/usr/include/libwildmagic/Wm5IKController.h is in libwildmagic-dev 5.13-1ubuntu3.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 | // Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5IKCONTROLLER_H
#define WM5IKCONTROLLER_H
#include "Wm5GraphicsLIB.h"
#include "Wm5Controller.h"
#include "Wm5IKGoal.h"
#include "Wm5IKJoint.h"
namespace Wm5
{
class WM5_GRAPHICS_ITEM IKController : public Controller
{
WM5_DECLARE_RTTI;
WM5_DECLARE_NAMES;
WM5_DECLARE_STREAM(IKController);
public:
// Construction and destruction. IKController assumes responsibility for
// the input arrays and will delete them. They should be dynamically
// allocated.
IKController (int numJoints, IKJointPtr* joints, int numGoals,
IKGoalPtr* goals);
virtual ~IKController ();
// Member access.
int Iterations; // default = 128
bool OrderEndToRoot; // default = true
// The animation update. The application time is in milliseconds.
virtual bool Update (double applicationTime);
protected:
int mNumJoints;
IKJointPtr* mJoints;
int mNumGoals;
IKGoalPtr* mGoals;
};
WM5_REGISTER_STREAM(IKController);
typedef Pointer0<IKController> IKControllerPtr;
}
#endif
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