This file is indexed.

/usr/include/libwildmagic/Wm5Renderers.h is in libwildmagic-dev 5.13-1ubuntu3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
// Geometric Tools, LLC
// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.0 (2010/01/01)

#ifndef WM5RENDERERS_H
#define WM5RENDERERS_H

#include "Wm5Renderer.h"

// This list of files includes private headers.  They need to be exposed to
// the application layer for debugging, because otherwise the linker strips
// the symbols from the application.  Consequently, you cannot watch
// variables in the private classes.

#ifdef WM5_USE_DX9
#include "Wm5Dx9IndexBuffer.h"
#include "Wm5Dx9Mapping.h"
#include "Wm5Dx9PixelShader.h"
#include "Wm5Dx9RenderTarget.h"
#include "Wm5Dx9Shader.h"
#include "Wm5Dx9Texture1D.h"
#include "Wm5Dx9Texture2D.h"
#include "Wm5Dx9Texture3D.h"
#include "Wm5Dx9TextureCube.h"
#include "Wm5Dx9VertexBuffer.h"
#include "Wm5Dx9VertexFormat.h"
#include "Wm5Dx9VertexShader.h"
#endif

#ifdef WM5_USE_OPENGL
#include "Wm5OpenGLBitmapFont.h"
#include "Wm5OpenGLIndexBuffer.h"
#include "Wm5OpenGLMapping.h"
#include "Wm5OpenGLPixelShader.h"
#include "Wm5OpenGLRenderTarget.h"
#include "Wm5OpenGLShader.h"
#include "Wm5OpenGLTexture1D.h"
#include "Wm5OpenGLTexture2D.h"
#include "Wm5OpenGLTexture3D.h"
#include "Wm5OpenGLTextureCube.h"
#include "Wm5OpenGLVertexBuffer.h"
#include "Wm5OpenGLVertexFormat.h"
#include "Wm5OpenGLVertexShader.h"
#endif

#endif