This file is indexed.

/usr/include/libwildmagic/Wm5Renderer.inl is in libwildmagic-dev 5.13-1ubuntu3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)

//----------------------------------------------------------------------------
inline int Renderer::GetWidth () const
{
    return mWidth;
}
//----------------------------------------------------------------------------
inline int Renderer::GetHeight () const
{
    return mHeight;
}
//----------------------------------------------------------------------------
inline Texture::Format Renderer::GetColorFormat () const
{
    return mColorFormat;
}
//----------------------------------------------------------------------------
inline Texture::Format Renderer::GetDepthStencilFormat () const
{
    return mDepthStencilFormat;
}
//----------------------------------------------------------------------------
inline int Renderer::GetNumMultisamples () const
{
    return mNumMultisamples;
}
//----------------------------------------------------------------------------
inline const AlphaState* Renderer::GetAlphaState () const
{
    return mAlphaState;
}
//----------------------------------------------------------------------------
inline const CullState* Renderer::GetCullState () const
{
    return mCullState;
}
//----------------------------------------------------------------------------
inline const DepthState* Renderer::GetDepthState () const
{
    return mDepthState;
}
//----------------------------------------------------------------------------
inline const OffsetState* Renderer::GetOffsetState () const
{
    return mOffsetState;
}
//----------------------------------------------------------------------------
inline const StencilState* Renderer::GetStencilState () const
{
    return mStencilState;
}
//----------------------------------------------------------------------------
inline const WireState* Renderer::GetWireState () const
{
    return mWireState;
}
//----------------------------------------------------------------------------
inline void Renderer::SetOverrideAlphaState (const AlphaState* alphaState)
{
    mOverrideAlphaState = alphaState;
    if (alphaState)
    {
        SetAlphaState(alphaState);
    }
    else
    {
        SetAlphaState(mDefaultAlphaState);
    }
}
//----------------------------------------------------------------------------
inline void Renderer::SetOverrideCullState (const CullState* cullState)
{
    mOverrideCullState = cullState;
    if (cullState)
    {
        SetCullState(cullState);
    }
    else
    {
        SetCullState(mDefaultCullState);
    }
}
//----------------------------------------------------------------------------
inline void Renderer::SetOverrideDepthState (const DepthState* depthState)
{
    mOverrideDepthState = depthState;
    if (depthState)
    {
        SetDepthState(depthState);
    }
    else
    {
        SetDepthState(mDefaultDepthState);
    }
}
//----------------------------------------------------------------------------
inline void Renderer::SetOverrideOffsetState (const OffsetState* offsetState)
{
    mOverrideOffsetState = offsetState;
    if (offsetState)
    {
        SetOffsetState(offsetState);
    }
    else
    {
        SetOffsetState(mDefaultOffsetState);
    }
}
//----------------------------------------------------------------------------
inline void Renderer::SetOverrideStencilState (const StencilState* stencilState)
{
    mOverrideStencilState = stencilState;
    if (stencilState)
    {
        SetStencilState(stencilState);
    }
    else
    {
        SetStencilState(mDefaultStencilState);
    }
}
//----------------------------------------------------------------------------
inline void Renderer::SetOverrideWireState (const WireState* wireState)
{
    mOverrideWireState = wireState;
    if (wireState)
    {
        SetWireState(wireState);
    }
    else
    {
        SetWireState(mDefaultWireState);
    }
}
//----------------------------------------------------------------------------
inline const AlphaState* Renderer::GetOverrideAlphaState () const
{
    return mOverrideAlphaState;
}
//----------------------------------------------------------------------------
inline const CullState* Renderer::GetOverrideCullState () const
{
    return mOverrideCullState;
}
//----------------------------------------------------------------------------
inline const DepthState* Renderer::GetOverrideDepthState () const
{
    return mOverrideDepthState;
}
//----------------------------------------------------------------------------
inline const OffsetState* Renderer::GetOverrideOffsetState () const
{
    return mOverrideOffsetState;
}
//----------------------------------------------------------------------------
inline const StencilState* Renderer::GetOverrideStencilState () const
{
    return mOverrideStencilState;
}
//----------------------------------------------------------------------------
inline const WireState* Renderer::GetOverrideWireState () const
{
    return mOverrideWireState;
}
//----------------------------------------------------------------------------
inline void Renderer::SetReverseCullOrder (bool reverseCullOrder)
{
    mReverseCullOrder = reverseCullOrder;
}
//----------------------------------------------------------------------------
inline bool Renderer::GetReverseCullOrder () const
{
    return mReverseCullOrder;
}
//----------------------------------------------------------------------------
inline void Renderer::SetCamera (Camera* camera)
{
    mCamera = camera;
}
//----------------------------------------------------------------------------
inline Camera* Renderer::GetCamera ()
{
    return mCamera;
}
//----------------------------------------------------------------------------
inline const Camera* Renderer::GetCamera () const
{
    return mCamera;
}
//----------------------------------------------------------------------------
inline const HMatrix& Renderer::GetViewMatrix () const
{
    return mCamera->GetViewMatrix();
}
//----------------------------------------------------------------------------
inline const HMatrix& Renderer::GetProjectionMatrix () const
{
    return mCamera->GetProjectionMatrix();
}
//----------------------------------------------------------------------------
inline const HMatrix& Renderer::GetPostProjectionMatrix () const
{
    return mCamera->GetPostProjectionMatrix();
}
//----------------------------------------------------------------------------
inline void Renderer::SetClearColor (const Float4& clearColor)
{
    mClearColor = clearColor;
}
//----------------------------------------------------------------------------
inline const Float4& Renderer::GetClearColor () const
{
    return mClearColor;
}
//----------------------------------------------------------------------------
inline void Renderer::SetClearDepth (float clearDepth)
{
    mClearDepth = clearDepth;
}
//----------------------------------------------------------------------------
inline float Renderer::GetClearDepth () const
{
    return mClearDepth;
}
//----------------------------------------------------------------------------
inline void Renderer::SetClearStencil (unsigned int clearStencil)
{
    mClearStencil = clearStencil;
}
//----------------------------------------------------------------------------
inline unsigned int Renderer::GetClearStencil () const
{
    return mClearStencil;
}
//----------------------------------------------------------------------------
inline void Renderer::GetColorMask (bool& allowRed, bool& allowGreen,
    bool& allowBlue, bool& allowAlpha) const
{
    allowRed = mAllowRed;
    allowGreen = mAllowGreen;
    allowBlue = mAllowBlue;
    allowAlpha = mAllowAlpha;
}
//----------------------------------------------------------------------------
inline bool Renderer::InTexture2DMap (const Texture2D* texture)
{
    return mTexture2Ds.find(texture) != mTexture2Ds.end();
}
//----------------------------------------------------------------------------
inline void Renderer::InsertInTexture2DMap (const Texture2D* texture,
    PdrTexture2D* platformTexture)
{
    mTexture2Ds[texture] = platformTexture;
}
//----------------------------------------------------------------------------