/usr/include/libwildmagic/Wm5Delaunay1.h is in libwildmagic-dev 5.13-1ubuntu3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 | // Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5DELAUNAY1_H
#define WM5DELAUNAY1_H
// A fancy class to sort a collection of real-valued numbers, but this
// provides some convenience for Delaunay2 and Delaunay3 when the input point
// set has intrinsic dimension smaller than the containing space. The
// interface of Delaunay1 is also the model for those of Delaunay2 and
// Delaunay3.
#include "Wm5MathematicsLIB.h"
#include "Wm5Delaunay.h"
namespace Wm5
{
template <typename Real>
class WM5_MATHEMATICS_ITEM Delaunay1 : public Delaunay<Real>
{
public:
// The input to the constructor is the array of vertices you want to sort.
// If you want Delaunay1 to delete the array during destruction, set
// 'owner' to 'true'. Otherwise, you own the array and must delete it
// yourself. TO DO: The query type is currently ignored by this class.
// Add support for the various types later.
Delaunay1 (int numVertices, Real* vertices, Real epsilon, bool owner,
Query::Type queryType);
virtual ~Delaunay1 ();
// The input vertex array.
const Real* GetVertices () const;
// The functions listed here are valid only for dimension 1.
// The convex hull of the vertices is an interval. This function returns
// the indices of the vertices that form the interval. The return value
// is 'true' iff the dimension is 1.
bool GetHull (int hull[2]);
// Support for searching the sorted vertices for a interval that contains
// P. If there is a containing interval, the returned value is a index i
// into the GetIndices() array with 0 <= i < GetSimplexQuantity(). If
// there is not a containing segment, -1 is returned.
int GetContainingSegment (const Real p) const;
// Get the vertices for segment i. The function returns 'true' if i is a
// valid segment index, in which case the vertices are valid. Otherwise,
// the function returns 'false' and the vertices are invalid.
bool GetVertexSet (int i, Real vertices[2]) const;
// Get the vertex indices for segment i. The function returns 'true' if
// i is a valid segment index, in which case the vertices are valid.
// Otherwise, the function returns 'false' and the vertices are invalid.
bool GetIndexSet (int i, int indices[2]) const;
// Get the indices for segments adjacent to segment i. The function
// returns 'true' if i is a valid segment index, in which case the
// adjacencies are valid. Otherwise, the function returns 'false' and
// the adjacencies are invalid.
bool GetAdjacentSet (int i, int adjacencies[2]) const;
// Compute the barycentric coordinates of P with respect to segment i.
// The function returns 'true' if i is a valid segment index, in which
// case the coordinates are valid. Otherwise, the function returns
// 'false' and the coordinate array is invalid.
bool GetBarycentricSet (int i, const Real p, Real bary[2]) const;
// Support for streaming to/from disk.
Delaunay1 (const char* filename, int mode = FileIO::FM_DEFAULT_READ);
bool Load (const char* filename, int mode = FileIO::FM_DEFAULT_READ);
bool Save (const char* filename, int mode = FileIO::FM_DEFAULT_WRITE)
const;
private:
using Delaunay<Real>::mNumVertices;
using Delaunay<Real>::mDimension;
using Delaunay<Real>::mNumSimplices;
using Delaunay<Real>::mIndices;
using Delaunay<Real>::mAdjacencies;
using Delaunay<Real>::mEpsilon;
using Delaunay<Real>::mOwner;
class SortedVertex
{
public:
Real Value;
int Index;
inline bool operator< (const SortedVertex& vertex) const
{
return Value < vertex.Value;
}
};
Real* mVertices;
};
typedef Delaunay1<float> Delaunay1f;
typedef Delaunay1<double> Delaunay1d;
}
#endif
|