This file is indexed.

/usr/include/libwildmagic/Wm5Frustum3.inl is in libwildmagic-dev 5.13-1ubuntu3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)

//----------------------------------------------------------------------------
template <typename Real>
Frustum3<Real>::Frustum3 ()
{
}
//----------------------------------------------------------------------------
template <typename Real>
Frustum3<Real>::~Frustum3 ()
{
}
//----------------------------------------------------------------------------
template <typename Real>
Frustum3<Real>::Frustum3 (const Vector3<Real>& origin,
    const Vector3<Real>& dvector, const Vector3<Real>& uvector,
    const Vector3<Real>& rvector, Real dmin, Real dmax, Real ubound,
    Real rbound)
    :
    Origin(origin),
    DVector(dvector),
    UVector(uvector),
    RVector(rvector),
    DMin(dmin),
    DMax(dmax),
    UBound(ubound),
    RBound(rbound)
{
    Update();
}
//----------------------------------------------------------------------------
template <typename Real>
void Frustum3<Real>::Update ()
{
    mDRatio = DMax/DMin;
    mMTwoUF = ((Real)-2)*UBound*DMax;
    mMTwoRF = ((Real)-2)*RBound*DMax;
}
//----------------------------------------------------------------------------
template <typename Real> inline
Real Frustum3<Real>::GetDRatio () const
{
    return mDRatio;
}
//----------------------------------------------------------------------------
template <typename Real> inline
Real Frustum3<Real>::GetMTwoUF () const
{
    return mMTwoUF;
}
//----------------------------------------------------------------------------
template <typename Real> inline
Real Frustum3<Real>::GetMTwoRF () const
{
    return mMTwoRF;
}
//----------------------------------------------------------------------------
template <typename Real>
void Frustum3<Real>::ComputeVertices (Vector3<Real> vertex[8]) const
{
    Vector3<Real> DScaled = DMin*DVector;
    Vector3<Real> UScaled = UBound*UVector;
    Vector3<Real> RScaled = RBound*RVector;

    vertex[0] = DScaled - UScaled - RScaled;
    vertex[1] = DScaled - UScaled + RScaled;
    vertex[2] = DScaled + UScaled + RScaled;
    vertex[3] = DScaled + UScaled - RScaled;

    for (int i = 0, ip = 4; i < 4; ++i, ++ip)
    {
        vertex[ip] = Origin + mDRatio*vertex[i];
        vertex[i] += Origin;
    }
}
//----------------------------------------------------------------------------