This file is indexed.

/usr/include/libwildmagic/Wm5HQuaternion.inl is in libwildmagic-dev 5.13-1ubuntu3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2011/03/27)

//----------------------------------------------------------------------------
inline HQuaternion::operator const float* () const
{
    return mTuple;
}
//----------------------------------------------------------------------------
inline HQuaternion::operator float* ()
{
    return mTuple;
}
//----------------------------------------------------------------------------
inline const float& HQuaternion::operator[] (int i) const
{
    return mTuple[i];
}
//----------------------------------------------------------------------------
inline float& HQuaternion::operator[] (int i)
{
    return mTuple[i];
}
//----------------------------------------------------------------------------
inline float HQuaternion::W () const
{
    return mTuple[0];
}
//----------------------------------------------------------------------------
inline float& HQuaternion::W ()
{
    return mTuple[0];
}
//----------------------------------------------------------------------------
inline float HQuaternion::X () const
{
    return mTuple[1];
}
//----------------------------------------------------------------------------
inline float& HQuaternion::X ()
{
    return mTuple[1];
}
//----------------------------------------------------------------------------
inline float HQuaternion::Y () const
{
    return mTuple[2];
}
//----------------------------------------------------------------------------
inline float& HQuaternion::Y ()
{
    return mTuple[2];
}
//----------------------------------------------------------------------------
inline float HQuaternion::Z () const
{
    return mTuple[3];
}
//----------------------------------------------------------------------------
inline float& HQuaternion::Z ()
{
    return mTuple[3];
}
//----------------------------------------------------------------------------