/usr/include/libwildmagic/Wm5Query3.inl is in libwildmagic-dev 5.13-1ubuntu3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 | // Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
//----------------------------------------------------------------------------
template <typename Real>
Query3<Real>::Query3 (int numVertices, const Vector3<Real>* vertices)
:
mNumVertices(numVertices),
mVertices(vertices)
{
assertion(mNumVertices > 0 && mVertices, "Invalid inputs\n");
}
//----------------------------------------------------------------------------
template <typename Real>
Query3<Real>::~Query3 ()
{
}
//----------------------------------------------------------------------------
template <typename Real>
Query::Type Query3<Real>::GetType () const
{
return Query::QT_REAL;
}
//----------------------------------------------------------------------------
template <typename Real>
inline int Query3<Real>::GetNumVertices () const
{
return mNumVertices;
}
//----------------------------------------------------------------------------
template <typename Real>
inline const Vector3<Real>* Query3<Real>::GetVertices () const
{
return mVertices;
}
//----------------------------------------------------------------------------
template <typename Real>
int Query3<Real>::ToPlane (int i, int v0, int v1, int v2) const
{
return ToPlane(mVertices[i], v0, v1, v2);
}
//----------------------------------------------------------------------------
template <typename Real>
int Query3<Real>::ToPlane (const Vector3<Real>& test, int v0, int v1, int v2)
const
{
bool positive = Sort(v0, v1, v2);
const Vector3<Real>& vec0 = mVertices[v0];
const Vector3<Real>& vec1 = mVertices[v1];
const Vector3<Real>& vec2 = mVertices[v2];
Real x0 = test[0] - vec0[0];
Real y0 = test[1] - vec0[1];
Real z0 = test[2] - vec0[2];
Real x1 = vec1[0] - vec0[0];
Real y1 = vec1[1] - vec0[1];
Real z1 = vec1[2] - vec0[2];
Real x2 = vec2[0] - vec0[0];
Real y2 = vec2[1] - vec0[1];
Real z2 = vec2[2] - vec0[2];
Real det = Det3(x0,y0,z0,x1,y1,z1,x2,y2,z2);
if (!positive)
{
det = -det;
}
return (det > (Real)0 ? +1 : (det < (Real)0 ? -1 : 0));
}
//----------------------------------------------------------------------------
template <typename Real>
int Query3<Real>::ToTetrahedron (int i, int v0, int v1, int v2,
int v3) const
{
return ToTetrahedron(mVertices[i], v0, v1, v2, v3);
}
//----------------------------------------------------------------------------
template <typename Real>
int Query3<Real>::ToTetrahedron (const Vector3<Real>& test, int v0,
int v1, int v2, int v3) const
{
int sign0 = ToPlane(test, v1, v2, v3);
if (sign0 > 0)
{
return +1;
}
int sign1 = ToPlane(test, v0, v2, v3);
if (sign1 < 0)
{
return +1;
}
int sign2 = ToPlane(test, v0, v1, v3);
if (sign2 > 0)
{
return +1;
}
int sign3 = ToPlane(test, v0, v1, v2);
if (sign3 < 0)
{
return +1;
}
return ((sign0 && sign1 && sign2 && sign3) ? -1 : 0);
}
//----------------------------------------------------------------------------
template <typename Real>
int Query3<Real>::ToCircumsphere (int i, int v0, int v1, int v2,
int v3) const
{
return ToCircumsphere(mVertices[i], v0, v1, v2, v3);
}
//----------------------------------------------------------------------------
template <typename Real>
int Query3<Real>::ToCircumsphere (const Vector3<Real>& test, int v0,
int v1, int v2, int v3) const
{
bool positive = Sort(v0, v1, v2, v3);
const Vector3<Real>& vec0 = mVertices[v0];
const Vector3<Real>& vec1 = mVertices[v1];
const Vector3<Real>& vec2 = mVertices[v2];
const Vector3<Real>& vec3 = mVertices[v3];
Real s0x = vec0[0] + test[0];
Real d0x = vec0[0] - test[0];
Real s0y = vec0[1] + test[1];
Real d0y = vec0[1] - test[1];
Real s0z = vec0[2] + test[2];
Real d0z = vec0[2] - test[2];
Real s1x = vec1[0] + test[0];
Real d1x = vec1[0] - test[0];
Real s1y = vec1[1] + test[1];
Real d1y = vec1[1] - test[1];
Real s1z = vec1[2] + test[2];
Real d1z = vec1[2] - test[2];
Real s2x = vec2[0] + test[0];
Real d2x = vec2[0] - test[0];
Real s2y = vec2[1] + test[1];
Real d2y = vec2[1] - test[1];
Real s2z = vec2[2] + test[2];
Real d2z = vec2[2] - test[2];
Real s3x = vec3[0] + test[0];
Real d3x = vec3[0] - test[0];
Real s3y = vec3[1] + test[1];
Real d3y = vec3[1] - test[1];
Real s3z = vec3[2] + test[2];
Real d3z = vec3[2] - test[2];
Real w0 = s0x*d0x + s0y*d0y + s0z*d0z;
Real w1 = s1x*d1x + s1y*d1y + s1z*d1z;
Real w2 = s2x*d2x + s2y*d2y + s2z*d2z;
Real w3 = s3x*d3x + s3y*d3y + s3z*d3z;
Real det = Det4(d0x, d0y, d0z, w0, d1x, d1y, d1z, w1, d2x, d2y, d2z, w2,
d3x,d3y,d3z,w3);
if (!positive)
{
det = -det;
}
return (det > (Real)0 ? 1 : (det < (Real)0 ? -1 : 0));
}
//----------------------------------------------------------------------------
template <typename Real>
Real Query3<Real>::Dot (Real x0, Real y0, Real z0, Real x1, Real y1,
Real z1)
{
return x0*x1 + y0*y1 + z0*z1;
}
//----------------------------------------------------------------------------
template <typename Real>
Real Query3<Real>::Det3 (Real x0, Real y0, Real z0, Real x1, Real y1,
Real z1, Real x2, Real y2, Real z2)
{
Real c00 = y1*z2 - y2*z1;
Real c01 = y2*z0 - y0*z2;
Real c02 = y0*z1 - y1*z0;
return x0*c00 + x1*c01 + x2*c02;
}
//----------------------------------------------------------------------------
template <typename Real>
Real Query3<Real>::Det4 (Real x0, Real y0, Real z0, Real w0, Real x1,
Real y1, Real z1, Real w1, Real x2, Real y2, Real z2, Real w2,
Real x3, Real y3, Real z3, Real w3)
{
Real a0 = x0*y1 - x1*y0;
Real a1 = x0*y2 - x2*y0;
Real a2 = x0*y3 - x3*y0;
Real a3 = x1*y2 - x2*y1;
Real a4 = x1*y3 - x3*y1;
Real a5 = x2*y3 - x3*y2;
Real b0 = z0*w1 - z1*w0;
Real b1 = z0*w2 - z2*w0;
Real b2 = z0*w3 - z3*w0;
Real b3 = z1*w2 - z2*w1;
Real b4 = z1*w3 - z3*w1;
Real b5 = z2*w3 - z3*w2;
return a0*b5 - a1*b4 + a2*b3 + a3*b2 - a4*b1 + a5*b0;
}
//----------------------------------------------------------------------------
|