/usr/include/libwildmagic/Wm5PixelShader.h is in libwildmagic-dev 5.13-1ubuntu3.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54  | // Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5PIXELSHADER_H
#define WM5PIXELSHADER_H
#include "Wm5GraphicsLIB.h"
#include "Wm5Shader.h"
namespace Wm5
{
class WM5_GRAPHICS_ITEM PixelShader : public Shader
{
    WM5_DECLARE_RTTI;
    WM5_DECLARE_NAMES;
    WM5_DECLARE_STREAM(PixelShader);
public:
    // Construction and destruction.  See comments in Wm5Shader.h about
    // constructing shader programs.
    PixelShader (const std::string& programName, int numInputs,
        int numOutputs, int numConstants, int numSamplers, bool profileOwner);
    virtual ~PixelShader ();
    // Pixel shader profile information.
    enum WM5_GRAPHICS_ITEM Profile
    {
        PP_NONE,
        PP_PS_1_1,
        PP_PS_2_0,
        PP_PS_3_0,
        PP_ARBFP1
    };
    static void SetProfile (Profile profile);
    static Profile GetProfile ();
protected:
    static Profile msProfile;
};
WM5_REGISTER_STREAM(PixelShader);
typedef Pointer0<PixelShader> PixelShaderPtr;
}
#endif
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