/usr/include/volk/volk_32u_byteswap.h is in libvolk1-dev 1.3-3.
This file is owned by root:root, with mode 0o644.
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/*
* Copyright 2012, 2014 Free Software Foundation, Inc.
*
* This file is part of GNU Radio
*
* GNU Radio is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3, or (at your option)
* any later version.
*
* GNU Radio is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GNU Radio; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
/*!
* \page volk_32u_byteswap
*
* \b Overview
*
* Byteswaps (in-place) an aligned vector of int32_t's.
*
* <b>Dispatcher Prototype</b>
* \code
* void volk_32u_byteswap(uint32_t* intsToSwap, unsigned int num_points)
* \endcode
*
* \b Inputs
* \li intsToSwap: The vector of data to byte swap.
* \li num_points: The number of data points.
*
* \b Outputs
* \li intsToSwap: returns as an in-place calculation.
*
* \b Example
* \code
* int N = 10;
* unsigned int alignment = volk_get_alignment();
*
* uint32_t bitstring[] = {0x0, 0x1, 0xf, 0xffffffff,
* 0x5a5a5a5a, 0xa5a5a5a5, 0x2a2a2a2a,
* 0xffffffff, 0x32, 0x64};
* uint32_t hamming_distance = 0;
*
* printf("byteswap vector =\n");
* for(unsigned int ii=0; ii<N; ++ii){
* printf(" %.8x\n", bitstring[ii]);
* }
*
* volk_32u_byteswap(bitstring, N);
*
* printf("byteswapped vector =\n");
* for(unsigned int ii=0; ii<N; ++ii){
* printf(" %.8x\n", bitstring[ii]);
* }
* \endcode
*/
#ifndef INCLUDED_volk_32u_byteswap_u_H
#define INCLUDED_volk_32u_byteswap_u_H
#include <inttypes.h>
#include <stdio.h>
#if LV_HAVE_AVX2
#include <immintrin.h>
static inline void volk_32u_byteswap_u_avx2(uint32_t* intsToSwap, unsigned int num_points){
unsigned int number;
const unsigned int nPerSet = 8;
const uint64_t nSets = num_points / nPerSet;
uint32_t* inputPtr = intsToSwap;
const uint8_t shuffleVector[32] = { 3, 2, 1, 0, 7, 6, 5, 4, 11, 10, 9, 8, 15, 14, 13, 12, 19, 18, 17, 16, 23, 22, 21, 20, 27, 26, 25, 24, 31, 30, 29, 28 };
const __m256i myShuffle = _mm256_loadu_si256((__m256i*) &shuffleVector);
for (number = 0 ;number < nSets; number++) {
// Load the 32t values, increment inputPtr later since we're doing it in-place.
const __m256i input = _mm256_loadu_si256((__m256i*)inputPtr);
const __m256i output = _mm256_shuffle_epi8(input,myShuffle);
// Store the results
_mm256_storeu_si256((__m256i*)inputPtr, output);
inputPtr += nPerSet;
}
_mm256_zeroupper();
// Byteswap any remaining points:
for(number = nSets * nPerSet; number < num_points; number++){
uint32_t outputVal = *inputPtr;
outputVal = (((outputVal >> 24) & 0xff) | ((outputVal >> 8) & 0x0000ff00) | ((outputVal << 8) & 0x00ff0000) | ((outputVal << 24) & 0xff000000));
*inputPtr = outputVal;
inputPtr++;
}
}
#endif /* LV_HAVE_AVX2 */
#ifdef LV_HAVE_SSE2
#include <emmintrin.h>
static inline void volk_32u_byteswap_u_sse2(uint32_t* intsToSwap, unsigned int num_points){
unsigned int number = 0;
uint32_t* inputPtr = intsToSwap;
__m128i input, byte1, byte2, byte3, byte4, output;
__m128i byte2mask = _mm_set1_epi32(0x00FF0000);
__m128i byte3mask = _mm_set1_epi32(0x0000FF00);
const uint64_t quarterPoints = num_points / 4;
for(;number < quarterPoints; number++){
// Load the 32t values, increment inputPtr later since we're doing it in-place.
input = _mm_loadu_si128((__m128i*)inputPtr);
// Do the four shifts
byte1 = _mm_slli_epi32(input, 24);
byte2 = _mm_slli_epi32(input, 8);
byte3 = _mm_srli_epi32(input, 8);
byte4 = _mm_srli_epi32(input, 24);
// Or bytes together
output = _mm_or_si128(byte1, byte4);
byte2 = _mm_and_si128(byte2, byte2mask);
output = _mm_or_si128(output, byte2);
byte3 = _mm_and_si128(byte3, byte3mask);
output = _mm_or_si128(output, byte3);
// Store the results
_mm_storeu_si128((__m128i*)inputPtr, output);
inputPtr += 4;
}
// Byteswap any remaining points:
number = quarterPoints*4;
for(; number < num_points; number++){
uint32_t outputVal = *inputPtr;
outputVal = (((outputVal >> 24) & 0xff) | ((outputVal >> 8) & 0x0000ff00) | ((outputVal << 8) & 0x00ff0000) | ((outputVal << 24) & 0xff000000));
*inputPtr = outputVal;
inputPtr++;
}
}
#endif /* LV_HAVE_SSE2 */
#ifdef LV_HAVE_NEON
#include <arm_neon.h>
static inline void volk_32u_byteswap_neon(uint32_t* intsToSwap, unsigned int num_points){
uint32_t* inputPtr = intsToSwap;
unsigned int number = 0;
unsigned int n8points = num_points / 8;
uint8x8x4_t input_table;
uint8x8_t int_lookup01, int_lookup23, int_lookup45, int_lookup67;
uint8x8_t swapped_int01, swapped_int23, swapped_int45, swapped_int67;
/* these magic numbers are used as byte-indeces in the LUT.
they are pre-computed to save time. A simple C program
can calculate them; for example for lookup01:
uint8_t chars[8] = {24, 16, 8, 0, 25, 17, 9, 1};
for(ii=0; ii < 8; ++ii) {
index += ((uint64_t)(*(chars+ii))) << (ii*8);
}
*/
int_lookup01 = vcreate_u8(74609667900706840);
int_lookup23 = vcreate_u8(219290013576860186);
int_lookup45 = vcreate_u8(363970359253013532);
int_lookup67 = vcreate_u8(508650704929166878);
for(number = 0; number < n8points; ++number){
input_table = vld4_u8((uint8_t*) inputPtr);
swapped_int01 = vtbl4_u8(input_table, int_lookup01);
swapped_int23 = vtbl4_u8(input_table, int_lookup23);
swapped_int45 = vtbl4_u8(input_table, int_lookup45);
swapped_int67 = vtbl4_u8(input_table, int_lookup67);
vst1_u8((uint8_t*) inputPtr, swapped_int01);
vst1_u8((uint8_t*) (inputPtr+2), swapped_int23);
vst1_u8((uint8_t*) (inputPtr+4), swapped_int45);
vst1_u8((uint8_t*) (inputPtr+6), swapped_int67);
inputPtr += 8;
}
for(number = n8points * 8; number < num_points; ++number){
uint32_t output = *inputPtr;
output = (((output >> 24) & 0xff) | ((output >> 8) & 0x0000ff00) | ((output << 8) & 0x00ff0000) | ((output << 24) & 0xff000000));
*inputPtr = output;
inputPtr++;
}
}
#endif /* LV_HAVE_NEON */
#ifdef LV_HAVE_GENERIC
static inline void volk_32u_byteswap_generic(uint32_t* intsToSwap, unsigned int num_points){
uint32_t* inputPtr = intsToSwap;
unsigned int point;
for(point = 0; point < num_points; point++){
uint32_t output = *inputPtr;
output = (((output >> 24) & 0xff) | ((output >> 8) & 0x0000ff00) | ((output << 8) & 0x00ff0000) | ((output << 24) & 0xff000000));
*inputPtr = output;
inputPtr++;
}
}
#endif /* LV_HAVE_GENERIC */
#endif /* INCLUDED_volk_32u_byteswap_u_H */
#ifndef INCLUDED_volk_32u_byteswap_a_H
#define INCLUDED_volk_32u_byteswap_a_H
#include <inttypes.h>
#include <stdio.h>
#if LV_HAVE_AVX2
#include <immintrin.h>
static inline void volk_32u_byteswap_a_avx2(uint32_t* intsToSwap, unsigned int num_points){
unsigned int number;
const unsigned int nPerSet = 8;
const uint64_t nSets = num_points / nPerSet;
uint32_t* inputPtr = intsToSwap;
const uint8_t shuffleVector[32] = { 3, 2, 1, 0, 7, 6, 5, 4, 11, 10, 9, 8, 15, 14, 13, 12, 19, 18, 17, 16, 23, 22, 21, 20, 27, 26, 25, 24, 31, 30, 29, 28 };
const __m256i myShuffle = _mm256_loadu_si256((__m256i*) &shuffleVector);
for (number = 0 ;number < nSets; number++) {
// Load the 32t values, increment inputPtr later since we're doing it in-place.
const __m256i input = _mm256_load_si256((__m256i*)inputPtr);
const __m256i output = _mm256_shuffle_epi8(input,myShuffle);
// Store the results
_mm256_store_si256((__m256i*)inputPtr, output);
inputPtr += nPerSet;
}
_mm256_zeroupper();
// Byteswap any remaining points:
for(number = nSets * nPerSet; number < num_points; number++){
uint32_t outputVal = *inputPtr;
outputVal = (((outputVal >> 24) & 0xff) | ((outputVal >> 8) & 0x0000ff00) | ((outputVal << 8) & 0x00ff0000) | ((outputVal << 24) & 0xff000000));
*inputPtr = outputVal;
inputPtr++;
}
}
#endif /* LV_HAVE_AVX2 */
#ifdef LV_HAVE_SSE2
#include <emmintrin.h>
static inline void volk_32u_byteswap_a_sse2(uint32_t* intsToSwap, unsigned int num_points){
unsigned int number = 0;
uint32_t* inputPtr = intsToSwap;
__m128i input, byte1, byte2, byte3, byte4, output;
__m128i byte2mask = _mm_set1_epi32(0x00FF0000);
__m128i byte3mask = _mm_set1_epi32(0x0000FF00);
const uint64_t quarterPoints = num_points / 4;
for(;number < quarterPoints; number++){
// Load the 32t values, increment inputPtr later since we're doing it in-place.
input = _mm_load_si128((__m128i*)inputPtr);
// Do the four shifts
byte1 = _mm_slli_epi32(input, 24);
byte2 = _mm_slli_epi32(input, 8);
byte3 = _mm_srli_epi32(input, 8);
byte4 = _mm_srli_epi32(input, 24);
// Or bytes together
output = _mm_or_si128(byte1, byte4);
byte2 = _mm_and_si128(byte2, byte2mask);
output = _mm_or_si128(output, byte2);
byte3 = _mm_and_si128(byte3, byte3mask);
output = _mm_or_si128(output, byte3);
// Store the results
_mm_store_si128((__m128i*)inputPtr, output);
inputPtr += 4;
}
// Byteswap any remaining points:
number = quarterPoints*4;
for(; number < num_points; number++){
uint32_t outputVal = *inputPtr;
outputVal = (((outputVal >> 24) & 0xff) | ((outputVal >> 8) & 0x0000ff00) | ((outputVal << 8) & 0x00ff0000) | ((outputVal << 24) & 0xff000000));
*inputPtr = outputVal;
inputPtr++;
}
}
#endif /* LV_HAVE_SSE2 */
#ifdef LV_HAVE_GENERIC
static inline void volk_32u_byteswap_a_generic(uint32_t* intsToSwap, unsigned int num_points){
uint32_t* inputPtr = intsToSwap;
unsigned int point;
for(point = 0; point < num_points; point++){
uint32_t output = *inputPtr;
output = (((output >> 24) & 0xff) | ((output >> 8) & 0x0000ff00) | ((output << 8) & 0x00ff0000) | ((output << 24) & 0xff000000));
*inputPtr = output;
inputPtr++;
}
}
#endif /* LV_HAVE_GENERIC */
#endif /* INCLUDED_volk_32u_byteswap_a_H */
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