/usr/include/libwildmagic/Wm5WindowApplication.h is in libwildmagic-dev 5.13-1ubuntu3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Copyright (c) 1998-2014
// Distributed under the Boost Software License, Version 1.0.
// http://www.boost.org/LICENSE_1_0.txt
// http://www.geometrictools.com/License/Boost/LICENSE_1_0.txt
//
// File Version: 5.0.2 (2010/05/06)
#ifndef WM5WINDOWAPPLICATION_H
#define WM5WINDOWAPPLICATION_H
#include "Wm5Application.h"
namespace Wm5
{
class WindowApplication : public Application
{
protected:
// Abstract base class.
WindowApplication (const char* windowTitle, int xPosition,
int yPosition, int width, int height, const Float4& clearColor);
public:
virtual ~WindowApplication ();
// Entry point to be implemented by the application. The return value
// is an exit code, if desired.
virtual int Main (int numArguments, char** arguments);
// Member access.
inline const char* GetWindowTitle () const;
inline int GetXPosition () const;
inline int GetYPosition () const;
inline int GetWidth () const;
inline int GetHeight () const;
inline float GetAspectRatio () const;
inline void SetWindowID (int windowID);
inline int GetWindowID () const;
inline const Renderer* GetRenderer ();
// Event callbacks. The inline functions are stubs for the derived
// classes. The non-inline functions are implemented in the class
// WindowApplication, but are still overridden by derived classes.
virtual bool OnInitialize ();
virtual void OnTerminate ();
virtual void OnMove (int x, int y);
virtual void OnResize (int width, int height);
inline virtual bool OnPrecreate ();
inline virtual void OnPreidle ();
inline virtual void OnDisplay ();
inline virtual void OnIdle ();
virtual bool OnKeyDown (unsigned char key, int x, int y);
inline virtual bool OnKeyUp (unsigned char key, int x, int y);
inline virtual bool OnSpecialKeyDown (int key, int x, int y);
inline virtual bool OnSpecialKeyUp (int key, int x, int y);
inline virtual bool OnMouseClick (int button, int state, int x, int y,
unsigned int modifiers);
inline virtual bool OnMotion (int button, int x, int y,
unsigned int modifiers);
inline virtual bool OnPassiveMotion (int x, int y);
inline virtual bool OnMouseWheel (int delta, int x, int y,
unsigned int modifiers);
// Mouse position.
void SetMousePosition (int x, int y);
void GetMousePosition (int& x, int& y) const;
// Font information. These are platform-specific, so classes that
// implement the WindowApplication interfaces must implement these
// functions. They are not defined by WindowApplication.
int GetStringWidth (const char* text) const;
int GetCharacterWidth (const char character) const;
int GetFontHeight () const;
// Key identifiers. These are platform-specific, so classes that
// implement the WindowApplication interfaces must define these variables.
// They are not defined by WindowApplication.
int KEY_TERMINATE; // default KEY_ESCAPE, redefine as desired
static const int KEY_ESCAPE;
static const int KEY_LEFT_ARROW;
static const int KEY_RIGHT_ARROW;
static const int KEY_UP_ARROW;
static const int KEY_DOWN_ARROW;
static const int KEY_HOME;
static const int KEY_END;
static const int KEY_PAGE_UP;
static const int KEY_PAGE_DOWN;
static const int KEY_INSERT;
static const int KEY_DELETE;
static const int KEY_F1;
static const int KEY_F2;
static const int KEY_F3;
static const int KEY_F4;
static const int KEY_F5;
static const int KEY_F6;
static const int KEY_F7;
static const int KEY_F8;
static const int KEY_F9;
static const int KEY_F10;
static const int KEY_F11;
static const int KEY_F12;
static const int KEY_BACKSPACE;
static const int KEY_TAB;
static const int KEY_ENTER;
static const int KEY_RETURN;
// Keyboard modifiers.
static const int KEY_SHIFT;
static const int KEY_CONTROL;
static const int KEY_ALT;
static const int KEY_COMMAND;
// Mouse buttons.
static const int MOUSE_LEFT_BUTTON;
static const int MOUSE_MIDDLE_BUTTON;
static const int MOUSE_RIGHT_BUTTON;
// Mouse state.
static const int MOUSE_UP;
static const int MOUSE_DOWN;
// Mouse modifiers.
static const int MODIFIER_CONTROL;
static const int MODIFIER_LBUTTON;
static const int MODIFIER_MBUTTON;
static const int MODIFIER_RBUTTON;
static const int MODIFIER_SHIFT;
protected:
// The hookup to the 'main' entry point into the executable.
static int Run (int numArguments, char** arguments);
// Window parameters (from the constructor).
std::string mWindowTitle;
int mXPosition, mYPosition, mWidth, mHeight;
Float4 mClearColor;
bool mAllowResize;
// The window ID is platform-specific but hidden by an 'int' opaque
// handle.
int mWindowID;
Texture::Format mColorFormat;
Texture::Format mDepthStencilFormat;
int mNumMultisamples;
Renderer* mRenderer;
// Performance measurements.
void ResetTime ();
void MeasureTime ();
void UpdateFrameCount ();
void DrawFrameRate (int x, int y, const Float4& color);
double mLastTime, mAccumulatedTime, mFrameRate;
int mFrameCount, mAccumulatedFrameCount, mTimer, mMaxTimer;
};
#include "Wm5WindowApplication.inl"
//----------------------------------------------------------------------------
#define WM5_WINDOW_APPLICATION(classname) \
WM5_IMPLEMENT_INITIALIZE(classname); \
WM5_IMPLEMENT_TERMINATE(classname); \
\
void classname::Initialize () \
{ \
Application::Run = &WindowApplication::Run; \
TheApplication = new0 classname(); \
} \
\
void classname::Terminate () \
{ \
delete0(TheApplication); \
}
//----------------------------------------------------------------------------
}
#endif
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