/usr/include/libwildmagic/Wm5Controller.h is in libwildmagic-dev 5.13-1ubuntu3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.2 (2010/10/01)
#ifndef WM5CONTROLLER_H
#define WM5CONTROLLER_H
#include "Wm5GraphicsLIB.h"
#include "Wm5Object.h"
namespace Wm5
{
class ControlledObject;
class WM5_GRAPHICS_ITEM Controller : public Object
{
WM5_DECLARE_RTTI;
WM5_DECLARE_NAMES;
WM5_DECLARE_STREAM(Controller);
protected:
// Abstract base class. Construction and destruction.
Controller ();
public:
virtual ~Controller ();
// Member access.
inline ControlledObject* GetObject () const;
inline void SetApplicationTime (double applicationTime);
inline double GetApplicationTime () const;
// The animation update. The application time is in milliseconds.
virtual bool Update (double applicationTime);
// Time management. A controller may use its own time scale, and it
// specifies how times are to be mapped to application time.
enum WM5_GRAPHICS_ITEM RepeatType
{
RT_CLAMP,
RT_WRAP,
RT_CYCLE
};
// Member access.
RepeatType Repeat; // default = RT_CLAMP
double MinTime; // default = 0
double MaxTime; // default = 0
double Phase; // default = 0
double Frequency; // default = 1
bool Active; // default = true
public_internal:
// This function is public because the class ControlledObject needs to set
// the object during a call to AttachController. Derived classes that
// manage a set of controllers also need to set the objects during a call
// to AttachController.
virtual void SetObject (ControlledObject* object);
protected:
// Conversion from application time units to controller time units.
// Derived classes may use this in their update routines.
double GetControlTime (double applicationTime);
// The controlled object. This is a regular pointer rather than a
// smart pointer to avoid the reference cycle between mObject and
// 'this'.
ControlledObject* mObject;
// The application time in milliseconds.
double mApplicationTime;
};
WM5_REGISTER_STREAM(Controller);
typedef Pointer0<Controller> ControllerPtr;
#include "Wm5Controller.inl"
}
#endif
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