/usr/include/libwildmagic/Wm5RVector.inl is in libwildmagic-dev 5.13-1ubuntu3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 | // Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2011/03/27)
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
RVector<VSIZE,ISIZE>::RVector ()
{
// For efficiency in construction of large arrays of vectors, the
// default constructor does not initialize the vector.
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
RVector<VSIZE,ISIZE>::RVector (const RVector& vec)
{
for (int i = 0; i < VSIZE; ++i)
{
mTuple[i] = vec.mTuple[i];
}
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
inline RVector<VSIZE,ISIZE>::operator const Rational<ISIZE>* () const
{
return mTuple;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
inline RVector<VSIZE,ISIZE>::operator Rational<ISIZE>* ()
{
return mTuple;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
inline const Rational<ISIZE>& RVector<VSIZE,ISIZE>::operator[] (int i) const
{
assertion(0 <= i && i < VSIZE, "Invalid input.\n");
return mTuple[i];
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
inline Rational<ISIZE>& RVector<VSIZE,ISIZE>::operator[] (int i)
{
assertion(0 <= i && i < VSIZE, "Invalid input.\n");
return mTuple[i];
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
RVector<VSIZE,ISIZE>& RVector<VSIZE,ISIZE>::operator= (const RVector& vec)
{
for (int i = 0; i < VSIZE; ++i)
{
mTuple[i] = vec.mTuple[i];
}
return *this;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
bool RVector<VSIZE,ISIZE>::operator== (const RVector& vec) const
{
for (int i = 0; i < VSIZE; ++i)
{
if (mTuple[i] != vec.mTuple[i])
{
return false;
}
}
return true;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
bool RVector<VSIZE,ISIZE>::operator!= (const RVector& vec) const
{
return !operator==(vec);
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
int RVector<VSIZE,ISIZE>::CompareArrays (const RVector& vec) const
{
for (int i = 0; i < VSIZE; ++i)
{
if (mTuple[i] < vec.mTuple[i])
{
return -1;
}
if (mTuple[i] > vec.mTuple[i])
{
return +1;
}
}
return 0;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
bool RVector<VSIZE,ISIZE>::operator< (const RVector& vec) const
{
return CompareArrays(vec) < 0;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
bool RVector<VSIZE,ISIZE>::operator<= (const RVector& vec) const
{
return CompareArrays(vec) <= 0;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
bool RVector<VSIZE,ISIZE>::operator> (const RVector& vec) const
{
return CompareArrays(vec) > 0;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
bool RVector<VSIZE,ISIZE>::operator>= (const RVector& vec) const
{
return CompareArrays(vec) >= 0;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
RVector<VSIZE,ISIZE> RVector<VSIZE,ISIZE>::operator+ (const RVector& vec)
const
{
RVector<VSIZE,ISIZE> sum;
for (int i = 0; i < VSIZE; ++i)
{
sum.mTuple[i] = mTuple[i] + vec.mTuple[i];
}
return sum;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
RVector<VSIZE,ISIZE> RVector<VSIZE,ISIZE>::operator- (const RVector& vec)
const
{
RVector<VSIZE,ISIZE> diff;
for (int i = 0; i < VSIZE; ++i)
{
diff.mTuple[i] = mTuple[i] - vec.mTuple[i];
}
return diff;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
RVector<VSIZE,ISIZE> RVector<VSIZE,ISIZE>::operator*
(const Rational<ISIZE>& scalar) const
{
RVector<VSIZE,ISIZE> prod;
for (int i = 0; i < VSIZE; ++i)
{
prod.mTuple[i] = scalar*mTuple[i];
}
return prod;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
RVector<VSIZE,ISIZE> RVector<VSIZE,ISIZE>::operator/
(const Rational<ISIZE>& scalar) const
{
assertion(scalar != 0, "Division by zero\n");
RVector<VSIZE,ISIZE> div;
for (int i = 0; i < VSIZE; ++i)
{
div.mTuple[i] = mTuple[i]/scalar;
}
return div;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
RVector<VSIZE,ISIZE> RVector<VSIZE,ISIZE>::operator- () const
{
RVector<VSIZE,ISIZE> neg;
for (int i = 0; i < VSIZE; ++i)
{
neg.mTuple[i] = -mTuple[i];
}
return neg;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
RVector<VSIZE,ISIZE> operator* (const Rational<ISIZE>& scalar,
const RVector<VSIZE,ISIZE>& vec)
{
RVector<VSIZE,ISIZE> prod;
for (int i = 0; i < VSIZE; ++i)
{
prod[i] = scalar*vec[i];
}
return prod;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
RVector<VSIZE,ISIZE>& RVector<VSIZE,ISIZE>::operator+= (const RVector& vec)
{
for (int i = 0; i < VSIZE; ++i)
{
mTuple[i] += vec.mTuple[i];
}
return *this;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
RVector<VSIZE,ISIZE>& RVector<VSIZE,ISIZE>::operator-= (const RVector& vec)
{
for (int i = 0; i < VSIZE; ++i)
{
mTuple[i] -= vec.mTuple[i];
}
return *this;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
RVector<VSIZE,ISIZE>& RVector<VSIZE,ISIZE>::operator*=
(const Rational<ISIZE>& scalar)
{
for (int i = 0; i < VSIZE; ++i)
{
mTuple[i] *= scalar;
}
return *this;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
RVector<VSIZE,ISIZE>& RVector<VSIZE,ISIZE>::operator/=
(const Rational<ISIZE>& scalar)
{
assertion(scalar != 0, "Division by zero\n");
for (int i = 0; i < VSIZE; ++i)
{
mTuple[i] /= scalar;
}
return *this;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
Rational<ISIZE> RVector<VSIZE,ISIZE>::SquaredLength () const
{
Rational<ISIZE> sqrLen = 0;
for (int i = 0; i < VSIZE; ++i)
{
sqrLen += mTuple[i]*mTuple[i];
}
return sqrLen;
}
//----------------------------------------------------------------------------
template <int VSIZE, int ISIZE>
Rational<ISIZE> RVector<VSIZE,ISIZE>::Dot (const RVector& vec) const
{
Rational<ISIZE> dot = 0;
for (int i = 0; i < VSIZE; ++i)
{
dot += mTuple[i]*vec.mTuple[i];
}
return dot;
}
//----------------------------------------------------------------------------
|