This file is indexed.

/usr/include/libwildmagic/Wm5IntpThinPlateSpline3.h is in libwildmagic-dev 5.13-1ubuntu3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.2 (2011/05/22)

#ifndef WM5INTPTHINPLATESPLINE3_H
#define WM5INTPTHINPLATESPLINE3_H

// WARNING.  The implementation allows you to transform the inputs (x,y,z) to
// the unit cube and perform the interpolation in that space.  The idea is
// to keep the floating-point numbers to order 1 for numerical stability of
// the algorithm.  The classical thin-plate spline algorithm does not include
// this transformation.  The interpolation is invariant to translations and
// rotations of (x,y,z) but not to scaling.

#include "Wm5MathematicsLIB.h"

namespace Wm5
{

template <typename Real>
class WM5_MATHEMATICS_ITEM IntpThinPlateSpline3
{
public:
    // Construction and destruction.  Data points are (x,y,z,f(x,y,z)).  The
    // smoothing parameter must be nonnegative.  If you want the class to
    // delete the input arrays during destruction, set owner to 'true';
    // otherwise, you own the arrays and must delete them yourself.
    IntpThinPlateSpline3 (int quantity, Real* X, Real* Y, Real* Z,
        Real* F, Real smooth, bool owner, bool transformToUnitCube);

    ~IntpThinPlateSpline3 ();

    // Check this after the constructor call to see if the thin plate spline
    // coefficients were successfully computed.  If so, then calls to
    // operator()(Real,Real,Real) will work properly.
    bool IsInitialized () const;

    // Member access.  There are 'quantity' A[] coefficients and 4 B[]
    // coefficients.  The A[] coefficients are associated with the Green's
    // functions G(x,y,z,*) and the B[] coefficients are associated with the
    // affine term (linear polynomial B[0]+B[1]*x+B[2]*y+B[3]*z).
    const Real* GetACoefficients () const;
    const Real* GetBCoefficients () const;
    Real GetSmooth () const;  // The smoothing parameter from the constructor.

    // Compute the functional value a^T*M*a when lambda is zero or
    // lambda*w^T*(M+lambda*I)*w when lambda is positive.  See the thin-plate
    // splines PDF for a description of these quantities.
    Real ComputeFunctional () const;

    // Evaluate the thin plate spline interpolator.  If IsInitialized()
    // returns 'false', this operator will always return MAX_REAL.
    Real operator() (Real x, Real y, Real z);

    // Kernel(t) = |t|
    static Real Kernel (Real t);

private:
    bool mInitialized;
    int mQuantity;

    // Input data.
    Real* mX;
    Real* mY;
    Real* mZ;
    Real mSmooth;

    // Thin plate spline coefficients.
    Real* mA;
    Real mB[4];

    // Extent of input data.
    Real mXMin, mXMax, mXInvRange;
    Real mYMin, mYMax, mYInvRange;
    Real mZMin, mZMax, mZInvRange;
};

typedef IntpThinPlateSpline3<float> IntpThinPlateSpline3f;
typedef IntpThinPlateSpline3<double> IntpThinPlateSpline3d;

}

#endif