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/usr/include/test_connection/connection_tu2.hpp is in libwebsocketpp-dev 0.7.0-11.

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/*
 * Copyright (c) 2014, Peter Thorson. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the WebSocket++ Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL PETER THORSON BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 */

#include <iostream>
#include <sstream>

// Test Environment:
// server, no TLS, no locks, iostream based transport
#include <websocketpp/config/debug.hpp>
#include <websocketpp/config/core.hpp>
#include <websocketpp/server.hpp>
#include <websocketpp/client.hpp>

typedef websocketpp::server<websocketpp::config::core> server;
/// NOTE: the "server" config is being used for the client here because we don't
/// want to pull in the real RNG. A better way to do this might be a custom
/// client config with the RNG explicitly stubbed out.
typedef websocketpp::client<websocketpp::config::core> client;
typedef websocketpp::config::core::message_type::ptr message_ptr;

using websocketpp::lib::placeholders::_1;
using websocketpp::lib::placeholders::_2;
using websocketpp::lib::bind;

void echo_func(server* s, websocketpp::connection_hdl hdl, message_ptr msg);
std::string run_server_test(std::string input, bool log = false);
std::string run_server_test(server & s, std::string input, bool log = false);