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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 | // Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5MINAREABOX2_H
#define WM5MINAREABOX2_H
#include "Wm5MathematicsLIB.h"
#include "Wm5Box2.h"
#include "Wm5Query.h"
namespace Wm5
{
// Compute a minimum-area oriented box containing the specified points. The
// algorithm uses the rotating calipers method. If the input points represent
// a counterclockwise-ordered polygon, set 'isConvexPolygon' to 'true';
// otherwise, set 'isConvexPolygon' to 'false'.
//
// This is a function class. Use it as follows:
// Box2<Real> minBox = MinBox2(numPoints, points, epsilon, queryType,
// isConvexPolygon);
template <typename Real>
class WM5_MATHEMATICS_ITEM MinBox2
{
public:
MinBox2 (int numPoints, const Vector2<Real>* points, Real epsilon,
Query::Type queryType, bool isConvexPolygon);
operator Box2<Real> () const;
private:
// Flags for the rotating calipers algorithm.
enum { F_NONE, F_LEFT, F_RIGHT, F_BOTTOM, F_TOP };
void UpdateBox (const Vector2<Real>& LPoint,
const Vector2<Real>& RPoint, const Vector2<Real>& BPoint,
const Vector2<Real>& TPoint, const Vector2<Real>& U,
const Vector2<Real>& V, Real& minAreaDiv4);
Box2<Real> mMinBox;
};
}
#endif
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