/usr/include/websocketpp/message_buffer/pool.hpp is in libwebsocketpp-dev 0.7.0-11.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Copyright (c) 2014, Peter Thorson. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the WebSocket++ Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL PETER THORSON BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
#ifndef WEBSOCKETPP_MESSAGE_BUFFER_ALLOC_HPP
#define WEBSOCKETPP_MESSAGE_BUFFER_ALLOC_HPP
#include <websocketpp/common/memory.hpp>
#include <string>
namespace websocketpp {
namespace message_buffer {
/* # message:
* object that stores a message while it is being sent or received. Contains
* the message payload itself, the message header, the extension data, and the
* opcode.
*
* # connection_message_manager:
* An object that manages all of the message_buffers associated with a given
* connection. Implements the get_message_buffer(size) method that returns
* a message buffer at least size bytes long.
*
* Message buffers are reference counted with shared ownership semantics. Once
* requested from the manager the requester and it's associated downstream code
* may keep a pointer to the message indefinitely at a cost of extra resource
* usage. Once the reference count drops to the point where the manager is the
* only reference the messages is recycled using whatever method is implemented
* in the manager.
*
* # endpoint_message_manager:
* An object that manages connection_message_managers. Implements the
* get_message_manager() method. This is used once by each connection to
* request the message manager that they are supposed to use to manage message
* buffers for their own use.
*
* TYPES OF CONNECTION_MESSAGE_MANAGERS
* - allocate a message with the exact size every time one is requested
* - maintain a pool of pre-allocated messages and return one when needed.
* Recycle previously used messages back into the pool
*
* TYPES OF ENDPOINT_MESSAGE_MANAGERS
* - allocate a new connection manager for each connection. Message pools
* become connection specific. This increases memory usage but improves
* concurrency.
* - allocate a single connection manager and share a pointer to it with all
* connections created by this endpoint. The message pool will be shared
* among all connections, improving memory usage and performance at the cost
* of reduced concurrency
*/
/// Custom deleter for use in shared_ptrs to message.
/**
* This is used to catch messages about to be deleted and offer the manager the
* ability to recycle them instead. Message::recycle will return true if it was
* successfully recycled and false otherwise. In the case of exceptions or error
* this deleter frees the memory.
*/
template <typename T>
void message_deleter(T* msg) {
try {
if (!msg->recycle()) {
delete msg;
}
} catch (...) {
// TODO: is there a better way to ensure this function doesn't throw?
delete msg;
}
}
/// Represents a buffer for a single WebSocket message.
/**
*
*
*/
template <typename con_msg_manager>
class message {
public:
typedef lib::shared_ptr<message> ptr;
typedef typename con_msg_manager::weak_ptr con_msg_man_ptr;
message(con_msg_man_ptr manager, size_t size = 128)
: m_manager(manager)
, m_payload(size) {}
frame::opcode::value get_opcode() const {
return m_opcode;
}
const std::string& get_header() const {
return m_header;
}
const std::string& get_extension_data() const {
return m_extension_data;
}
const std::string& get_payload() const {
return m_payload;
}
/// Recycle the message
/**
* A request to recycle this message was received. Forward that request to
* the connection message manager for processing. Errors and exceptions
* from the manager's recycle member function should be passed back up the
* call chain. The caller to message::recycle will deal with them.
*
* Recycle must *only* be called by the message shared_ptr's destructor.
* Once recycled successfully, ownership of the memory has been passed to
* another system and must not be accessed again.
*
* @return true if the message was successfully recycled, false otherwise.
*/
bool recycle() {
typename con_msg_manager::ptr shared = m_manager.lock();
if (shared) {
return shared->(recycle(this));
} else {
return false;
}
}
private:
con_msg_man_ptr m_manager;
frame::opcode::value m_opcode;
std::string m_header;
std::string m_extension_data;
std::string m_payload;
};
namespace alloc {
/// A connection message manager that allocates a new message for each
/// request.
template <typename message>
class con_msg_manager {
public:
typedef lib::shared_ptr<con_msg_manager> ptr;
typedef lib::weak_ptr<con_msg_manager> weak_ptr;
typedef typename message::ptr message_ptr;
/// Get a message buffer with specified size
/**
* @param size Minimum size in bytes to request for the message payload.
*
* @return A shared pointer to a new message with specified size.
*/
message_ptr get_message(size_t size) const {
return lib::make_shared<message>(size);
}
/// Recycle a message
/**
* This method shouldn't be called. If it is, return false to indicate an
* error. The rest of the method recycle chain should notice this and free
* the memory.
*
* @param msg The message to be recycled.
*
* @return true if the message was successfully recycled, false otherwse.
*/
bool recycle(message * msg) {
return false;
}
};
/// An endpoint message manager that allocates a new manager for each
/// connection.
template <typename con_msg_manager>
class endpoint_msg_manager {
public:
typedef typename con_msg_manager::ptr con_msg_man_ptr;
/// Get a pointer to a connection message manager
/**
* @return A pointer to the requested connection message manager.
*/
con_msg_man_ptr get_manager() const {
return lib::make_shared<con_msg_manager>();
}
};
} // namespace alloc
namespace pool {
/// A connection messages manager that maintains a pool of messages that is
/// used to fulfill get_message requests.
class con_msg_manager {
};
/// An endpoint manager that maintains a shared pool of connection managers
/// and returns an appropriate one for the requesting connection.
class endpoint_msg_manager {
};
} // namespace pool
} // namespace message_buffer
} // namespace websocketpp
#endif // WEBSOCKETPP_MESSAGE_BUFFER_ALLOC_HPP
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