/usr/include/libwildmagic/Wm5Box3.inl is in libwildmagic-dev 5.13-1ubuntu3.
This file is owned by root:root, with mode 0o644.
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// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
//----------------------------------------------------------------------------
template <typename Real>
Box3<Real>::Box3 ()
{
}
//----------------------------------------------------------------------------
template <typename Real>
Box3<Real>::~Box3 ()
{
}
//----------------------------------------------------------------------------
template <typename Real>
Box3<Real>::Box3 (const Vector3<Real>& center, const Vector3<Real> axis[3],
const Real extent[3])
:
Center(center)
{
Axis[0] = axis[0];
Axis[1] = axis[1];
Axis[2] = axis[2];
Extent[0] = extent[0];
Extent[1] = extent[1];
Extent[2] = extent[2];
}
//----------------------------------------------------------------------------
template <typename Real>
Box3<Real>::Box3 (const Vector3<Real>& center, const Vector3<Real>& axis0,
const Vector3<Real>& axis1, const Vector3<Real>& axis2,
const Real extent0, const Real extent1, const Real extent2)
:
Center(center)
{
Axis[0] = axis0;
Axis[1] = axis1;
Axis[2] = axis2;
Extent[0] = extent0;
Extent[1] = extent1;
Extent[2] = extent2;
}
//----------------------------------------------------------------------------
template <typename Real>
void Box3<Real>::ComputeVertices (Vector3<Real> vertex[8]) const
{
Vector3<Real> extAxis0 = Extent[0]*Axis[0];
Vector3<Real> extAxis1 = Extent[1]*Axis[1];
Vector3<Real> extAxis2 = Extent[2]*Axis[2];
vertex[0] = Center - extAxis0 - extAxis1 - extAxis2;
vertex[1] = Center + extAxis0 - extAxis1 - extAxis2;
vertex[2] = Center + extAxis0 + extAxis1 - extAxis2;
vertex[3] = Center - extAxis0 + extAxis1 - extAxis2;
vertex[4] = Center - extAxis0 - extAxis1 + extAxis2;
vertex[5] = Center + extAxis0 - extAxis1 + extAxis2;
vertex[6] = Center + extAxis0 + extAxis1 + extAxis2;
vertex[7] = Center - extAxis0 + extAxis1 + extAxis2;
}
//----------------------------------------------------------------------------
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