/usr/include/libwildmagic/Wm5ConvexPolygon2.inl is in libwildmagic-dev 5.13-1ubuntu3.
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// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
//----------------------------------------------------------------------------
template <typename Real>
ConvexPolygon2<Real>::ConvexPolygon2 (int numVertices,
Vector2<Real>* vertices, NCLine* lines)
:
Polygon2<Real>(numVertices, vertices)
{
if (lines)
{
mLines = lines;
}
else
{
mLines = new1<NCLine>(mNumVertices);
UpdateLines();
}
}
//----------------------------------------------------------------------------
template <typename Real>
ConvexPolygon2<Real>::ConvexPolygon2 (const ConvexPolygon2& polygon)
:
Polygon2<Real>(polygon)
{
mLines = 0;
*this = polygon;
}
//----------------------------------------------------------------------------
template <typename Real>
ConvexPolygon2<Real>::~ConvexPolygon2 ()
{
}
//----------------------------------------------------------------------------
template <typename Real>
ConvexPolygon2<Real>& ConvexPolygon2<Real>::operator= (
const ConvexPolygon2& polygon)
{
Polygon2<Real>::operator=(polygon);
mLines = polygon.mLines;
mSharingEdges = polygon.mSharingEdges;
return *this;
}
//----------------------------------------------------------------------------
template <typename Real>
const typename ConvexPolygon2<Real>::NCLine*
ConvexPolygon2<Real>::GetLines () const
{
return mLines;
}
//----------------------------------------------------------------------------
template <typename Real>
const typename ConvexPolygon2<Real>::NCLine&
ConvexPolygon2<Real>::GetLine (int i) const
{
assertion(0 <= i && i < mNumVertices, "Invalid index in GetLine\n");
return mLines[i];
}
//----------------------------------------------------------------------------
template <typename Real>
void ConvexPolygon2<Real>::SetVertex (int i, const Vector2<Real>& vertex)
{
Polygon2<Real>::SetVertex(i, vertex);
// Keep track of edges sharing this vertex. Their lines need to be
// updated later. The edges associated with vertex index i are
// E[i] = <V[i],V[i+1]> and E[i-1] = <V[i-1],V[i]>, where i+1 and i-1
// are computed modulo the number of vertices.
mSharingEdges.insert((i - 1) % mNumVertices);
mSharingEdges.insert(i);
}
//----------------------------------------------------------------------------
template <typename Real>
void ConvexPolygon2<Real>::UpdateLines ()
{
if (mSharingEdges.size() > 0)
{
Vector2<Real> average = ComputeVertexAverage();
for (int i = 0; i < mNumVertices; ++i)
{
UpdateLine(i, average);
}
}
}
//----------------------------------------------------------------------------
template <typename Real>
bool ConvexPolygon2<Real>::IsConvex (Real threshold) const
{
Real maxDistance = -Math<Real>::MAX_REAL;
Real minDistance = Math<Real>::MAX_REAL;
for (int j = 0; j < mNumVertices; ++j)
{
const NCLine& line = mLines[j];
for (int i = 0; i < mNumVertices; ++i)
{
Real distance = line.first.Dot(mVertices[i]) - line.second;
if (distance < minDistance)
{
minDistance = distance;
}
if (distance > maxDistance)
{
maxDistance = distance;
}
if (distance < threshold)
{
return false;
}
}
}
return true;
}
//----------------------------------------------------------------------------
template <typename Real>
bool ConvexPolygon2<Real>::Contains (const Vector2<Real>& p,
Real threshold) const
{
for (int i = 0; i < mNumVertices; ++i)
{
const NCLine& line = mLines[i];
Real distance = line.first.Dot(p) - line.second;
if (distance < threshold)
{
return false;
}
}
return true;
}
//----------------------------------------------------------------------------
template <typename Real>
void ConvexPolygon2<Real>::UpdateLine (int i, const Vector2<Real>& average)
{
Vector2<Real>& vertex0 = mVertices[i];
Vector2<Real>& vertex1 = mVertices[(i + 1) % mNumVertices];
Vector2<Real> diff = average - vertex0;
Vector2<Real> edge = vertex1 - vertex0;
Vector2<Real> normal = -edge.Perp();
Real length = normal.Length();
if (length > Math<Real>::ZERO_TOLERANCE)
{
normal /= length;
Real dot = normal.Dot(diff);
assertion(dot >= (Real)0, "Dot product must be nonnegative\n");
if (dot < (Real)0)
{
normal = -normal;
}
}
else
{
// The edge is degenerate. Use a "normal" that points towards
// the average.
normal = diff;
normal.Normalize();
}
// This line has an inner-pointing normal.
mLines[i].first = normal;
mLines[i].second = normal.Dot(vertex0);
}
//----------------------------------------------------------------------------
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