/usr/include/libwildmagic/Wm5ExtremalQuery3BSP.h is in libwildmagic-dev 5.13-1ubuntu3.
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// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5EXTREMALQUERY3BSP_H
#define WM5EXTREMALQUERY3BSP_H
#include "Wm5PhysicsLIB.h"
#include "Wm5ExtremalQuery3.h"
#include "Wm5BasicMesh.h"
namespace Wm5
{
template <typename Real>
class WM5_PHYSICS_ITEM ExtremalQuery3BSP : public ExtremalQuery3<Real>
{
public:
ExtremalQuery3BSP (const ConvexPolyhedron3<Real>* polytope);
virtual ~ExtremalQuery3BSP ();
// Compute the extreme vertices in the specified direction and return the
// indices of the vertices in the polyhedron vertex array.
virtual void GetExtremeVertices (const Vector3<Real>& direction,
int& positiveDirection, int& negativeDirection);
// Tree statistics.
int GetNumNodes () const;
int GetTreeDepth () const;
private:
using ExtremalQuery3<Real>::mPolytope;
using ExtremalQuery3<Real>::mFaceNormals;
class SphericalArc
{
public:
// Construction.
SphericalArc ();
// The arcs are stored in a multiset ordered by increasing separation.
// The multiset will be traversed in reverse order. This heuristic is
// designed to create BSP trees whose top-most nodes can eliminate as
// many arcs as possible during an extremal query.
bool operator< (const SphericalArc& arc) const;
// Indices N[] into the face normal array for the endpoints of the
// arc.
int NIndex[2];
// The number of arcs in the path from normal N[0] to normal N[1].
// For spherical polygon edges, the number is 1. The number is 2 or
// larger for bisector arcs of the spherical polygon.
int Separation;
// The normal is Cross(FaceNormal[N[0]],FaceNormal[N[1]]).
Vector3<Real> Normal;
// Indices into the vertex array for the extremal points for the
// two regions sharing the arc. As the arc is traversed from normal
// N[0] to normal N[1], PosVertex is the index for the extreme vertex
// to the left of the arc and NegVertex is the index for the extreme
// vertex to the right of the arc.
int PosVertex, NegVertex;
// Support for BSP trees stored as contiguous nodes in an array.
int PosChild, NegChild;
};
void SortVertexAdjacents (BasicMesh& mesh);
void CreateSphericalArcs (BasicMesh& mesh,
std::multiset<SphericalArc>& arcs);
void CreateSphericalBisectors (BasicMesh& mesh,
std::multiset<SphericalArc>& arcs);
void CreateBSPTree (std::multiset<SphericalArc>& arcs,
std::vector<SphericalArc>& nodes);
void InsertArc (const SphericalArc& arcs,
std::vector<SphericalArc>& nodes);
// Fixed-size storage for the BSP nodes.
int mNumNodes;
SphericalArc* mNodes;
int mTreeDepth;
};
typedef ExtremalQuery3BSP<float> ExtremalQuery3BSPf;
typedef ExtremalQuery3BSP<double> ExtremalQuery3BSPd;
}
#endif
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