/usr/include/libwildmagic/Wm5Visual.h is in libwildmagic-dev 5.13-1ubuntu3.
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// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.1 (2010/10/01)
#ifndef WM5VISUAL_H
#define WM5VISUAL_H
#include "Wm5GraphicsLIB.h"
#include "Wm5Spatial.h"
#include "Wm5IndexBuffer.h"
#include "Wm5VertexBuffer.h"
#include "Wm5VertexFormat.h"
#include "Wm5VisualEffectInstance.h"
namespace Wm5
{
class WM5_GRAPHICS_ITEM Visual : public Spatial
{
WM5_DECLARE_RTTI;
WM5_DECLARE_NAMES;
WM5_DECLARE_STREAM(Visual);
public:
enum PrimitiveType
{
PT_NONE, // default constructor
PT_POLYPOINT,
PT_POLYSEGMENTS_DISJOINT,
PT_POLYSEGMENTS_CONTIGUOUS,
PT_TRIANGLES, // abstract
PT_TRIMESH,
PT_TRISTRIP,
PT_TRIFAN,
PT_MAX_QUANTITY
};
protected:
// Abstract base class. Construction and destruction.
Visual (PrimitiveType type = PT_NONE);
Visual (PrimitiveType type, VertexFormat* vformat, VertexBuffer* vbuffer,
IndexBuffer* ibuffer);
public:
virtual ~Visual ();
// Member access to geometric data.
inline PrimitiveType GetPrimitiveType () const;
inline void SetVertexFormat (VertexFormat* vformat);
inline const VertexFormat* GetVertexFormat () const;
inline VertexFormat* GetVertexFormat ();
inline void SetVertexBuffer (VertexBuffer* vbuffer);
inline const VertexBuffer* GetVertexBuffer () const;
inline VertexBuffer* GetVertexBuffer ();
inline void SetIndexBuffer (IndexBuffer* ibuffer);
inline const IndexBuffer* GetIndexBuffer () const;
inline IndexBuffer* GetIndexBuffer ();
inline const Bound& GetModelBound () const;
inline Bound& GetModelBound ();
// Access to the visual effect for drawing the object.
inline void SetEffectInstance (VisualEffectInstance* effect);
inline VisualEffectInstance* GetEffectInstance () const;
// Geometric updates. If the positions in the vertex buffer have been
// modified, you might want to update the surface frames (normals,
// tangents, and bitangents) for indexed-triangle primitives. It is
// assumed that the positions have been updated and the vertex buffer is
// unlocked. The argument of UpdateModelSpace specifies the update
// algorithm:
//
// GU_MODEL_BOUND_ONLY:
// Update only the model-space bound of the new positions.
//
// For the other options, the model-space bound is always recomputed,
// regardless of type of primitive. For the surface frames to be updated,
// the Visual must represent an indexed-triangle primitive and must have
// the relevant channels (normal, tangents, bitangents). If the primitive
// is not indexed triangles, the update call does nothing to the frames.
// An update occurs only for those channels present in the vertex buffer.
// For example, if the vertex buffer has no normals, GU_NORMALS will
// have no effect on the vertex buffer. As another example, if you
// specify GU_USE_GEOMETRY and the vertex buffer has normals and tangents
// but not bitangents, only normals and tangents are updated (i.e. the
// vertex buffer is not regenerated to have bitangents).
//
// GU_NORMALS:
// Update the normals.
//
// GU_USE_GEOMETRY:
// Use the mesh topology to determine the surface frames. The
// algorithm uses a least-squares method, which is expensive.
//
// GU_USE_TCOORD_CHANNEL + nonnegative_integer:
// The standard way to generate surface frames is to use a texture
// coordinate unit from the vertex buffer.
//
// To reduce video memory usage by the vertex buffers, if your vertex
// shaders use normals, tangents, and bitangents, consider passing in
// normals and tangents, and then have the shader compute the bitangent as
// bitangent = Cross(normal, tangent)
enum WM5_GRAPHICS_ITEM UpdateType
{
GU_MODEL_BOUND_ONLY = -3,
GU_NORMALS = -2,
GU_USE_GEOMETRY = -1,
GU_USE_TCOORD_CHANNEL = 0
};
virtual void UpdateModelSpace (UpdateType type);
protected:
// Support for the geometric update.
virtual void UpdateWorldBound ();
virtual void UpdateModelBound ();
// Support for hierarchical culling.
virtual void GetVisibleSet (Culler& culler, bool noCull);
protected:
// Geometric data.
PrimitiveType mType;
VertexFormatPtr mVFormat;
VertexBufferPtr mVBuffer;
IndexBufferPtr mIBuffer;
Bound mModelBound;
// Shader effect used to draw the Visual.
VisualEffectInstancePtr mEffect;
// Support for the raw load/save of Visual.
public:
// Load/save a visual from/to a *.wmvf file outside the streaming system.
// Only the components are loaded, because Visual is an abstract
// base class for the actual instantiable primitives and cannot be
// created properly unless we have a Load for each instantiable primitive.
static void LoadWMVF (const std::string& name, PrimitiveType& type,
VertexFormat*& vformat, VertexBuffer*& vbuffer, IndexBuffer*& ibuffer,
int mode = FileIO::FM_DEFAULT_READ);
void SaveWMVF (const std::string& name,
int mode = FileIO::FM_DEFAULT_WRITE);
private:
static VertexFormat* LoadVertexFormat (FileIO& inFile);
static VertexBuffer* LoadVertexBuffer (FileIO& inFile,
VertexFormat* vformat);
static IndexBuffer* LoadIndexBuffer (FileIO& inFile);
void SaveVertexFormat (FileIO& outFile);
void SaveVertexBuffer (FileIO& outFile);
void SaveIndexBuffer (FileIO& outFile);
// End support for raw load/save.
};
WM5_REGISTER_STREAM(Visual);
typedef Pointer0<Visual> VisualPtr;
#include "Wm5Visual.inl"
}
#endif
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