/usr/include/libwildmagic/Wm5Bound.h is in libwildmagic-dev 5.13-1ubuntu3.
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// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5BOUND_H
#define WM5BOUND_H
#include "Wm5GraphicsLIB.h"
#include "Wm5HPlane.h"
#include "Wm5Transform.h"
namespace Wm5
{
class WM5_GRAPHICS_ITEM Bound
{
public:
// Construction and destruction. The Bound represents a sphere of the
// specified center and radius.
Bound ();
~Bound ();
// Assignment.
Bound& operator= (const Bound& bound);
// Member access. Any Bound must define a center and a radius.
inline void SetCenter (const APoint& center);
inline void SetRadius (float radius);
inline const APoint& GetCenter () const;
inline float GetRadius () const;
// Operations on bounding volumes.
int WhichSide (const HPlane& plane) const;
void GrowToContain (const Bound& bound);
void TransformBy (const Transform& transform, Bound& bound);
void ComputeFromData (int numElements, int stride, const char* data);
// Test for intersection of linear component and bound (points of
// intersection not computed). The linear component is parameterized by
// P + t*D, where P is a point on the component (the origin) and D is a
// unit-length direction vector. The interval [tmin,tmax] is
// line: tmin = -Mathf::MAX_REAL, tmax = Mathf::MAX_REAL
// ray: tmin = 0.0f, tmax = Mathf::MAX_REAL
// segment: tmin >= 0.0f, tmax > tmin
bool TestIntersection (const APoint& origin, const AVector& direction,
float tmin, float tmax) const;
// Test for intersection of the two stationary bounds.
bool TestIntersection (const Bound& bound) const;
// Test for intersection of the two moving bounds. Velocity0 is that of
// the calling Bound and velocity1 is that of the input bound.
bool TestIntersection (const Bound& bound, float tmax,
const AVector& velocity0, const AVector& velocity1) const;
// Streaming support.
inline static int GetStreamingSize ();
private:
APoint mCenter;
float mRadius;
};
#include "Wm5Bound.inl"
}
#endif
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