-deprecated>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterial object</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="layer_index" transfer-ownership="none">
            <doc xml:space="preserve">Specifies the layer you want to specify a constant used
              for texture combining</doc>
            <type name="gint" c:type="int"/>
          </parameter>
          <parameter name="constant" transfer-ownership="none">
            <doc xml:space="preserve">The constant color you want</doc>
            <type name="Color" c:type="const CoglColor*"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_layer_filters"
              c:identifier="cogl_material_set_layer_filters"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Changes the decimation and interpolation filters used when a texture is
drawn at other scales than 100%.</doc>
        <doc-deprecated xml:space="preserve">Use cogl_pipeline_set_layer_filters() instead</doc-deprecated>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterial object</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="layer_index" transfer-ownership="none">
            <doc xml:space="preserve">the layer number to change.</doc>
            <type name="gint" c:type="int"/>
          </parameter>
          <parameter name="min_filter" transfer-ownership="none">
            <doc xml:space="preserve">the filter used when scaling a texture down.</doc>
            <type name="MaterialFilter" c:type="CoglMaterialFilter"/>
          </parameter>
          <parameter name="mag_filter" transfer-ownership="none">
            <doc xml:space="preserve">the filter used when magnifying a texture.</doc>
            <type name="MaterialFilter" c:type="CoglMaterialFilter"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_layer_matrix"
              c:identifier="cogl_material_set_layer_matrix"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">This function lets you set a matrix that can be used to e.g. translate
and rotate a single layer of a material used to fill your geometry.</doc>
        <doc-deprecated xml:space="preserve">Use cogl_pipeline_set_layer_matrix() instead</doc-deprecated>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterial object</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="layer_index" transfer-ownership="none">
            <doc xml:space="preserve">the index for the layer inside @material</doc>
            <type name="gint" c:type="int"/>
          </parameter>
          <parameter name="matrix" transfer-ownership="none">
            <doc xml:space="preserve">the transformation matrix for the layer</doc>
            <type name="Matrix" c:type="const CoglMatrix*"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_layer_point_sprite_coords_enabled"
              c:identifier="cogl_material_set_layer_point_sprite_coords_enabled"
              version="1.4"
              deprecated="1"
              deprecated-version="1.16"
              throws="1">
        <doc xml:space="preserve">When rendering points, if @enable is %TRUE then the texture
coordinates for this layer will be replaced with coordinates that
vary from 0.0 to 1.0 across the primitive. The top left of the
point will have the coordinates 0.0,0.0 and the bottom right will
have 1.0,1.0. If @enable is %FALSE then the coordinates will be
fixed for the entire point.

This function will only work if %COGL_FEATURE_POINT_SPRITE is
available. If the feature is not available then the function will
return %FALSE and set @error.</doc>
        <doc-deprecated xml:space="preserve">Use cogl_pipeline_set_layer_point_sprite_coords_enabled()
                 instead</doc-deprecated>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">%TRUE if the function succeeds, %FALSE otherwise.</doc>
          <type name="Bool" c:type="CoglBool"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglHandle to a material.</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="layer_index" transfer-ownership="none">
            <doc xml:space="preserve">the layer number to change.</doc>
            <type name="gint" c:type="int"/>
          </parameter>
          <parameter name="enable" transfer-ownership="none">
            <doc xml:space="preserve">whether to enable point sprite coord generation.</doc>
            <type name="Bool" c:type="CoglBool"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_layer_wrap_mode"
              c:identifier="cogl_material_set_layer_wrap_mode"
              version="1.4"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Sets the wrap mode for all three coordinates of texture lookups on
this layer. This is equivalent to calling
cogl_material_set_layer_wrap_mode_s(),
cogl_material_set_layer_wrap_mode_t() and
cogl_material_set_layer_wrap_mode_p() separately.</doc>
        <doc-deprecated xml:space="preserve">Use cogl_pipeline_set_layer_wrap_mode() instead</doc-deprecated>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterial object</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="layer_index" transfer-ownership="none">
            <doc xml:space="preserve">the layer number to change.</doc>
            <type name="gint" c:type="int"/>
          </parameter>
          <parameter name="mode" transfer-ownership="none">
            <doc xml:space="preserve">the new wrap mode</doc>
            <type name="MaterialWrapMode" c:type="CoglMaterialWrapMode"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_layer_wrap_mode_p"
              c:identifier="cogl_material_set_layer_wrap_mode_p"
              version="1.4"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Sets the wrap mode for the 'p' coordinate of texture lookups on
this layer. 'p' is the third coordinate.</doc>
        <doc-deprecated xml:space="preserve">Use cogl_pipeline_set_layer_wrap_mode_p() instead</doc-deprecated>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterial object</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="layer_index" transfer-ownership="none">
            <doc xml:space="preserve">the layer number to change.</doc>
            <type name="gint" c:type="int"/>
          </parameter>
          <parameter name="mode" transfer-ownership="none">
            <doc xml:space="preserve">the new wrap mode</doc>
            <type name="MaterialWrapMode" c:type="CoglMaterialWrapMode"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_layer_wrap_mode_s"
              c:identifier="cogl_material_set_layer_wrap_mode_s"
              version="1.4"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Sets the wrap mode for the 's' coordinate of texture lookups on this layer.</doc>
        <doc-deprecated xml:space="preserve">Use cogl_pipeline_set_layer_wrap_mode_s() instead</doc-deprecated>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterial object</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="layer_index" transfer-ownership="none">
            <doc xml:space="preserve">the layer number to change.</doc>
            <type name="gint" c:type="int"/>
          </parameter>
          <parameter name="mode" transfer-ownership="none">
            <doc xml:space="preserve">the new wrap mode</doc>
            <type name="MaterialWrapMode" c:type="CoglMaterialWrapMode"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_layer_wrap_mode_t"
              c:identifier="cogl_material_set_layer_wrap_mode_t"
              version="1.4"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Sets the wrap mode for the 't' coordinate of texture lookups on this layer.</doc>
        <doc-deprecated xml:space="preserve">Use cogl_pipeline_set_layer_wrap_mode_t() instead</doc-deprecated>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterial object</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="layer_index" transfer-ownership="none">
            <doc xml:space="preserve">the layer number to change.</doc>
            <type name="gint" c:type="int"/>
          </parameter>
          <parameter name="mode" transfer-ownership="none">
            <doc xml:space="preserve">the new wrap mode</doc>
            <type name="MaterialWrapMode" c:type="CoglMaterialWrapMode"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_point_size"
              c:identifier="cogl_material_set_point_size"
              version="1.4"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Changes the size of points drawn when %COGL_VERTICES_MODE_POINTS is
used with the vertex buffer API. Note that typically the GPU will
only support a limited minimum and maximum range of point sizes. If
the chosen point size is outside that range then the nearest value
within that range will be used instead. The size of a point is in
screen space so it will be the same regardless of any
transformations. The default point size is 1.0.</doc>
        <doc-deprecated xml:space="preserve">Use cogl_pipeline_set_point_size() instead</doc-deprecated>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">a material.</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="point_size" transfer-ownership="none">
            <doc xml:space="preserve">the new point size.</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_shininess"
              c:identifier="cogl_material_set_shininess"
              version="1.0"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Sets the shininess of the material, in the standard OpenGL lighting
model, which determines the size of the specular highlights. A
higher @shininess will produce smaller highlights which makes the
object appear more shiny.

The default value is 0.0</doc>
        <doc-deprecated xml:space="preserve">Use the #CoglSnippet shader api for lighting</doc-deprecated>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterial object</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="shininess" transfer-ownership="none">
            <doc xml:space="preserve">The desired shininess; must be &gt;= 0.0</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_specular"
              c:identifier="cogl_material_set_specular"
              version="1.0"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Sets the material's specular color, in the standard OpenGL lighting
model. The intensity of the specular color depends on the viewport
position, and is brightest along the lines of reflection.

The default value is (0.0, 0.0, 0.0, 1.0)</doc>
        <doc-deprecated xml:space="preserve">Use the #CoglSnippet shader api for lighting</doc-deprecated>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterial object</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="specular" transfer-ownership="none">
            <doc xml:space="preserve">The components of the desired specular color</doc>
            <type name="Color" c:type="const CoglColor*"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_user_program"
              c:identifier="cogl_material_set_user_program"
              version="1.4"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Associates a linked CoglProgram with the given material so that the
program can take full control of vertex and/or fragment processing.

This is an example of how it can be used to associate an ARBfp
program with a #CoglMaterial:
|[
CoglHandle shader;
CoglHandle program;
CoglMaterial *material;

shader = cogl_create_shader (COGL_SHADER_TYPE_FRAGMENT);
cogl_shader_source (shader,
                    "!!ARBfp1.0\n"
                    "MOV result.color,fragment.color;\n"
                    "END\n");
cogl_shader_compile (shader);

program = cogl_create_program ();
cogl_program_attach_shader (program, shader);
cogl_program_link (program);

material = cogl_material_new ();
cogl_material_set_user_program (material, program);

cogl_set_source_color4ub (0xff, 0x00, 0x00, 0xff);
cogl_rectangle (0, 0, 100, 100);
]|

It is possibly worth keeping in mind that this API is not part of
the long term design for how we want to expose shaders to Cogl
developers (We are planning on deprecating the cogl_program and
cogl_shader APIs in favour of a "snippet" framework) but in the
meantime we hope this will handle most practical GLSL and ARBfp
requirements.

Also remember you need to check for either the
%COGL_FEATURE_SHADERS_GLSL or %COGL_FEATURE_SHADERS_ARBFP before
using the cogl_program or cogl_shader API.</doc>
        <doc-deprecated xml:space="preserve">Use #CoglSnippet api instead instead</doc-deprecated>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglMaterial object.</doc>
            <type name="Material" c:type="CoglMaterial*"/>
          </instance-parameter>
          <parameter name="program" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglHandle to a linked CoglProgram</doc>
            <type name="Handle" c:type="CoglHandle"/>
          </parameter>
        </parameters>
      </method>
      <function name="ref"
                c:identifier="cogl_material_ref"
                version="1.0"
                deprecated="1"
                deprecated-version="1.2">
        <doc xml:space="preserve">Increment the reference count for a #CoglMaterial.</doc>
        <doc-deprecated xml:space="preserve">Use cogl_object_ref() instead</doc-deprecated>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">the @material.</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </return-value>
        <parameters>
          <parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglMaterial object.</doc>
            <type name="Handle" c:type="CoglHandle"/>
          </parameter>
        </parameters>
      </function>
      <function name="unref"
                c:identifier="cogl_material_unref"
                version="1.0"
                deprecated="1"
                deprecated-version="1.2">
        <doc xml:space="preserve">Decrement the reference count for a #CoglMaterial.</doc>
        <doc-deprecated xml:space="preserve">Use cogl_object_unref() instead</doc-deprecated>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <parameter name="material" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglMaterial object.</doc>
            <type name="Handle" c:type="CoglHandle"/>
          </parameter>
        </parameters>
      </function>
    </record>
    <enumeration name="MaterialAlphaFunc" c:type="CoglMaterialAlphaFunc">
      <doc xml:space="preserve">Alpha testing happens before blending primitives with the framebuffer and
gives an opportunity to discard fragments based on a comparison with the
incoming alpha value and a reference alpha value. The #CoglMaterialAlphaFunc
determines how the comparison is done.</doc>
      <member name="never"
              value="512"
              c:identifier="COGL_MATERIAL_ALPHA_FUNC_NEVER">
        <doc xml:space="preserve">Never let the fragment through.</doc>
      </member>
      <member name="less"
              value="513"
              c:identifier="COGL_MATERIAL_ALPHA_FUNC_LESS">
        <doc xml:space="preserve">Let the fragment through if the incoming
  alpha value is less than the reference alpha value</doc>
      </member>
      <member name="equal"
              value="514"
              c:identifier="COGL_MATERIAL_ALPHA_FUNC_EQUAL">
        <doc xml:space="preserve">Let the fragment through if the incoming
  alpha value equals the reference alpha value</doc>
      </member>
      <member name="lequal"
              value="515"
              c:identifier="COGL_MATERIAL_ALPHA_FUNC_LEQUAL">
        <doc xml:space="preserve">Let the fragment through if the incoming
  alpha value is less than or equal to the reference alpha value</doc>
      </member>
      <member name="greater"
              value="516"
              c:identifier="COGL_MATERIAL_ALPHA_FUNC_GREATER">
        <doc xml:space="preserve">Let the fragment through if the incoming
  alpha value is greater than the reference alpha value</doc>
      </member>
      <member name="notequal"
              value="517"
              c:identifier="COGL_MATERIAL_ALPHA_FUNC_NOTEQUAL">
        <doc xml:space="preserve">Let the fragment through if the incoming
  alpha value does not equal the reference alpha value</doc>
      </member>
      <member name="gequal"
              value="518"
              c:identifier="COGL_MATERIAL_ALPHA_FUNC_GEQUAL">
        <doc xml:space="preserve">Let the fragment through if the incoming
  alpha value is greater than or equal to the reference alpha value.</doc>
      </member>
      <member name="always"
              value="519"
              c:identifier="COGL_MATERIAL_ALPHA_FUNC_ALWAYS">
        <doc xml:space="preserve">Always let the fragment through.</doc>
      </member>
    </enumeration>
    <enumeration name="MaterialFilter" c:type="CoglMaterialFilter">
      <doc xml:space="preserve">Texture filtering is used whenever the current pixel maps either to more
than one texture element (texel) or less than one. These filter enums
correspond to different strategies used to come up with a pixel color, by
possibly referring to multiple neighbouring texels and taking a weighted
average or simply using the nearest texel.</doc>
      <member name="nearest"
              value="9728"
              c:identifier="COGL_MATERIAL_FILTER_NEAREST">
        <doc xml:space="preserve">Measuring in manhatten distance from the,
  current pixel center, use the nearest texture texel</doc>
      </member>
      <member name="linear"
              value="9729"
              c:identifier="COGL_MATERIAL_FILTER_LINEAR">
        <doc xml:space="preserve">Use the weighted average of the 4 texels
  nearest the current pixel center</doc>
      </member>
      <member name="nearest_mipmap_nearest"
              value="9984"
              c:identifier="COGL_MATERIAL_FILTER_NEAREST_MIPMAP_NEAREST">
        <doc xml:space="preserve">Select the mimap level whose
  texel size most closely matches the current pixel, and use the
  %COGL_MATERIAL_FILTER_NEAREST criterion</doc>
      </member>
      <member name="linear_mipmap_nearest"
              value="9985"
              c:identifier="COGL_MATERIAL_FILTER_LINEAR_MIPMAP_NEAREST">
        <doc xml:space="preserve">Select the mimap level whose
  texel size most closely matches the current pixel, and use the
  %COGL_MATERIAL_FILTER_LINEAR criterion</doc>
      </member>
      <member name="nearest_mipmap_linear"
              value="9986"
              c:identifier="COGL_MATERIAL_FILTER_NEAREST_MIPMAP_LINEAR">
        <doc xml:space="preserve">Select the two mimap levels
  whose texel size most closely matches the current pixel, use
  the %COGL_MATERIAL_FILTER_NEAREST criterion on each one and take
  their weighted average</doc>
      </member>
      <member name="linear_mipmap_linear"
              value="9987"
              c:identifier="COGL_MATERIAL_FILTER_LINEAR_MIPMAP_LINEAR">
        <doc xml:space="preserve">Select the two mimap levels
  whose texel size most closely matches the current pixel, use
  the %COGL_MATERIAL_FILTER_LINEAR criterion on each one and take
  their weighted average</doc>
      </member>
    </enumeration>
    <record name="MaterialLayer" c:type="CoglMaterialLayer" disguised="1">
      <method name="get_mag_filter"
              c:identifier="cogl_material_layer_get_mag_filter"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Queries the currently set downscaling filter for a material later</doc>
        <doc-deprecated xml:space="preserve">No replacement</doc-deprecated>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">the current downscaling filter</doc>
          <type name="MaterialFilter" c:type="CoglMaterialFilter"/>
        </return-value>
        <parameters>
          <instance-parameter name="layer" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterialLayer object</doc>
            <type name="MaterialLayer" c:type="CoglMaterialLayer*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="get_min_filter"
              c:identifier="cogl_material_layer_get_min_filter"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Queries the currently set downscaling filter for a material layer</doc>
        <doc-deprecated xml:space="preserve">No replacement</doc-deprecated>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">the current downscaling filter</doc>
          <type name="MaterialFilter" c:type="CoglMaterialFilter"/>
        </return-value>
        <parameters>
          <instance-parameter name="layer" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglHandle for a material layer</doc>
            <type name="MaterialLayer" c:type="CoglMaterialLayer*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="get_texture"
              c:identifier="cogl_material_layer_get_texture"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Extracts a texture handle for a specific layer.

&lt;note&gt;In the future Cogl may support purely GLSL based layers; for those
layers this function which will likely return %COGL_INVALID_HANDLE if you
try to get the texture handle from them. Considering this scenario, you
should call cogl_material_layer_get_type() first in order check it is of
type %COGL_MATERIAL_LAYER_TYPE_TEXTURE before calling this function.&lt;/note&gt;</doc>
        <doc-deprecated xml:space="preserve">No replacement</doc-deprecated>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">a #CoglHandle for the texture inside the layer</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </return-value>
        <parameters>
          <instance-parameter name="layer" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterialLayer object</doc>
            <type name="MaterialLayer" c:type="CoglMaterialLayer*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="get_type"
              c:identifier="cogl_material_layer_get_type"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Retrieves the type of the layer

Currently there is only one type of layer defined:
%COGL_MATERIAL_LAYER_TYPE_TEXTURE, but considering we may add purely GLSL
based layers in the future, you should write code that checks the type
first.</doc>
        <doc-deprecated xml:space="preserve">No replacement</doc-deprecated>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">the type of the layer</doc>
          <type name="MaterialLayerType" c:type="CoglMaterialLayerType"/>
        </return-value>
        <parameters>
          <instance-parameter name="layer" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterialLayer object</doc>
            <type name="MaterialLayer" c:type="CoglMaterialLayer*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="get_wrap_mode_p"
              c:identifier="cogl_material_layer_get_wrap_mode_p"
              version="1.4"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Gets the wrap mode for the 'p' coordinate of texture lookups on
this layer. 'p' is the third coordinate.</doc>
        <doc-deprecated xml:space="preserve">Use cogl_pipeline_layer_get_wrap_mode_p() instead</doc-deprecated>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">the wrap mode value for the p coordinate.</doc>
          <type name="MaterialWrapMode" c:type="CoglMaterialWrapMode"/>
        </return-value>
        <parameters>
          <instance-parameter name="layer" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterialLayer object</doc>
            <type name="MaterialLayer" c:type="CoglMaterialLayer*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="get_wrap_mode_s"
              c:identifier="cogl_material_layer_get_wrap_mode_s"
              version="1.4"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Gets the wrap mode for the 's' coordinate of texture lookups on this layer.</doc>
        <doc-deprecated xml:space="preserve">Use cogl_pipeline_layer_get_wrap_mode_s() instead</doc-deprecated>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">the wrap mode value for the s coordinate.</doc>
          <type name="MaterialWrapMode" c:type="CoglMaterialWrapMode"/>
        </return-value>
        <parameters>
          <instance-parameter name="layer" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterialLayer object</doc>
            <type name="MaterialLayer" c:type="CoglMaterialLayer*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="get_wrap_mode_t"
              c:identifier="cogl_material_layer_get_wrap_mode_t"
              version="1.4"
              deprecated="1"
              deprecated-version="1.16">
        <doc xml:space="preserve">Gets the wrap mode for the 't' coordinate of texture lookups on this layer.</doc>
        <doc-deprecated xml:space="preserve">Use cogl_pipeline_layer_get_wrap_mode_t() instead</doc-deprecated>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">the wrap mode value for the t coordinate.</doc>
          <type name="MaterialWrapMode" c:type="CoglMaterialWrapMode"/>
        </return-value>
        <parameters>
          <instance-parameter name="layer" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMaterialLayer object</doc>
            <type name="MaterialLayer" c:type="CoglMaterialLayer*"/>
          </instance-parameter>
        </parameters>
      </method>
    </record>
    <callback name="MaterialLayerCallback"
              c:type="CoglMaterialLayerCallback"
              version="1.4"
              deprecated="1"
              deprecated-version="1.16"
              stability="Unstable">
      <doc xml:space="preserve">The callback prototype used with cogl_material_foreach_layer() for
iterating all the layers of a @material.</doc>
      <return-value transfer-ownership="none">
        <type name="Bool" c:type="CoglBool"/>
      </return-value>
      <parameters>
        <parameter name="material" transfer-ownership="none">
          <doc xml:space="preserve">The #CoglMaterial whos layers are being iterated</doc>
          <type name="Material" c:type="CoglMaterial*"/>
        </parameter>
        <parameter name="layer_index" transfer-ownership="none">
          <doc xml:space="preserve">The current layer index</doc>
          <type name="gint" c:type="int"/>
        </parameter>
        <parameter name="user_data"
                   transfer-ownership="none"
                   nullable="1"
                   allow-none="1"
                   closure="2">
          <doc xml:space="preserve">The private data passed to cogl_material_foreach_layer()</doc>
          <type name="gpointer" c:type="void*"/>
        </parameter>
      </parameters>
    </callback>
    <enumeration name="MaterialLayerType"
                 version="1.0"
                 c:type="CoglMaterialLayerType">
      <doc xml:space="preserve">Available types of layers for a #CoglMaterial. This enumeration
might be expanded in later versions.</doc>
      <member name="material_layer_type_texture"
              value="0"
              c:identifier="COGL_MATERIAL_LAYER_TYPE_TEXTURE">
        <doc xml:space="preserve">The layer represents a
  &lt;link linkend="cogl-Textures"&gt;texture&lt;/link&gt;</doc>
      </member>
    </enumeration>
    <enumeration name="MaterialWrapMode"
                 version="1.4"
                 c:type="CoglMaterialWrapMode">
      <doc xml:space="preserve">The wrap mode specifies what happens when texture coordinates
outside the range 0→1 are used. Note that if the filter mode is
anything but %COGL_MATERIAL_FILTER_NEAREST then texels outside the
range 0→1 might be used even when the coordinate is exactly 0 or 1
because OpenGL will try to sample neighbouring pixels. For example
if you are trying to render the full texture then you may get
artifacts around the edges when the pixels from the other side are
merged in if the wrap mode is set to repeat.</doc>
      <member name="repeat"
              value="10497"
              c:identifier="COGL_MATERIAL_WRAP_MODE_REPEAT">
        <doc xml:space="preserve">The texture will be repeated. This
  is useful for example to draw a tiled background.</doc>
      </member>
      <member name="clamp_to_edge"
              value="33071"
              c:identifier="COGL_MATERIAL_WRAP_MODE_CLAMP_TO_EDGE">
        <doc xml:space="preserve">The coordinates outside the
  range 0→1 will sample copies of the edge pixels of the
  texture. This is useful to avoid artifacts if only one copy of
  the texture is being rendered.</doc>
      </member>
      <member name="automatic"
              value="519"
              c:identifier="COGL_MATERIAL_WRAP_MODE_AUTOMATIC">
        <doc xml:space="preserve">Cogl will try to automatically
  decide which of the above two to use. For cogl_rectangle(), it
  will use repeat mode if any of the texture coordinates are
  outside the range 0→1, otherwise it will use clamp to edge. For
  cogl_polygon() it will always use repeat mode. For
  cogl_vertex_buffer_draw() it will use repeat mode except for
  layers that have point sprite coordinate generation enabled. This
  is the default value.</doc>
      </member>
    </enumeration>
    <record name="Matrix"
            c:type="CoglMatrix"
            glib:type-name="CoglMatrix"
            glib:get-type="cogl_matrix_get_gtype"
            c:symbol-prefix="matrix">
      <doc xml:space="preserve">A CoglMatrix holds a 4x4 transform matrix. This is a single precision,
column-major matrix which means it is compatible with what OpenGL expects.

A CoglMatrix can represent transforms such as, rotations, scaling,
translation, sheering, and linear projections. You can combine these
transforms by multiplying multiple matrices in the order you want them
applied.

The transformation of a vertex (x, y, z, w) by a CoglMatrix is given by:

|[
  x_new = xx * x + xy * y + xz * z + xw * w
  y_new = yx * x + yy * y + yz * z + yw * w
  z_new = zx * x + zy * y + zz * z + zw * w
  w_new = wx * x + wy * y + wz * z + ww * w
]|

Where w is normally 1

&lt;note&gt;You must consider the members of the CoglMatrix structure read only,
and all matrix modifications must be done via the cogl_matrix API. This
allows Cogl to annotate the matrices internally. Violation of this will give
undefined results. If you need to initialize a matrix with a constant other
than the identity matrix you can use cogl_matrix_init_from_array().&lt;/note&gt;</doc>
      <field name="xx" writable="1">
        <type name="gfloat" c:type="float"/>
      </field>
      <field name="yx" writable="1">
        <type name="gfloat" c:type="float"/>
      </field>
      <field name="zx" writable="1">
        <type name="gfloat" c:type="float"/>
      </field>
      <field name="wx" writable="1">
        <type name="gfloat" c:type="float"/>
      </field>
      <field name="xy" writable="1">
        <type name="gfloat" c:type="float"/>
      </field>
      <field name="yy" writable="1">
        <type name="gfloat" c:type="float"/>
      </field>
      <field name="zy" writable="1">
        <type name="gfloat" c:type="float"/>
      </field>
      <field name="wy" writable="1">
        <type name="gfloat" c:type="float"/>
      </field>
      <field name="xz" writable="1">
        <type name="gfloat" c:type="float"/>
      </field>
      <field name="yz" writable="1">
        <type name="gfloat" c:type="float"/>
      </field>
      <field name="zz" writable="1">
        <type name="gfloat" c:type="float"/>
      </field>
      <field name="wz" writable="1">
        <type name="gfloat" c:type="float"/>
      </field>
      <field name="xw" writable="1">
        <type name="gfloat" c:type="float"/>
      </field>
      <field name="yw" writable="1">
        <type name="gfloat" c:type="float"/>
      </field>
      <field name="zw" writable="1">
        <type name="gfloat" c:type="float"/>
      </field>
      <field name="ww" writable="1">
        <type name="gfloat" c:type="float"/>
      </field>
      <field name="private_member_inv" readable="0" private="1">
        <array zero-terminated="0" c:type="float" fixed-size="16">
          <type name="gfloat" c:type="float"/>
        </array>
      </field>
      <field name="private_member_type" readable="0" private="1">
        <type name="guint" c:type="unsigned"/>
      </field>
      <field name="private_member_flags" readable="0" private="1">
        <type name="guint" c:type="unsigned"/>
      </field>
      <field name="private_member__padding3" readable="0" private="1">
        <type name="guint" c:type="unsigned"/>
      </field>
      <method name="copy" c:identifier="cogl_matrix_copy" version="1.6">
        <doc xml:space="preserve">Allocates a new #CoglMatrix on the heap and initializes it with
the same values as @matrix.</doc>
        <return-value transfer-ownership="full">
          <doc xml:space="preserve">A newly allocated #CoglMatrix which
should be freed using cogl_matrix_free()</doc>
          <type name="Matrix" c:type="CoglMatrix*"/>
        </return-value>
        <parameters>
          <instance-parameter name="matrix" transfer-ownership="none">
            <doc xml:space="preserve">A 4x4 transformation matrix you want to copy</doc>
            <type name="Matrix" c:type="const CoglMatrix*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="free" c:identifier="cogl_matrix_free" version="1.6">
        <doc xml:space="preserve">Frees a #CoglMatrix that was previously allocated via a call to
cogl_matrix_copy().</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="matrix" transfer-ownership="none">
            <doc xml:space="preserve">A 4x4 transformation matrix you want to free</doc>
            <type name="Matrix" c:type="CoglMatrix*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="frustum" c:identifier="cogl_matrix_frustum">
        <doc xml:space="preserve">Multiplies @matrix by the given frustum perspective matrix.</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="matrix" transfer-ownership="none">
            <doc xml:space="preserve">A 4x4 transformation matrix</doc>
            <type name="Matrix" c:type="CoglMatrix*"/>
          </instance-parameter>
          <parameter name="left" transfer-ownership="none">
            <doc xml:space="preserve">X position of the left clipping plane where it
  intersects the near clipping plane</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="right" transfer-ownership="none">
            <doc xml:space="preserve">X position of the right clipping plane where it
  intersects the near clipping plane</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="bottom" transfer-ownership="none">
            <doc xml:space="preserve">Y position of the bottom clipping plane where it
  intersects the near clipping plane</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="top" transfer-ownership="none">
            <doc xml:space="preserve">Y position of the top clipping plane where it intersects
  the near clipping plane</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="z_near" transfer-ownership="none">
            <doc xml:space="preserve">The distance to the near clipping plane (Must be positive)</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="z_far" transfer-ownership="none">
            <doc xml:space="preserve">The distance to the far clipping plane (Must be positive)</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
        </parameters>
      </method>
      <method name="get_array" c:identifier="cogl_matrix_get_array">
        <doc xml:space="preserve">Casts @matrix to a float array which can be directly passed to OpenGL.</doc>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">a pointer to the float array</doc>
          <type name="gfloat" c:type="const float*"/>
        </return-value>
        <parameters>
          <instance-parameter name="matrix" transfer-ownership="none">
            <doc xml:space="preserve">A 4x4 transformation matrix</doc>
            <type name="Matrix" c:type="const CoglMatrix*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="get_inverse"
              c:identifier="cogl_matrix_get_inverse"
              version="1.2">
        <doc xml:space="preserve">Gets the inverse transform of a given matrix and uses it to initialize
a new #CoglMatrix.

&lt;note&gt;Although the first parameter is annotated as const to indicate
that the transform it represents isn't modified this function may
technically save a copy of the inverse transform within the given
#CoglMatrix so that subsequent requests for the inverse transform may
avoid costly inversion calculations.&lt;/note&gt;</doc>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">%TRUE if the inverse was successfully calculated or %FALSE
  for degenerate transformations that can't be inverted (in this case the
  @inverse matrix will simply be initialized with the identity matrix)</doc>
          <type name="Bool" c:type="CoglBool"/>
        </return-value>
        <parameters>
          <instance-parameter name="matrix" transfer-ownership="none">
            <doc xml:space="preserve">A 4x4 transformation matrix</doc>
            <type name="Matrix" c:type="const CoglMatrix*"/>
          </instance-parameter>
          <parameter name="inverse"
                     direction="out"
                     caller-allocates="1"
                     transfer-ownership="none">
            <doc xml:space="preserve">The destination for a 4x4 inverse transformation matrix</doc>
            <type name="Matrix" c:type="CoglMatrix*"/>
          </parameter>
        </parameters>
      </method>
      <method name="init_from_array"
              c:identifier="cogl_matrix_init_from_array">
        <doc xml:space="preserve">Initializes @matrix with the contents of @array</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="matrix" transfer-ownership="none">
            <doc xml:space="preserve">A 4x4 transformation matrix</doc>
            <type name="Matrix" c:type="CoglMatrix*"/>
          </instance-parameter>
          <parameter name="array" transfer-ownership="none">
            <doc xml:space="preserve">A linear array of 16 floats (column-major order)</doc>
            <type name="gfloat" c:type="const float*"/>
          </parameter>
        </parameters>
      </method>
      <method name="init_from_euler"
              c:identifier="cogl_matrix_init_from_euler">
        <doc xml:space="preserve">Initializes @matrix from a #CoglEuler rotation.</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="matrix" transfer-ownership="none">
            <doc xml:space="preserve">A 4x4 transformation matrix</doc>
            <type name="Matrix" c:type="CoglMatrix*"/>
          </instance-parameter>
          <parameter name="euler" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglEuler</doc>
            <type name="Euler" c:type="const CoglEuler*"/>
          </parameter>
        </parameters>
      </method>
      <method name="init_from_quaternion"
              c:identifier="cogl_matrix_init_from_quaternion">
        <doc xml:space="preserve">Initializes @matrix from a #CoglQuaternion rotation.</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="matrix" transfer-ownership="none">
            <doc xml:space="preserve">A 4x4 transformation matrix</doc>
            <type name="Matrix" c:type="CoglMatrix*"/>
          </instance-parameter>
          <parameter name="quaternion" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglQuaternion</doc>
            <type name="Quaternion" c:type="const CoglQuaternion*"/>
          </parameter>
        </parameters>
      </method>
      <method name="init_identity" c:identifier="cogl_matrix_init_identity">
        <doc xml:space="preserve">Resets matrix to the identity matrix:

|[
  .xx=1; .xy=0; .xz=0; .xw=0;
  .yx=0; .yy=1; .yz=0; .yw=0;
  .zx=0; .zy=0; .zz=1; .zw=0;
  .wx=0; .wy=0; .wz=0; .ww=1;
]|</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="matrix" transfer-ownership="none">
            <doc xml:space="preserve">A 4x4 transformation matrix</doc>
            <type name="Matrix" c:type="CoglMatrix*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="init_translation"
              c:identifier="cogl_matrix_init_translation"
              version="2.0">
        <doc xml:space="preserve">Resets matrix to the (tx, ty, tz) translation matrix:

|[
  .xx=1; .xy=0; .xz=0; .xw=tx;
  .yx=0; .yy=1; .yz=0; .yw=ty;
  .zx=0; .zy=0; .zz=1; .zw=tz;
  .wx=0; .wy=0; .wz=0; .ww=1;
]|</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="matrix" transfer-ownership="none">
            <doc xml:space="preserve">A 4x4 transformation matrix</doc>
            <type name="Matrix" c:type="CoglMatrix*"/>
          </instance-parameter>
          <parameter name="tx" transfer-ownership="none">
            <doc xml:space="preserve">x coordinate of the translation vector</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="ty" transfer-ownership="none">
            <doc xml:space="preserve">y coordinate of the translation vector</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="tz" transfer-ownership="none">
            <doc xml:space="preserve">z coordinate of the translation vector</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
        </parameters>
      </method>
      <method name="is_identity"
              c:identifier="cogl_matrix_is_identity"
              version="1.8">
        <doc xml:space="preserve">Determines if the given matrix is an identity matrix.</doc>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">%TRUE if @matrix is an identity matrix else %FALSE</doc>
          <type name="Bool" c:type="CoglBool"/>
        </return-value>
        <parameters>
          <instance-parameter name="matrix" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMatrix</doc>
            <type name="Matrix" c:type="const CoglMatrix*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="look_at"
              c:identifier="cogl_matrix_look_at"
              version="1.8"
              stability="Unstable">
        <doc xml:space="preserve">Applies a view transform @matrix that positions the camera at
the coordinate (@eye_position_x, @eye_position_y, @eye_position_z)
looking towards an object at the coordinate (@object_x, @object_y,
@object_z). The top of the camera is aligned to the given world up
vector, which is normally simply (0, 1, 0) to map up to the
positive direction of the y axis.

Because there is a lot of missleading documentation online for
gluLookAt regarding the up vector we want to try and be a bit
clearer here.

The up vector should simply be relative to your world coordinates
and does not need to change as you move the eye and object
positions.  Many online sources may claim that the up vector needs
to be perpendicular to the vector between the eye and object
position (partly because the man page is somewhat missleading) but
that is not necessary for this function.

&lt;note&gt;You should never look directly along the world-up
vector.&lt;/note&gt;

&lt;note&gt;It is assumed you are using a typical projection matrix where
your origin maps to the center of your viewport.&lt;/note&gt;

&lt;note&gt;Almost always when you use this function it should be the first
transform applied to a new modelview transform&lt;/note&gt;</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="matrix" transfer-ownership="none">
            <doc xml:space="preserve">A 4x4 transformation matrix</doc>
            <type name="Matrix" c:type="CoglMatrix*"/>
          </instance-parameter>
          <parameter name="eye_position_x" transfer-ownership="none">
            <doc xml:space="preserve">The X coordinate to look from</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="eye_position_y" transfer-ownership="none">
            <doc xml:space="preserve">The Y coordinate to look from</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="eye_position_z" transfer-ownership="none">
            <doc xml:space="preserve">The Z coordinate to look from</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="object_x" transfer-ownership="none">
            <doc xml:space="preserve">The X coordinate of the object to look at</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="object_y" transfer-ownership="none">
            <doc xml:space="preserve">The Y coordinate of the object to look at</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="object_z" transfer-ownership="none">
            <doc xml:space="preserve">The Z coordinate of the object to look at</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="world_up_x" transfer-ownership="none">
            <doc xml:space="preserve">The X component of the world's up direction vector</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="world_up_y" transfer-ownership="none">
            <doc xml:space="preserve">The Y component of the world's up direction vector</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="world_up_z" transfer-ownership="none">
            <doc xml:space="preserve">The Z component of the world's up direction vector</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
        </parameters>
      </method>
      <method name="multiply" c:identifier="cogl_matrix_multiply">
        <doc xml:space="preserve">Multiplies the two supplied matrices together and stores
the resulting matrix inside @result.

&lt;note&gt;It is possible to multiply the @a matrix in-place, so
@result can be equal to @a but can't be equal to @b.&lt;/note&gt;</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="result" transfer-ownership="none">
            <doc xml:space="preserve">The address of a 4x4 matrix to store the result in</doc>
            <type name="Matrix" c:type="CoglMatrix*"/>
          </instance-parameter>
          <parameter name="a" transfer-ownership="none">
            <doc xml:space="preserve">A 4x4 transformation matrix</doc>
            <type name="Matrix" c:type="const CoglMatrix*"/>
          </parameter>
          <parameter name="b" transfer-ownership="none">
            <doc xml:space="preserve">A 4x4 transformation matrix</doc>
            <type name="Matrix" c:type="const CoglMatrix*"/>
          </parameter>
        </parameters>
      </method>
      <method name="ortho"
              c:identifier="cogl_matrix_ortho"
              deprecated="1"
              deprecated-version="1.10">
        <doc xml:space="preserve">Multiplies @matrix by a parallel projection matrix.</doc>
        <doc-deprecated xml:space="preserve">Use cogl_matrix_orthographic()</doc-deprecated>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="matrix" transfer-ownership="none">
            <doc xml:space="preserve">A 4x4 transformation matrix</doc>
            <type name="Matrix" c:type="CoglMatrix*"/>
          </instance-parameter>
          <parameter name="left" transfer-ownership="none">
            <doc xml:space="preserve">The coordinate for the left clipping plane</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="right" transfer-ownership="none">
            <doc xml:space="preserve">The coordinate for the right clipping plane</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="bottom" transfer-ownership="none">
            <doc xml:space="preserve">The coordinate for the bottom clipping plane</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="top" transfer-ownership="none">
            <doc xml:space="preserve">The coordinate for the top clipping plane</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="near" transfer-ownership="none">
            <doc xml:space="preserve">The &lt;emphasis&gt;distance&lt;/emphasis&gt; to the near clipping
  plane (will be &lt;emphasis&gt;negative&lt;/emphasis&gt; if the plane is
  behind the viewer)</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="far" transfer-ownership="none">
            <doc xml:space="preserve">The &lt;emphasis&gt;distance&lt;/emphasis&gt; to the far clipping
  plane (will be &lt;emphasis&gt;negative&lt;/emphasis&gt; if the plane is
  behind the viewer)</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
        </parameters>
      </method>
      <method name="orthographic"
              c:identifier="cogl_matrix_orthographic"
              version="1.10"
              stability="Unstable">
        <doc xml:space="preserve">Multiplies @matrix by a parallel projection matrix.</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="matrix" transfer-ownership="none">
            <doc xml:space="preserve">A 4x4 transformation matrix</doc>
            <type name="Matrix" c:type="CoglMatrix*"/>
          </instance-parameter>
          <parameter name="x_1" transfer-ownership="none">
            <doc xml:space="preserve">The x coordinate for the first vertical clipping plane</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="y_1" transfer-ownership="none">
            <doc xml:space="preserve">The y coordinate for the first horizontal clipping plane</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="x_2" transfer-ownership="none">
            <doc xml:space="preserve">The x coordinate for the second vertical clipping plane</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="y_2" transfer-ownership="none">
            <doc xml:space="preserve">The y coordinate for the second horizontal clipping plane</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="near" transfer-ownership="none">
            <doc xml:space="preserve">The &lt;emphasis&gt;distance&lt;/emphasis&gt; to the near clipping
  plane (will be &lt;emphasis&gt;negative&lt;/emphasis&gt; if the plane is
  behind the viewer)</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="far" transfer-ownership="none">
            <doc xml:space="preserve">The &lt;emphasis&gt;distance&lt;/emphasis&gt; to the far clipping
  plane (will be &lt;emphasis&gt;negative&lt;/emphasis&gt; if the plane is
  behind the viewer)</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
        </parameters>
      </method>
      <method name="perspective" c:identifier="cogl_matrix_perspective">
        <doc xml:space="preserve">Multiplies @matrix by the described perspective matrix

&lt;note&gt;You should be careful not to have to great a @z_far / @z_near
ratio since that will reduce the effectiveness of depth testing
since there wont be enough precision to identify the depth of
objects near to each other.&lt;/note&gt;</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="matrix" transfer-ownership="none">
            <doc xml:space="preserve">A 4x4 transformation matrix</doc>
            <type name="Matrix" c:type="CoglMatrix*"/>
          </instance-parameter>
          <parameter name="fov_y" transfer-ownership="none">
            <doc xml:space="preserve">Vertical field of view angle in degrees.</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="aspect" transfer-ownership="none">
            <doc xml:space="preserve">The (width over height) aspect ratio for display</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="z_near" transfer-ownership="none">
            <doc xml:space="preserve">The distance to the near clipping plane (Must be positive,
  and must not be 0)</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="z_far" transfer-ownership="none">
            <doc xml:space="preserve">The distance to the far clipping plane (Must be positive)</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
        </parameters>
      </method>
      <method name="project_points"
              c:identifier="cogl_matrix_project_points"
              stability="Unstable">
        <doc xml:space="preserve">Projects an array of input points and writes the result to another
array of output points. The input points can either have 2, 3 or 4
components each. The output points always have 4 components (known
as homogenous coordinates). The output array can simply point to
the input array to do the transform in-place.

Here's an example with differing input/output strides:
|[
typedef struct {
  float x,y;
  uint8_t r,g,b,a;
  float s,t,p;
} MyInVertex;
typedef struct {
  uint8_t r,g,b,a;
  float x,y,z;
} MyOutVertex;
MyInVertex vertices[N_VERTICES];
MyOutVertex results[N_VERTICES];
CoglMatrix matrix;

my_load_vertices (vertices);
my_get_matrix (&amp;matrix);

cogl_matrix_project_points (&amp;matrix,
                            2,
                            sizeof (MyInVertex),
                            &amp;vertices[0].x,
                            sizeof (MyOutVertex),
                            &amp;results[0].x,
                            N_VERTICES);
]|</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="matrix" transfer-ownership="none">
            <doc xml:space="preserve">A projection matrix</doc>
            <type name="Matrix" c:type="const CoglMatrix*"/>
          </instance-parameter>
          <parameter name="n_components" transfer-ownership="none">
            <doc xml:space="preserve">The number of position components for each input point.
               (either 2, 3 or 4)</doc>
            <type name="gint" c:type="int"/>
          </parameter>
          <parameter name="stride_in" transfer-ownership="none">
            <doc xml:space="preserve">The stride in bytes between input points.</doc>
            <type name="gsize" c:type="size_t"/>
          </parameter>
          <parameter name="points_in"
                     transfer-ownership="none"
                     nullable="1"
                     allow-none="1">
            <doc xml:space="preserve">A pointer to the first component of the first input point.</doc>
            <type name="gpointer" c:type="void*"/>
          </parameter>
          <parameter name="stride_out" transfer-ownership="none">
            <doc xml:space="preserve">The stride in bytes between output points.</doc>
            <type name="gsize" c:type="size_t"/>
          </parameter>
          <parameter name="points_out"
                     transfer-ownership="none"
                     nullable="1"
                     allow-none="1">
            <doc xml:space="preserve">A pointer to the first component of the first output point.</doc>
            <type name="gpointer" c:type="void*"/>
          </parameter>
          <parameter name="n_points" transfer-ownership="none">
            <doc xml:space="preserve">The number of points to transform.</doc>
            <type name="gint" c:type="int"/>
          </parameter>
        </parameters>
      </method>
      <method name="rotate" c:identifier="cogl_matrix_rotate">
        <doc xml:space="preserve">Multiplies @matrix with a rotation matrix that applies a rotation
of @angle degrees around the specified 3D vector.</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="matrix" transfer-ownership="none">
            <doc xml:space="preserve">A 4x4 transformation matrix</doc>
            <type name="Matrix" c:type="CoglMatrix*"/>
          </instance-parameter>
          <parameter name="angle" transfer-ownership="none">
            <doc xml:space="preserve">The angle you want to rotate in degrees</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="x" transfer-ownership="none">
            <doc xml:space="preserve">X component of your rotation vector</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="y" transfer-ownership="none">
            <doc xml:space="preserve">Y component of your rotation vector</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="z" transfer-ownership="none">
            <doc xml:space="preserve">Z component of your rotation vector</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
        </parameters>
      </method>
      <method name="rotate_euler"
              c:identifier="cogl_matrix_rotate_euler"
              version="2.0">
        <doc xml:space="preserve">Multiplies @matrix with a rotation transformation described by the
given #CoglEuler.</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="matrix" transfer-ownership="none">
            <doc xml:space="preserve">A 4x4 transformation matrix</doc>
            <type name="Matrix" c:type="CoglMatrix*"/>
          </instance-parameter>
          <parameter name="euler" transfer-ownership="none">
            <doc xml:space="preserve">A euler describing a rotation</doc>
            <type name="Euler" c:type="const CoglEuler*"/>
          </parameter>
        </parameters>
      </method>
      <method name="rotate_quaternion"
              c:identifier="cogl_matrix_rotate_quaternion"
              version="2.0">
        <doc xml:space="preserve">Multiplies @matrix with a rotation transformation described by the
given #CoglQuaternion.</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="matrix" transfer-ownership="none">
            <doc xml:space="preserve">A 4x4 transformation matrix</doc>
            <type name="Matrix" c:type="CoglMatrix*"/>
          </instance-parameter>
          <parameter name="quaternion" transfer-ownership="none">
            <doc xml:space="preserve">A quaternion describing a rotation</doc>
            <type name="Quaternion" c:type="const CoglQuaternion*"/>
          </parameter>
        </parameters>
      </method>
      <method name="scale" c:identifier="cogl_matrix_scale">
        <doc xml:space="preserve">Multiplies @matrix with a transform matrix that scales along the X,
Y and Z axis.</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="matrix" transfer-ownership="none">
            <doc xml:space="preserve">A 4x4 transformation matrix</doc>
            <type name="Matrix" c:type="CoglMatrix*"/>
          </instance-parameter>
          <parameter name="sx" transfer-ownership="none">
            <doc xml:space="preserve">The X scale factor</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="sy" transfer-ownership="none">
            <doc xml:space="preserve">The Y scale factor</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="sz" transfer-ownership="none">
            <doc xml:space="preserve">The Z scale factor</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
        </parameters>
      </method>
      <method name="transform_point"
              c:identifier="cogl_matrix_transform_point">
        <doc xml:space="preserve">Transforms a point whos position is given and returned as four float
components.</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="matrix" transfer-ownership="none">
            <doc xml:space="preserve">A 4x4 transformation matrix</doc>
            <type name="Matrix" c:type="const CoglMatrix*"/>
          </instance-parameter>
          <parameter name="x"
                     direction="inout"
                     caller-allocates="0"
                     transfer-ownership="full">
            <doc xml:space="preserve">The X component of your points position</doc>
            <type name="gfloat" c:type="float*"/>
          </parameter>
          <parameter name="y"
                     direction="inout"
                     caller-allocates="0"
                     transfer-ownership="full">
            <doc xml:space="preserve">The Y component of your points position</doc>
            <type name="gfloat" c:type="float*"/>
          </parameter>
          <parameter name="z"
                     direction="inout"
                     caller-allocates="0"
                     transfer-ownership="full">
            <doc xml:space="preserve">The Z component of your points position</doc>
            <type name="gfloat" c:type="float*"/>
          </parameter>
          <parameter name="w"
                     direction="inout"
                     caller-allocates="0"
                     transfer-ownership="full">
            <doc xml:space="preserve">The W component of your points position</doc>
            <type name="gfloat" c:type="float*"/>
          </parameter>
        </parameters>
      </method>
      <method name="transform_points"
              c:identifier="cogl_matrix_transform_points"
              stability="Unstable">
        <doc xml:space="preserve">Transforms an array of input points and writes the result to
another array of output points. The input points can either have 2
or 3 components each. The output points always have 3 components.
The output array can simply point to the input array to do the
transform in-place.

If you need to transform 4 component points see
cogl_matrix_project_points().

Here's an example with differing input/output strides:
|[
typedef struct {
  float x,y;
  uint8_t r,g,b,a;
  float s,t,p;
} MyInVertex;
typedef struct {
  uint8_t r,g,b,a;
  float x,y,z;
} MyOutVertex;
MyInVertex vertices[N_VERTICES];
MyOutVertex results[N_VERTICES];
CoglMatrix matrix;

my_load_vertices (vertices);
my_get_matrix (&amp;matrix);

cogl_matrix_transform_points (&amp;matrix,
                              2,
                              sizeof (MyInVertex),
                              &amp;vertices[0].x,
                              sizeof (MyOutVertex),
                              &amp;results[0].x,
                              N_VERTICES);
]|</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="matrix" transfer-ownership="none">
            <doc xml:space="preserve">A transformation matrix</doc>
            <type name="Matrix" c:type="const CoglMatrix*"/>
          </instance-parameter>
          <parameter name="n_components" transfer-ownership="none">
            <doc xml:space="preserve">The number of position components for each input point.
               (either 2 or 3)</doc>
            <type name="gint" c:type="int"/>
          </parameter>
          <parameter name="stride_in" transfer-ownership="none">
            <doc xml:space="preserve">The stride in bytes between input points.</doc>
            <type name="gsize" c:type="size_t"/>
          </parameter>
          <parameter name="points_in"
                     transfer-ownership="none"
                     nullable="1"
                     allow-none="1">
            <doc xml:space="preserve">A pointer to the first component of the first input point.</doc>
            <type name="gpointer" c:type="void*"/>
          </parameter>
          <parameter name="stride_out" transfer-ownership="none">
            <doc xml:space="preserve">The stride in bytes between output points.</doc>
            <type name="gsize" c:type="size_t"/>
          </parameter>
          <parameter name="points_out"
                     transfer-ownership="none"
                     nullable="1"
                     allow-none="1">
            <doc xml:space="preserve">A pointer to the first component of the first output point.</doc>
            <type name="gpointer" c:type="void*"/>
          </parameter>
          <parameter name="n_points" transfer-ownership="none">
            <doc xml:space="preserve">The number of points to transform.</doc>
            <type name="gint" c:type="int"/>
          </parameter>
        </parameters>
      </method>
      <method name="translate" c:identifier="cogl_matrix_translate">
        <doc xml:space="preserve">Multiplies @matrix with a transform matrix that translates along
the X, Y and Z axis.</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="matrix" transfer-ownership="none">
            <doc xml:space="preserve">A 4x4 transformation matrix</doc>
            <type name="Matrix" c:type="CoglMatrix*"/>
          </instance-parameter>
          <parameter name="x" transfer-ownership="none">
            <doc xml:space="preserve">The X translation you want to apply</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="y" transfer-ownership="none">
            <doc xml:space="preserve">The Y translation you want to apply</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="z" transfer-ownership="none">
            <doc xml:space="preserve">The Z translation you want to apply</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
        </parameters>
      </method>
      <method name="transpose"
              c:identifier="cogl_matrix_transpose"
              version="1.10">
        <doc xml:space="preserve">Replaces @matrix with its transpose. Ie, every element (i,j) in the
new matrix is taken from element (j,i) in the old matrix.</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="matrix" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglMatrix</doc>
            <type name="Matrix" c:type="CoglMatrix*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="view_2d_in_frustum"
              c:identifier="cogl_matrix_view_2d_in_frustum"
              version="1.8"
              stability="Unstable">
        <doc xml:space="preserve">Multiplies @matrix by a view transform that maps the 2D coordinates
(0,0) top left and (@width_2d,@height_2d) bottom right the full viewport
size. Geometry at a depth of 0 will now lie on this 2D plane.

Note: this doesn't multiply the matrix by any projection matrix,
but it assumes you have a perspective projection as defined by
passing the corresponding arguments to cogl_matrix_frustum().

Toolkits such as Clutter that mix 2D and 3D drawing can use this to
create a 2D coordinate system within a 3D perspective projected
view frustum.</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="matrix" transfer-ownership="none">
            <doc xml:space="preserve">A 4x4 transformation matrix</doc>
            <type name="Matrix" c:type="CoglMatrix*"/>
          </instance-parameter>
          <parameter name="left" transfer-ownership="none">
            <doc xml:space="preserve">coord of left vertical clipping plane</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="right" transfer-ownership="none">
            <doc xml:space="preserve">coord of right vertical clipping plane</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="bottom" transfer-ownership="none">
            <doc xml:space="preserve">coord of bottom horizontal clipping plane</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="top" transfer-ownership="none">
            <doc xml:space="preserve">coord of top horizontal clipping plane</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="z_near" transfer-ownership="none">
            <doc xml:space="preserve">The distance to the near clip plane. Never pass 0 and always pass
  a positive number.</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="z_2d" transfer-ownership="none">
            <doc xml:space="preserve">The distance to the 2D plane. (Should always be positive and
  be between @z_near and the z_far value that was passed to
  cogl_matrix_frustum())</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="width_2d" transfer-ownership="none">
            <doc xml:space="preserve">The width of the 2D coordinate system</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="height_2d" transfer-ownership="none">
            <doc xml:space="preserve">The height of the 2D coordinate system</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
        </parameters>
      </method>
      <method name="view_2d_in_perspective"
              c:identifier="cogl_matrix_view_2d_in_perspective"
              version="1.8"
              stability="Unstable">
        <doc xml:space="preserve">Multiplies @matrix by a view transform that maps the 2D coordinates
(0,0) top left and (@width_2d,@height_2d) bottom right the full viewport
size. Geometry at a depth of 0 will now lie on this 2D plane.

Note: this doesn't multiply the matrix by any projection matrix,
but it assumes you have a perspective projection as defined by
passing the corresponding arguments to cogl_matrix_perspective().

Toolkits such as Clutter that mix 2D and 3D drawing can use this to
create a 2D coordinate system within a 3D perspective projected
view frustum.</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="matrix" transfer-ownership="none">
            <type name="Matrix" c:type="CoglMatrix*"/>
          </instance-parameter>
          <parameter name="fov_y" transfer-ownership="none">
            <doc xml:space="preserve">A field of view angle for the Y axis</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="aspect" transfer-ownership="none">
            <doc xml:space="preserve">The ratio of width to height determining the field of view angle
  for the x axis.</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="z_near" transfer-ownership="none">
            <doc xml:space="preserve">The distance to the near clip plane. Never pass 0 and always pass
  a positive number.</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="z_2d" transfer-ownership="none">
            <doc xml:space="preserve">The distance to the 2D plane. (Should always be positive and
  be between @z_near and the z_far value that was passed to
  cogl_matrix_frustum())</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="width_2d" transfer-ownership="none">
            <doc xml:space="preserve">The width of the 2D coordinate system</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
          <parameter name="height_2d" transfer-ownership="none">
            <doc xml:space="preserve">The height of the 2D coordinate system</doc>
            <type name="gfloat" c:type="float"/>
          </parameter>
        </parameters>
      </method>
      <function name="equal" c:identifier="cogl_matrix_equal" version="1.4">
        <doc xml:space="preserve">Compares two matrices to see if they represent the same
transformation. Although internally the matrices may have different
annotations associated with them and may potentially have a cached
inverse matrix these are not considered in the comparison.</doc>
        <return-value transfer-ownership="none">
          <type name="Bool" c:type="CoglBool"/>
        </return-value>
        <parameters>
          <parameter name="v1"
                     transfer-ownership="none"
                     nullable="1"
                     allow-none="1">
            <doc xml:space="preserve">A 4x4 transformation matrix</doc>
            <type name="gpointer" c:type="void*"/>
          </parameter>
          <parameter name="v2"
                     transfer-ownership="none"
                     nullable="1"
                     allow-none="1">
            <doc xml:space="preserve">A 4x4 transformation matrix</doc>
            <type name="gpointer" c:type="void*"/>
          </parameter>
        </parameters>
      </function>
    </record>
    <class name="Offscreen"
           c:symbol-prefix="offscreen"
           c:type="CoglOffscreen"
           glib:type-name="CoglOffscreen"
           glib:get-type="cogl_offscreen_get_gtype"
           glib:fundamental="1">
      <constructor name="new_to_texture"
                   c:identifier="cogl_offscreen_new_to_texture"
                   deprecated="1"
                   deprecated-version="1.16">
        <doc xml:space="preserve">This creates an offscreen buffer object using the given @texture as the
primary color buffer. It doesn't just initialize the contents of the
offscreen buffer with the @texture; they are tightly bound so that
drawing to the offscreen buffer effectivly updates the contents of the
given texture. You don't need to destroy the offscreen buffer before
you can use the @texture again.

&lt;note&gt;This only works with low-level #CoglTexture types such as
#CoglTexture2D, #CoglTexture3D and #CoglTextureRectangle, and not
with meta-texture types such as #CoglTexture2DSliced.&lt;/note&gt;</doc>
        <doc-deprecated xml:space="preserve">Use cogl_offscreen_new_with_texture instead.</doc-deprecated>
        <return-value transfer-ownership="full">
          <doc xml:space="preserve">a newly instantiated #CoglOffscreen
  framebuffer or %NULL if it wasn't possible to create the
  buffer.</doc>
          <type name="Offscreen" c:type="CoglOffscreen*"/>
        </return-value>
        <parameters>
          <parameter name="texture" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglTexture pointer</doc>
            <type name="Texture" c:type="CoglTexture*"/>
          </parameter>
        </parameters>
      </constructor>
      <constructor name="new_with_texture"
                   c:identifier="cogl_offscreen_new_with_texture">
        <doc xml:space="preserve">This creates an offscreen framebuffer object using the given
@texture as the primary color buffer. It doesn't just initialize
the contents of the offscreen buffer with the @texture; they are
tightly bound so that drawing to the offscreen buffer effectively
updates the contents of the given texture. You don't need to
destroy the offscreen buffer before you can use the @texture again.

&lt;note&gt;This api only works with low-level #CoglTexture types such as
#CoglTexture2D, #CoglTexture3D and #CoglTextureRectangle, and not
with meta-texture types such as #CoglTexture2DSliced.&lt;/note&gt;

The storage for the framebuffer is actually allocated lazily
so this function will never return %NULL to indicate a runtime
error. This means it is still possible to configure the framebuffer
before it is really allocated.

Simple applications without full error handling can simply rely on
Cogl to lazily allocate the storage of framebuffers but you should
be aware that if Cogl encounters an error (such as running out of
GPU memory) then your application will simply abort with an error
message. If you need to be able to catch such exceptions at runtime
then you can explicitly allocate your framebuffer when you have
finished configuring it by calling cogl_framebuffer_allocate() and
passing in a #CoglError argument to catch any exceptions.</doc>
        <return-value transfer-ownership="full">
          <doc xml:space="preserve">a newly instantiated #CoglOffscreen
  framebuffer.</doc>
          <type name="Offscreen" c:type="CoglOffscreen*"/>
        </return-value>
        <parameters>
          <parameter name="texture" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglTexture pointer</doc>
            <type name="Texture" c:type="CoglTexture*"/>
          </parameter>
        </parameters>
      </constructor>
      <function name="ref"
                c:identifier="cogl_offscreen_ref"
                deprecated="1"
                deprecated-version="1.2">
        <doc xml:space="preserve">Increments the reference count on the @offscreen framebuffer.</doc>
        <doc-deprecated xml:space="preserve">cogl_object_ref() should be used in new code.</doc-deprecated>
        <return-value transfer-ownership="none" nullable="1">
          <doc xml:space="preserve">For convenience it returns the
                               given @offscreen</doc>
          <type name="gpointer" c:type="void*"/>
        </return-value>
        <parameters>
          <parameter name="offscreen"
                     transfer-ownership="none"
                     nullable="1"
                     allow-none="1">
            <doc xml:space="preserve">A pointer to a #CoglOffscreen framebuffer</doc>
            <type name="gpointer" c:type="void*"/>
          </parameter>
        </parameters>
      </function>
      <function name="unref"
                c:identifier="cogl_offscreen_unref"
                deprecated="1"
                deprecated-version="1.2">
        <doc xml:space="preserve">Decreases the reference count for the @offscreen buffer and frees it when
the count reaches 0.</doc>
        <doc-deprecated xml:space="preserve">cogl_object_unref() should be used in new code.</doc-deprecated>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <parameter name="offscreen"
                     transfer-ownership="none"
                     nullable="1"
                     allow-none="1">
            <doc xml:space="preserve">A pointer to a #CoglOffscreen framebuffer</doc>
            <type name="gpointer" c:type="void*"/>
          </parameter>
        </parameters>
      </function>
      <method name="get_texture"
              c:identifier="cogl_offscreen_get_texture"
              introspectable="0">
        <return-value>
          <type name="Texture" c:type="CoglTexture*"/>
        </return-value>
        <parameters>
          <instance-parameter name="offscreen" transfer-ownership="none">
            <type name="Offscreen" c:type="CoglOffscreen*"/>
          </instance-parameter>
        </parameters>
      </method>
    </class>
    <constant name="PREMULT_BIT" value="128" c:type="COGL_PREMULT_BIT">
      <type name="gint" c:type="gint"/>
    </constant>
    <bitfield name="PixelFormat" version="0.8" c:type="CoglPixelFormat">
      <doc xml:space="preserve">Pixel formats used by Cogl. For the formats with a byte per
component, the order of the components specify the order in
increasing memory addresses. So for example
%COGL_PIXEL_FORMAT_RGB_888 would have the red component in the
lowest address, green in the next address and blue after that
regardless of the endianness of the system.

For the formats with non byte aligned components the component
order specifies the order within a 16-bit or 32-bit number from
most significant bit to least significant. So for
%COGL_PIXEL_FORMAT_RGB_565, the red component would be in bits
11-15, the green component would be in 6-11 and the blue component
would be in 1-5. Therefore the order in memory depends on the
endianness of the system.

When uploading a texture %COGL_PIXEL_FORMAT_ANY can be used as the
internal format. Cogl will try to pick the best format to use
internally and convert the texture data if necessary.</doc>
      <member name="any" value="0" c:identifier="COGL_PIXEL_FORMAT_ANY">
        <doc xml:space="preserve">Any format</doc>
      </member>
      <member name="a_8" value="17" c:identifier="COGL_PIXEL_FORMAT_A_8">
        <doc xml:space="preserve">8 bits alpha mask</doc>
      </member>
      <member name="rgb_565"
              value="4"
              c:identifier="COGL_PIXEL_FORMAT_RGB_565">
        <doc xml:space="preserve">RGB, 16 bits</doc>
      </member>
      <member name="rgba_4444"
              value="21"
              c:identifier="COGL_PIXEL_FORMAT_RGBA_4444">
        <doc xml:space="preserve">RGBA, 16 bits</doc>
      </member>
      <member name="rgba_5551"
              value="22"
              c:identifier="COGL_PIXEL_FORMAT_RGBA_5551">
        <doc xml:space="preserve">RGBA, 16 bits</doc>
      </member>
      <member name="yuv" value="7" c:identifier="COGL_PIXEL_FORMAT_YUV">
        <doc xml:space="preserve">Not currently supported</doc>
      </member>
      <member name="g_8" value="8" c:identifier="COGL_PIXEL_FORMAT_G_8">
        <doc xml:space="preserve">Single luminance component</doc>
      </member>
      <member name="rg_88" value="9" c:identifier="COGL_PIXEL_FORMAT_RG_88">
        <doc xml:space="preserve">RG, 16 bits. Note that red-green textures
  are only available if %COGL_FEATURE_ID_TEXTURE_RG is advertised.
  See cogl_texture_set_components() for details.</doc>
      </member>
      <member name="rgb_888"
              value="2"
              c:identifier="COGL_PIXEL_FORMAT_RGB_888">
        <doc xml:space="preserve">RGB, 24 bits</doc>
      </member>
      <member name="bgr_888"
              value="34"
              c:identifier="COGL_PIXEL_FORMAT_BGR_888">
        <doc xml:space="preserve">BGR, 24 bits</doc>
      </member>
      <member name="rgba_8888"
              value="19"
              c:identifier="COGL_PIXEL_FORMAT_RGBA_8888">
        <doc xml:space="preserve">RGBA, 32 bits</doc>
      </member>
      <member name="bgra_8888"
              value="51"
              c:identifier="COGL_PIXEL_FORMAT_BGRA_8888">
        <doc xml:space="preserve">BGRA, 32 bits</doc>
      </member>
      <member name="argb_8888"
              value="83"
              c:identifier="COGL_PIXEL_FORMAT_ARGB_8888">
        <doc xml:space="preserve">ARGB, 32 bits</doc>
      </member>
      <member name="abgr_8888"
              value="115"
              c:identifier="COGL_PIXEL_FORMAT_ABGR_8888">
        <doc xml:space="preserve">ABGR, 32 bits</doc>
      </member>
      <member name="rgba_1010102"
              value="29"
              c:identifier="COGL_PIXEL_FORMAT_RGBA_1010102">
        <doc xml:space="preserve">RGBA, 32 bits, 10 bpc</doc>
      </member>
      <member name="bgra_1010102"
              value="61"
              c:identifier="COGL_PIXEL_FORMAT_BGRA_1010102">
        <doc xml:space="preserve">BGRA, 32 bits, 10 bpc</doc>
      </member>
      <member name="argb_2101010"
              value="93"
              c:identifier="COGL_PIXEL_FORMAT_ARGB_2101010">
        <doc xml:space="preserve">ARGB, 32 bits, 10 bpc</doc>
      </member>
      <member name="abgr_2101010"
              value="125"
              c:identifier="COGL_PIXEL_FORMAT_ABGR_2101010">
        <doc xml:space="preserve">ABGR, 32 bits, 10 bpc</doc>
      </member>
      <member name="rgba_8888_pre"
              value="147"
              c:identifier="COGL_PIXEL_FORMAT_RGBA_8888_PRE">
        <doc xml:space="preserve">Premultiplied RGBA, 32 bits</doc>
      </member>
      <member name="bgra_8888_pre"
              value="179"
              c:identifier="COGL_PIXEL_FORMAT_BGRA_8888_PRE">
        <doc xml:space="preserve">Premultiplied BGRA, 32 bits</doc>
      </member>
      <member name="argb_8888_pre"
              value="211"
              c:identifier="COGL_PIXEL_FORMAT_ARGB_8888_PRE">
        <doc xml:space="preserve">Premultiplied ARGB, 32 bits</doc>
      </member>
      <member name="abgr_8888_pre"
              value="243"
              c:identifier="COGL_PIXEL_FORMAT_ABGR_8888_PRE">
        <doc xml:space="preserve">Premultiplied ABGR, 32 bits</doc>
      </member>
      <member name="rgba_4444_pre"
              value="149"
              c:identifier="COGL_PIXEL_FORMAT_RGBA_4444_PRE">
        <doc xml:space="preserve">Premultiplied RGBA, 16 bits</doc>
      </member>
      <member name="rgba_5551_pre"
              value="150"
              c:identifier="COGL_PIXEL_FORMAT_RGBA_5551_PRE">
        <doc xml:space="preserve">Premultiplied RGBA, 16 bits</doc>
      </member>
      <member name="rgba_1010102_pre"
              value="157"
              c:identifier="COGL_PIXEL_FORMAT_RGBA_1010102_PRE">
        <doc xml:space="preserve">Premultiplied RGBA, 32 bits, 10 bpc</doc>
      </member>
      <member name="bgra_1010102_pre"
              value="189"
              c:identifier="COGL_PIXEL_FORMAT_BGRA_1010102_PRE">
        <doc xml:space="preserve">Premultiplied BGRA, 32 bits, 10 bpc</doc>
      </member>
      <member name="argb_2101010_pre"
              value="221"
              c:identifier="COGL_PIXEL_FORMAT_ARGB_2101010_PRE">
        <doc xml:space="preserve">Premultiplied ARGB, 32 bits, 10 bpc</doc>
      </member>
      <member name="abgr_2101010_pre"
              value="253"
              c:identifier="COGL_PIXEL_FORMAT_ABGR_2101010_PRE">
        <doc xml:space="preserve">Premultiplied ABGR, 32 bits, 10 bpc</doc>
      </member>
      <member name="depth_16"
              value="265"
              c:identifier="COGL_PIXEL_FORMAT_DEPTH_16">
      </member>
      <member name="depth_32"
              value="259"
              c:identifier="COGL_PIXEL_FORMAT_DEPTH_32">
      </member>
      <member name="depth_24_stencil_8"
              value="771"
              c:identifier="COGL_PIXEL_FORMAT_DEPTH_24_STENCIL_8">
      </member>
    </bitfield>
    <record name="Quaternion" c:type="CoglQuaternion" disguised="1">
    </record>
    <bitfield name="ReadPixelsFlags"
              version="1.0"
              c:type="CoglReadPixelsFlags">
      <doc xml:space="preserve">Flags for cogl_framebuffer_read_pixels_into_bitmap()</doc>
      <member name="read_pixels_color_buffer"
              value="1"
              c:identifier="COGL_READ_PIXELS_COLOR_BUFFER">
        <doc xml:space="preserve">Read from the color buffer</doc>
      </member>
    </bitfield>
    <enumeration name="RendererError" c:type="CoglRendererError">
      <member name="xlib_display_open"
              value="0"
              c:identifier="COGL_RENDERER_ERROR_XLIB_DISPLAY_OPEN">
      </member>
      <member name="bad_constraint"
              value="1"
              c:identifier="COGL_RENDERER_ERROR_BAD_CONSTRAINT">
      </member>
    </enumeration>
    <constant name="STENCIL_BIT" value="512" c:type="COGL_STENCIL_BIT">
      <type name="gint" c:type="gint"/>
    </constant>
    <enumeration name="ShaderType" version="1.0" c:type="CoglShaderType">
      <doc xml:space="preserve">Types of shaders</doc>
      <member name="vertex" value="0" c:identifier="COGL_SHADER_TYPE_VERTEX">
        <doc xml:space="preserve">A program for proccessing vertices</doc>
      </member>
      <member name="fragment"
              value="1"
              c:identifier="COGL_SHADER_TYPE_FRAGMENT">
        <doc xml:space="preserve">A program for processing fragments</doc>
      </member>
    </enumeration>
    <enumeration name="StereoMode" c:type="CoglStereoMode">
      <doc xml:space="preserve">Represents how draw should affect the two buffers
of a stereo framebuffer. See cogl_framebuffer_set_stereo_mode().</doc>
      <member name="both" value="0" c:identifier="COGL_STEREO_BOTH">
        <doc xml:space="preserve">draw to both stereo buffers</doc>
      </member>
      <member name="left" value="1" c:identifier="COGL_STEREO_LEFT">
        <doc xml:space="preserve">draw only to the left stereo buffer</doc>
      </member>
      <member name="right" value="2" c:identifier="COGL_STEREO_RIGHT">
        <doc xml:space="preserve">draw only to the left stereo buffer</doc>
      </member>
    </enumeration>
    <enumeration name="SystemError"
                 version="1.4"
                 stability="Unstable"
                 c:type="CoglSystemError">
      <doc xml:space="preserve">Error enumeration for Cogl

The @COGL_SYSTEM_ERROR_UNSUPPORTED error can be thrown for a
variety of reasons. For example:

&lt;itemizedlist&gt;
 &lt;listitem&gt;&lt;para&gt;You've tried to use a feature that is not
  advertised by cogl_has_feature(). This could happen if you create
  a 2d texture with a non-power-of-two size when
  %COGL_FEATURE_ID_TEXTURE_NPOT is not advertised.&lt;/para&gt;&lt;/listitem&gt;
 &lt;listitem&gt;&lt;para&gt;The GPU can not handle the configuration you have
  requested. An example might be if you try to use too many texture
  layers in a single #CoglPipeline&lt;/para&gt;&lt;/listitem&gt;
 &lt;listitem&gt;&lt;para&gt;The driver does not support some
  configuration.&lt;/para&gt;&lt;/listiem&gt;
&lt;/itemizedlist&gt;

Currently this is only used by Cogl API marked as experimental so
this enum should also be considered experimental.</doc>
      <member name="unsupported"
              value="0"
              c:identifier="COGL_SYSTEM_ERROR_UNSUPPORTED">
        <doc xml:space="preserve">You tried to use a feature or
   configuration not currently available.</doc>
      </member>
      <member name="no_memory"
              value="1"
              c:identifier="COGL_SYSTEM_ERROR_NO_MEMORY">
        <doc xml:space="preserve">You tried to allocate a resource
   such as a texture and there wasn't enough memory.</doc>
      </member>
    </enumeration>
    <constant name="TEXTURE_MAX_WASTE"
              value="127"
              c:type="COGL_TEXTURE_MAX_WASTE">
      <type name="gint" c:type="gint"/>
    </constant>
    <interface name="Texture"
               c:symbol-prefix="texture"
               c:type="CoglTexture"
               glib:type-name="CoglTexture"
               glib:get-type="cogl_texture_get_gtype">
      <function name="error_quark" c:identifier="cogl_texture_error_quark">
        <return-value transfer-ownership="none">
          <type name="guint32" c:type="uint32_t"/>
        </return-value>
      </function>
      <function name="new_from_bitmap"
                c:identifier="cogl_texture_new_from_bitmap"
                version="1.0"
                deprecated="1"
                deprecated-version="1.18">
        <doc xml:space="preserve">Creates a #CoglTexture from a #CoglBitmap.</doc>
        <doc-deprecated xml:space="preserve">Use specific constructors such as
                  cogl_texture_2d_new_from_bitmap()</doc-deprecated>
        <return-value transfer-ownership="full">
          <doc xml:space="preserve">A newly created #CoglTexture or
              %NULL on failure</doc>
          <type name="Texture" c:type="CoglTexture*"/>
        </return-value>
        <parameters>
          <parameter name="bitmap" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglBitmap pointer</doc>
            <type name="Bitmap" c:type="CoglBitmap*"/>
          </parameter>
          <parameter name="flags" transfer-ownership="none">
            <doc xml:space="preserve">Optional flags for the texture, or %COGL_TEXTURE_NONE</doc>
            <type name="TextureFlags" c:type="CoglTextureFlags"/>
          </parameter>
          <parameter name="internal_format" transfer-ownership="none">
            <doc xml:space="preserve">the #CoglPixelFormat to use for the GPU storage of the
texture</doc>
            <type name="PixelFormat" c:type="CoglPixelFormat"/>
          </parameter>
        </parameters>
      </function>
      <function name="new_from_data"
                c:identifier="cogl_texture_new_from_data"
                version="0.8"
                deprecated="1"
                deprecated-version="1.18">
        <doc xml:space="preserve">Creates a new #CoglTexture based on data residing in memory.</doc>
        <doc-deprecated xml:space="preserve">Use specific constructors such as
                  cogl_texture_2d_new_from_data()</doc-deprecated>
        <return-value transfer-ownership="full">
          <doc xml:space="preserve">A newly created #CoglTexture or
              %NULL on failure</doc>
          <type name="Texture" c:type="CoglTexture*"/>
        </return-value>
        <parameters>
          <parameter name="width" transfer-ownership="none">
            <doc xml:space="preserve">width of texture in pixels</doc>
            <type name="gint" c:type="int"/>
          </parameter>
          <parameter name="height" transfer-ownership="none">
            <doc xml:space="preserve">height of texture in pixels</doc>
            <type name="gint" c:type="int"/>
          </parameter>
          <parameter name="flags" transfer-ownership="none">
            <doc xml:space="preserve">Optional flags for the texture, or %COGL_TEXTURE_NONE</doc>
            <type name="TextureFlags" c:type="CoglTextureFlags"/>
          </parameter>
          <parameter name="format" transfer-ownership="none">
            <doc xml:space="preserve">the #CoglPixelFormat the buffer is stored in in RAM</doc>
            <type name="PixelFormat" c:type="CoglPixelFormat"/>
          </parameter>
          <parameter name="internal_format" transfer-ownership="none">
            <doc xml:space="preserve">the #CoglPixelFormat that will be used for storing
   the buffer on the GPU. If COGL_PIXEL_FORMAT_ANY is given then a
   premultiplied format similar to the format of the source data will
   be used. The default blending equations of Cogl expect premultiplied
   color data; the main use of passing a non-premultiplied format here
   is if you have non-premultiplied source data and are going to adjust
   the blend mode (see cogl_material_set_blend()) or use the data for
   something other than straight blending.</doc>
            <type name="PixelFormat" c:type="CoglPixelFormat"/>
          </parameter>
          <parameter name="rowstride" transfer-ownership="none">
            <doc xml:space="preserve">the memory offset in bytes between the starts of
   scanlines in @data</doc>
            <type name="gint" c:type="int"/>
          </parameter>
          <parameter name="data" transfer-ownership="none">
            <doc xml:space="preserve">pointer the memory region where the source buffer resides</doc>
            <type name="guint8" c:type="const uint8_t*"/>
          </parameter>
        </parameters>
      </function>
      <function name="new_from_file"
                c:identifier="cogl_texture_new_from_file"
                version="0.8"
                deprecated="1"
                deprecated-version="1.18"
                throws="1">
        <doc xml:space="preserve">Creates a #CoglTexture from an image file.</doc>
        <doc-deprecated xml:space="preserve">Use specific constructors such as
                  cogl_texture_2d_new_from_file()</doc-deprecated>
        <return-value transfer-ownership="full">
          <doc xml:space="preserve">A newly created #CoglTexture or
              %NULL on failure</doc>
          <type name="Texture" c:type="CoglTexture*"/>
        </return-value>
        <parameters>
          <parameter name="filename" transfer-ownership="none">
            <doc xml:space="preserve">the file to load</doc>
            <type name="utf8" c:type="const char*"/>
          </parameter>
          <parameter name="flags" transfer-ownership="none">
            <doc xml:space="preserve">Optional flags for the texture, or %COGL_TEXTURE_NONE</doc>
            <type name="TextureFlags" c:type="CoglTextureFlags"/>
          </parameter>
          <parameter name="internal_format" transfer-ownership="none">
            <doc xml:space="preserve">the #CoglPixelFormat to use for the GPU storage of the
   texture. If %COGL_PIXEL_FORMAT_ANY is given then a premultiplied
   format similar to the format of the source data will be used. The
   default blending equations of Cogl expect premultiplied color data;
   the main use of passing a non-premultiplied format here is if you
   have non-premultiplied source data and are going to adjust the blend
   mode (see cogl_material_set_blend()) or use the data for something
   other than straight blending.</doc>
            <type name="PixelFormat" c:type="CoglPixelFormat"/>
          </parameter>
        </parameters>
      </function>
      <function name="new_from_foreign"
                c:identifier="cogl_texture_new_from_foreign"
                version="0.8"
                deprecated="1"
                deprecated-version="1.18">
        <doc xml:space="preserve">Creates a #CoglTexture based on an existing OpenGL texture; the
width, height and format are passed along since it is not always
possible to query these from OpenGL.

The waste arguments allow you to create a Cogl texture that maps to
a region smaller than the real OpenGL texture. For instance if your
hardware only supports power-of-two textures you may load a
non-power-of-two image into a larger power-of-two texture and use
the waste arguments to tell Cogl which region should be mapped to
the texture coordinate range [0:1].</doc>
        <doc-deprecated xml:space="preserve">Use specific constructors such as
                  cogl_texture_2d_new_from_foreign()</doc-deprecated>
        <return-value transfer-ownership="full">
          <doc xml:space="preserve">A newly created #CoglTexture or
              %NULL on failure</doc>
          <type name="Texture" c:type="CoglTexture*"/>
        </return-value>
        <parameters>
          <parameter name="gl_handle" transfer-ownership="none">
            <doc xml:space="preserve">opengl handle of foreign texture.</doc>
            <type name="guint" c:type="unsigned int"/>
          </parameter>
          <parameter name="gl_target" transfer-ownership="none">
            <doc xml:space="preserve">opengl target type of foreign texture</doc>
            <type name="guint" c:type="unsigned int"/>
          </parameter>
          <parameter name="width" transfer-ownership="none">
            <doc xml:space="preserve">width of foreign texture</doc>
            <type name="guint" c:type="unsigned int"/>
          </parameter>
          <parameter name="height" transfer-ownership="none">
            <doc xml:space="preserve">height of foreign texture.</doc>
            <type name="guint" c:type="unsigned int"/>
          </parameter>
          <parameter name="x_pot_waste" transfer-ownership="none">
            <doc xml:space="preserve">horizontal waste on the right hand edge of the texture.</doc>
            <type name="guint" c:type="unsigned int"/>
          </parameter>
          <parameter name="y_pot_waste" transfer-ownership="none">
            <doc xml:space="preserve">vertical waste on the bottom edge of the texture.</doc>
            <type name="guint" c:type="unsigned int"/>
          </parameter>
          <parameter name="format" transfer-ownership="none">
            <doc xml:space="preserve">format of the foreign texture.</doc>
            <type name="PixelFormat" c:type="CoglPixelFormat"/>
          </parameter>
        </parameters>
      </function>
      <function name="new_with_size"
                c:identifier="cogl_texture_new_with_size"
                version="0.8"
                deprecated="1"
                deprecated-version="1.18">
        <doc xml:space="preserve">Creates a new #CoglTexture with the specified dimensions and pixel format.</doc>
        <doc-deprecated xml:space="preserve">Use specific constructors such as
                  cogl_texture_2d_new_with_size()</doc-deprecated>
        <return-value transfer-ownership="full">
          <doc xml:space="preserve">A newly created #CoglTexture or %NULL on failure</doc>
          <type name="Texture" c:type="CoglTexture*"/>
        </return-value>
        <parameters>
          <parameter name="width" transfer-ownership="none">
            <doc xml:space="preserve">width of texture in pixels.</doc>
            <type name="guint" c:type="unsigned int"/>
          </parameter>
          <parameter name="height" transfer-ownership="none">
            <doc xml:space="preserve">height of texture in pixels.</doc>
            <type name="guint" c:type="unsigned int"/>
          </parameter>
          <parameter name="flags" transfer-ownership="none">
            <doc xml:space="preserve">Optional flags for the texture, or %COGL_TEXTURE_NONE</doc>
            <type name="TextureFlags" c:type="CoglTextureFlags"/>
          </parameter>
          <parameter name="internal_format" transfer-ownership="none">
            <doc xml:space="preserve">the #CoglPixelFormat to use for the GPU storage of the
   texture.</doc>
            <type name="PixelFormat" c:type="CoglPixelFormat"/>
          </parameter>
        </parameters>
      </function>
      <method name="allocate" c:identifier="cogl_texture_allocate" throws="1">
        <doc xml:space="preserve">Explicitly allocates the storage for the given @texture which
allows you to be sure that there is enough memory for the
texture and if not then the error can be handled gracefully.

&lt;note&gt;Normally applications don't need to use this api directly
since the texture will be implicitly allocated when data is set on
the texture, or if the texture is attached to a #CoglOffscreen
framebuffer and rendered too.&lt;/note&gt;</doc>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">%TRUE if the texture was successfully allocated,
              otherwise %FALSE and @error will be updated if it
              wasn't %NULL.</doc>
          <type name="Bool" c:type="CoglBool"/>
        </return-value>
        <parameters>
          <instance-parameter name="texture" transfer-ownership="none">
            <doc xml:space="preserve">A #CoglTexture</doc>
            <type name="Texture" c:type="CoglTexture*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="get_components"
              c:identifier="cogl_texture_get_components"
              version="1.18">
        <doc xml:space="preserve">Queries what components the given @texture stores internally as set
via cogl_texture_set_components().

For textures created by the ‘_with_size’ constructors the default
is %COGL_TEXTURE_COMPONENTS_RGBA. The other constructors which take
a %CoglBitmap or a data pointer default to the same components as
the pixel format of the data.</doc>
        <return-value transfer-ownership="none">
          <type name="TextureComponents" c:type="CoglTextureComponents"/>
        </return-value>
        <parameters>
          <instance-parameter name="texture" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglTexture pointer.</doc>
            <type name="Texture" c:type="CoglTexture*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="get_data" c:identifier="cogl_texture_get_data">
        <doc xml:space="preserve">Copies the pixel data from a cogl texture to system memory.

&lt;note&gt;Don't pass the value of cogl_texture_get_rowstride() as the
@rowstride argument, the rowstride should be the rowstride you
want for the destination @data buffer not the rowstride of the
source texture&lt;/note&gt;</doc>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">the size of the texture data in bytes</doc>
          <type name="gint" c:type="int"/>
        </return-value>
        <parameters>
          <instance-parameter name="texture" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglTexture pointer.</doc>
            <type name="Texture" c:type="CoglTexture*"/>
          </instance-parameter>
          <parameter name="format" transfer-ownership="none">
            <doc xml:space="preserve">the #CoglPixelFormat to store the texture as.</doc>
            <type name="PixelFormat" c:type="CoglPixelFormat"/>
          </parameter>
          <parameter name="rowstride" transfer-ownership="none">
            <doc xml:space="preserve">the rowstride of @data in bytes or pass 0 to calculate
            from the bytes-per-pixel of @format multiplied by the
            @texture width.</doc>
            <type name="guint" c:type="unsigned int"/>
          </parameter>
          <parameter name="data" transfer-ownership="none">
            <doc xml:space="preserve">memory location to write the @texture's contents, or %NULL
to only query the data size through the return value.</doc>
            <type name="guint8" c:type="uint8_t*"/>
          </parameter>
        </parameters>
      </method>
      <method name="get_gl_texture" c:identifier="cogl_texture_get_gl_texture">
        <doc xml:space="preserve">Queries the GL handles for a GPU side texture through its #CoglTexture.

If the texture is spliced the data for the first sub texture will be
queried.</doc>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">%TRUE if the handle was successfully retrieved, %FALSE
  if the handle was invalid</doc>
          <type name="Bool" c:type="CoglBool"/>
        </return-value>
        <parameters>
          <instance-parameter name="texture" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglTexture pointer.</doc>
            <type name="Texture" c:type="CoglTexture*"/>
          </instance-parameter>
          <parameter name="out_gl_handle"
                     direction="out"
                     caller-allocates="0"
                     transfer-ownership="full"
                     optional="1"
                     allow-none="1">
            <doc xml:space="preserve">pointer to return location for the
  textures GL handle, or %NULL.</doc>
            <type name="guint" c:type="unsigned int*"/>
          </parameter>
          <parameter name="out_gl_target"
                     direction="out"
                     caller-allocates="0"
                     transfer-ownership="full"
                     optional="1"
                     allow-none="1">
            <doc xml:space="preserve">pointer to return location for the
  GL target type, or %NULL.</doc>
            <type name="guint" c:type="unsigned int*"/>
          </parameter>
        </parameters>
      </method>
      <method name="get_height" c:identifier="cogl_texture_get_height">
        <doc xml:space="preserve">Queries the height of a cogl texture.</doc>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">the height of the GPU side texture in pixels</doc>
          <type name="guint" c:type="unsigned int"/>
        </return-value>
        <parameters>
          <instance-parameter name="texture" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglTexture pointer.</doc>
            <type name="Texture" c:type="CoglTexture*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="get_max_waste" c:identifier="cogl_texture_get_max_waste">
        <doc xml:space="preserve">Queries the maximum wasted (unused) pixels in one dimension of a GPU side
texture.</doc>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">the maximum waste</doc>
          <type name="gint" c:type="int"/>
        </return-value>
        <parameters>
          <instance-parameter name="texture" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglTexture pointer.</doc>
            <type name="Texture" c:type="CoglTexture*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="get_premultiplied"
              c:identifier="cogl_texture_get_premultiplied"
              version="1.18">
        <doc xml:space="preserve">Queries the pre-multiplied alpha status for internally stored red,
green and blue components for the given @texture as set by
cogl_texture_set_premultiplied().

By default the pre-multipled state is @TRUE.</doc>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">%TRUE if red, green and blue components are
              internally stored pre-multiplied by the alpha
              value or %FALSE if not.</doc>
          <type name="Bool" c:type="CoglBool"/>
        </return-value>
        <parameters>
          <instance-parameter name="texture" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglTexture pointer.</doc>
            <type name="Texture" c:type="CoglTexture*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="get_width" c:identifier="cogl_texture_get_width">
        <doc xml:space="preserve">Queries the width of a cogl texture.</doc>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">the width of the GPU side texture in pixels</doc>
          <type name="guint" c:type="unsigned int"/>
        </return-value>
        <parameters>
          <instance-parameter name="texture" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglTexture pointer.</doc>
            <type name="Texture" c:type="CoglTexture*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="is_sliced" c:identifier="cogl_texture_is_sliced">
        <doc xml:space="preserve">Queries if a texture is sliced (stored as multiple GPU side tecture
objects).</doc>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">%TRUE if the texture is sliced, %FALSE if the texture
  is stored as a single GPU texture</doc>
          <type name="Bool" c:type="CoglBool"/>
        </return-value>
        <parameters>
          <instance-parameter name="texture" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglTexture pointer.</doc>
            <type name="Texture" c:type="CoglTexture*"/>
          </instance-parameter>
        </parameters>
      </method>
      <method name="new_from_sub_texture"
              c:identifier="cogl_texture_new_from_sub_texture"
              version="1.2"
              deprecated="1"
              deprecated-version="1.18">
        <doc xml:space="preserve">Creates a new texture which represents a subregion of another
texture. The GL resources will be shared so that no new texture
data is actually allocated.

Sub textures have undefined behaviour texture coordinates outside
of the range [0,1] are used. They also do not work with
CoglVertexBuffers.

The sub texture will keep a reference to the full texture so you do
not need to keep one separately if you only want to use the sub
texture.</doc>
        <doc-deprecated xml:space="preserve">Use cogl_sub_texture_new()</doc-deprecated>
        <return-value transfer-ownership="full">
          <doc xml:space="preserve">A newly created #CoglTexture or
              %NULL on failure</doc>
          <type name="Texture" c:type="CoglTexture*"/>
        </return-value>
        <parameters>
          <instance-parameter name="full_texture" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglTexture pointer</doc>
            <type name="Texture" c:type="CoglTexture*"/>
          </instance-parameter>
          <parameter name="sub_x" transfer-ownership="none">
            <doc xml:space="preserve">X coordinate of the top-left of the subregion</doc>
            <type name="gint" c:type="int"/>
          </parameter>
          <parameter name="sub_y" transfer-ownership="none">
            <doc xml:space="preserve">Y coordinate of the top-left of the subregion</doc>
            <type name="gint" c:type="int"/>
          </parameter>
          <parameter name="sub_width" transfer-ownership="none">
            <doc xml:space="preserve">Width in pixels of the subregion</doc>
            <type name="gint" c:type="int"/>
          </parameter>
          <parameter name="sub_height" transfer-ownership="none">
            <doc xml:space="preserve">Height in pixels of the subregion</doc>
            <type name="gint" c:type="int"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_components"
              c:identifier="cogl_texture_set_components"
              version="1.18">
        <doc xml:space="preserve">Affects the internal storage format for this texture by specifying
what components will be required for sampling later.

This api affects how data is uploaded to the GPU since unused
components can potentially be discarded from source data.

For textures created by the ‘_with_size’ constructors the default
is %COGL_TEXTURE_COMPONENTS_RGBA. The other constructors which take
a %CoglBitmap or a data pointer default to the same components as
the pixel format of the data.

Note that the %COGL_TEXTURE_COMPONENTS_RG format is not available
on all drivers. The availability can be determined by checking for
the %COGL_FEATURE_ID_TEXTURE_RG feature. If this format is used on
a driver where it is not available then %COGL_TEXTURE_ERROR_FORMAT
will be raised when the texture is allocated. Even if the feature
is not available then %COGL_PIXEL_FORMAT_RG_88 can still be used as
an image format as long as %COGL_TEXTURE_COMPONENTS_RG isn't used
as the texture's components.</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="texture" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglTexture pointer.</doc>
            <type name="Texture" c:type="CoglTexture*"/>
          </instance-parameter>
          <parameter name="components" transfer-ownership="none">
            <type name="TextureComponents" c:type="CoglTextureComponents"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_data" c:identifier="cogl_texture_set_data" throws="1">
        <doc xml:space="preserve">@texture a #CoglTexture.
Sets all the pixels for a given mipmap @level by copying the pixel
data pointed to by the @data argument into the given @texture.

@data should point to the first pixel to copy corresponding
to the top left of the mipmap @level being set.

If @rowstride equals 0 then it will be automatically calculated
from the width of the mipmap level and the bytes-per-pixel for the
given @format.

A mipmap @level of 0 corresponds to the largest, base image of a
texture and @level 1 is half the width and height of level 0. If
dividing any dimension of the previous level by two results in a
fraction then round the number down (floor()), but clamp to 1
something like this:

|[
 next_width = MAX (1, floor (prev_width));
]|

You can determine the number of mipmap levels for a given texture
like this:

|[
 n_levels = 1 + floor (log2 (max_dimension));
]|

Where %max_dimension is the larger of cogl_texture_get_width() and
cogl_texture_get_height().

It is an error to pass a @level number &gt;= the number of levels that
@texture can have according to the above calculation.

&lt;note&gt;Since the storage for a #CoglTexture is allocated lazily then
if the given @texture has not previously been allocated then this
api can return %FALSE and throw an exceptional @error if there is
not enough memory to allocate storage for @texture.&lt;/note&gt;</doc>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">%TRUE if the data upload was successful, and
              %FALSE otherwise</doc>
          <type name="Bool" c:type="CoglBool"/>
        </return-value>
        <parameters>
          <instance-parameter name="texture" transfer-ownership="none">
            <type name="Texture" c:type="CoglTexture*"/>
          </instance-parameter>
          <parameter name="format" transfer-ownership="none">
            <doc xml:space="preserve">the #CoglPixelFormat used in the source @data buffer.</doc>
            <type name="PixelFormat" c:type="CoglPixelFormat"/>
          </parameter>
          <parameter name="rowstride" transfer-ownership="none">
            <doc xml:space="preserve">rowstride of the source @data buffer (computed from
            the texture width and @format if it equals 0)</doc>
            <type name="gint" c:type="int"/>
          </parameter>
          <parameter name="data" transfer-ownership="none">
            <doc xml:space="preserve">the source data, pointing to the first top-left pixel to set</doc>
            <type name="guint8" c:type="const uint8_t*"/>
          </parameter>
          <parameter name="level" transfer-ownership="none">
            <doc xml:space="preserve">The mipmap level to update (Normally 0 for the largest,
        base texture)</doc>
            <type name="gint" c:type="int"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_premultiplied"
              c:identifier="cogl_texture_set_premultiplied"
              version="1.18">
        <doc xml:space="preserve">Affects the internal storage format for this texture by specifying
whether red, green and blue color components should be stored as
pre-multiplied alpha values.

This api affects how data is uploaded to the GPU since Cogl will
convert source data to have premultiplied or unpremultiplied
components according to this state.

For example if you create a texture via
cogl_texture_2d_new_with_size() and then upload data via
cogl_texture_set_data() passing a source format of
%COGL_PIXEL_FORMAT_RGBA_8888 then Cogl will internally multiply the
red, green and blue components of the source data by the alpha
component, for each pixel so that the internally stored data has
pre-multiplied alpha components. If you instead upload data that
already has pre-multiplied components by passing
%COGL_PIXEL_FORMAT_RGBA_8888_PRE as the source format to
cogl_texture_set_data() then the data can be uploaded without being
converted.

By default the @premultipled state is @TRUE.</doc>
        <return-value transfer-ownership="none">
          <type name="none" c:type="void"/>
        </return-value>
        <parameters>
          <instance-parameter name="texture" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglTexture pointer.</doc>
            <type name="Texture" c:type="CoglTexture*"/>
          </instance-parameter>
          <parameter name="premultiplied" transfer-ownership="none">
            <doc xml:space="preserve">Whether any internally stored red, green or blue
                components are pre-multiplied by an alpha
                component.</doc>
            <type name="Bool" c:type="CoglBool"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_region" c:identifier="cogl_texture_set_region">
        <doc xml:space="preserve">Sets the pixels in a rectangular subregion of @texture from an in-memory
buffer containing pixel data.

&lt;note&gt;The region set can't be larger than the source @data&lt;/note&gt;</doc>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">%TRUE if the subregion upload was successful, and
  %FALSE otherwise</doc>
          <type name="Bool" c:type="CoglBool"/>
        </return-value>
        <parameters>
          <instance-parameter name="texture" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglTexture.</doc>
            <type name="Texture" c:type="CoglTexture*"/>
          </instance-parameter>
          <parameter name="src_x" transfer-ownership="none">
            <doc xml:space="preserve">upper left coordinate to use from source data.</doc>
            <type name="gint" c:type="int"/>
          </parameter>
          <parameter name="src_y" transfer-ownership="none">
            <doc xml:space="preserve">upper left coordinate to use from source data.</doc>
            <type name="gint" c:type="int"/>
          </parameter>
          <parameter name="dst_x" transfer-ownership="none">
            <doc xml:space="preserve">upper left destination horizontal coordinate.</doc>
            <type name="gint" c:type="int"/>
          </parameter>
          <parameter name="dst_y" transfer-ownership="none">
            <doc xml:space="preserve">upper left destination vertical coordinate.</doc>
            <type name="gint" c:type="int"/>
          </parameter>
          <parameter name="dst_width" transfer-ownership="none">
            <doc xml:space="preserve">width of destination region to write. (Must be less
  than or equal to @width)</doc>
            <type name="guint" c:type="unsigned int"/>
          </parameter>
          <parameter name="dst_height" transfer-ownership="none">
            <doc xml:space="preserve">height of destination region to write. (Must be less
  than or equal to @height)</doc>
            <type name="guint" c:type="unsigned int"/>
          </parameter>
          <parameter name="width" transfer-ownership="none">
            <doc xml:space="preserve">width of source data buffer.</doc>
            <type name="gint" c:type="int"/>
          </parameter>
          <parameter name="height" transfer-ownership="none">
            <doc xml:space="preserve">height of source data buffer.</doc>
            <type name="gint" c:type="int"/>
          </parameter>
          <parameter name="format" transfer-ownership="none">
            <doc xml:space="preserve">the #CoglPixelFormat used in the source buffer.</doc>
            <type name="PixelFormat" c:type="CoglPixelFormat"/>
          </parameter>
          <parameter name="rowstride" transfer-ownership="none">
            <doc xml:space="preserve">rowstride of source buffer (computed from width if none
specified)</doc>
            <type name="guint" c:type="unsigned int"/>
          </parameter>
          <parameter name="data" transfer-ownership="none">
            <doc xml:space="preserve">the actual pixel data.</doc>
            <type name="guint8" c:type="const uint8_t*"/>
          </parameter>
        </parameters>
      </method>
      <method name="set_region_from_bitmap"
              c:identifier="cogl_texture_set_region_from_bitmap"
              version="1.8"
              stability="Unstable">
        <doc xml:space="preserve">Copies a specified source region from @bitmap to the position
(@src_x, @src_y) of the given destination texture @handle.

&lt;note&gt;The region updated can't be larger than the source
bitmap&lt;/note&gt;</doc>
        <return-value transfer-ownership="none">
          <doc xml:space="preserve">%TRUE if the subregion upload was successful, and
  %FALSE otherwise</doc>
          <type name="Bool" c:type="CoglBool"/>
        </return-value>
        <parameters>
          <instance-parameter name="texture" transfer-ownership="none">
            <doc xml:space="preserve">a #CoglTexture pointer</doc>
            <type name="Texture" c:type="CoglTexture*"/>
          </instance-parameter>
          <parameter name="src_x" transfer-ownership="none">
            <doc xml:space="preserve">upper left coordinate to use from the source bitmap.</doc>
            <type name="gint" c:type="int"/>
          </parameter>
          <parameter name="src_y" transfer-ownership="none">
            <doc xml:space="preserve">upper left coordinate to use from the source bitmap</doc>
            <type name="gint" c:type="int"/>
          </parameter>
          <parameter name="dst_x" transfer-ownership="none">
            <doc xml:space="preserve">upper left destination horizontal coordinate.</doc>
            <type name="gint" c:type="int"/>
          </parameter>
          <parameter name="dst_y" transfer-ownership="none">
            <doc xml:space="preserve">upper left destination vertical coordinate.</doc>
            <type name="gint" c:type="int"/>
          </parameter>
          <parameter name="dst_width" transfer-ownership="none">
            <doc xml:space="preserve">width of destination region to write. (Must be less
  than or equal to the bitmap width)</doc>
            <type name="guint" c:type="unsigned int"/>
          </parameter>
          <parameter name="dst_height" transfer-ownership="none">
            <doc xml:space="preserve">height of destination region to write. (Must be less
  than or equal to the bitmap height)</doc>
            <type name="guint" c:type="unsigned int"/>
          </parameter>
          <parameter name="bitmap" transfer-ownership="none">
            <doc xml:space="preserve">The source bitmap to read from</doc>
            <type name="Bitmap" c:type="CoglBitmap*"/>
          </parameter>
        </parameters>
      </method>
    </interface>
    <enumeration name="TextureComponents"
                 version="1.18"
                 c:type="CoglTextureComponents">
      <doc xml:space="preserve">See cogl_texture_set_components().</doc>
      <member name="a" value="1" c:identifier="COGL_TEXTURE_COMPONENTS_A">
        <doc xml:space="preserve">Only the alpha component</doc>
      </member>
      <member name="rg" value="2" c:identifier="COGL_TEXTURE_COMPONENTS_RG">
        <doc xml:space="preserve">Red and green components. Note that
  this can only be used if the %COGL_FEATURE_ID_TEXTURE_RG feature
  is advertised.</doc>
      </member>
      <member name="rgb" value="3" c:identifier="COGL_TEXTURE_COMPONENTS_RGB">
        <doc xml:space="preserve">Red, green and blue components</doc>
      </member>
      <member name="rgba"
              value="4"
              c:identifier="COGL_TEXTURE_COMPONENTS_RGBA">
        <doc xml:space="preserve">Red, green, blue and alpha components</doc>
      </member>
      <member name="depth"
              value="5"
              c:identifier="COGL_TEXTURE_COMPONENTS_DEPTH">
        <doc xml:space="preserve">Only a depth component</doc>
      </member>
    </enumeration>
    <enumeration name="TextureError"
                 version="1.8"
                 stability="Unstable"
                 c:type="CoglTextureError">
      <doc xml:space="preserve">Error codes that can be thrown when allocating textures.</doc>
      <member name="size" value="0" c:identifier="COGL_TEXTURE_ERROR_SIZE">
        <doc xml:space="preserve">Unsupported size</doc>
      </member>
      <member name="format" value="1" c:identifier="COGL_TEXTURE_ERROR_FORMAT">
        <doc xml:space="preserve">Unsupported format</doc>
      </member>
      <member name="bad_parameter"
              value="2"
              c:identifier="COGL_TEXTURE_ERROR_BAD_PARAMETER">
      </member>
      <member name="type" value="3" c:identifier="COGL_TEXTURE_ERROR_TYPE">
        <doc xml:space="preserve">A primitive texture type that is
  unsupported by the driver was used</doc>
      </member>
    </enumeration>
    <bitfield name="TextureFlags" version="1.0" c:type="CoglTextureFlags">
      <doc xml:space="preserve">Flags to pass to the cogl_texture_new_* family of functions.</doc>
      <member name="none" value="0" c:identifier="COGL_TEXTURE_NONE">
        <doc xml:space="preserve">No flags specified</doc>
      </member>
      <member name="no_auto_mipmap"
              value="1"
              c:identifier="COGL_TEXTURE_NO_AUTO_MIPMAP">
        <doc xml:space="preserve">Disables the automatic generation of
  the mipmap pyramid from the base level image whenever it is
  updated. The mipmaps are only generated when the texture is
  rendered with a mipmap filter so it should be free to leave out
  this flag when using other filtering modes</doc>
      </member>
      <member name="no_slicing"
              value="2"
              c:identifier="COGL_TEXTURE_NO_SLICING">
        <doc xml:space="preserve">Disables the slicing of the texture</doc>
      </member>
      <member name="no_atlas" value="4" c:identifier="COGL_TEXTURE_NO_ATLAS">
        <doc xml:space="preserve">Disables the insertion of the texture inside
  the texture atlas used by Cogl</doc>
      </member>
    </bitfield>
    <enumeration name="TextureType"
                 version="1.10"
                 stability="Unstable"
                 c:type="CoglTextureType">
      <doc xml:space="preserve">Constants representing the underlying hardware texture type of a
#CoglTexture.</doc>
      <member name="2d" value="0" c:identifier="COGL_TEXTURE_TYPE_2D">
        <doc xml:space="preserve">A #CoglTexture2D</doc>
      </member>
      <member name="3d" value="1" c:identifier="COGL_TEXTURE_TYPE_3D">
        <doc xml:space="preserve">A #CoglTexture3D</doc>
      </member>
      <member name="rectangle"
              value="2"
              c:identifier="COGL_TEXTURE_TYPE_RECTANGLE">
        <doc xml:space="preserve">A #CoglTextureRectangle</doc>
      </member>
    </enumeration>
    <record name="TextureVertex" c:type="CoglTextureVertex">
      <doc xml:space="preserve">Used to specify vertex information when calling cogl_polygon()</doc>
      <field name="x" writable="1">
        <doc xml:space="preserve">Model x-coordinate</doc>
        <type name="gfloat" c:type="float"/>
      </field>
      <field name="y" writable="1">
        <doc xml:space="preserve">Model y-coordinate</doc>
        <type name="gfloat" c:type="float"/>
      </field>
      <field name="z" writable="1">
        <doc xml:space="preserve">Model z-coordinate</doc>
        <type name="gfloat" c:type="float"/>
      </field>
      <field name="tx" writable="1">
        <doc xml:space="preserve">Texture x-coordinate</doc>
        <type name="gfloat" c:type="float"/>
      </field>
      <field name="ty" writable="1">
        <doc xml:space="preserve">Texture y-coordinate</doc>
        <type name="gfloat" c:type="float"/>
      </field>
      <field name="color" writable="1">
        <doc xml:space="preserve">The color to use at this vertex. This is ignored if
  use_color is %FALSE when calling cogl_polygon()</doc>
        <type name="Color" c:type="CoglColor"/>
      </field>
    </record>
    <enumeration name="VerticesMode" version="1.0" c:type="CoglVerticesMode">
      <doc xml:space="preserve">Different ways of interpreting vertices when drawing.</doc>
      <member name="points" value="0" c:identifier="COGL_VERTICES_MODE_POINTS">
        <doc xml:space="preserve">FIXME, equivalent to
&lt;constant&gt;GL_POINTS&lt;/constant&gt;</doc>
      </member>
      <member name="lines" value="1" c:identifier="COGL_VERTICES_MODE_LINES">
        <doc xml:space="preserve">FIXME, equivalent to &lt;constant&gt;GL_LINES&lt;/constant&gt;</doc>
      </member>
      <member name="line_loop"
              value="2"
              c:identifier="COGL_VERTICES_MODE_LINE_LOOP">
        <doc xml:space="preserve">FIXME, equivalent to
&lt;constant&gt;GL_LINE_LOOP&lt;/constant&gt;</doc>
      </member>
      <member name="line_strip"
              value="3"
              c:identifier="COGL_VERTICES_MODE_LINE_STRIP">
        <doc xml:space="preserve">FIXME, equivalent to
&lt;constant&gt;GL_LINE_STRIP&lt;/constant&gt;</doc>
      </member>
      <member name="triangles"
              value="4"
              c:identifier="COGL_VERTICES_MODE_TRIANGLES">
        <doc xml:space="preserve">FIXME, equivalent to
&lt;constant&gt;GL_TRIANGLES&lt;/constant&gt;</doc>
      </member>
      <member name="triangle_strip"
              value="5"
              c:identifier="COGL_VERTICES_MODE_TRIANGLE_STRIP">
        <doc xml:space="preserve">FIXME, equivalent to
&lt;constant&gt;GL_TRIANGLE_STRIP&lt;/constant&gt;</doc>
      </member>
      <member name="triangle_fan"
              value="6"
              c:identifier="COGL_VERTICES_MODE_TRIANGLE_FAN">
        <doc xml:space="preserve">FIXME, equivalent to &lt;constant&gt;GL_TRIANGLE_FAN&lt;/constant&gt;</doc>
      </member>
    </enumeration>
    <enumeration name="Winding" c:type="CoglWinding">
      <doc xml:space="preserve">Enum used to represent the two directions of rotation. This can be
used to set the front face for culling by calling
cogl_pipeline_set_front_face_winding().</doc>
      <member name="clockwise" value="0" c:identifier="COGL_WINDING_CLOCKWISE">
        <doc xml:space="preserve">Vertices are in a clockwise order</doc>
      </member>
      <member name="counter_clockwise"
              value="1"
              c:identifier="COGL_WINDING_COUNTER_CLOCKWISE">
        <doc xml:space="preserve">Vertices are in a counter-clockwise order</doc>
      </member>
    </enumeration>
    <enumeration name="WinsysFeature" c:type="CoglWinsysFeature">
      <member name="multiple_onscreen"
              value="0"
              c:identifier="COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN">
      </member>
      <member name="swap_throttle"
              value="1"
              c:identifier="COGL_WINSYS_FEATURE_SWAP_THROTTLE">
      </member>
      <member name="vblank_counter"
              value="2"
              c:identifier="COGL_WINSYS_FEATURE_VBLANK_COUNTER">
      </member>
      <member name="vblank_wait"
              value="3"
              c:identifier="COGL_WINSYS_FEATURE_VBLANK_WAIT">
      </member>
      <member name="texture_from_pixmap"
              value="4"
              c:identifier="COGL_WINSYS_FEATURE_TEXTURE_FROM_PIXMAP">
      </member>
      <member name="swap_buffers_event"
              value="5"
              c:identifier="COGL_WINSYS_FEATURE_SWAP_BUFFERS_EVENT">
      </member>
      <member name="swap_region"
              value="6"
              c:identifier="COGL_WINSYS_FEATURE_SWAP_REGION">
      </member>
      <member name="swap_region_throttle"
              value="7"
              c:identifier="COGL_WINSYS_FEATURE_SWAP_REGION_THROTTLE">
      </member>
      <member name="swap_region_synchronized"
              value="8"
              c:identifier="COGL_WINSYS_FEATURE_SWAP_REGION_SYNCHRONIZED">
      </member>
      <member name="buffer_age"
              value="9"
              c:identifier="COGL_WINSYS_FEATURE_BUFFER_AGE">
      </member>
      <member name="sync_and_complete_event"
              value="10"
              c:identifier="COGL_WINSYS_FEATURE_SYNC_AND_COMPLETE_EVENT">
      </member>
      <member name="n_features"
              value="11"
              c:identifier="COGL_WINSYS_FEATURE_N_FEATURES">
      </member>
    </enumeration>
    <callback name="XlibFilterFunc"
              c:type="CoglXlibFilterFunc"
              introspectable="0">
      <return-value transfer-ownership="none">
        <type name="FilterReturn" c:type="CoglFilterReturn"/>
      </return-value>
      <parameters>
        <parameter name="event" transfer-ownership="none">
          <type c:type="XEvent*"/>
        </parameter>
        <parameter name="data"
                   transfer-ownership="none"
                   nullable="1"
                   allow-none="1">
          <type name="gpointer" c:type="void*"/>
        </parameter>
      </parameters>
    </callback>
    <record name="_ColorSizeCheck" c:type="_CoglColorSizeCheck">
      <field name="compile_time_assert_CoglColor_size" writable="1">
        <array zero-terminated="0" c:type="char" fixed-size="-1">
          <type name="gchar" c:type="char"/>
        </array>
      </field>
    </record>
    <record name="_MatrixSizeCheck" c:type="_CoglMatrixSizeCheck">
      <field name="compile_time_assert_CoglMatrix_size" writable="1">
        <array zero-terminated="0" c:type="char" fixed-size="-1">
          <type name="gchar" c:type="char"/>
        </array>
      </field>
    </record>
    <record name="_TextureVertexSizeCheck"
            c:type="_CoglTextureVertexSizeCheck">
      <field name="compile_time_assert_CoglTextureVertex_size" writable="1">
        <array zero-terminated="0" c:type="char" fixed-size="-1">
          <type name="gchar" c:type="char"/>
        </array>
      </field>
    </record>
    <function name="begin_gl"
              c:identifier="cogl_begin_gl"
              version="1.0"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">We do not advise nor reliably support the interleaving of raw GL drawing and
Cogl drawing functions, but if you insist, cogl_begin_gl() and cogl_end_gl()
provide a simple mechanism that may at least give you a fighting chance of
succeeding.

Note: this doesn't help you modify the behaviour of Cogl drawing functions
through the modification of GL state; that will never be reliably supported,
but if you are trying to do something like:

|[
{
   - setup some OpenGL state.
   - draw using OpenGL (e.g. glDrawArrays() )
   - reset modified OpenGL state.
   - continue using Cogl to draw
}
]|

You should surround blocks of drawing using raw GL with cogl_begin_gl()
and cogl_end_gl():

|[
{
   cogl_begin_gl ();
   - setup some OpenGL state.
   - draw using OpenGL (e.g. glDrawArrays() )
   - reset modified OpenGL state.
   cogl_end_gl ();
   - continue using Cogl to draw
}
]|

Don't ever try and do:

|[
{
   - setup some OpenGL state.
   - use Cogl to draw
   - reset modified OpenGL state.
}
]|

When the internals of Cogl evolves, this is very liable to break.

This function will flush all batched primitives, and subsequently flush
all internal Cogl state to OpenGL as if it were going to draw something
itself.

The result is that the OpenGL modelview matrix will be setup; the state
corresponding to the current source material will be set up and other world
state such as backface culling, depth and fogging enabledness will be sent
to OpenGL.

&lt;note&gt;No special material state is flushed, so if you want Cogl to setup a
simplified material state it is your responsibility to set a simple source
material before calling cogl_begin_gl(). E.g. by calling
cogl_set_source_color4ub().&lt;/note&gt;

&lt;note&gt;It is your responsibility to restore any OpenGL state that you modify
to how it was after calling cogl_begin_gl() if you don't do this then the
result of further Cogl calls is undefined.&lt;/note&gt;

&lt;note&gt;You can not nest begin/end blocks.&lt;/note&gt;

Again we would like to stress, we do not advise the use of this API and if
possible we would prefer to improve Cogl than have developers require raw
OpenGL.</doc>
      <doc-deprecated xml:space="preserve">Use the #CoglGLES2Context api instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
    </function>
    <function name="blend_string_error_quark"
              c:identifier="cogl_blend_string_error_quark">
      <return-value transfer-ownership="none">
        <type name="guint32" c:type="uint32_t"/>
      </return-value>
    </function>
    <function name="check_extension"
              c:identifier="cogl_check_extension"
              deprecated="1"
              deprecated-version="1.2">
      <doc xml:space="preserve">Check whether @name occurs in list of extensions in @ext.</doc>
      <doc-deprecated xml:space="preserve">OpenGL is an implementation detail for Cogl and so it's
  not appropriate to expose OpenGL extensions through the Cogl API. This
  function can be replaced by the following equivalent code:
|[
  CoglBool retval = (strstr (ext, name) != NULL) ? TRUE : FALSE;
]|</doc-deprecated>
      <return-value transfer-ownership="none">
        <doc xml:space="preserve">%TRUE if the extension occurs in the list, %FALSE otherwise.</doc>
        <type name="Bool" c:type="CoglBool"/>
      </return-value>
      <parameters>
        <parameter name="name" transfer-ownership="none">
          <doc xml:space="preserve">extension to check for</doc>
          <type name="utf8" c:type="const char*"/>
        </parameter>
        <parameter name="ext" transfer-ownership="none">
          <doc xml:space="preserve">list of extensions</doc>
          <type name="utf8" c:type="const char*"/>
        </parameter>
      </parameters>
    </function>
    <function name="clear"
              c:identifier="cogl_clear"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Clears all the auxiliary buffers identified in the @buffers mask, and if
that includes the color buffer then the specified @color is used.</doc>
      <doc-deprecated xml:space="preserve">Use cogl_framebuffer_clear() api instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="color" transfer-ownership="none">
          <doc xml:space="preserve">Background color to clear to</doc>
          <type name="Color" c:type="const CoglColor*"/>
        </parameter>
        <parameter name="buffers" transfer-ownership="none">
          <doc xml:space="preserve">A mask of #CoglBufferBit&lt;!-- --&gt;'s identifying which auxiliary
  buffers to clear</doc>
          <type name="gulong" c:type="unsigned long"/>
        </parameter>
      </parameters>
    </function>
    <function name="clutter_check_extension_CLUTTER"
              c:identifier="cogl_clutter_check_extension_CLUTTER">
      <return-value transfer-ownership="none">
        <type name="Bool" c:type="CoglBool"/>
      </return-value>
      <parameters>
        <parameter name="name" transfer-ownership="none">
          <type name="utf8" c:type="const char*"/>
        </parameter>
        <parameter name="ext" transfer-ownership="none">
          <type name="utf8" c:type="const char*"/>
        </parameter>
      </parameters>
    </function>
    <function name="clutter_winsys_has_feature_CLUTTER"
              c:identifier="cogl_clutter_winsys_has_feature_CLUTTER">
      <return-value transfer-ownership="none">
        <type name="Bool" c:type="CoglBool"/>
      </return-value>
      <parameters>
        <parameter name="feature" transfer-ownership="none">
          <type name="WinsysFeature" c:type="CoglWinsysFeature"/>
        </parameter>
      </parameters>
    </function>
    <function name="color_equal"
              c:identifier="cogl_color_equal"
              moved-to="Color.equal"
              version="1.0">
      <doc xml:space="preserve">Compares two #CoglColor&lt;!-- --&gt;s and checks if they are the same.

This function can be passed to g_hash_table_new() as the @key_equal_func
parameter, when using #CoglColor&lt;!-- --&gt;s as keys in a #GHashTable.</doc>
      <return-value transfer-ownership="none">
        <doc xml:space="preserve">%TRUE if the two colors are the same.</doc>
        <type name="Bool" c:type="CoglBool"/>
      </return-value>
      <parameters>
        <parameter name="v1"
                   transfer-ownership="none"
                   nullable="1"
                   allow-none="1">
          <doc xml:space="preserve">a #CoglColor</doc>
          <type name="gpointer" c:type="void*"/>
        </parameter>
        <parameter name="v2"
                   transfer-ownership="none"
                   nullable="1"
                   allow-none="1">
          <doc xml:space="preserve">a #CoglColor</doc>
          <type name="gpointer" c:type="void*"/>
        </parameter>
      </parameters>
    </function>
    <function name="color_init_from_hsl"
              c:identifier="cogl_color_init_from_hsl"
              moved-to="Color.init_from_hsl"
              version="1.16">
      <doc xml:space="preserve">Converts a color expressed in HLS (hue, luminance and saturation)
values into a #CoglColor.</doc>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="color"
                   direction="out"
                   caller-allocates="1"
                   transfer-ownership="none">
          <doc xml:space="preserve">return location for a #CoglColor</doc>
          <type name="Color" c:type="CoglColor*"/>
        </parameter>
        <parameter name="hue" transfer-ownership="none">
          <doc xml:space="preserve">hue value, in the 0 .. 360 range</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="saturation" transfer-ownership="none">
          <doc xml:space="preserve">saturation value, in the 0 .. 1 range</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="luminance" transfer-ownership="none">
          <doc xml:space="preserve">luminance value, in the 0 .. 1 range</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
      </parameters>
    </function>
    <function name="create_program"
              c:identifier="cogl_create_program"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Create a new cogl program object that can be used to replace parts of the GL
rendering pipeline with custom code.</doc>
      <doc-deprecated xml:space="preserve">Use #CoglSnippet api</doc-deprecated>
      <return-value transfer-ownership="none">
        <doc xml:space="preserve">a new cogl program.</doc>
        <type name="Handle" c:type="CoglHandle"/>
      </return-value>
    </function>
    <function name="create_shader"
              c:identifier="cogl_create_shader"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Create a new shader handle, use cogl_shader_source() to set the
source code to be used on it.</doc>
      <doc-deprecated xml:space="preserve">Use #CoglSnippet api</doc-deprecated>
      <return-value transfer-ownership="none">
        <doc xml:space="preserve">a new shader handle.</doc>
        <type name="Handle" c:type="CoglHandle"/>
      </return-value>
      <parameters>
        <parameter name="shader_type" transfer-ownership="none">
          <doc xml:space="preserve">COGL_SHADER_TYPE_VERTEX or COGL_SHADER_TYPE_FRAGMENT.</doc>
          <type name="ShaderType" c:type="CoglShaderType"/>
        </parameter>
      </parameters>
    </function>
    <function name="debug_matrix_print"
              c:identifier="cogl_debug_matrix_print"
              version="2.0">
      <doc xml:space="preserve">Prints the contents of a #CoglMatrix to stdout.</doc>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="matrix" transfer-ownership="none">
          <doc xml:space="preserve">A #CoglMatrix</doc>
          <type name="Matrix" c:type="const CoglMatrix*"/>
        </parameter>
      </parameters>
    </function>
    <function name="disable_fog"
              c:identifier="cogl_disable_fog"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">This function disables fogging, so primitives drawn afterwards will not be
blended with any previously set fog color.</doc>
      <doc-deprecated xml:space="preserve">Use #CoglSnippet shader api for fog</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
    </function>
    <function name="end_gl"
              c:identifier="cogl_end_gl"
              version="1.0"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">This is the counterpart to cogl_begin_gl() used to delimit blocks of drawing
code using raw OpenGL. Please refer to cogl_begin_gl() for full details.</doc>
      <doc-deprecated xml:space="preserve">Use the #CoglGLES2Context api instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
    </function>
    <function name="features_available"
              c:identifier="cogl_features_available"
              deprecated="1"
              deprecated-version="1.10">
      <doc xml:space="preserve">Checks whether the given COGL features are available. Multiple
features can be checked for by or-ing them together with the '|'
operator. %TRUE is only returned if all of the requested features
are available.</doc>
      <doc-deprecated xml:space="preserve">Use cogl_has_feature() instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <doc xml:space="preserve">%TRUE if the features are available, %FALSE otherwise.</doc>
        <type name="Bool" c:type="CoglBool"/>
      </return-value>
      <parameters>
        <parameter name="features" transfer-ownership="none">
          <doc xml:space="preserve">A bitmask of features to check for</doc>
          <type name="FeatureFlags" c:type="CoglFeatureFlags"/>
        </parameter>
      </parameters>
    </function>
    <function name="flush" c:identifier="cogl_flush" version="1.0">
      <doc xml:space="preserve">This function should only need to be called in exceptional circumstances.

As an optimization Cogl drawing functions may batch up primitives
internally, so if you are trying to use raw GL outside of Cogl you stand a
better chance of being successful if you ask Cogl to flush any batched
geometry before making your state changes.

It only ensure that the underlying driver is issued all the commands
necessary to draw the batched primitives. It provides no guarantees about
when the driver will complete the rendering.

This provides no guarantees about the GL state upon returning and to avoid
confusing Cogl you should aim to restore any changes you make before
resuming use of Cogl.

If you are making state changes with the intention of affecting Cogl drawing
primitives you are 100% on your own since you stand a good chance of
conflicting with Cogl internals. For example clutter-gst which currently
uses direct GL calls to bind ARBfp programs will very likely break when Cogl
starts to use ARBfb programs itself for the material API.</doc>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
    </function>
    <function name="frustum"
              c:identifier="cogl_frustum"
              version="0.8.2"
              deprecated="1"
              deprecated-version="1.10">
      <doc xml:space="preserve">Replaces the current projection matrix with a perspective matrix
for a given viewing frustum defined by 4 side clip planes that
all cross through the origin and 2 near and far clip planes.</doc>
      <doc-deprecated xml:space="preserve">Use cogl_framebuffer_frustum() instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="left" transfer-ownership="none">
          <doc xml:space="preserve">X position of the left clipping plane where it
  intersects the near clipping plane</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="right" transfer-ownership="none">
          <doc xml:space="preserve">X position of the right clipping plane where it
  intersects the near clipping plane</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="bottom" transfer-ownership="none">
          <doc xml:space="preserve">Y position of the bottom clipping plane where it
  intersects the near clipping plane</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="top" transfer-ownership="none">
          <doc xml:space="preserve">Y position of the top clipping plane where it intersects
  the near clipping plane</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="z_near" transfer-ownership="none">
          <doc xml:space="preserve">The distance to the near clipping plane (Must be positive)</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="z_far" transfer-ownership="none">
          <doc xml:space="preserve">The distance to the far clipping plane (Must be positive)</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
      </parameters>
    </function>
    <function name="get_backface_culling_enabled"
              c:identifier="cogl_get_backface_culling_enabled"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Queries if backface culling has been enabled via
cogl_set_backface_culling_enabled()</doc>
      <doc-deprecated xml:space="preserve">Use cogl_pipeline_get_cull_face_mode() instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <doc xml:space="preserve">%TRUE if backface culling is enabled, and %FALSE otherwise</doc>
        <type name="Bool" c:type="CoglBool"/>
      </return-value>
    </function>
    <function name="get_bitmasks"
              c:identifier="cogl_get_bitmasks"
              deprecated="1"
              deprecated-version="1.8">
      <doc xml:space="preserve">Gets the number of bitplanes used for each of the color components
in the color buffer. Pass %NULL for any of the arguments if the
value is not required.</doc>
      <doc-deprecated xml:space="preserve">Use cogl_framebuffer_get_red/green/blue/alpha_bits()
                 instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="red"
                   direction="out"
                   caller-allocates="0"
                   transfer-ownership="full">
          <doc xml:space="preserve">Return location for the number of red bits or %NULL</doc>
          <type name="gint" c:type="int*"/>
        </parameter>
        <parameter name="green"
                   direction="out"
                   caller-allocates="0"
                   transfer-ownership="full">
          <doc xml:space="preserve">Return location for the number of green bits or %NULL</doc>
          <type name="gint" c:type="int*"/>
        </parameter>
        <parameter name="blue"
                   direction="out"
                   caller-allocates="0"
                   transfer-ownership="full">
          <doc xml:space="preserve">Return location for the number of blue bits or %NULL</doc>
          <type name="gint" c:type="int*"/>
        </parameter>
        <parameter name="alpha"
                   direction="out"
                   caller-allocates="0"
                   transfer-ownership="full">
          <doc xml:space="preserve">Return location for the number of alpha bits or %NULL</doc>
          <type name="gint" c:type="int*"/>
        </parameter>
      </parameters>
    </function>
    <function name="get_depth_test_enabled"
              c:identifier="cogl_get_depth_test_enabled"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Queries if depth testing has been enabled via cogl_set_depth_test_enable()</doc>
      <doc-deprecated xml:space="preserve">Use cogl_pipeline_set_depth_state() instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <doc xml:space="preserve">%TRUE if depth testing is enabled, and %FALSE otherwise</doc>
        <type name="Bool" c:type="CoglBool"/>
      </return-value>
    </function>
    <function name="get_features"
              c:identifier="cogl_get_features"
              version="0.8"
              deprecated="1"
              deprecated-version="1.10">
      <doc xml:space="preserve">Returns all of the features supported by COGL.</doc>
      <doc-deprecated xml:space="preserve">Use cogl_foreach_feature() instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <doc xml:space="preserve">A logical OR of all the supported COGL features.</doc>
        <type name="FeatureFlags" c:type="CoglFeatureFlags"/>
      </return-value>
    </function>
    <function name="get_modelview_matrix"
              c:identifier="cogl_get_modelview_matrix"
              deprecated="1"
              deprecated-version="1.10">
      <doc xml:space="preserve">Stores the current model-view matrix in @matrix.</doc>
      <doc-deprecated xml:space="preserve">Use cogl_framebuffer_get_modelview_matrix()
                  instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="matrix"
                   direction="out"
                   caller-allocates="1"
                   transfer-ownership="none">
          <doc xml:space="preserve">return location for the model-view matrix</doc>
          <type name="Matrix" c:type="CoglMatrix*"/>
        </parameter>
      </parameters>
    </function>
    <function name="get_option_group"
              c:identifier="cogl_get_option_group"
              version="1.0"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Retrieves the #GOptionGroup used by Cogl to parse the command
line options. Clutter uses this to handle the Cogl command line
options during its initialization process.</doc>
      <doc-deprecated xml:space="preserve">Not replaced</doc-deprecated>
      <return-value transfer-ownership="full">
        <doc xml:space="preserve">a #GOptionGroup</doc>
        <type name="GLib.OptionGroup" c:type="GOptionGroup*"/>
      </return-value>
    </function>
    <function name="get_proc_address"
              c:identifier="cogl_get_proc_address"
              introspectable="0">
      <doc xml:space="preserve">Gets a pointer to a given GL or GL ES extension function. This acts
as a wrapper around glXGetProcAddress() or whatever is the
appropriate function for the current backend.

&lt;note&gt;This function should not be used to query core opengl API
symbols since eglGetProcAddress for example doesn't allow this and
and may return a junk pointer if you do.&lt;/note&gt;</doc>
      <return-value>
        <doc xml:space="preserve">a pointer to the requested function or %NULL if the
  function is not available.</doc>
        <type name="FuncPtr" c:type="CoglFuncPtr"/>
      </return-value>
      <parameters>
        <parameter name="name" transfer-ownership="none">
          <doc xml:space="preserve">the name of the function.</doc>
          <type name="utf8" c:type="const char*"/>
        </parameter>
      </parameters>
    </function>
    <function name="get_projection_matrix"
              c:identifier="cogl_get_projection_matrix"
              deprecated="1"
              deprecated-version="1.10">
      <doc xml:space="preserve">Stores the current projection matrix in @matrix.</doc>
      <doc-deprecated xml:space="preserve">Use cogl_framebuffer_get_projection_matrix()
                  instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="matrix"
                   direction="out"
                   caller-allocates="1"
                   transfer-ownership="none">
          <doc xml:space="preserve">return location for the projection matrix</doc>
          <type name="Matrix" c:type="CoglMatrix*"/>
        </parameter>
      </parameters>
    </function>
    <function name="get_source"
              c:identifier="cogl_get_source"
              version="1.6"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Returns the current source material as previously set using
cogl_set_source().

&lt;note&gt;You should typically consider the returned material immutable
and not try to change any of its properties unless you own a
reference to that material. At times you may be able to get a
reference to an internally managed materials and the result of
modifying such materials is undefined.&lt;/note&gt;</doc>
      <doc-deprecated xml:space="preserve">Latest drawing apis all take an explicit
                  #CoglPipeline argument so this stack of
                  #CoglMaterial&lt;!-- --&gt;s shouldn't be used.</doc-deprecated>
      <return-value transfer-ownership="none" nullable="1">
        <doc xml:space="preserve">The current source material.</doc>
        <type name="gpointer" c:type="void*"/>
      </return-value>
    </function>
    <function name="get_viewport"
              c:identifier="cogl_get_viewport"
              deprecated="1"
              deprecated-version="1.10">
      <doc xml:space="preserve">Stores the current viewport in @v. @v[0] and @v[1] get the x and y
position of the viewport and @v[2] and @v[3] get the width and
height.</doc>
      <doc-deprecated xml:space="preserve">Use cogl_framebuffer_get_viewport4fv()
                  instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="v"
                   direction="out"
                   caller-allocates="0"
                   transfer-ownership="full">
          <doc xml:space="preserve">pointer to a 4 element array
  of #float&lt;!-- --&gt;s to receive the viewport dimensions.</doc>
          <array zero-terminated="0" c:type="float" fixed-size="4">
            <type name="gfloat" c:type="float"/>
          </array>
        </parameter>
      </parameters>
    </function>
    <function name="gtype_matrix_get_type"
              c:identifier="cogl_gtype_matrix_get_type"
              deprecated="1"
              deprecated-version="1.18">
      <doc-deprecated xml:space="preserve">Use cogl_matrix_get_gtype() instead.</doc-deprecated>
      <return-value transfer-ownership="none">
        <doc xml:space="preserve">the GType for the registered "CoglMatrix" boxed type. This
can be used for example to define GObject properties that accept a
#CoglMatrix value.</doc>
        <type name="GType" c:type="GType"/>
      </return-value>
    </function>
    <function name="handle_get_type" c:identifier="cogl_handle_get_type">
      <return-value transfer-ownership="none">
        <type name="GType" c:type="GType"/>
      </return-value>
    </function>
    <function name="handle_ref" c:identifier="cogl_handle_ref">
      <doc xml:space="preserve">Increases the reference count of @handle by 1</doc>
      <return-value transfer-ownership="none">
        <doc xml:space="preserve">the handle, with its reference count increased</doc>
        <type name="Handle" c:type="CoglHandle"/>
      </return-value>
      <parameters>
        <parameter name="handle" transfer-ownership="none">
          <doc xml:space="preserve">a #CoglHandle</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
      </parameters>
    </function>
    <function name="handle_unref" c:identifier="cogl_handle_unref">
      <doc xml:space="preserve">Drecreases the reference count of @handle by 1; if the reference
count reaches 0, the resources allocated by @handle will be freed</doc>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="handle" transfer-ownership="none">
          <doc xml:space="preserve">a #CoglHandle</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
      </parameters>
    </function>
    <function name="is_bitmap" c:identifier="cogl_is_bitmap" version="1.0">
      <doc xml:space="preserve">Checks whether @object is a #CoglBitmap</doc>
      <return-value transfer-ownership="none">
        <doc xml:space="preserve">%TRUE if the passed @object represents a bitmap,
  and %FALSE otherwise</doc>
        <type name="Bool" c:type="CoglBool"/>
      </return-value>
      <parameters>
        <parameter name="object"
                   transfer-ownership="none"
                   nullable="1"
                   allow-none="1">
          <doc xml:space="preserve">a #CoglObject pointer</doc>
          <type name="gpointer" c:type="void*"/>
        </parameter>
      </parameters>
    </function>
    <function name="is_material"
              c:identifier="cogl_is_material"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Gets whether the given handle references an existing material object.</doc>
      <doc-deprecated xml:space="preserve">Use cogl_is_pipeline() instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <doc xml:space="preserve">%TRUE if the handle references a #CoglMaterial,
  %FALSE otherwise</doc>
        <type name="Bool" c:type="CoglBool"/>
      </return-value>
      <parameters>
        <parameter name="handle" transfer-ownership="none">
          <doc xml:space="preserve">A CoglHandle</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
      </parameters>
    </function>
    <function name="is_offscreen" c:identifier="cogl_is_offscreen">
      <doc xml:space="preserve">Determines whether the given #CoglObject references an offscreen
framebuffer object.</doc>
      <return-value transfer-ownership="none">
        <doc xml:space="preserve">%TRUE if @object is a #CoglOffscreen framebuffer,
         %FALSE otherwise</doc>
        <type name="Bool" c:type="CoglBool"/>
      </return-value>
      <parameters>
        <parameter name="object"
                   transfer-ownership="none"
                   nullable="1"
                   allow-none="1">
          <doc xml:space="preserve">A pointer to a #CoglObject</doc>
          <type name="gpointer" c:type="void*"/>
        </parameter>
      </parameters>
    </function>
    <function name="is_program"
              c:identifier="cogl_is_program"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Gets whether the given handle references an existing program object.</doc>
      <doc-deprecated xml:space="preserve">Use #CoglSnippet api</doc-deprecated>
      <return-value transfer-ownership="none">
        <doc xml:space="preserve">%TRUE if the handle references a program,
  %FALSE otherwise</doc>
        <type name="Bool" c:type="CoglBool"/>
      </return-value>
      <parameters>
        <parameter name="handle" transfer-ownership="none">
          <doc xml:space="preserve">A CoglHandle</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
      </parameters>
    </function>
    <function name="is_shader"
              c:identifier="cogl_is_shader"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Gets whether the given handle references an existing shader object.</doc>
      <doc-deprecated xml:space="preserve">Use #CoglSnippet api</doc-deprecated>
      <return-value transfer-ownership="none">
        <doc xml:space="preserve">%TRUE if the handle references a shader,
  %FALSE otherwise</doc>
        <type name="Bool" c:type="CoglBool"/>
      </return-value>
      <parameters>
        <parameter name="handle" transfer-ownership="none">
          <doc xml:space="preserve">A CoglHandle</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
      </parameters>
    </function>
    <function name="is_texture" c:identifier="cogl_is_texture">
      <doc xml:space="preserve">Gets whether the given object references a texture object.</doc>
      <return-value transfer-ownership="none">
        <doc xml:space="preserve">%TRUE if the @object references a texture, and
  %FALSE otherwise</doc>
        <type name="Bool" c:type="CoglBool"/>
      </return-value>
      <parameters>
        <parameter name="object"
                   transfer-ownership="none"
                   nullable="1"
                   allow-none="1">
          <doc xml:space="preserve">A #CoglObject pointer</doc>
          <type name="gpointer" c:type="void*"/>
        </parameter>
      </parameters>
    </function>
    <function name="is_vertex_buffer"
              c:identifier="cogl_is_vertex_buffer"
              version="1.0"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Checks whether @handle is a Vertex Buffer Object</doc>
      <doc-deprecated xml:space="preserve">Use the #CoglPrimitive api instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <doc xml:space="preserve">%TRUE if the handle is a VBO, and %FALSE
  otherwise</doc>
        <type name="Bool" c:type="CoglBool"/>
      </return-value>
      <parameters>
        <parameter name="handle" transfer-ownership="none">
          <doc xml:space="preserve">a #CoglHandle for a vertex buffer object</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
      </parameters>
    </function>
    <function name="is_vertex_buffer_indices"
              c:identifier="cogl_is_vertex_buffer_indices"
              version="1.4"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Checks whether @handle is a handle to the indices for a vertex
buffer object</doc>
      <doc-deprecated xml:space="preserve">Use the #CoglPrimitive api instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <doc xml:space="preserve">%TRUE if the handle is indices, and %FALSE
  otherwise</doc>
        <type name="Bool" c:type="CoglBool"/>
      </return-value>
      <parameters>
        <parameter name="handle" transfer-ownership="none">
          <doc xml:space="preserve">a #CoglHandle</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
      </parameters>
    </function>
    <function name="material_ref"
              c:identifier="cogl_material_ref"
              moved-to="Material.ref"
              version="1.0"
              deprecated="1"
              deprecated-version="1.2">
      <doc xml:space="preserve">Increment the reference count for a #CoglMaterial.</doc>
      <doc-deprecated xml:space="preserve">Use cogl_object_ref() instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <doc xml:space="preserve">the @material.</doc>
        <type name="Handle" c:type="CoglHandle"/>
      </return-value>
      <parameters>
        <parameter name="material" transfer-ownership="none">
          <doc xml:space="preserve">a #CoglMaterial object.</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
      </parameters>
    </function>
    <function name="material_unref"
              c:identifier="cogl_material_unref"
              moved-to="Material.unref"
              version="1.0"
              deprecated="1"
              deprecated-version="1.2">
      <doc xml:space="preserve">Decrement the reference count for a #CoglMaterial.</doc>
      <doc-deprecated xml:space="preserve">Use cogl_object_unref() instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="material" transfer-ownership="none">
          <doc xml:space="preserve">a #CoglMaterial object.</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
      </parameters>
    </function>
    <function name="matrix_equal"
              c:identifier="cogl_matrix_equal"
              moved-to="Matrix.equal"
              version="1.4">
      <doc xml:space="preserve">Compares two matrices to see if they represent the same
transformation. Although internally the matrices may have different
annotations associated with them and may potentially have a cached
inverse matrix these are not considered in the comparison.</doc>
      <return-value transfer-ownership="none">
        <type name="Bool" c:type="CoglBool"/>
      </return-value>
      <parameters>
        <parameter name="v1"
                   transfer-ownership="none"
                   nullable="1"
                   allow-none="1">
          <doc xml:space="preserve">A 4x4 transformation matrix</doc>
          <type name="gpointer" c:type="void*"/>
        </parameter>
        <parameter name="v2"
                   transfer-ownership="none"
                   nullable="1"
                   allow-none="1">
          <doc xml:space="preserve">A 4x4 transformation matrix</doc>
          <type name="gpointer" c:type="void*"/>
        </parameter>
      </parameters>
    </function>
    <function name="onscreen_clutter_backend_set_size_CLUTTER"
              c:identifier="cogl_onscreen_clutter_backend_set_size_CLUTTER">
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="width" transfer-ownership="none">
          <type name="gint" c:type="int"/>
        </parameter>
        <parameter name="height" transfer-ownership="none">
          <type name="gint" c:type="int"/>
        </parameter>
      </parameters>
    </function>
    <function name="ortho"
              c:identifier="cogl_ortho"
              version="1.0"
              deprecated="1"
              deprecated-version="1.10">
      <doc xml:space="preserve">Replaces the current projection matrix with an orthographic projection
matrix. See &lt;xref linkend="cogl-ortho-matrix"/&gt; to see how the matrix is
calculated.

&lt;figure id="cogl-ortho-matrix"&gt;
  &lt;title&gt;&lt;/title&gt;
  &lt;graphic fileref="cogl_ortho.png" format="PNG"/&gt;
&lt;/figure&gt;

&lt;note&gt;This function copies the arguments from OpenGL's glOrtho() even
though they are unnecessarily confusing due to the z near and z far
arguments actually being a "distance" from the origin, where
negative values are behind the viewer, instead of coordinates for
the z clipping planes which would have been consistent with the
left, right bottom and top arguments.&lt;/note&gt;</doc>
      <doc-deprecated xml:space="preserve">Use cogl_framebuffer_orthographic() instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="left" transfer-ownership="none">
          <doc xml:space="preserve">The coordinate for the left clipping plane</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="right" transfer-ownership="none">
          <doc xml:space="preserve">The coordinate for the right clipping plane</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="bottom" transfer-ownership="none">
          <doc xml:space="preserve">The coordinate for the bottom clipping plane</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="top" transfer-ownership="none">
          <doc xml:space="preserve">The coordinate for the top clipping plane</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="near" transfer-ownership="none">
          <doc xml:space="preserve">The &lt;emphasis&gt;distance&lt;/emphasis&gt; to the near clipping
  plane (negative if the plane is behind the viewer)</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="far" transfer-ownership="none">
          <doc xml:space="preserve">The &lt;emphasis&gt;distance&lt;/emphasis&gt; for the far clipping
  plane (negative if the plane is behind the viewer)</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
      </parameters>
    </function>
    <function name="perspective"
              c:identifier="cogl_perspective"
              deprecated="1"
              deprecated-version="1.10">
      <doc xml:space="preserve">Replaces the current projection matrix with a perspective matrix
based on the provided values.

&lt;note&gt;You should be careful not to have to great a @z_far / @z_near
ratio since that will reduce the effectiveness of depth testing
since there wont be enough precision to identify the depth of
objects near to each other.&lt;/note&gt;</doc>
      <doc-deprecated xml:space="preserve">Use cogl_framebuffer_perspective() instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="fovy" transfer-ownership="none">
          <doc xml:space="preserve">Vertical field of view angle in degrees.</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="aspect" transfer-ownership="none">
          <doc xml:space="preserve">The (width over height) aspect ratio for display</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="z_near" transfer-ownership="none">
          <doc xml:space="preserve">The distance to the near clipping plane (Must be positive)</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="z_far" transfer-ownership="none">
          <doc xml:space="preserve">The distance to the far clipping plane (Must be positive)</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
      </parameters>
    </function>
    <function name="polygon" c:identifier="cogl_polygon" version="1.0">
      <doc xml:space="preserve">Draws a convex polygon using the current source material to fill / texture
with according to the texture coordinates passed.

If @use_color is %TRUE then the color will be changed for each vertex using
the value specified in the color member of #CoglTextureVertex. This can be
used for example to make the texture fade out by setting the alpha value of
the color.

All of the texture coordinates must be in the range [0,1] and repeating the
texture is not supported.

Because of the way this function is implemented it will currently
only work if either the texture is not sliced or the backend is not
OpenGL ES and the minifying and magnifying functions are both set
to COGL_MATERIAL_FILTER_NEAREST.</doc>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="vertices" transfer-ownership="none">
          <doc xml:space="preserve">An array of #CoglTextureVertex structs</doc>
          <type name="TextureVertex" c:type="const CoglTextureVertex*"/>
        </parameter>
        <parameter name="n_vertices" transfer-ownership="none">
          <doc xml:space="preserve">The length of the vertices array</doc>
          <type name="guint" c:type="unsigned int"/>
        </parameter>
        <parameter name="use_color" transfer-ownership="none">
          <doc xml:space="preserve">%TRUE if the color member of #CoglTextureVertex should be used</doc>
          <type name="Bool" c:type="CoglBool"/>
        </parameter>
      </parameters>
    </function>
    <function name="pop_matrix"
              c:identifier="cogl_pop_matrix"
              deprecated="1"
              deprecated-version="1.10">
      <doc xml:space="preserve">Restores the current model-view matrix from the matrix stack.</doc>
      <doc-deprecated xml:space="preserve">Use cogl_framebuffer_pop_matrix() instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
    </function>
    <function name="pop_source"
              c:identifier="cogl_pop_source"
              version="1.6"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Removes the material at the top of the source stack. The material
at the top of this stack defines the GPU state used to process
later primitives as defined by cogl_set_source().</doc>
      <doc-deprecated xml:space="preserve">Latest drawing apis all take an explicit
                  #CoglPipeline argument so this stack of
                  #CoglMaterial&lt;!-- --&gt;s shouldn't be used.</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
    </function>
    <function name="program_attach_shader"
              c:identifier="cogl_program_attach_shader"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Attaches a shader to a program object. A program can have multiple
vertex or fragment shaders but only one of them may provide a
main() function. It is allowed to use a program with only a vertex
shader or only a fragment shader.</doc>
      <doc-deprecated xml:space="preserve">Use #CoglSnippet api</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="program_handle" transfer-ownership="none">
          <doc xml:space="preserve">a #CoglHandle for a shdaer program.</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
        <parameter name="shader_handle" transfer-ownership="none">
          <doc xml:space="preserve">a #CoglHandle for a vertex of fragment shader.</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
      </parameters>
    </function>
    <function name="program_get_uniform_location"
              c:identifier="cogl_program_get_uniform_location"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Retrieve the location (offset) of a uniform variable in a shader program,
a uniform is a variable that is constant for all vertices/fragments for a
shader object and is possible to modify as an external parameter.</doc>
      <doc-deprecated xml:space="preserve">Use #CoglSnippet api instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <doc xml:space="preserve">the offset of a uniform in a specified program.
  This uniform can be set using cogl_program_uniform_1f() when the
  program is in use.</doc>
        <type name="gint" c:type="int"/>
      </return-value>
      <parameters>
        <parameter name="handle" transfer-ownership="none">
          <doc xml:space="preserve">a #CoglHandle for a shader program.</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
        <parameter name="uniform_name" transfer-ownership="none">
          <doc xml:space="preserve">the name of a uniform.</doc>
          <type name="utf8" c:type="const char*"/>
        </parameter>
      </parameters>
    </function>
    <function name="program_link"
              c:identifier="cogl_program_link"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Links a program making it ready for use. Note that calling this
function is optional. If it is not called the program will
automatically be linked the first time it is used.</doc>
      <doc-deprecated xml:space="preserve">Use #CoglSnippet api</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="handle" transfer-ownership="none">
          <doc xml:space="preserve">a #CoglHandle for a shader program.</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
      </parameters>
    </function>
    <function name="program_ref"
              c:identifier="cogl_program_ref"
              deprecated="1"
              deprecated-version="1.0">
      <doc xml:space="preserve">Add an extra reference to a program.</doc>
      <doc-deprecated xml:space="preserve">Please use cogl_object_ref() instead.</doc-deprecated>
      <return-value transfer-ownership="none">
        <doc xml:space="preserve">@handle</doc>
        <type name="Handle" c:type="CoglHandle"/>
      </return-value>
      <parameters>
        <parameter name="handle" transfer-ownership="none">
          <doc xml:space="preserve">A #CoglHandle to a program.</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
      </parameters>
    </function>
    <function name="program_set_uniform_1f"
              c:identifier="cogl_program_set_uniform_1f"
              version="1.4"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Changes the value of a floating point uniform for the given linked
@program.</doc>
      <doc-deprecated xml:space="preserve">Use #CoglSnippet api instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="program" transfer-ownership="none">
          <doc xml:space="preserve">A #CoglHandle for a linked program</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
        <parameter name="uniform_location" transfer-ownership="none">
          <doc xml:space="preserve">the uniform location retrieved from
   cogl_program_get_uniform_location().</doc>
          <type name="gint" c:type="int"/>
        </parameter>
        <parameter name="value" transfer-ownership="none">
          <doc xml:space="preserve">the new value of the uniform.</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
      </parameters>
    </function>
    <function name="program_set_uniform_1i"
              c:identifier="cogl_program_set_uniform_1i"
              version="1.4"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Changes the value of an integer uniform for the given linked
@program.</doc>
      <doc-deprecated xml:space="preserve">Use #CoglSnippet api instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="program" transfer-ownership="none">
          <doc xml:space="preserve">A #CoglHandle for a linked program</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
        <parameter name="uniform_location" transfer-ownership="none">
          <doc xml:space="preserve">the uniform location retrieved from
   cogl_program_get_uniform_location().</doc>
          <type name="gint" c:type="int"/>
        </parameter>
        <parameter name="value" transfer-ownership="none">
          <doc xml:space="preserve">the new value of the uniform.</doc>
          <type name="gint" c:type="int"/>
        </parameter>
      </parameters>
    </function>
    <function name="program_set_uniform_float"
              c:identifier="cogl_program_set_uniform_float"
              version="1.4"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Changes the value of a float vector uniform, or uniform array for
the given linked @program.</doc>
      <doc-deprecated xml:space="preserve">Use #CoglSnippet api instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="program" transfer-ownership="none">
          <doc xml:space="preserve">A #CoglHandle for a linked program</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
        <parameter name="uniform_location" transfer-ownership="none">
          <doc xml:space="preserve">the uniform location retrieved from
   cogl_program_get_uniform_location().</doc>
          <type name="gint" c:type="int"/>
        </parameter>
        <parameter name="n_components" transfer-ownership="none">
          <doc xml:space="preserve">The number of components for the uniform. For
example with glsl you'd use 3 for a vec3 or 4 for a vec4.</doc>
          <type name="gint" c:type="int"/>
        </parameter>
        <parameter name="count" transfer-ownership="none">
          <doc xml:space="preserve">For uniform arrays this is the array length otherwise just
pass 1</doc>
          <type name="gint" c:type="int"/>
        </parameter>
        <parameter name="value" transfer-ownership="none">
          <doc xml:space="preserve">the new value of the uniform[s].</doc>
          <array length="3" zero-terminated="0" c:type="float*">
            <type name="gfloat" c:type="float"/>
          </array>
        </parameter>
      </parameters>
    </function>
    <function name="program_set_uniform_int"
              c:identifier="cogl_program_set_uniform_int"
              version="1.4"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Changes the value of a int vector uniform, or uniform array for
the given linked @program.</doc>
      <doc-deprecated xml:space="preserve">Use #CoglSnippet api instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="program" transfer-ownership="none">
          <doc xml:space="preserve">A #CoglHandle for a linked program</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
        <parameter name="uniform_location" transfer-ownership="none">
          <doc xml:space="preserve">the uniform location retrieved from
   cogl_program_get_uniform_location().</doc>
          <type name="gint" c:type="int"/>
        </parameter>
        <parameter name="n_components" transfer-ownership="none">
          <doc xml:space="preserve">The number of components for the uniform. For
example with glsl you'd use 3 for a vec3 or 4 for a vec4.</doc>
          <type name="gint" c:type="int"/>
        </parameter>
        <parameter name="count" transfer-ownership="none">
          <doc xml:space="preserve">For uniform arrays this is the array length otherwise just
pass 1</doc>
          <type name="gint" c:type="int"/>
        </parameter>
        <parameter name="value" transfer-ownership="none">
          <doc xml:space="preserve">the new value of the uniform[s].</doc>
          <array length="3" zero-terminated="0" c:type="int*">
            <type name="gint" c:type="int"/>
          </array>
        </parameter>
      </parameters>
    </function>
    <function name="program_set_uniform_matrix"
              c:identifier="cogl_program_set_uniform_matrix"
              version="1.4"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Changes the value of a matrix uniform, or uniform array in the
given linked @program.</doc>
      <doc-deprecated xml:space="preserve">Use #CoglSnippet api instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="program" transfer-ownership="none">
          <doc xml:space="preserve">A #CoglHandle for a linked program</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
        <parameter name="uniform_location" transfer-ownership="none">
          <doc xml:space="preserve">the uniform location retrieved from
   cogl_program_get_uniform_location().</doc>
          <type name="gint" c:type="int"/>
        </parameter>
        <parameter name="dimensions" transfer-ownership="none">
          <doc xml:space="preserve">The dimensions of the matrix. So for for example pass
   2 for a 2x2 matrix or 3 for 3x3.</doc>
          <type name="gint" c:type="int"/>
        </parameter>
        <parameter name="count" transfer-ownership="none">
          <doc xml:space="preserve">For uniform arrays this is the array length otherwise just
pass 1</doc>
          <type name="gint" c:type="int"/>
        </parameter>
        <parameter name="transpose" transfer-ownership="none">
          <doc xml:space="preserve">Whether to transpose the matrix when setting the uniform.</doc>
          <type name="Bool" c:type="CoglBool"/>
        </parameter>
        <parameter name="value" transfer-ownership="none">
          <doc xml:space="preserve">the new value of the uniform.</doc>
          <array length="3" zero-terminated="0" c:type="float*">
            <type name="gfloat" c:type="float"/>
          </array>
        </parameter>
      </parameters>
    </function>
    <function name="program_uniform_1f"
              c:identifier="cogl_program_uniform_1f"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Changes the value of a floating point uniform in the currently
used (see cogl_program_use()) shader program.</doc>
      <doc-deprecated xml:space="preserve">Use #CoglSnippet api</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="uniform_no" transfer-ownership="none">
          <doc xml:space="preserve">the uniform to set.</doc>
          <type name="gint" c:type="int"/>
        </parameter>
        <parameter name="value" transfer-ownership="none">
          <doc xml:space="preserve">the new value of the uniform.</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
      </parameters>
    </function>
    <function name="program_uniform_1i"
              c:identifier="cogl_program_uniform_1i"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Changes the value of an integer uniform in the currently
used (see cogl_program_use()) shader program.</doc>
      <doc-deprecated xml:space="preserve">Use #CoglSnippet api</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="uniform_no" transfer-ownership="none">
          <doc xml:space="preserve">the uniform to set.</doc>
          <type name="gint" c:type="int"/>
        </parameter>
        <parameter name="value" transfer-ownership="none">
          <doc xml:space="preserve">the new value of the uniform.</doc>
          <type name="gint" c:type="int"/>
        </parameter>
      </parameters>
    </function>
    <function name="program_uniform_float"
              c:identifier="cogl_program_uniform_float"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Changes the value of a float vector uniform, or uniform array in the
currently used (see cogl_program_use()) shader program.</doc>
      <doc-deprecated xml:space="preserve">Use #CoglSnippet api</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="uniform_no" transfer-ownership="none">
          <doc xml:space="preserve">the uniform to set.</doc>
          <type name="gint" c:type="int"/>
        </parameter>
        <parameter name="size" transfer-ownership="none">
          <doc xml:space="preserve">Size of float vector.</doc>
          <type name="gint" c:type="int"/>
        </parameter>
        <parameter name="count" transfer-ownership="none">
          <doc xml:space="preserve">Size of array of uniforms.</doc>
          <type name="gint" c:type="int"/>
        </parameter>
        <parameter name="value" transfer-ownership="none">
          <doc xml:space="preserve">the new value of the uniform.</doc>
          <array length="2" zero-terminated="0" c:type="float*">
            <type name="gfloat" c:type="float"/>
          </array>
        </parameter>
      </parameters>
    </function>
    <function name="program_uniform_int"
              c:identifier="cogl_program_uniform_int"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Changes the value of a int vector uniform, or uniform array in the
currently used (see cogl_program_use()) shader program.</doc>
      <doc-deprecated xml:space="preserve">Use #CoglSnippet api</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="uniform_no" transfer-ownership="none">
          <doc xml:space="preserve">the uniform to set.</doc>
          <type name="gint" c:type="int"/>
        </parameter>
        <parameter name="size" transfer-ownership="none">
          <doc xml:space="preserve">Size of int vector.</doc>
          <type name="gint" c:type="int"/>
        </parameter>
        <parameter name="count" transfer-ownership="none">
          <doc xml:space="preserve">Size of array of uniforms.</doc>
          <type name="gint" c:type="int"/>
        </parameter>
        <parameter name="value" transfer-ownership="none">
          <doc xml:space="preserve">the new value of the uniform.</doc>
          <array length="2" zero-terminated="0" c:type="int*">
            <type name="gint" c:type="int"/>
          </array>
        </parameter>
      </parameters>
    </function>
    <function name="program_uniform_matrix"
              c:identifier="cogl_program_uniform_matrix"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Changes the value of a matrix uniform, or uniform array in the
currently used (see cogl_program_use()) shader program. The @size
parameter is used to determine the square size of the matrix.</doc>
      <doc-deprecated xml:space="preserve">Use #CoglSnippet api</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="uniform_no" transfer-ownership="none">
          <doc xml:space="preserve">the uniform to set.</doc>
          <type name="gint" c:type="int"/>
        </parameter>
        <parameter name="size" transfer-ownership="none">
          <doc xml:space="preserve">Size of matrix.</doc>
          <type name="gint" c:type="int"/>
        </parameter>
        <parameter name="count" transfer-ownership="none">
          <doc xml:space="preserve">Size of array of uniforms.</doc>
          <type name="gint" c:type="int"/>
        </parameter>
        <parameter name="transpose" transfer-ownership="none">
          <doc xml:space="preserve">Whether to transpose the matrix when setting the uniform.</doc>
          <type name="Bool" c:type="CoglBool"/>
        </parameter>
        <parameter name="value" transfer-ownership="none">
          <doc xml:space="preserve">the new value of the uniform.</doc>
          <array length="2" zero-terminated="0" c:type="float*">
            <type name="gfloat" c:type="float"/>
          </array>
        </parameter>
      </parameters>
    </function>
    <function name="program_unref"
              c:identifier="cogl_program_unref"
              deprecated="1"
              deprecated-version="1.0">
      <doc xml:space="preserve">Removes a reference to a program. If it was the last reference the
program object will be destroyed.</doc>
      <doc-deprecated xml:space="preserve">Please use cogl_object_unref() instead.</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="handle" transfer-ownership="none">
          <doc xml:space="preserve">A #CoglHandle to a program.</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
      </parameters>
    </function>
    <function name="program_use"
              c:identifier="cogl_program_use"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Activate a specific shader program replacing that part of the GL
rendering pipeline, if passed in %COGL_INVALID_HANDLE the default
behavior of GL is reinstated.

This function affects the global state of the current Cogl
context. It is much more efficient to attach the shader to a
specific material used for rendering instead by calling
cogl_material_set_user_program().</doc>
      <doc-deprecated xml:space="preserve">Use #CoglSnippet api</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="handle" transfer-ownership="none">
          <doc xml:space="preserve">a #CoglHandle for a shader program or %COGL_INVALID_HANDLE.</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
      </parameters>
    </function>
    <function name="push_matrix"
              c:identifier="cogl_push_matrix"
              deprecated="1"
              deprecated-version="1.10">
      <doc xml:space="preserve">Stores the current model-view matrix on the matrix stack. The matrix
can later be restored with cogl_pop_matrix().</doc>
      <doc-deprecated xml:space="preserve">Use cogl_framebuffer_push_matrix() instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
    </function>
    <function name="push_source"
              c:identifier="cogl_push_source"
              version="1.6"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Pushes the given @material to the top of the source stack. The
material at the top of this stack defines the GPU state used to
process later primitives as defined by cogl_set_source().</doc>
      <doc-deprecated xml:space="preserve">Latest drawing apis all take an explicit
                  #CoglPipeline argument so this stack of
                  #CoglMaterial&lt;!-- --&gt;s shouldn't be used.</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="material"
                   transfer-ownership="none"
                   nullable="1"
                   allow-none="1">
          <doc xml:space="preserve">A #CoglMaterial</doc>
          <type name="gpointer" c:type="void*"/>
        </parameter>
      </parameters>
    </function>
    <function name="rectangle" c:identifier="cogl_rectangle">
      <doc xml:space="preserve">Fills a rectangle at the given coordinates with the current source material</doc>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="x_1" transfer-ownership="none">
          <doc xml:space="preserve">X coordinate of the top-left corner</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="y_1" transfer-ownership="none">
          <doc xml:space="preserve">Y coordinate of the top-left corner</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="x_2" transfer-ownership="none">
          <doc xml:space="preserve">X coordinate of the bottom-right corner</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="y_2" transfer-ownership="none">
          <doc xml:space="preserve">Y coordinate of the bottom-right corner</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
      </parameters>
    </function>
    <function name="rectangle_with_multitexture_coords"
              c:identifier="cogl_rectangle_with_multitexture_coords"
              version="1.0">
      <doc xml:space="preserve">This function draws a rectangle using the current source material to
texture or fill with. As a material may contain multiple texture layers
this interface lets you supply texture coordinates for each layer of the
material.

The first pair of coordinates are for the first layer (with the smallest
layer index) and if you supply less texture coordinates than there are
layers in the current source material then default texture coordinates
(0.0, 0.0, 1.0, 1.0) are generated.</doc>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="x1" transfer-ownership="none">
          <doc xml:space="preserve">x coordinate upper left on screen.</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="y1" transfer-ownership="none">
          <doc xml:space="preserve">y coordinate upper left on screen.</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="x2" transfer-ownership="none">
          <doc xml:space="preserve">x coordinate lower right on screen.</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="y2" transfer-ownership="none">
          <doc xml:space="preserve">y coordinate lower right on screen.</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="tex_coords" transfer-ownership="none">
          <doc xml:space="preserve">An array containing groups of
  4 float values: [tx1, ty1, tx2, ty2] that are interpreted as two texture
  coordinates; one for the upper left texel, and one for the lower right
  texel. Each value should be between 0.0 and 1.0, where the coordinate
  (0.0, 0.0) represents the top left of the texture, and (1.0, 1.0) the
  bottom right.</doc>
          <array zero-terminated="0" c:type="float*">
            <type name="gfloat" c:type="float"/>
          </array>
        </parameter>
        <parameter name="tex_coords_len" transfer-ownership="none">
          <doc xml:space="preserve">The length of the tex_coords array. (e.g. for one layer
  and one group of texture coordinates, this would be 4)</doc>
          <type name="gint" c:type="int"/>
        </parameter>
      </parameters>
    </function>
    <function name="rectangle_with_texture_coords"
              c:identifier="cogl_rectangle_with_texture_coords"
              version="1.0">
      <doc xml:space="preserve">Draw a rectangle using the current material and supply texture coordinates
to be used for the first texture layer of the material. To draw the entire
texture pass in @tx1=0.0 @ty1=0.0 @tx2=1.0 @ty2=1.0.</doc>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="x1" transfer-ownership="none">
          <doc xml:space="preserve">x coordinate upper left on screen.</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="y1" transfer-ownership="none">
          <doc xml:space="preserve">y coordinate upper left on screen.</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="x2" transfer-ownership="none">
          <doc xml:space="preserve">x coordinate lower right on screen.</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="y2" transfer-ownership="none">
          <doc xml:space="preserve">y coordinate lower right on screen.</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="tx1" transfer-ownership="none">
          <doc xml:space="preserve">x part of texture coordinate to use for upper left pixel</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="ty1" transfer-ownership="none">
          <doc xml:space="preserve">y part of texture coordinate to use for upper left pixel</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="tx2" transfer-ownership="none">
          <doc xml:space="preserve">x part of texture coordinate to use for lower right pixel</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="ty2" transfer-ownership="none">
          <doc xml:space="preserve">y part of texture coordinate to use for left pixel</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
      </parameters>
    </function>
    <function name="rectangles" c:identifier="cogl_rectangles" version="1.0">
      <doc xml:space="preserve">Draws a series of rectangles in the same way that
cogl_rectangle() does. In some situations it can give a
significant performance boost to use this function rather than
calling cogl_rectangle() separately for each rectangle.

@verts should point to an array of #float&lt;!-- --&gt;s with
@n_rects * 4 elements. Each group of 4 values corresponds to the
parameters x1, y1, x2, and y2, and have the same
meaning as in cogl_rectangle().</doc>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="verts" transfer-ownership="none">
          <doc xml:space="preserve">an array of vertices</doc>
          <array zero-terminated="0" c:type="float*">
            <type name="gfloat" c:type="float"/>
          </array>
        </parameter>
        <parameter name="n_rects" transfer-ownership="none">
          <doc xml:space="preserve">number of rectangles to draw</doc>
          <type name="guint" c:type="unsigned int"/>
        </parameter>
      </parameters>
    </function>
    <function name="rectangles_with_texture_coords"
              c:identifier="cogl_rectangles_with_texture_coords"
              version="0.8.6">
      <doc xml:space="preserve">Draws a series of rectangles in the same way that
cogl_rectangle_with_texture_coords() does. In some situations it can give a
significant performance boost to use this function rather than
calling cogl_rectangle_with_texture_coords() separately for each rectangle.

@verts should point to an array of #float&lt;!-- --&gt;s with
@n_rects * 8 elements. Each group of 8 values corresponds to the
parameters x1, y1, x2, y2, tx1, ty1, tx2 and ty2 and have the same
meaning as in cogl_rectangle_with_texture_coords().</doc>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="verts" transfer-ownership="none">
          <doc xml:space="preserve">an array of vertices</doc>
          <array zero-terminated="0" c:type="float*">
            <type name="gfloat" c:type="float"/>
          </array>
        </parameter>
        <parameter name="n_rects" transfer-ownership="none">
          <doc xml:space="preserve">number of rectangles to draw</doc>
          <type name="guint" c:type="unsigned int"/>
        </parameter>
      </parameters>
    </function>
    <function name="rotate"
              c:identifier="cogl_rotate"
              deprecated="1"
              deprecated-version="1.10">
      <doc xml:space="preserve">Multiplies the current model-view matrix by one that rotates the
model around the vertex specified by @x, @y and @z. The rotation
follows the right-hand thumb rule so for example rotating by 10
degrees about the vertex (0, 0, 1) causes a small counter-clockwise
rotation.</doc>
      <doc-deprecated xml:space="preserve">Use cogl_framebuffer_rotate() instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="angle" transfer-ownership="none">
          <doc xml:space="preserve">Angle in degrees to rotate.</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="x" transfer-ownership="none">
          <doc xml:space="preserve">X-component of vertex to rotate around.</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="y" transfer-ownership="none">
          <doc xml:space="preserve">Y-component of vertex to rotate around.</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="z" transfer-ownership="none">
          <doc xml:space="preserve">Z-component of vertex to rotate around.</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
      </parameters>
    </function>
    <function name="scale"
              c:identifier="cogl_scale"
              deprecated="1"
              deprecated-version="1.10">
      <doc xml:space="preserve">Multiplies the current model-view matrix by one that scales the x,
y and z axes by the given values.</doc>
      <doc-deprecated xml:space="preserve">Use cogl_framebuffer_pop_matrix() instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="x" transfer-ownership="none">
          <doc xml:space="preserve">Amount to scale along the x-axis</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="y" transfer-ownership="none">
          <doc xml:space="preserve">Amount to scale along the y-axis</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="z" transfer-ownership="none">
          <doc xml:space="preserve">Amount to scale along the z-axis</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
      </parameters>
    </function>
    <function name="set_backface_culling_enabled"
              c:identifier="cogl_set_backface_culling_enabled"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Sets whether textures positioned so that their backface is showing
should be hidden. This can be used to efficiently draw two-sided
textures or fully closed cubes without enabling depth testing. This
only affects calls to the cogl_rectangle* family of functions and
cogl_vertex_buffer_draw*. Backface culling is disabled by default.</doc>
      <doc-deprecated xml:space="preserve">Use cogl_pipeline_set_cull_face_mode() instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="setting" transfer-ownership="none">
          <doc xml:space="preserve">%TRUE to enable backface culling or %FALSE to disable.</doc>
          <type name="Bool" c:type="CoglBool"/>
        </parameter>
      </parameters>
    </function>
    <function name="set_depth_test_enabled"
              c:identifier="cogl_set_depth_test_enabled"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Sets whether depth testing is enabled. If it is disabled then the
order that actors are layered on the screen depends solely on the
order specified using clutter_actor_raise() and
clutter_actor_lower(), otherwise it will also take into account the
actor's depth. Depth testing is disabled by default.</doc>
      <doc-deprecated xml:space="preserve">Use cogl_pipeline_set_depth_state() instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="setting" transfer-ownership="none">
          <doc xml:space="preserve">%TRUE to enable depth testing or %FALSE to disable.</doc>
          <type name="Bool" c:type="CoglBool"/>
        </parameter>
      </parameters>
    </function>
    <function name="set_fog"
              c:identifier="cogl_set_fog"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Enables fogging. Fogging causes vertices that are further away from the eye
to be rendered with a different color. The color is determined according to
the chosen fog mode; at it's simplest the color is linearly interpolated so
that vertices at @z_near are drawn fully with their original color and
vertices at @z_far are drawn fully with @fog_color. Fogging will remain
enabled until you call cogl_disable_fog().

&lt;note&gt;The fogging functions only work correctly when primitives use
unmultiplied alpha colors. By default Cogl will premultiply textures
and cogl_set_source_color() will premultiply colors, so unless you
explicitly load your textures requesting an unmultiplied internal format
and use cogl_material_set_color() you can only use fogging with fully
opaque primitives. This might improve in the future when we can depend
on fragment shaders.&lt;/note&gt;</doc>
      <doc-deprecated xml:space="preserve">Use #CoglSnippet shader api for fog</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="fog_color" transfer-ownership="none">
          <doc xml:space="preserve">The color of the fog</doc>
          <type name="Color" c:type="const CoglColor*"/>
        </parameter>
        <parameter name="mode" transfer-ownership="none">
          <doc xml:space="preserve">A #CoglFogMode that determines the equation used to calculate the
  fogging blend factor.</doc>
          <type name="FogMode" c:type="CoglFogMode"/>
        </parameter>
        <parameter name="density" transfer-ownership="none">
          <doc xml:space="preserve">Used by %COGL_FOG_MODE_EXPONENTIAL and by
  %COGL_FOG_MODE_EXPONENTIAL_SQUARED equations.</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="z_near" transfer-ownership="none">
          <doc xml:space="preserve">Position along Z axis where no fogging should be applied</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="z_far" transfer-ownership="none">
          <doc xml:space="preserve">Position along Z axis where full fogging should be applied</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
      </parameters>
    </function>
    <function name="set_modelview_matrix"
              c:identifier="cogl_set_modelview_matrix"
              deprecated="1"
              deprecated-version="1.10">
      <doc xml:space="preserve">Loads @matrix as the new model-view matrix.</doc>
      <doc-deprecated xml:space="preserve">Use cogl_framebuffer_set_modelview_matrix()
                  instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="matrix" transfer-ownership="none">
          <doc xml:space="preserve">the new model-view matrix</doc>
          <type name="Matrix" c:type="CoglMatrix*"/>
        </parameter>
      </parameters>
    </function>
    <function name="set_projection_matrix"
              c:identifier="cogl_set_projection_matrix"
              deprecated="1"
              deprecated-version="1.10">
      <doc xml:space="preserve">Loads matrix as the new projection matrix.</doc>
      <doc-deprecated xml:space="preserve">Use cogl_framebuffer_set_projection_matrix()
                  instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="matrix" transfer-ownership="none">
          <doc xml:space="preserve">the new projection matrix</doc>
          <type name="Matrix" c:type="CoglMatrix*"/>
        </parameter>
      </parameters>
    </function>
    <function name="set_source"
              c:identifier="cogl_set_source"
              version="1.0"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">This function changes the material at the top of the source stack.
The material at the top of this stack defines the GPU state used to
process subsequent primitives, such as rectangles drawn with
cogl_rectangle() or vertices drawn using cogl_vertex_buffer_draw().</doc>
      <doc-deprecated xml:space="preserve">Latest drawing apis all take an explicit
                  #CoglPipeline argument so this stack of
                  #CoglMaterial&lt;!-- --&gt;s shouldn't be used.</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="material"
                   transfer-ownership="none"
                   nullable="1"
                   allow-none="1">
          <doc xml:space="preserve">A #CoglMaterial</doc>
          <type name="gpointer" c:type="void*"/>
        </parameter>
      </parameters>
    </function>
    <function name="set_source_color"
              c:identifier="cogl_set_source_color"
              version="1.0"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">This is a convenience function for creating a solid fill source material
from the given color. This color will be used for any subsequent drawing
operation.

The color will be premultiplied by Cogl, so the color should be
non-premultiplied. For example: use (1.0, 0.0, 0.0, 0.5) for
semi-transparent red.

See also cogl_set_source_color4ub() and cogl_set_source_color4f()
if you already have the color components.</doc>
      <doc-deprecated xml:space="preserve">Latest drawing apis all take an explicit
                  #CoglPipeline argument so this stack of
                  #CoglMaterial&lt;!-- --&gt;s shouldn't be used.</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="color" transfer-ownership="none">
          <doc xml:space="preserve">a #CoglColor</doc>
          <type name="Color" c:type="const CoglColor*"/>
        </parameter>
      </parameters>
    </function>
    <function name="set_source_color4f"
              c:identifier="cogl_set_source_color4f"
              version="1.0"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">This is a convenience function for creating a solid fill source material
from the given color using normalized values for each component. This color
will be used for any subsequent drawing operation.

The value for each component is a fixed point number in the range
between 0 and %1.0. If the values passed in are outside that
range, they will be clamped.</doc>
      <doc-deprecated xml:space="preserve">Latest drawing apis all take an explicit
                  #CoglPipeline argument so this stack of
                  #CoglMaterial&lt;!-- --&gt;s shouldn't be used.</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="red" transfer-ownership="none">
          <doc xml:space="preserve">value of the red channel, between 0 and %1.0</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="green" transfer-ownership="none">
          <doc xml:space="preserve">value of the green channel, between 0 and %1.0</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="blue" transfer-ownership="none">
          <doc xml:space="preserve">value of the blue channel, between 0 and %1.0</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="alpha" transfer-ownership="none">
          <doc xml:space="preserve">value of the alpha channel, between 0 and %1.0</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
      </parameters>
    </function>
    <function name="set_source_color4ub"
              c:identifier="cogl_set_source_color4ub"
              version="1.0"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">This is a convenience function for creating a solid fill source material
from the given color using unsigned bytes for each component. This
color will be used for any subsequent drawing operation.

The value for each component is an unsigned byte in the range
between 0 and 255.</doc>
      <doc-deprecated xml:space="preserve">Latest drawing apis all take an explicit
                  #CoglPipeline argument so this stack of
                  #CoglMaterial&lt;!-- --&gt;s shouldn't be used.</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="red" transfer-ownership="none">
          <doc xml:space="preserve">value of the red channel, between 0 and 255</doc>
          <type name="guint8" c:type="uint8_t"/>
        </parameter>
        <parameter name="green" transfer-ownership="none">
          <doc xml:space="preserve">value of the green channel, between 0 and 255</doc>
          <type name="guint8" c:type="uint8_t"/>
        </parameter>
        <parameter name="blue" transfer-ownership="none">
          <doc xml:space="preserve">value of the blue channel, between 0 and 255</doc>
          <type name="guint8" c:type="uint8_t"/>
        </parameter>
        <parameter name="alpha" transfer-ownership="none">
          <doc xml:space="preserve">value of the alpha channel, between 0 and 255</doc>
          <type name="guint8" c:type="uint8_t"/>
        </parameter>
      </parameters>
    </function>
    <function name="set_source_texture"
              c:identifier="cogl_set_source_texture"
              version="1.0"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">This is a convenience function for creating a material with the first
layer set to @texture and setting that material as the source with
cogl_set_source.

Note: There is no interaction between calls to cogl_set_source_color
and cogl_set_source_texture. If you need to blend a texture with a color then
you can create a simple material like this:
&lt;programlisting&gt;
material = cogl_material_new ();
cogl_material_set_color4ub (material, 0xff, 0x00, 0x00, 0x80);
cogl_material_set_layer (material, 0, tex_handle);
cogl_set_source (material);
&lt;/programlisting&gt;</doc>
      <doc-deprecated xml:space="preserve">Latest drawing apis all take an explicit
                  #CoglPipeline argument so this stack of
                  #CoglMaterial&lt;!-- --&gt;s shouldn't be used.</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="texture" transfer-ownership="none">
          <doc xml:space="preserve">The #CoglTexture you want as your source</doc>
          <type name="Texture" c:type="CoglTexture*"/>
        </parameter>
      </parameters>
    </function>
    <function name="set_viewport"
              c:identifier="cogl_set_viewport"
              version="1.2"
              deprecated="1"
              deprecated-version="1.8">
      <doc xml:space="preserve">Replaces the current viewport with the given values.</doc>
      <doc-deprecated xml:space="preserve">Use cogl_framebuffer_set_viewport() instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="x" transfer-ownership="none">
          <doc xml:space="preserve">X offset of the viewport</doc>
          <type name="gint" c:type="int"/>
        </parameter>
        <parameter name="y" transfer-ownership="none">
          <doc xml:space="preserve">Y offset of the viewport</doc>
          <type name="gint" c:type="int"/>
        </parameter>
        <parameter name="width" transfer-ownership="none">
          <doc xml:space="preserve">Width of the viewport</doc>
          <type name="gint" c:type="int"/>
        </parameter>
        <parameter name="height" transfer-ownership="none">
          <doc xml:space="preserve">Height of the viewport</doc>
          <type name="gint" c:type="int"/>
        </parameter>
      </parameters>
    </function>
    <function name="shader_compile"
              c:identifier="cogl_shader_compile"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Compiles the shader, no return value, but the shader is now ready
for linking into a program. Note that calling this function is
optional. If it is not called then the shader will be automatically
compiled when it is linked.</doc>
      <doc-deprecated xml:space="preserve">Use #CoglSnippet api</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="handle" transfer-ownership="none">
          <doc xml:space="preserve">#CoglHandle for a shader.</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
      </parameters>
    </function>
    <function name="shader_get_info_log"
              c:identifier="cogl_shader_get_info_log"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Retrieves the information log for a coglobject, can be used in conjunction
with cogl_shader_get_parameteriv() to retrieve the compiler warnings/error
messages that caused a shader to not compile correctly, mainly useful for
debugging purposes.</doc>
      <doc-deprecated xml:space="preserve">Use #CoglSnippet api</doc-deprecated>
      <return-value transfer-ownership="full">
        <doc xml:space="preserve">a newly allocated string containing the info log. Use
  g_free() to free it</doc>
        <type name="utf8" c:type="char*"/>
      </return-value>
      <parameters>
        <parameter name="handle" transfer-ownership="none">
          <doc xml:space="preserve">#CoglHandle for a shader.</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
      </parameters>
    </function>
    <function name="shader_get_type"
              c:identifier="cogl_shader_get_type"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Retrieves the type of a shader #CoglHandle</doc>
      <doc-deprecated xml:space="preserve">Use #CoglSnippet api</doc-deprecated>
      <return-value transfer-ownership="none">
        <doc xml:space="preserve">%COGL_SHADER_TYPE_VERTEX if the shader is a vertex processor
         or %COGL_SHADER_TYPE_FRAGMENT if the shader is a frament processor</doc>
        <type name="ShaderType" c:type="CoglShaderType"/>
      </return-value>
      <parameters>
        <parameter name="handle" transfer-ownership="none">
          <doc xml:space="preserve">#CoglHandle for a shader.</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
      </parameters>
    </function>
    <function name="shader_is_compiled"
              c:identifier="cogl_shader_is_compiled"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Retrieves whether a shader #CoglHandle has been compiled</doc>
      <doc-deprecated xml:space="preserve">Use #CoglSnippet api</doc-deprecated>
      <return-value transfer-ownership="none">
        <doc xml:space="preserve">%TRUE if the shader object has sucessfully be compiled</doc>
        <type name="Bool" c:type="CoglBool"/>
      </return-value>
      <parameters>
        <parameter name="handle" transfer-ownership="none">
          <doc xml:space="preserve">#CoglHandle for a shader.</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
      </parameters>
    </function>
    <function name="shader_ref"
              c:identifier="cogl_shader_ref"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Add an extra reference to a shader.</doc>
      <doc-deprecated xml:space="preserve">Use #CoglSnippet api</doc-deprecated>
      <return-value transfer-ownership="none">
        <doc xml:space="preserve">@handle</doc>
        <type name="Handle" c:type="CoglHandle"/>
      </return-value>
      <parameters>
        <parameter name="handle" transfer-ownership="none">
          <doc xml:space="preserve">A #CoglHandle to a shader.</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
      </parameters>
    </function>
    <function name="shader_source"
              c:identifier="cogl_shader_source"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Replaces the current source associated with a shader with a new
one.

Please see &lt;link
linkend="cogl-Shaders-and-Programmable-Pipeline.description"&gt;above&lt;/link&gt;
for a description of the recommended format for the shader code.</doc>
      <doc-deprecated xml:space="preserve">Use #CoglSnippet api</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="shader" transfer-ownership="none">
          <doc xml:space="preserve">#CoglHandle for a shader.</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
        <parameter name="source" transfer-ownership="none">
          <doc xml:space="preserve">Shader source.</doc>
          <type name="utf8" c:type="const char*"/>
        </parameter>
      </parameters>
    </function>
    <function name="shader_unref"
              c:identifier="cogl_shader_unref"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Removes a reference to a shader. If it was the last reference the
shader object will be destroyed.</doc>
      <doc-deprecated xml:space="preserve">Use #CoglSnippet api</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="handle" transfer-ownership="none">
          <doc xml:space="preserve">A #CoglHandle to a shader.</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
      </parameters>
    </function>
    <function name="texture_error_quark"
              c:identifier="cogl_texture_error_quark"
              moved-to="Texture.error_quark">
      <return-value transfer-ownership="none">
        <type name="guint32" c:type="uint32_t"/>
      </return-value>
    </function>
    <function name="texture_new_from_bitmap"
              c:identifier="cogl_texture_new_from_bitmap"
              moved-to="Texture.new_from_bitmap"
              version="1.0"
              deprecated="1"
              deprecated-version="1.18">
      <doc xml:space="preserve">Creates a #CoglTexture from a #CoglBitmap.</doc>
      <doc-deprecated xml:space="preserve">Use specific constructors such as
                  cogl_texture_2d_new_from_bitmap()</doc-deprecated>
      <return-value transfer-ownership="full">
        <doc xml:space="preserve">A newly created #CoglTexture or
              %NULL on failure</doc>
        <type name="Texture" c:type="CoglTexture*"/>
      </return-value>
      <parameters>
        <parameter name="bitmap" transfer-ownership="none">
          <doc xml:space="preserve">A #CoglBitmap pointer</doc>
          <type name="Bitmap" c:type="CoglBitmap*"/>
        </parameter>
        <parameter name="flags" transfer-ownership="none">
          <doc xml:space="preserve">Optional flags for the texture, or %COGL_TEXTURE_NONE</doc>
          <type name="TextureFlags" c:type="CoglTextureFlags"/>
        </parameter>
        <parameter name="internal_format" transfer-ownership="none">
          <doc xml:space="preserve">the #CoglPixelFormat to use for the GPU storage of the
texture</doc>
          <type name="PixelFormat" c:type="CoglPixelFormat"/>
        </parameter>
      </parameters>
    </function>
    <function name="texture_new_from_data"
              c:identifier="cogl_texture_new_from_data"
              moved-to="Texture.new_from_data"
              version="0.8"
              deprecated="1"
              deprecated-version="1.18">
      <doc xml:space="preserve">Creates a new #CoglTexture based on data residing in memory.</doc>
      <doc-deprecated xml:space="preserve">Use specific constructors such as
                  cogl_texture_2d_new_from_data()</doc-deprecated>
      <return-value transfer-ownership="full">
        <doc xml:space="preserve">A newly created #CoglTexture or
              %NULL on failure</doc>
        <type name="Texture" c:type="CoglTexture*"/>
      </return-value>
      <parameters>
        <parameter name="width" transfer-ownership="none">
          <doc xml:space="preserve">width of texture in pixels</doc>
          <type name="gint" c:type="int"/>
        </parameter>
        <parameter name="height" transfer-ownership="none">
          <doc xml:space="preserve">height of texture in pixels</doc>
          <type name="gint" c:type="int"/>
        </parameter>
        <parameter name="flags" transfer-ownership="none">
          <doc xml:space="preserve">Optional flags for the texture, or %COGL_TEXTURE_NONE</doc>
          <type name="TextureFlags" c:type="CoglTextureFlags"/>
        </parameter>
        <parameter name="format" transfer-ownership="none">
          <doc xml:space="preserve">the #CoglPixelFormat the buffer is stored in in RAM</doc>
          <type name="PixelFormat" c:type="CoglPixelFormat"/>
        </parameter>
        <parameter name="internal_format" transfer-ownership="none">
          <doc xml:space="preserve">the #CoglPixelFormat that will be used for storing
   the buffer on the GPU. If COGL_PIXEL_FORMAT_ANY is given then a
   premultiplied format similar to the format of the source data will
   be used. The default blending equations of Cogl expect premultiplied
   color data; the main use of passing a non-premultiplied format here
   is if you have non-premultiplied source data and are going to adjust
   the blend mode (see cogl_material_set_blend()) or use the data for
   something other than straight blending.</doc>
          <type name="PixelFormat" c:type="CoglPixelFormat"/>
        </parameter>
        <parameter name="rowstride" transfer-ownership="none">
          <doc xml:space="preserve">the memory offset in bytes between the starts of
   scanlines in @data</doc>
          <type name="gint" c:type="int"/>
        </parameter>
        <parameter name="data" transfer-ownership="none">
          <doc xml:space="preserve">pointer the memory region where the source buffer resides</doc>
          <type name="guint8" c:type="const uint8_t*"/>
        </parameter>
      </parameters>
    </function>
    <function name="texture_new_from_file"
              c:identifier="cogl_texture_new_from_file"
              moved-to="Texture.new_from_file"
              version="0.8"
              deprecated="1"
              deprecated-version="1.18"
              throws="1">
      <doc xml:space="preserve">Creates a #CoglTexture from an image file.</doc>
      <doc-deprecated xml:space="preserve">Use specific constructors such as
                  cogl_texture_2d_new_from_file()</doc-deprecated>
      <return-value transfer-ownership="full">
        <doc xml:space="preserve">A newly created #CoglTexture or
              %NULL on failure</doc>
        <type name="Texture" c:type="CoglTexture*"/>
      </return-value>
      <parameters>
        <parameter name="filename" transfer-ownership="none">
          <doc xml:space="preserve">the file to load</doc>
          <type name="utf8" c:type="const char*"/>
        </parameter>
        <parameter name="flags" transfer-ownership="none">
          <doc xml:space="preserve">Optional flags for the texture, or %COGL_TEXTURE_NONE</doc>
          <type name="TextureFlags" c:type="CoglTextureFlags"/>
        </parameter>
        <parameter name="internal_format" transfer-ownership="none">
          <doc xml:space="preserve">the #CoglPixelFormat to use for the GPU storage of the
   texture. If %COGL_PIXEL_FORMAT_ANY is given then a premultiplied
   format similar to the format of the source data will be used. The
   default blending equations of Cogl expect premultiplied color data;
   the main use of passing a non-premultiplied format here is if you
   have non-premultiplied source data and are going to adjust the blend
   mode (see cogl_material_set_blend()) or use the data for something
   other than straight blending.</doc>
          <type name="PixelFormat" c:type="CoglPixelFormat"/>
        </parameter>
      </parameters>
    </function>
    <function name="texture_new_from_foreign"
              c:identifier="cogl_texture_new_from_foreign"
              moved-to="Texture.new_from_foreign"
              version="0.8"
              deprecated="1"
              deprecated-version="1.18">
      <doc xml:space="preserve">Creates a #CoglTexture based on an existing OpenGL texture; the
width, height and format are passed along since it is not always
possible to query these from OpenGL.

The waste arguments allow you to create a Cogl texture that maps to
a region smaller than the real OpenGL texture. For instance if your
hardware only supports power-of-two textures you may load a
non-power-of-two image into a larger power-of-two texture and use
the waste arguments to tell Cogl which region should be mapped to
the texture coordinate range [0:1].</doc>
      <doc-deprecated xml:space="preserve">Use specific constructors such as
                  cogl_texture_2d_new_from_foreign()</doc-deprecated>
      <return-value transfer-ownership="full">
        <doc xml:space="preserve">A newly created #CoglTexture or
              %NULL on failure</doc>
        <type name="Texture" c:type="CoglTexture*"/>
      </return-value>
      <parameters>
        <parameter name="gl_handle" transfer-ownership="none">
          <doc xml:space="preserve">opengl handle of foreign texture.</doc>
          <type name="guint" c:type="unsigned int"/>
        </parameter>
        <parameter name="gl_target" transfer-ownership="none">
          <doc xml:space="preserve">opengl target type of foreign texture</doc>
          <type name="guint" c:type="unsigned int"/>
        </parameter>
        <parameter name="width" transfer-ownership="none">
          <doc xml:space="preserve">width of foreign texture</doc>
          <type name="guint" c:type="unsigned int"/>
        </parameter>
        <parameter name="height" transfer-ownership="none">
          <doc xml:space="preserve">height of foreign texture.</doc>
          <type name="guint" c:type="unsigned int"/>
        </parameter>
        <parameter name="x_pot_waste" transfer-ownership="none">
          <doc xml:space="preserve">horizontal waste on the right hand edge of the texture.</doc>
          <type name="guint" c:type="unsigned int"/>
        </parameter>
        <parameter name="y_pot_waste" transfer-ownership="none">
          <doc xml:space="preserve">vertical waste on the bottom edge of the texture.</doc>
          <type name="guint" c:type="unsigned int"/>
        </parameter>
        <parameter name="format" transfer-ownership="none">
          <doc xml:space="preserve">format of the foreign texture.</doc>
          <type name="PixelFormat" c:type="CoglPixelFormat"/>
        </parameter>
      </parameters>
    </function>
    <function name="texture_new_with_size"
              c:identifier="cogl_texture_new_with_size"
              moved-to="Texture.new_with_size"
              version="0.8"
              deprecated="1"
              deprecated-version="1.18">
      <doc xml:space="preserve">Creates a new #CoglTexture with the specified dimensions and pixel format.</doc>
      <doc-deprecated xml:space="preserve">Use specific constructors such as
                  cogl_texture_2d_new_with_size()</doc-deprecated>
      <return-value transfer-ownership="full">
        <doc xml:space="preserve">A newly created #CoglTexture or %NULL on failure</doc>
        <type name="Texture" c:type="CoglTexture*"/>
      </return-value>
      <parameters>
        <parameter name="width" transfer-ownership="none">
          <doc xml:space="preserve">width of texture in pixels.</doc>
          <type name="guint" c:type="unsigned int"/>
        </parameter>
        <parameter name="height" transfer-ownership="none">
          <doc xml:space="preserve">height of texture in pixels.</doc>
          <type name="guint" c:type="unsigned int"/>
        </parameter>
        <parameter name="flags" transfer-ownership="none">
          <doc xml:space="preserve">Optional flags for the texture, or %COGL_TEXTURE_NONE</doc>
          <type name="TextureFlags" c:type="CoglTextureFlags"/>
        </parameter>
        <parameter name="internal_format" transfer-ownership="none">
          <doc xml:space="preserve">the #CoglPixelFormat to use for the GPU storage of the
   texture.</doc>
          <type name="PixelFormat" c:type="CoglPixelFormat"/>
        </parameter>
      </parameters>
    </function>
    <function name="transform"
              c:identifier="cogl_transform"
              version="1.4"
              deprecated="1"
              deprecated-version="1.10">
      <doc xml:space="preserve">Multiplies the current model-view matrix by the given matrix.</doc>
      <doc-deprecated xml:space="preserve">Use cogl_framebuffer_transform() instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="matrix" transfer-ownership="none">
          <doc xml:space="preserve">the matrix to multiply with the current model-view</doc>
          <type name="Matrix" c:type="const CoglMatrix*"/>
        </parameter>
      </parameters>
    </function>
    <function name="translate"
              c:identifier="cogl_translate"
              deprecated="1"
              deprecated-version="1.10">
      <doc xml:space="preserve">Multiplies the current model-view matrix by one that translates the
model along all three axes according to the given values.</doc>
      <doc-deprecated xml:space="preserve">Use cogl_framebuffer_translate() instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="x" transfer-ownership="none">
          <doc xml:space="preserve">Distance to translate along the x-axis</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="y" transfer-ownership="none">
          <doc xml:space="preserve">Distance to translate along the y-axis</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
        <parameter name="z" transfer-ownership="none">
          <doc xml:space="preserve">Distance to translate along the z-axis</doc>
          <type name="gfloat" c:type="float"/>
        </parameter>
      </parameters>
    </function>
    <function name="vertex_buffer_add"
              c:identifier="cogl_vertex_buffer_add"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Adds an attribute to a buffer, or replaces a previously added
attribute with the same name.

You either can use one of the built-in names such as "gl_Vertex", or
"gl_MultiTexCoord0" to add standard attributes, like positions, colors
and normals, or you can add custom attributes for use in shaders.

The number of vertices declared when calling cogl_vertex_buffer_new()
determines how many attribute values will be read from the supplied
@pointer.

The data for your attribute isn't copied anywhere until you call
cogl_vertex_buffer_submit(), or issue a draw call which automatically
submits pending attribute changes. so the supplied pointer must remain
valid until then. If you are updating an existing attribute (done by
re-adding it) then you still need to re-call cogl_vertex_buffer_submit()
to commit the changes to the GPU. Be carefull to minimize the number
of calls to cogl_vertex_buffer_submit(), though.

&lt;note&gt;If you are interleving attributes it is assumed that each interleaved
attribute starts no farther than +- stride bytes from the other attributes
it is interleved with. I.e. this is ok:
&lt;programlisting&gt;
|-0-0-0-0-0-0-0-0-0-0|
&lt;/programlisting&gt;
This is not ok:
&lt;programlisting&gt;
|- - - - -0-0-0-0-0-0 0 0 0 0|
&lt;/programlisting&gt;
(Though you can have multiple groups of interleved attributes)&lt;/note&gt;</doc>
      <doc-deprecated xml:space="preserve">Use the #CoglPrimitive api instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="handle" transfer-ownership="none">
          <doc xml:space="preserve">A vertex buffer handle</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
        <parameter name="attribute_name" transfer-ownership="none">
          <doc xml:space="preserve">The name of your attribute. It should be a valid GLSL
  variable name and standard attribute types must use one of following
  built-in names: (Note: they correspond to the built-in names of GLSL)
  &lt;itemizedlist&gt;
    &lt;listitem&gt;"gl_Color"&lt;/listitem&gt;
    &lt;listitem&gt;"gl_Normal"&lt;/listitem&gt;
    &lt;listitem&gt;"gl_MultiTexCoord0, gl_MultiTexCoord1, ..."&lt;/listitem&gt;
    &lt;listitem&gt;"gl_Vertex"&lt;/listitem&gt;
  &lt;/itemizedlist&gt;
  To support adding multiple variations of the same attribute the name
  can have a detail component, E.g. "gl_Color::active" or
  "gl_Color::inactive"</doc>
          <type name="utf8" c:type="const char*"/>
        </parameter>
        <parameter name="n_components" transfer-ownership="none">
          <doc xml:space="preserve">The number of components per attribute and must be 1, 2,
  3 or 4</doc>
          <type name="guint8" c:type="uint8_t"/>
        </parameter>
        <parameter name="type" transfer-ownership="none">
          <doc xml:space="preserve">a #CoglAttributeType specifying the data type of each component.</doc>
          <type name="AttributeType" c:type="CoglAttributeType"/>
        </parameter>
        <parameter name="normalized" transfer-ownership="none">
          <doc xml:space="preserve">If %TRUE, this specifies that values stored in an integer
  format should be mapped into the range [-1.0, 1.0] or [0.0, 1.0]
  for unsigned values. If %FALSE they are converted to floats
  directly.</doc>
          <type name="Bool" c:type="CoglBool"/>
        </parameter>
        <parameter name="stride" transfer-ownership="none">
          <doc xml:space="preserve">This specifies the number of bytes from the start of one attribute
  value to the start of the next value (for the same attribute). So, for
  example, with a position interleved with color like this:
  XYRGBAXYRGBAXYRGBA, then if each letter represents a byte, the
  stride for both attributes is 6. The special value 0 means the
  values are stored sequentially in memory.</doc>
          <type name="guint16" c:type="uint16_t"/>
        </parameter>
        <parameter name="pointer"
                   transfer-ownership="none"
                   nullable="1"
                   allow-none="1">
          <doc xml:space="preserve">This addresses the first attribute in the vertex array. This
  must remain valid until you either call cogl_vertex_buffer_submit() or
  issue a draw call.</doc>
          <type name="gpointer" c:type="void*"/>
        </parameter>
      </parameters>
    </function>
    <function name="vertex_buffer_delete"
              c:identifier="cogl_vertex_buffer_delete"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Deletes an attribute from a buffer. You will need to call
cogl_vertex_buffer_submit() or issue a draw call to commit this
change to the GPU.</doc>
      <doc-deprecated xml:space="preserve">Use the #CoglPrimitive api instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="handle" transfer-ownership="none">
          <doc xml:space="preserve">A vertex buffer handle</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
        <parameter name="attribute_name" transfer-ownership="none">
          <doc xml:space="preserve">The name of a previously added attribute</doc>
          <type name="utf8" c:type="const char*"/>
        </parameter>
      </parameters>
    </function>
    <function name="vertex_buffer_disable"
              c:identifier="cogl_vertex_buffer_disable"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Disables a previosuly added attribute.

Since it can be costly to add and remove new attributes to buffers; to make
individual buffers more reuseable it is possible to enable and disable
attributes before using a buffer for drawing.

You don't need to call cogl_vertex_buffer_submit() after using this
function.</doc>
      <doc-deprecated xml:space="preserve">Use the #CoglPrimitive api instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="handle" transfer-ownership="none">
          <doc xml:space="preserve">A vertex buffer handle</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
        <parameter name="attribute_name" transfer-ownership="none">
          <doc xml:space="preserve">The name of the attribute you want to disable</doc>
          <type name="utf8" c:type="const char*"/>
        </parameter>
      </parameters>
    </function>
    <function name="vertex_buffer_draw"
              c:identifier="cogl_vertex_buffer_draw"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Allows you to draw geometry using all or a subset of the
vertices in a vertex buffer.

Any un-submitted attribute changes are automatically submitted before
drawing.</doc>
      <doc-deprecated xml:space="preserve">Use the #CoglPrimitive api instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="handle" transfer-ownership="none">
          <doc xml:space="preserve">A vertex buffer handle</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
        <parameter name="mode" transfer-ownership="none">
          <doc xml:space="preserve">A #CoglVerticesMode specifying how the vertices should be
  interpreted.</doc>
          <type name="VerticesMode" c:type="CoglVerticesMode"/>
        </parameter>
        <parameter name="first" transfer-ownership="none">
          <doc xml:space="preserve">Specifies the index of the first vertex you want to draw with</doc>
          <type name="gint" c:type="int"/>
        </parameter>
        <parameter name="count" transfer-ownership="none">
          <doc xml:space="preserve">Specifies the number of vertices you want to draw.</doc>
          <type name="gint" c:type="int"/>
        </parameter>
      </parameters>
    </function>
    <function name="vertex_buffer_draw_elements"
              c:identifier="cogl_vertex_buffer_draw_elements"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">This function lets you use an array of indices to specify the vertices
within your vertex buffer that you want to draw. The indices themselves
are created by calling cogl_vertex_buffer_indices_new ()

Any un-submitted attribute changes are automatically submitted before
drawing.</doc>
      <doc-deprecated xml:space="preserve">Use the #CoglPrimitive api instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="handle" transfer-ownership="none">
          <doc xml:space="preserve">A vertex buffer handle</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
        <parameter name="mode" transfer-ownership="none">
          <doc xml:space="preserve">A #CoglVerticesMode specifying how the vertices should be
   interpreted.</doc>
          <type name="VerticesMode" c:type="CoglVerticesMode"/>
        </parameter>
        <parameter name="indices" transfer-ownership="none">
          <doc xml:space="preserve">A CoglHandle for a set of indices allocated via
   cogl_vertex_buffer_indices_new ()</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
        <parameter name="min_index" transfer-ownership="none">
          <doc xml:space="preserve">Specifies the minimum vertex index contained in indices</doc>
          <type name="gint" c:type="int"/>
        </parameter>
        <parameter name="max_index" transfer-ownership="none">
          <doc xml:space="preserve">Specifies the maximum vertex index contained in indices</doc>
          <type name="gint" c:type="int"/>
        </parameter>
        <parameter name="indices_offset" transfer-ownership="none">
          <doc xml:space="preserve">An offset into named indices. The offset marks the first
   index to use for drawing.</doc>
          <type name="gint" c:type="int"/>
        </parameter>
        <parameter name="count" transfer-ownership="none">
          <doc xml:space="preserve">Specifies the number of vertices you want to draw.</doc>
          <type name="gint" c:type="int"/>
        </parameter>
      </parameters>
    </function>
    <function name="vertex_buffer_enable"
              c:identifier="cogl_vertex_buffer_enable"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Enables a previosuly disabled attribute.

Since it can be costly to add and remove new attributes to buffers; to make
individual buffers more reuseable it is possible to enable and disable
attributes before using a buffer for drawing.

You don't need to call cogl_vertex_buffer_submit() after using this function</doc>
      <doc-deprecated xml:space="preserve">Use the #CoglPrimitive api instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="handle" transfer-ownership="none">
          <doc xml:space="preserve">A vertex buffer handle</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
        <parameter name="attribute_name" transfer-ownership="none">
          <doc xml:space="preserve">The name of the attribute you want to enable</doc>
          <type name="utf8" c:type="const char*"/>
        </parameter>
      </parameters>
    </function>
    <function name="vertex_buffer_get_n_vertices"
              c:identifier="cogl_vertex_buffer_get_n_vertices"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Retrieves the number of vertices that @handle represents</doc>
      <doc-deprecated xml:space="preserve">Use the #CoglPrimitive api instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <doc xml:space="preserve">the number of vertices</doc>
        <type name="guint" c:type="unsigned int"/>
      </return-value>
      <parameters>
        <parameter name="handle" transfer-ownership="none">
          <doc xml:space="preserve">A vertex buffer handle</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
      </parameters>
    </function>
    <function name="vertex_buffer_indices_get_for_quads"
              c:identifier="cogl_vertex_buffer_indices_get_for_quads"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Creates a vertex buffer containing the indices needed to draw pairs
of triangles from a list of vertices grouped as quads. There will
be at least @n_indices entries in the buffer (but there may be
more).

The indices will follow this pattern:

0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7 ... etc

For example, if you submit vertices for a quad like like that shown
in &lt;xref linkend="quad-indices-order"/&gt; then you can request 6
indices to render two triangles like those shown in &lt;xref
linkend="quad-indices-triangles"/&gt;.

&lt;figure id="quad-indices-order"&gt;
  &lt;title&gt;Example of vertices submitted to form a quad&lt;/title&gt;
  &lt;graphic fileref="quad-indices-order.png" format="PNG"/&gt;
&lt;/figure&gt;

&lt;figure id="quad-indices-triangles"&gt;
  &lt;title&gt;Illustration of the triangle indices that will be generated&lt;/title&gt;
  &lt;graphic fileref="quad-indices-triangles.png" format="PNG"/&gt;
&lt;/figure&gt;</doc>
      <doc-deprecated xml:space="preserve">Use the #CoglPrimitive api instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <doc xml:space="preserve">A %CoglHandle containing the indices. The handled is
owned by Cogl and should not be modified or unref'd.</doc>
        <type name="Handle" c:type="CoglHandle"/>
      </return-value>
      <parameters>
        <parameter name="n_indices" transfer-ownership="none">
          <doc xml:space="preserve">the number of indices in the vertex buffer.</doc>
          <type name="guint" c:type="unsigned int"/>
        </parameter>
      </parameters>
    </function>
    <function name="vertex_buffer_indices_get_type"
              c:identifier="cogl_vertex_buffer_indices_get_type"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Queries back the data type used for the given indices</doc>
      <doc-deprecated xml:space="preserve">Use the #CoglPrimitive api instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <doc xml:space="preserve">The CoglIndicesType used</doc>
        <type name="IndicesType" c:type="CoglIndicesType"/>
      </return-value>
      <parameters>
        <parameter name="indices" transfer-ownership="none">
          <doc xml:space="preserve">An indices handle</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
      </parameters>
    </function>
    <function name="vertex_buffer_indices_new"
              c:identifier="cogl_vertex_buffer_indices_new"
              introspectable="0"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Depending on how much geometry you are submitting it can be worthwhile
optimizing the number of redundant vertices you submit. Using an index
array allows you to reference vertices multiple times, for example
during triangle strips.</doc>
      <doc-deprecated xml:space="preserve">Use the #CoglPrimitive api instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <doc xml:space="preserve">A CoglHandle for the indices which you can pass to
  cogl_vertex_buffer_draw_elements().</doc>
        <type name="Handle" c:type="CoglHandle"/>
      </return-value>
      <parameters>
        <parameter name="indices_type" transfer-ownership="none">
          <doc xml:space="preserve">a #CoglIndicesType specifying the data type used for
   the indices.</doc>
          <type name="IndicesType" c:type="CoglIndicesType"/>
        </parameter>
        <parameter name="indices_array" transfer-ownership="none">
          <doc xml:space="preserve">Specifies the address of
  your array of indices</doc>
          <array length="2" zero-terminated="0" c:type="void*">
            <type name="gpointer" c:type="void"/>
          </array>
        </parameter>
        <parameter name="indices_len" transfer-ownership="none">
          <doc xml:space="preserve">The number of indices in indices_array</doc>
          <type name="gint" c:type="int"/>
        </parameter>
      </parameters>
    </function>
    <function name="vertex_buffer_new"
              c:identifier="cogl_vertex_buffer_new"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Creates a new vertex buffer that you can use to add attributes.</doc>
      <doc-deprecated xml:space="preserve">Use the #CoglPrimitive api instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <doc xml:space="preserve">a new #CoglHandle</doc>
        <type name="Handle" c:type="CoglHandle"/>
      </return-value>
      <parameters>
        <parameter name="n_vertices" transfer-ownership="none">
          <doc xml:space="preserve">The number of vertices that your attributes will correspond to.</doc>
          <type name="guint" c:type="unsigned int"/>
        </parameter>
      </parameters>
    </function>
    <function name="vertex_buffer_ref"
              c:identifier="cogl_vertex_buffer_ref"
              deprecated="1"
              deprecated-version="1.2">
      <doc xml:space="preserve">Increment the reference count for a vertex buffer</doc>
      <doc-deprecated xml:space="preserve">Use cogl_object_ref() instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <doc xml:space="preserve">the @handle.</doc>
        <type name="Handle" c:type="CoglHandle"/>
      </return-value>
      <parameters>
        <parameter name="handle" transfer-ownership="none">
          <doc xml:space="preserve">a @CoglHandle.</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
      </parameters>
    </function>
    <function name="vertex_buffer_submit"
              c:identifier="cogl_vertex_buffer_submit"
              deprecated="1"
              deprecated-version="1.16">
      <doc xml:space="preserve">Submits all the user added attributes to the GPU; once submitted, the
attributes can be used for drawing.

You should aim to minimize calls to this function since it implies
validating your data; it potentially incurs a transport cost (especially if
you are using GLX indirect rendering) and potentially a format conversion
cost if the GPU doesn't natively support any of the given attribute formats.</doc>
      <doc-deprecated xml:space="preserve">Use the #CoglPrimitive api instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="handle" transfer-ownership="none">
          <doc xml:space="preserve">A vertex buffer handle</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
      </parameters>
    </function>
    <function name="vertex_buffer_unref"
              c:identifier="cogl_vertex_buffer_unref"
              deprecated="1"
              deprecated-version="1.2">
      <doc xml:space="preserve">Decrement the reference count for a vertex buffer</doc>
      <doc-deprecated xml:space="preserve">Use cogl_object_unref() instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="handle" transfer-ownership="none">
          <doc xml:space="preserve">a @CoglHandle.</doc>
          <type name="Handle" c:type="CoglHandle"/>
        </parameter>
      </parameters>
    </function>
    <function name="viewport"
              c:identifier="cogl_viewport"
              version="0.8.2"
              deprecated="1"
              deprecated-version="1.8">
      <doc xml:space="preserve">Replace the current viewport with the given values.</doc>
      <doc-deprecated xml:space="preserve">Use cogl_framebuffer_set_viewport instead</doc-deprecated>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="width" transfer-ownership="none">
          <doc xml:space="preserve">Width of the viewport</doc>
          <type name="guint" c:type="unsigned int"/>
        </parameter>
        <parameter name="height" transfer-ownership="none">
          <doc xml:space="preserve">Height of the viewport</doc>
          <type name="guint" c:type="unsigned int"/>
        </parameter>
      </parameters>
    </function>
    <function name="xlib_renderer_add_filter"
              c:identifier="cogl_xlib_renderer_add_filter"
              introspectable="0">
      <doc xml:space="preserve">Adds a callback function that will receive all native events. The
function can stop further processing of the event by return
%COGL_FILTER_REMOVE.</doc>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="renderer" transfer-ownership="none">
          <doc xml:space="preserve">a #CoglRenderer</doc>
          <type c:type="CoglRenderer*"/>
        </parameter>
        <parameter name="func" transfer-ownership="none" closure="2">
          <doc xml:space="preserve">the callback function</doc>
          <type name="XlibFilterFunc" c:type="CoglXlibFilterFunc"/>
        </parameter>
        <parameter name="data"
                   transfer-ownership="none"
                   nullable="1"
                   allow-none="1">
          <doc xml:space="preserve">user data passed to @func when called</doc>
          <type name="gpointer" c:type="void*"/>
        </parameter>
      </parameters>
    </function>
    <function name="xlib_renderer_get_display"
              c:identifier="cogl_xlib_renderer_get_display"
              introspectable="0">
      <return-value>
        <type c:type="Display*"/>
      </return-value>
      <parameters>
        <parameter name="renderer" transfer-ownership="none">
          <type c:type="CoglRenderer*"/>
        </parameter>
      </parameters>
    </function>
    <function name="xlib_renderer_get_foreign_display"
              c:identifier="cogl_xlib_renderer_get_foreign_display"
              introspectable="0">
      <return-value>
        <doc xml:space="preserve">the foreign Xlib display that will be used by any Xlib based
winsys backend. The display needs to be set with
cogl_xlib_renderer_set_foreign_display() before this function is called.</doc>
        <type c:type="Display*"/>
      </return-value>
      <parameters>
        <parameter name="renderer" transfer-ownership="none">
          <doc xml:space="preserve">a #CoglRenderer</doc>
          <type c:type="CoglRenderer*"/>
        </parameter>
      </parameters>
    </function>
    <function name="xlib_renderer_get_visual_info"
              c:identifier="cogl_xlib_renderer_get_visual_info"
              introspectable="0">
      <return-value>
        <type c:type="XVisualInfo*"/>
      </return-value>
      <parameters>
        <parameter name="renderer" transfer-ownership="none">
          <type c:type="CoglRenderer*"/>
        </parameter>
      </parameters>
    </function>
    <function name="xlib_renderer_handle_event"
              c:identifier="cogl_xlib_renderer_handle_event"
              introspectable="0">
      <doc xml:space="preserve">This function processes a single event; it can be used to hook into
external event retrieval (for example that done by Clutter or
GDK).</doc>
      <return-value transfer-ownership="none">
        <doc xml:space="preserve">#CoglFilterReturn. %COGL_FILTER_REMOVE indicates that
Cogl has internally handled the event and the caller should do no
further processing. %COGL_FILTER_CONTINUE indicates that Cogl is
either not interested in the event, or has used the event to update
internal state without taking any exclusive action.</doc>
        <type name="FilterReturn" c:type="CoglFilterReturn"/>
      </return-value>
      <parameters>
        <parameter name="renderer" transfer-ownership="none">
          <doc xml:space="preserve">a #CoglRenderer</doc>
          <type c:type="CoglRenderer*"/>
        </parameter>
        <parameter name="event" transfer-ownership="none">
          <doc xml:space="preserve">pointer to an XEvent structure</doc>
          <type c:type="XEvent*"/>
        </parameter>
      </parameters>
    </function>
    <function name="xlib_renderer_remove_filter"
              c:identifier="cogl_xlib_renderer_remove_filter"
              introspectable="0">
      <doc xml:space="preserve">Removes a callback that was previously added with
cogl_xlib_renderer_add_filter().</doc>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="renderer" transfer-ownership="none">
          <doc xml:space="preserve">a #CoglRenderer</doc>
          <type c:type="CoglRenderer*"/>
        </parameter>
        <parameter name="func" transfer-ownership="none" closure="2">
          <doc xml:space="preserve">the callback function</doc>
          <type name="XlibFilterFunc" c:type="CoglXlibFilterFunc"/>
        </parameter>
        <parameter name="data"
                   transfer-ownership="none"
                   nullable="1"
                   allow-none="1">
          <doc xml:space="preserve">user data given when the callback was installed</doc>
          <type name="gpointer" c:type="void*"/>
        </parameter>
      </parameters>
    </function>
    <function name="xlib_renderer_request_reset_on_video_memory_purge"
              c:identifier="cogl_xlib_renderer_request_reset_on_video_memory_purge"
              introspectable="0">
      <doc xml:space="preserve">Sets whether Cogl should make use of the
NV_robustness_video_memory_purge extension, if exposed by the
driver, by initializing the GLX context appropriately.

The extension is only useful when running on certain versions of
the NVIDIA driver. Quoting from the spec:

"The NVIDIA OpenGL driver architecture on Linux has a limitation:
 resources located in video memory are not persistent across certain
 events. VT switches, suspend/resume events, and mode switching
 events may erase the contents of video memory. Any resource that
 is located exclusively in video memory, such as framebuffer objects
 (FBOs), will be lost."

"This extension provides a way for applications to discover when video
 memory content has been lost, so that the application can re-populate
 the video memory content as necessary."

"Any driver that exposes this extension is a driver that considers
 video memory to be volatile. Once the driver stack has been
 improved, the extension will no longer be exposed."

cogl_get_graphics_reset_status() needs to be called at least once
every frame to find out if video memory was purged.

Note that this doesn't cause Cogl to enable robust buffer access
but other context reset errors may still happen and be reported via
cogl_get_graphics_reset_status() if external factors cause the
driver to trigger them.

This defaults to %FALSE and is effective only if called before
cogl_display_setup() .</doc>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="renderer" transfer-ownership="none">
          <doc xml:space="preserve">a #CoglRenderer</doc>
          <type c:type="CoglRenderer*"/>
        </parameter>
        <parameter name="enable" transfer-ownership="none">
          <doc xml:space="preserve">The new value</doc>
          <type name="Bool" c:type="CoglBool"/>
        </parameter>
      </parameters>
    </function>
    <function name="xlib_renderer_set_event_retrieval_enabled"
              c:identifier="cogl_xlib_renderer_set_event_retrieval_enabled"
              version="1.10"
              introspectable="0"
              stability="Unstable">
      <doc xml:space="preserve">Sets whether Cogl should automatically retrieve events from the X
display. This defaults to %TRUE unless
cogl_xlib_renderer_set_foreign_display() is called. It can be set
to %FALSE if the application wants to handle its own event
retrieval. Note that Cogl still needs to see all of the X events to
function properly so the application should call
cogl_xlib_renderer_handle_event() for each event if it disables
automatic event retrieval.</doc>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="renderer" transfer-ownership="none">
          <doc xml:space="preserve">a #CoglRenderer</doc>
          <type c:type="CoglRenderer*"/>
        </parameter>
        <parameter name="enable" transfer-ownership="none">
          <doc xml:space="preserve">The new value</doc>
          <type name="Bool" c:type="CoglBool"/>
        </parameter>
      </parameters>
    </function>
    <function name="xlib_renderer_set_foreign_display"
              c:identifier="cogl_xlib_renderer_set_foreign_display"
              introspectable="0">
      <doc xml:space="preserve">Sets a foreign Xlib display that Cogl will use for and Xlib based winsys
backend.

Note that calling this function will automatically call
cogl_xlib_renderer_set_event_retrieval_enabled() to disable Cogl's
event retrieval. Cogl still needs to see all of the X events so the
application should also use cogl_xlib_renderer_handle_event() if it
uses this function.</doc>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="renderer" transfer-ownership="none">
          <doc xml:space="preserve">a #CoglRenderer</doc>
          <type c:type="CoglRenderer*"/>
        </parameter>
        <parameter name="display" transfer-ownership="none">
          <type c:type="Display*"/>
        </parameter>
      </parameters>
    </function>
    <function name="xlib_renderer_set_threaded_swap_wait_enabled"
              c:identifier="cogl_xlib_renderer_set_threaded_swap_wait_enabled"
              introspectable="0"
              stability="Unstable">
      <doc xml:space="preserve">Sets whether Cogl is allowed to use a separate threaded to wait for the
completion of glXSwapBuffers() and call the frame callback for the
corresponding #CoglOnscreen. This is a way of emulating the
INTEL_swap_event extension, and will only ever be used if
INTEL_swap_event is not present; it will also only be used for
specific white-listed drivers that are known to work correctly with
multiple contexts sharing state between threads.

The advantage of enabling this is that it will allow your main loop
to do other work while waiting for the system to be ready to draw
the next frame, instead of blocking in glXSwapBuffers(). A disadvantage
is that the driver will be prevented from buffering up multiple frames
even if it thinks that it would be advantageous. In general, this
will work best for something like a system compositor that is doing
simple drawing but handling lots of other complex tasks.

If you enable this, you must call XInitThreads() before any other
X11 calls in your program. (See the documentation for XInitThreads())</doc>
      <return-value transfer-ownership="none">
        <type name="none" c:type="void"/>
      </return-value>
      <parameters>
        <parameter name="renderer" transfer-ownership="none">
          <doc xml:space="preserve">a #CoglRenderer</doc>
          <type c:type="CoglRenderer*"/>
        </parameter>
        <parameter name="enable" transfer-ownership="none">
          <doc xml:space="preserve">The new value</doc>
          <type name="Bool" c:type="CoglBool"/>
        </parameter>
      </parameters>
    </function>
  </namespace>
</repository>