/usr/include/libwildmagic/Wm5ClodMesh.h is in libwildmagic-dev 5.13-1ubuntu3.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 | // Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5CLODMESH_H
#define WM5CLODMESH_H
#include "Wm5GraphicsLIB.h"
#include "Wm5CollapseRecordArray.h"
#include "Wm5TriMesh.h"
namespace Wm5
{
class WM5_GRAPHICS_ITEM ClodMesh : public TriMesh
{
WM5_DECLARE_RTTI;
WM5_DECLARE_NAMES;
WM5_DECLARE_STREAM(ClodMesh);
public:
// Construction and destruction. ClodMesh will make a copy of the index
// buffer of 'mesh', because it needs to be able to update the indices
// independently when two or more ClodMesh objects share the same vertex
// buffer and collapse records.
ClodMesh (TriMesh* mesh, CollapseRecordArray* recordArray);
virtual ~ClodMesh ();
// LOD selection is based on manual selection by the application. To
// use distance from camera or screen space coverage, derive a class
// from ClodMesh and override 'GetAutomatedTargetRecord'.
inline int GetNumRecords () const;
inline int& TargetRecord ();
inline virtual int GetAutomatedTargetRecord ();
// Geometric updates. The Draw method will call this update and adjust
// the TriMesh quantities according to the current value of the target
// record. You can call this manually in an application that does not
// need to display the mesh.
void SelectLevelOfDetail ();
protected:
// Support for hierarchical culling.
virtual void GetVisibleSet (Culler& culler, bool noCull);
// Members for selection of LOD.
int mCurrentRecord, mTargetRecord;
CollapseRecordArrayPtr mRecordArray;
};
WM5_REGISTER_STREAM(ClodMesh);
typedef Pointer0<ClodMesh> ClodMeshPtr;
#include "Wm5ClodMesh.inl"
}
#endif
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