/usr/include/libwildmagic/Wm5ScreenTarget.h is in libwildmagic-dev 5.13-1ubuntu3.
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// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5SCREENTARGET_H
#define WM5SCREENTARGET_H
#include "Wm5GraphicsLIB.h"
#include "Wm5Camera.h"
#include "Wm5TriMesh.h"
namespace Wm5
{
class WM5_GRAPHICS_ITEM ScreenTarget
{
public:
// Create a screen-space camera for use with render targets.
static Camera* CreateCamera ();
// Create a screen-space rectangle for a render target of the specified
// dimensions. The vertex format must have 3-tuple positions and 2-tuple
// texture coordinates in unit 0. These attributes are filled in by the
// function. Any other attributes are not processed. The rectangle
// [xmin,xmax]x[ymin,ymax] must be contained in [0,1]x[0,1].
static TriMesh* CreateRectangle (VertexFormat* vformat, int rtWidth,
int rtHeight, float xmin, float xmax, float ymin, float ymax,
float zValue);
// Copy the screen-space rectangle positions to the input array.
static bool CreatePositions (int rtWidth, int rtHeight, float xmin,
float xmax, float ymin, float ymax, float zValue, Float3* positions);
// Copy the screen-space rectangle texture coordinates to the input array.
static void CreateTCoords (Float2* tcoords);
private:
static bool ValidSizes (int rtWidth, int rtHeight);
static bool ValidFormat (VertexFormat* vformat);
};
}
#endif
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