This file is indexed.

/usr/include/libwildmagic/Wm5Fluid2Db.h is in libwildmagic-dev 5.13-1ubuntu3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)

#ifndef WM5FLUID2DB_H
#define WM5FLUID2DB_H

#include "Wm5PhysicsLIB.h"
#include "Wm5Vector2.h"

// This class is an implementation based on the ideas in "Real-Time Fluid
// Dynamics for Games", by Jos Stam (GDC 2003 Proceedings), but the code
// is faster in that it processes the source, diffusion, and advection
// terms all at the same time.  The only Gauss-Seidel iteration is in the
// Poisson solver.

namespace Wm5
{

template <typename Real>
class WM5_PHYSICS_ITEM Fluid2Db
{
public:
    // Construction and destruction.
    Fluid2Db (Real x0, Real y0, Real x1, Real y1, Real dt, Real denViscosity,
        Real velViscosity, int imax, int jmax, int numGaussSeidelIterations,
        bool densityDirichlet);

    virtual ~Fluid2Db ();

    // Member access.
    inline Real GetX0 () const;
    inline Real GetY0 () const;
    inline Real GetX1 () const;
    inline Real GetY1 () const;
    inline Real GetDt () const;
    inline Real GetDx () const;
    inline Real GetDy () const;
    inline Real GetTime () const;
    inline int GetIMax () const;
    inline int GetJMax () const;
    inline const Real* GetX () const;
    inline const Real* GetY () const;
    inline Real** GetDensity () const;
    inline Vector2<Real>** GetVelocity () const;

    // Derived classes must provide initialization at time 0.
    virtual Real InitialDensity (Real x, Real y,
        int i, int j) = 0;

    virtual Vector2<Real> InitialVelocity (Real x, Real y,
        int i, int j) = 0;

    // Derived classes must provide source terms.  The density has a
    // source-sink function.  The velocity has a force (impulse) function.
    virtual Real SourceDensity (Real t, Real x, Real y,
        int i, int j) = 0;

    virtual Vector2<Real> SourceVelocity (Real t, Real x, Real y,
        int i, int j) = 0;

    void Initialize ();
    void DoSimulationStep ();

protected:
    // Update the boundary values after the interior values have been
    // assigned.
    void DirichletBoundaryZero (Real** data);
    void NeumannBoundaryZero (Real** data);
    void UpdateDensityBoundary ();
    void UpdateVelocityBoundary ();

    // Swap the buffer pointers.
    void SwapDensityBuffers ();
    void SwapVelocityBuffers ();

    // Constructor inputs.
    Real mX0, mY0, mX1, mY1;
    Real mDt;
    Real mDenViscosity, mVelViscosity;
    int mIMax, mJMax;
    int mNumGaussSeidelIterations;
    bool mDensityDirichlet;

    // Derived quantities;
    int mIMaxM1, mJMaxM1, mIMaxP1, mJMaxP1, mKMaxP1, mNumPixels;
    Real mDx, mDy;
    Real mDxDx, mDyDy;
    Real mHalfDivDx, mHalfDivDy;
    Real mDtDivDx, mDtDivDy, mDtDivDxDx, mDtDivDyDy;
    Real mEpsilon0, mEpsilonX, mEpsilonY;
    Real mDenLambdaX, mDenLambdaY;
    Real mVelLambdaX, mVelLambdaY;
    Real mDenGamma0, mDenGammaX, mDenGammaY;
    Real mVelGamma0, mVelGammaX, mVelGammaY;

    // Current simulation time.
    Real mTime;

    // Lattice cell centers.
    Real* mX;
    Real* mY;

    // State arrays.
    Real** mDensity0;
    Real** mDensity1;
    Vector2<Real>** mVelocity0;
    Vector2<Real>** mVelocity1;
    Real** mDivergence;
    Real** mPoisson;
};

#include "Wm5Fluid2Db.inl"

}

#endif