/usr/include/libwildmagic/Wm5DistPoint3Circle3.h is in libwildmagic-dev 5.13-1ubuntu3.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 | // Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.2 (2013/07/28)
#ifndef WM5DISTPOINT3CIRCLE3_H
#define WM5DISTPOINT3CIRCLE3_H
#include "Wm5MathematicsLIB.h"
#include "Wm5Distance.h"
#include "Wm5Circle3.h"
namespace Wm5
{
template <typename Real>
class WM5_MATHEMATICS_ITEM DistPoint3Circle3
: public Distance<Real,Vector3<Real> >
{
public:
DistPoint3Circle3 (const Vector3<Real>& point,
const Circle3<Real>& circle);
// Object access.
const Vector3<Real>& GetPoint () const;
const Circle3<Real>& GetCircle () const;
// Static distance queries. Compute the distance from the point P to the
// circle. When P is on the normal line C+t*N where C is the circle
// center and N is the normal to the plane containing the circle, then
// all circle points are equidistant from P. In this case the returned
// point is C+r*U, where U is a vector perpendicular to N.
virtual Real Get ();
virtual Real GetSquared ();
// Function calculations for dynamic distance queries.
virtual Real Get (Real t, const Vector3<Real>& velocity0,
const Vector3<Real>& velocity1);
virtual Real GetSquared (Real t, const Vector3<Real>& velocity0,
const Vector3<Real>& velocity1);
private:
using Distance<Real,Vector3<Real> >::mClosestPoint0;
using Distance<Real,Vector3<Real> >::mClosestPoint1;
using Distance<Real,Vector3<Real> >::mHasMultipleClosestPoints0;
using Distance<Real,Vector3<Real> >::mHasMultipleClosestPoints1;
const Vector3<Real>* mPoint;
const Circle3<Real>* mCircle;
};
typedef DistPoint3Circle3<float> DistPoint3Circle3f;
typedef DistPoint3Circle3<double> DistPoint3Circle3d;
}
#endif
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