/usr/include/libwildmagic/Wm5Renderer.inl is in libwildmagic-dev 5.13-1ubuntu3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)
//----------------------------------------------------------------------------
inline int Renderer::GetWidth () const
{
return mWidth;
}
//----------------------------------------------------------------------------
inline int Renderer::GetHeight () const
{
return mHeight;
}
//----------------------------------------------------------------------------
inline Texture::Format Renderer::GetColorFormat () const
{
return mColorFormat;
}
//----------------------------------------------------------------------------
inline Texture::Format Renderer::GetDepthStencilFormat () const
{
return mDepthStencilFormat;
}
//----------------------------------------------------------------------------
inline int Renderer::GetNumMultisamples () const
{
return mNumMultisamples;
}
//----------------------------------------------------------------------------
inline const AlphaState* Renderer::GetAlphaState () const
{
return mAlphaState;
}
//----------------------------------------------------------------------------
inline const CullState* Renderer::GetCullState () const
{
return mCullState;
}
//----------------------------------------------------------------------------
inline const DepthState* Renderer::GetDepthState () const
{
return mDepthState;
}
//----------------------------------------------------------------------------
inline const OffsetState* Renderer::GetOffsetState () const
{
return mOffsetState;
}
//----------------------------------------------------------------------------
inline const StencilState* Renderer::GetStencilState () const
{
return mStencilState;
}
//----------------------------------------------------------------------------
inline const WireState* Renderer::GetWireState () const
{
return mWireState;
}
//----------------------------------------------------------------------------
inline void Renderer::SetOverrideAlphaState (const AlphaState* alphaState)
{
mOverrideAlphaState = alphaState;
if (alphaState)
{
SetAlphaState(alphaState);
}
else
{
SetAlphaState(mDefaultAlphaState);
}
}
//----------------------------------------------------------------------------
inline void Renderer::SetOverrideCullState (const CullState* cullState)
{
mOverrideCullState = cullState;
if (cullState)
{
SetCullState(cullState);
}
else
{
SetCullState(mDefaultCullState);
}
}
//----------------------------------------------------------------------------
inline void Renderer::SetOverrideDepthState (const DepthState* depthState)
{
mOverrideDepthState = depthState;
if (depthState)
{
SetDepthState(depthState);
}
else
{
SetDepthState(mDefaultDepthState);
}
}
//----------------------------------------------------------------------------
inline void Renderer::SetOverrideOffsetState (const OffsetState* offsetState)
{
mOverrideOffsetState = offsetState;
if (offsetState)
{
SetOffsetState(offsetState);
}
else
{
SetOffsetState(mDefaultOffsetState);
}
}
//----------------------------------------------------------------------------
inline void Renderer::SetOverrideStencilState (const StencilState* stencilState)
{
mOverrideStencilState = stencilState;
if (stencilState)
{
SetStencilState(stencilState);
}
else
{
SetStencilState(mDefaultStencilState);
}
}
//----------------------------------------------------------------------------
inline void Renderer::SetOverrideWireState (const WireState* wireState)
{
mOverrideWireState = wireState;
if (wireState)
{
SetWireState(wireState);
}
else
{
SetWireState(mDefaultWireState);
}
}
//----------------------------------------------------------------------------
inline const AlphaState* Renderer::GetOverrideAlphaState () const
{
return mOverrideAlphaState;
}
//----------------------------------------------------------------------------
inline const CullState* Renderer::GetOverrideCullState () const
{
return mOverrideCullState;
}
//----------------------------------------------------------------------------
inline const DepthState* Renderer::GetOverrideDepthState () const
{
return mOverrideDepthState;
}
//----------------------------------------------------------------------------
inline const OffsetState* Renderer::GetOverrideOffsetState () const
{
return mOverrideOffsetState;
}
//----------------------------------------------------------------------------
inline const StencilState* Renderer::GetOverrideStencilState () const
{
return mOverrideStencilState;
}
//----------------------------------------------------------------------------
inline const WireState* Renderer::GetOverrideWireState () const
{
return mOverrideWireState;
}
//----------------------------------------------------------------------------
inline void Renderer::SetReverseCullOrder (bool reverseCullOrder)
{
mReverseCullOrder = reverseCullOrder;
}
//----------------------------------------------------------------------------
inline bool Renderer::GetReverseCullOrder () const
{
return mReverseCullOrder;
}
//----------------------------------------------------------------------------
inline void Renderer::SetCamera (Camera* camera)
{
mCamera = camera;
}
//----------------------------------------------------------------------------
inline Camera* Renderer::GetCamera ()
{
return mCamera;
}
//----------------------------------------------------------------------------
inline const Camera* Renderer::GetCamera () const
{
return mCamera;
}
//----------------------------------------------------------------------------
inline const HMatrix& Renderer::GetViewMatrix () const
{
return mCamera->GetViewMatrix();
}
//----------------------------------------------------------------------------
inline const HMatrix& Renderer::GetProjectionMatrix () const
{
return mCamera->GetProjectionMatrix();
}
//----------------------------------------------------------------------------
inline const HMatrix& Renderer::GetPostProjectionMatrix () const
{
return mCamera->GetPostProjectionMatrix();
}
//----------------------------------------------------------------------------
inline void Renderer::SetClearColor (const Float4& clearColor)
{
mClearColor = clearColor;
}
//----------------------------------------------------------------------------
inline const Float4& Renderer::GetClearColor () const
{
return mClearColor;
}
//----------------------------------------------------------------------------
inline void Renderer::SetClearDepth (float clearDepth)
{
mClearDepth = clearDepth;
}
//----------------------------------------------------------------------------
inline float Renderer::GetClearDepth () const
{
return mClearDepth;
}
//----------------------------------------------------------------------------
inline void Renderer::SetClearStencil (unsigned int clearStencil)
{
mClearStencil = clearStencil;
}
//----------------------------------------------------------------------------
inline unsigned int Renderer::GetClearStencil () const
{
return mClearStencil;
}
//----------------------------------------------------------------------------
inline void Renderer::GetColorMask (bool& allowRed, bool& allowGreen,
bool& allowBlue, bool& allowAlpha) const
{
allowRed = mAllowRed;
allowGreen = mAllowGreen;
allowBlue = mAllowBlue;
allowAlpha = mAllowAlpha;
}
//----------------------------------------------------------------------------
inline bool Renderer::InTexture2DMap (const Texture2D* texture)
{
return mTexture2Ds.find(texture) != mTexture2Ds.end();
}
//----------------------------------------------------------------------------
inline void Renderer::InsertInTexture2DMap (const Texture2D* texture,
PdrTexture2D* platformTexture)
{
mTexture2Ds[texture] = platformTexture;
}
//----------------------------------------------------------------------------
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