This file is indexed.

/usr/include/wine-development/wine/windows/uianimation.h is in libwine-development-dev 3.6-1.

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The actual contents of the file can be viewed below.

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/*** Autogenerated by WIDL 3.6 from uianimation.idl - Do not edit ***/

#ifndef __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 475
#endif

#include <rpc.h>
#include <rpcndr.h>

#ifndef COM_NO_WINDOWS_H
#include <windows.h>
#include <ole2.h>
#endif

#ifndef __uianimation_h__
#define __uianimation_h__

/* Forward declarations */

#ifndef __IUIAnimationManagerEventHandler_FWD_DEFINED__
#define __IUIAnimationManagerEventHandler_FWD_DEFINED__
typedef interface IUIAnimationManagerEventHandler IUIAnimationManagerEventHandler;
#ifdef __cplusplus
interface IUIAnimationManagerEventHandler;
#endif /* __cplusplus */
#endif

#ifndef __IUIAnimationVariableChangeHandler_FWD_DEFINED__
#define __IUIAnimationVariableChangeHandler_FWD_DEFINED__
typedef interface IUIAnimationVariableChangeHandler IUIAnimationVariableChangeHandler;
#ifdef __cplusplus
interface IUIAnimationVariableChangeHandler;
#endif /* __cplusplus */
#endif

#ifndef __IUIAnimationVariableIntegerChangeHandler_FWD_DEFINED__
#define __IUIAnimationVariableIntegerChangeHandler_FWD_DEFINED__
typedef interface IUIAnimationVariableIntegerChangeHandler IUIAnimationVariableIntegerChangeHandler;
#ifdef __cplusplus
interface IUIAnimationVariableIntegerChangeHandler;
#endif /* __cplusplus */
#endif

#ifndef __IUIAnimationStoryboardEventHandler_FWD_DEFINED__
#define __IUIAnimationStoryboardEventHandler_FWD_DEFINED__
typedef interface IUIAnimationStoryboardEventHandler IUIAnimationStoryboardEventHandler;
#ifdef __cplusplus
interface IUIAnimationStoryboardEventHandler;
#endif /* __cplusplus */
#endif

#ifndef __IUIAnimationTransition_FWD_DEFINED__
#define __IUIAnimationTransition_FWD_DEFINED__
typedef interface IUIAnimationTransition IUIAnimationTransition;
#ifdef __cplusplus
interface IUIAnimationTransition;
#endif /* __cplusplus */
#endif

#ifndef __IUIAnimationVariable_FWD_DEFINED__
#define __IUIAnimationVariable_FWD_DEFINED__
typedef interface IUIAnimationVariable IUIAnimationVariable;
#ifdef __cplusplus
interface IUIAnimationVariable;
#endif /* __cplusplus */
#endif

#ifndef __IUIAnimationStoryboard_FWD_DEFINED__
#define __IUIAnimationStoryboard_FWD_DEFINED__
typedef interface IUIAnimationStoryboard IUIAnimationStoryboard;
#ifdef __cplusplus
interface IUIAnimationStoryboard;
#endif /* __cplusplus */
#endif

#ifndef __IUIAnimationTimerClientEventHandler_FWD_DEFINED__
#define __IUIAnimationTimerClientEventHandler_FWD_DEFINED__
typedef interface IUIAnimationTimerClientEventHandler IUIAnimationTimerClientEventHandler;
#ifdef __cplusplus
interface IUIAnimationTimerClientEventHandler;
#endif /* __cplusplus */
#endif

#ifndef __IUIAnimationTimerUpdateHandler_FWD_DEFINED__
#define __IUIAnimationTimerUpdateHandler_FWD_DEFINED__
typedef interface IUIAnimationTimerUpdateHandler IUIAnimationTimerUpdateHandler;
#ifdef __cplusplus
interface IUIAnimationTimerUpdateHandler;
#endif /* __cplusplus */
#endif

#ifndef __IUIAnimationTimerEventHandler_FWD_DEFINED__
#define __IUIAnimationTimerEventHandler_FWD_DEFINED__
typedef interface IUIAnimationTimerEventHandler IUIAnimationTimerEventHandler;
#ifdef __cplusplus
interface IUIAnimationTimerEventHandler;
#endif /* __cplusplus */
#endif

#ifndef __IUIAnimationTimer_FWD_DEFINED__
#define __IUIAnimationTimer_FWD_DEFINED__
typedef interface IUIAnimationTimer IUIAnimationTimer;
#ifdef __cplusplus
interface IUIAnimationTimer;
#endif /* __cplusplus */
#endif

#ifndef __UIAnimationTimer_FWD_DEFINED__
#define __UIAnimationTimer_FWD_DEFINED__
#ifdef __cplusplus
typedef class UIAnimationTimer UIAnimationTimer;
#else
typedef struct UIAnimationTimer UIAnimationTimer;
#endif /* defined __cplusplus */
#endif /* defined __UIAnimationTimer_FWD_DEFINED__ */

/* Headers for imported files */

#include <wtypes.h>
#include <unknwn.h>

#ifdef __cplusplus
extern "C" {
#endif

#ifndef __IUIAnimationStoryboard_FWD_DEFINED__
#define __IUIAnimationStoryboard_FWD_DEFINED__
typedef interface IUIAnimationStoryboard IUIAnimationStoryboard;
#ifdef __cplusplus
interface IUIAnimationStoryboard;
#endif /* __cplusplus */
#endif

#ifndef __IUIAnimationVariable_FWD_DEFINED__
#define __IUIAnimationVariable_FWD_DEFINED__
typedef interface IUIAnimationVariable IUIAnimationVariable;
#ifdef __cplusplus
interface IUIAnimationVariable;
#endif /* __cplusplus */
#endif

typedef DOUBLE UI_ANIMATION_SECONDS;
typedef struct __WIDL_uianimation_generated_name_00000002 {
    int _;
} *UI_ANIMATION_KEYFRAME;
typedef enum __WIDL_uianimation_generated_name_00000003 {
    UI_ANIMATION_MANAGER_IDLE = 0,
    UI_ANIMATION_MANAGER_BUSY = 1
} UI_ANIMATION_MANAGER_STATUS;
typedef enum __WIDL_uianimation_generated_name_00000004 {
    UI_ANIMATION_ROUNDING_NEAREST = 0,
    UI_ANIMATION_ROUNDING_FLOOR = 1,
    UI_ANIMATION_ROUNDING_CEILING = 2
} UI_ANIMATION_ROUNDING_MODE;
typedef enum __WIDL_uianimation_generated_name_00000005 {
    UI_ANIMATION_SCHEDULING_UNEXPECTED_FAILURE = 0,
    UI_ANIMATION_SCHEDULING_INSUFFICIENT_PRIORITY = 1,
    UI_ANIMATION_SCHEDULING_ALREADY_SCHEDULED = 2,
    UI_ANIMATION_SCHEDULING_SUCCEEDED = 3,
    UI_ANIMATION_SCHEDULING_DEFERRED = 4
} UI_ANIMATION_SCHEDULING_RESULT;
typedef enum __WIDL_uianimation_generated_name_00000006 {
    UI_ANIMATION_STORYBOARD_BUILDING = 0,
    UI_ANIMATION_STORYBOARD_SCHEDULED = 1,
    UI_ANIMATION_STORYBOARD_CANCELLED = 2,
    UI_ANIMATION_STORYBOARD_PLAYING = 3,
    UI_ANIMATION_STORYBOARD_TRUNCATED = 4,
    UI_ANIMATION_STORYBOARD_FINISHED = 5,
    UI_ANIMATION_STORYBOARD_READY = 6,
    UI_ANIMATION_STORYBOARD_INSUFFICIENT_PRIORITY = 7
} UI_ANIMATION_STORYBOARD_STATUS;
typedef enum __WIDL_uianimation_generated_name_00000007 {
    UI_ANIMATION_UPDATE_NO_CHANGE = 0,
    UI_ANIMATION_UPDATE_VARIABLES_CHANGED = 1
} UI_ANIMATION_UPDATE_RESULT;
typedef enum __WIDL_uianimation_generated_name_00000008 {
    UI_ANIMATION_TIMER_CLIENT_IDLE = 0,
    UI_ANIMATION_TIMER_CLIENT_BUSY = 1
} UI_ANIMATION_TIMER_CLIENT_STATUS;
typedef enum __WIDL_uianimation_generated_name_00000009 {
    UI_ANIMATION_IDLE_BEHAVIOR_CONTINUE = 0,
    UI_ANIMATION_IDLE_BEHAVIOR_DISABLE = 1
} UI_ANIMATION_IDLE_BEHAVIOR;
/*****************************************************************************
 * IUIAnimationManagerEventHandler interface
 */
#ifndef __IUIAnimationManagerEventHandler_INTERFACE_DEFINED__
#define __IUIAnimationManagerEventHandler_INTERFACE_DEFINED__

DEFINE_GUID(IID_IUIAnimationManagerEventHandler, 0x783321ed, 0x78a3, 0x4366, 0xb5,0x74, 0x6a,0xf6,0x07,0xa6,0x47,0x88);
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("783321ed-78a3-4366-b574-6af607a64788")
IUIAnimationManagerEventHandler : public IUnknown
{
    virtual HRESULT STDMETHODCALLTYPE OnManagerStatusChanged(
        UI_ANIMATION_MANAGER_STATUS status,
        UI_ANIMATION_MANAGER_STATUS prev_status) = 0;

};
#ifdef __CRT_UUID_DECL
__CRT_UUID_DECL(IUIAnimationManagerEventHandler, 0x783321ed, 0x78a3, 0x4366, 0xb5,0x74, 0x6a,0xf6,0x07,0xa6,0x47,0x88)
#endif
#else
typedef struct IUIAnimationManagerEventHandlerVtbl {
    BEGIN_INTERFACE

    /*** IUnknown methods ***/
    HRESULT (STDMETHODCALLTYPE *QueryInterface)(
        IUIAnimationManagerEventHandler *This,
        REFIID riid,
        void **ppvObject);

    ULONG (STDMETHODCALLTYPE *AddRef)(
        IUIAnimationManagerEventHandler *This);

    ULONG (STDMETHODCALLTYPE *Release)(
        IUIAnimationManagerEventHandler *This);

    /*** IUIAnimationManagerEventHandler methods ***/
    HRESULT (STDMETHODCALLTYPE *OnManagerStatusChanged)(
        IUIAnimationManagerEventHandler *This,
        UI_ANIMATION_MANAGER_STATUS status,
        UI_ANIMATION_MANAGER_STATUS prev_status);

    END_INTERFACE
} IUIAnimationManagerEventHandlerVtbl;

interface IUIAnimationManagerEventHandler {
    CONST_VTBL IUIAnimationManagerEventHandlerVtbl* lpVtbl;
};

#ifdef COBJMACROS
#ifndef WIDL_C_INLINE_WRAPPERS
/*** IUnknown methods ***/
#define IUIAnimationManagerEventHandler_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define IUIAnimationManagerEventHandler_AddRef(This) (This)->lpVtbl->AddRef(This)
#define IUIAnimationManagerEventHandler_Release(This) (This)->lpVtbl->Release(This)
/*** IUIAnimationManagerEventHandler methods ***/
#define IUIAnimationManagerEventHandler_OnManagerStatusChanged(This,status,prev_status) (This)->lpVtbl->OnManagerStatusChanged(This,status,prev_status)
#else
/*** IUnknown methods ***/
static FORCEINLINE HRESULT IUIAnimationManagerEventHandler_QueryInterface(IUIAnimationManagerEventHandler* This,REFIID riid,void **ppvObject) {
    return This->lpVtbl->QueryInterface(This,riid,ppvObject);
}
static FORCEINLINE ULONG IUIAnimationManagerEventHandler_AddRef(IUIAnimationManagerEventHandler* This) {
    return This->lpVtbl->AddRef(This);
}
static FORCEINLINE ULONG IUIAnimationManagerEventHandler_Release(IUIAnimationManagerEventHandler* This) {
    return This->lpVtbl->Release(This);
}
/*** IUIAnimationManagerEventHandler methods ***/
static FORCEINLINE HRESULT IUIAnimationManagerEventHandler_OnManagerStatusChanged(IUIAnimationManagerEventHandler* This,UI_ANIMATION_MANAGER_STATUS status,UI_ANIMATION_MANAGER_STATUS prev_status) {
    return This->lpVtbl->OnManagerStatusChanged(This,status,prev_status);
}
#endif
#endif

#endif


#endif  /* __IUIAnimationManagerEventHandler_INTERFACE_DEFINED__ */

/*****************************************************************************
 * IUIAnimationVariableChangeHandler interface
 */
#ifndef __IUIAnimationVariableChangeHandler_INTERFACE_DEFINED__
#define __IUIAnimationVariableChangeHandler_INTERFACE_DEFINED__

DEFINE_GUID(IID_IUIAnimationVariableChangeHandler, 0x6358b7ba, 0x87d2, 0x42d5, 0xbf,0x71, 0x82,0xe9,0x19,0xdd,0x58,0x62);
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("6358b7ba-87d2-42d5-bf71-82e919dd5862")
IUIAnimationVariableChangeHandler : public IUnknown
{
    virtual HRESULT STDMETHODCALLTYPE OnValueChanged(
        IUIAnimationStoryboard *storyboard,
        IUIAnimationVariable *variable,
        DOUBLE value,
        DOUBLE prev_value) = 0;

};
#ifdef __CRT_UUID_DECL
__CRT_UUID_DECL(IUIAnimationVariableChangeHandler, 0x6358b7ba, 0x87d2, 0x42d5, 0xbf,0x71, 0x82,0xe9,0x19,0xdd,0x58,0x62)
#endif
#else
typedef struct IUIAnimationVariableChangeHandlerVtbl {
    BEGIN_INTERFACE

    /*** IUnknown methods ***/
    HRESULT (STDMETHODCALLTYPE *QueryInterface)(
        IUIAnimationVariableChangeHandler *This,
        REFIID riid,
        void **ppvObject);

    ULONG (STDMETHODCALLTYPE *AddRef)(
        IUIAnimationVariableChangeHandler *This);

    ULONG (STDMETHODCALLTYPE *Release)(
        IUIAnimationVariableChangeHandler *This);

    /*** IUIAnimationVariableChangeHandler methods ***/
    HRESULT (STDMETHODCALLTYPE *OnValueChanged)(
        IUIAnimationVariableChangeHandler *This,
        IUIAnimationStoryboard *storyboard,
        IUIAnimationVariable *variable,
        DOUBLE value,
        DOUBLE prev_value);

    END_INTERFACE
} IUIAnimationVariableChangeHandlerVtbl;

interface IUIAnimationVariableChangeHandler {
    CONST_VTBL IUIAnimationVariableChangeHandlerVtbl* lpVtbl;
};

#ifdef COBJMACROS
#ifndef WIDL_C_INLINE_WRAPPERS
/*** IUnknown methods ***/
#define IUIAnimationVariableChangeHandler_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define IUIAnimationVariableChangeHandler_AddRef(This) (This)->lpVtbl->AddRef(This)
#define IUIAnimationVariableChangeHandler_Release(This) (This)->lpVtbl->Release(This)
/*** IUIAnimationVariableChangeHandler methods ***/
#define IUIAnimationVariableChangeHandler_OnValueChanged(This,storyboard,variable,value,prev_value) (This)->lpVtbl->OnValueChanged(This,storyboard,variable,value,prev_value)
#else
/*** IUnknown methods ***/
static FORCEINLINE HRESULT IUIAnimationVariableChangeHandler_QueryInterface(IUIAnimationVariableChangeHandler* This,REFIID riid,void **ppvObject) {
    return This->lpVtbl->QueryInterface(This,riid,ppvObject);
}
static FORCEINLINE ULONG IUIAnimationVariableChangeHandler_AddRef(IUIAnimationVariableChangeHandler* This) {
    return This->lpVtbl->AddRef(This);
}
static FORCEINLINE ULONG IUIAnimationVariableChangeHandler_Release(IUIAnimationVariableChangeHandler* This) {
    return This->lpVtbl->Release(This);
}
/*** IUIAnimationVariableChangeHandler methods ***/
static FORCEINLINE HRESULT IUIAnimationVariableChangeHandler_OnValueChanged(IUIAnimationVariableChangeHandler* This,IUIAnimationStoryboard *storyboard,IUIAnimationVariable *variable,DOUBLE value,DOUBLE prev_value) {
    return This->lpVtbl->OnValueChanged(This,storyboard,variable,value,prev_value);
}
#endif
#endif

#endif


#endif  /* __IUIAnimationVariableChangeHandler_INTERFACE_DEFINED__ */

/*****************************************************************************
 * IUIAnimationVariableIntegerChangeHandler interface
 */
#ifndef __IUIAnimationVariableIntegerChangeHandler_INTERFACE_DEFINED__
#define __IUIAnimationVariableIntegerChangeHandler_INTERFACE_DEFINED__

DEFINE_GUID(IID_IUIAnimationVariableIntegerChangeHandler, 0xbb3e1550, 0x356e, 0x44b0, 0x99,0xda, 0x85,0xac,0x60,0x17,0x86,0x5e);
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("bb3e1550-356e-44b0-99da-85ac6017865e")
IUIAnimationVariableIntegerChangeHandler : public IUnknown
{
    virtual HRESULT STDMETHODCALLTYPE OnIntegerValueChanged(
        IUIAnimationStoryboard *storyboard,
        IUIAnimationVariable *variable,
        INT32 value,
        INT32 prev_value) = 0;

};
#ifdef __CRT_UUID_DECL
__CRT_UUID_DECL(IUIAnimationVariableIntegerChangeHandler, 0xbb3e1550, 0x356e, 0x44b0, 0x99,0xda, 0x85,0xac,0x60,0x17,0x86,0x5e)
#endif
#else
typedef struct IUIAnimationVariableIntegerChangeHandlerVtbl {
    BEGIN_INTERFACE

    /*** IUnknown methods ***/
    HRESULT (STDMETHODCALLTYPE *QueryInterface)(
        IUIAnimationVariableIntegerChangeHandler *This,
        REFIID riid,
        void **ppvObject);

    ULONG (STDMETHODCALLTYPE *AddRef)(
        IUIAnimationVariableIntegerChangeHandler *This);

    ULONG (STDMETHODCALLTYPE *Release)(
        IUIAnimationVariableIntegerChangeHandler *This);

    /*** IUIAnimationVariableIntegerChangeHandler methods ***/
    HRESULT (STDMETHODCALLTYPE *OnIntegerValueChanged)(
        IUIAnimationVariableIntegerChangeHandler *This,
        IUIAnimationStoryboard *storyboard,
        IUIAnimationVariable *variable,
        INT32 value,
        INT32 prev_value);

    END_INTERFACE
} IUIAnimationVariableIntegerChangeHandlerVtbl;

interface IUIAnimationVariableIntegerChangeHandler {
    CONST_VTBL IUIAnimationVariableIntegerChangeHandlerVtbl* lpVtbl;
};

#ifdef COBJMACROS
#ifndef WIDL_C_INLINE_WRAPPERS
/*** IUnknown methods ***/
#define IUIAnimationVariableIntegerChangeHandler_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define IUIAnimationVariableIntegerChangeHandler_AddRef(This) (This)->lpVtbl->AddRef(This)
#define IUIAnimationVariableIntegerChangeHandler_Release(This) (This)->lpVtbl->Release(This)
/*** IUIAnimationVariableIntegerChangeHandler methods ***/
#define IUIAnimationVariableIntegerChangeHandler_OnIntegerValueChanged(This,storyboard,variable,value,prev_value) (This)->lpVtbl->OnIntegerValueChanged(This,storyboard,variable,value,prev_value)
#else
/*** IUnknown methods ***/
static FORCEINLINE HRESULT IUIAnimationVariableIntegerChangeHandler_QueryInterface(IUIAnimationVariableIntegerChangeHandler* This,REFIID riid,void **ppvObject) {
    return This->lpVtbl->QueryInterface(This,riid,ppvObject);
}
static FORCEINLINE ULONG IUIAnimationVariableIntegerChangeHandler_AddRef(IUIAnimationVariableIntegerChangeHandler* This) {
    return This->lpVtbl->AddRef(This);
}
static FORCEINLINE ULONG IUIAnimationVariableIntegerChangeHandler_Release(IUIAnimationVariableIntegerChangeHandler* This) {
    return This->lpVtbl->Release(This);
}
/*** IUIAnimationVariableIntegerChangeHandler methods ***/
static FORCEINLINE HRESULT IUIAnimationVariableIntegerChangeHandler_OnIntegerValueChanged(IUIAnimationVariableIntegerChangeHandler* This,IUIAnimationStoryboard *storyboard,IUIAnimationVariable *variable,INT32 value,INT32 prev_value) {
    return This->lpVtbl->OnIntegerValueChanged(This,storyboard,variable,value,prev_value);
}
#endif
#endif

#endif


#endif  /* __IUIAnimationVariableIntegerChangeHandler_INTERFACE_DEFINED__ */

/*****************************************************************************
 * IUIAnimationStoryboardEventHandler interface
 */
#ifndef __IUIAnimationStoryboardEventHandler_INTERFACE_DEFINED__
#define __IUIAnimationStoryboardEventHandler_INTERFACE_DEFINED__

DEFINE_GUID(IID_IUIAnimationStoryboardEventHandler, 0x3d5c9008, 0xec7c, 0x4364, 0x9f,0x8a, 0x9a,0xf3,0xc5,0x8c,0xba,0xe6);
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("3d5c9008-ec7c-4364-9f8a-9af3c58cbae6")
IUIAnimationStoryboardEventHandler : public IUnknown
{
    virtual HRESULT STDMETHODCALLTYPE OnStoryboardStatusChanged(
        IUIAnimationStoryboard *storyboard,
        UI_ANIMATION_STORYBOARD_STATUS status,
        UI_ANIMATION_STORYBOARD_STATUS prev_status) = 0;

    virtual HRESULT STDMETHODCALLTYPE OnStoryboardUpdated(
        IUIAnimationStoryboard *storyboard) = 0;

};
#ifdef __CRT_UUID_DECL
__CRT_UUID_DECL(IUIAnimationStoryboardEventHandler, 0x3d5c9008, 0xec7c, 0x4364, 0x9f,0x8a, 0x9a,0xf3,0xc5,0x8c,0xba,0xe6)
#endif
#else
typedef struct IUIAnimationStoryboardEventHandlerVtbl {
    BEGIN_INTERFACE

    /*** IUnknown methods ***/
    HRESULT (STDMETHODCALLTYPE *QueryInterface)(
        IUIAnimationStoryboardEventHandler *This,
        REFIID riid,
        void **ppvObject);

    ULONG (STDMETHODCALLTYPE *AddRef)(
        IUIAnimationStoryboardEventHandler *This);

    ULONG (STDMETHODCALLTYPE *Release)(
        IUIAnimationStoryboardEventHandler *This);

    /*** IUIAnimationStoryboardEventHandler methods ***/
    HRESULT (STDMETHODCALLTYPE *OnStoryboardStatusChanged)(
        IUIAnimationStoryboardEventHandler *This,
        IUIAnimationStoryboard *storyboard,
        UI_ANIMATION_STORYBOARD_STATUS status,
        UI_ANIMATION_STORYBOARD_STATUS prev_status);

    HRESULT (STDMETHODCALLTYPE *OnStoryboardUpdated)(
        IUIAnimationStoryboardEventHandler *This,
        IUIAnimationStoryboard *storyboard);

    END_INTERFACE
} IUIAnimationStoryboardEventHandlerVtbl;

interface IUIAnimationStoryboardEventHandler {
    CONST_VTBL IUIAnimationStoryboardEventHandlerVtbl* lpVtbl;
};

#ifdef COBJMACROS
#ifndef WIDL_C_INLINE_WRAPPERS
/*** IUnknown methods ***/
#define IUIAnimationStoryboardEventHandler_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define IUIAnimationStoryboardEventHandler_AddRef(This) (This)->lpVtbl->AddRef(This)
#define IUIAnimationStoryboardEventHandler_Release(This) (This)->lpVtbl->Release(This)
/*** IUIAnimationStoryboardEventHandler methods ***/
#define IUIAnimationStoryboardEventHandler_OnStoryboardStatusChanged(This,storyboard,status,prev_status) (This)->lpVtbl->OnStoryboardStatusChanged(This,storyboard,status,prev_status)
#define IUIAnimationStoryboardEventHandler_OnStoryboardUpdated(This,storyboard) (This)->lpVtbl->OnStoryboardUpdated(This,storyboard)
#else
/*** IUnknown methods ***/
static FORCEINLINE HRESULT IUIAnimationStoryboardEventHandler_QueryInterface(IUIAnimationStoryboardEventHandler* This,REFIID riid,void **ppvObject) {
    return This->lpVtbl->QueryInterface(This,riid,ppvObject);
}
static FORCEINLINE ULONG IUIAnimationStoryboardEventHandler_AddRef(IUIAnimationStoryboardEventHandler* This) {
    return This->lpVtbl->AddRef(This);
}
static FORCEINLINE ULONG IUIAnimationStoryboardEventHandler_Release(IUIAnimationStoryboardEventHandler* This) {
    return This->lpVtbl->Release(This);
}
/*** IUIAnimationStoryboardEventHandler methods ***/
static FORCEINLINE HRESULT IUIAnimationStoryboardEventHandler_OnStoryboardStatusChanged(IUIAnimationStoryboardEventHandler* This,IUIAnimationStoryboard *storyboard,UI_ANIMATION_STORYBOARD_STATUS status,UI_ANIMATION_STORYBOARD_STATUS prev_status) {
    return This->lpVtbl->OnStoryboardStatusChanged(This,storyboard,status,prev_status);
}
static FORCEINLINE HRESULT IUIAnimationStoryboardEventHandler_OnStoryboardUpdated(IUIAnimationStoryboardEventHandler* This,IUIAnimationStoryboard *storyboard) {
    return This->lpVtbl->OnStoryboardUpdated(This,storyboard);
}
#endif
#endif

#endif


#endif  /* __IUIAnimationStoryboardEventHandler_INTERFACE_DEFINED__ */

/*****************************************************************************
 * IUIAnimationTransition interface
 */
#ifndef __IUIAnimationTransition_INTERFACE_DEFINED__
#define __IUIAnimationTransition_INTERFACE_DEFINED__

DEFINE_GUID(IID_IUIAnimationTransition, 0xdc6ce252, 0xf731, 0x41cf, 0xb6,0x10, 0x61,0x4b,0x6c,0xa0,0x49,0xad);
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("dc6ce252-f731-41cf-b610-614b6ca049ad")
IUIAnimationTransition : public IUnknown
{
    virtual HRESULT STDMETHODCALLTYPE SetInitialValue(
        DOUBLE value) = 0;

    virtual HRESULT STDMETHODCALLTYPE SetInitialVelocity(
        DOUBLE velocity) = 0;

    virtual HRESULT STDMETHODCALLTYPE IsDurationKnown(
        ) = 0;

    virtual HRESULT STDMETHODCALLTYPE GetDuration(
        UI_ANIMATION_SECONDS *duration) = 0;

};
#ifdef __CRT_UUID_DECL
__CRT_UUID_DECL(IUIAnimationTransition, 0xdc6ce252, 0xf731, 0x41cf, 0xb6,0x10, 0x61,0x4b,0x6c,0xa0,0x49,0xad)
#endif
#else
typedef struct IUIAnimationTransitionVtbl {
    BEGIN_INTERFACE

    /*** IUnknown methods ***/
    HRESULT (STDMETHODCALLTYPE *QueryInterface)(
        IUIAnimationTransition *This,
        REFIID riid,
        void **ppvObject);

    ULONG (STDMETHODCALLTYPE *AddRef)(
        IUIAnimationTransition *This);

    ULONG (STDMETHODCALLTYPE *Release)(
        IUIAnimationTransition *This);

    /*** IUIAnimationTransition methods ***/
    HRESULT (STDMETHODCALLTYPE *SetInitialValue)(
        IUIAnimationTransition *This,
        DOUBLE value);

    HRESULT (STDMETHODCALLTYPE *SetInitialVelocity)(
        IUIAnimationTransition *This,
        DOUBLE velocity);

    HRESULT (STDMETHODCALLTYPE *IsDurationKnown)(
        IUIAnimationTransition *This);

    HRESULT (STDMETHODCALLTYPE *GetDuration)(
        IUIAnimationTransition *This,
        UI_ANIMATION_SECONDS *duration);

    END_INTERFACE
} IUIAnimationTransitionVtbl;

interface IUIAnimationTransition {
    CONST_VTBL IUIAnimationTransitionVtbl* lpVtbl;
};

#ifdef COBJMACROS
#ifndef WIDL_C_INLINE_WRAPPERS
/*** IUnknown methods ***/
#define IUIAnimationTransition_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define IUIAnimationTransition_AddRef(This) (This)->lpVtbl->AddRef(This)
#define IUIAnimationTransition_Release(This) (This)->lpVtbl->Release(This)
/*** IUIAnimationTransition methods ***/
#define IUIAnimationTransition_SetInitialValue(This,value) (This)->lpVtbl->SetInitialValue(This,value)
#define IUIAnimationTransition_SetInitialVelocity(This,velocity) (This)->lpVtbl->SetInitialVelocity(This,velocity)
#define IUIAnimationTransition_IsDurationKnown(This) (This)->lpVtbl->IsDurationKnown(This)
#define IUIAnimationTransition_GetDuration(This,duration) (This)->lpVtbl->GetDuration(This,duration)
#else
/*** IUnknown methods ***/
static FORCEINLINE HRESULT IUIAnimationTransition_QueryInterface(IUIAnimationTransition* This,REFIID riid,void **ppvObject) {
    return This->lpVtbl->QueryInterface(This,riid,ppvObject);
}
static FORCEINLINE ULONG IUIAnimationTransition_AddRef(IUIAnimationTransition* This) {
    return This->lpVtbl->AddRef(This);
}
static FORCEINLINE ULONG IUIAnimationTransition_Release(IUIAnimationTransition* This) {
    return This->lpVtbl->Release(This);
}
/*** IUIAnimationTransition methods ***/
static FORCEINLINE HRESULT IUIAnimationTransition_SetInitialValue(IUIAnimationTransition* This,DOUBLE value) {
    return This->lpVtbl->SetInitialValue(This,value);
}
static FORCEINLINE HRESULT IUIAnimationTransition_SetInitialVelocity(IUIAnimationTransition* This,DOUBLE velocity) {
    return This->lpVtbl->SetInitialVelocity(This,velocity);
}
static FORCEINLINE HRESULT IUIAnimationTransition_IsDurationKnown(IUIAnimationTransition* This) {
    return This->lpVtbl->IsDurationKnown(This);
}
static FORCEINLINE HRESULT IUIAnimationTransition_GetDuration(IUIAnimationTransition* This,UI_ANIMATION_SECONDS *duration) {
    return This->lpVtbl->GetDuration(This,duration);
}
#endif
#endif

#endif


#endif  /* __IUIAnimationTransition_INTERFACE_DEFINED__ */

/*****************************************************************************
 * IUIAnimationVariable interface
 */
#ifndef __IUIAnimationVariable_INTERFACE_DEFINED__
#define __IUIAnimationVariable_INTERFACE_DEFINED__

DEFINE_GUID(IID_IUIAnimationVariable, 0x8ceeb155, 0x2849, 0x4ce5, 0x94,0x48, 0x91,0xff,0x70,0xe1,0xe4,0xd9);
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("8ceeb155-2849-4ce5-9448-91ff70e1e4d9")
IUIAnimationVariable : public IUnknown
{
    virtual HRESULT STDMETHODCALLTYPE GetValue(
        DOUBLE *value) = 0;

    virtual HRESULT STDMETHODCALLTYPE GetFinalValue(
        DOUBLE *value) = 0;

    virtual HRESULT STDMETHODCALLTYPE GetPreviousValue(
        DOUBLE *value) = 0;

    virtual HRESULT STDMETHODCALLTYPE GetIntegerValue(
        INT32 *value) = 0;

    virtual HRESULT STDMETHODCALLTYPE GetFinalIntegerValue(
        INT32 *value) = 0;

    virtual HRESULT STDMETHODCALLTYPE GetPreviousIntegerValue(
        INT32 *value) = 0;

    virtual HRESULT STDMETHODCALLTYPE GetCurrentStoryboard(
        IUIAnimationStoryboard **storyboard) = 0;

    virtual HRESULT STDMETHODCALLTYPE SetLowerBound(
        DOUBLE bound) = 0;

    virtual HRESULT STDMETHODCALLTYPE SetUpperBound(
        DOUBLE bound) = 0;

    virtual HRESULT STDMETHODCALLTYPE SetRoundingMode(
        UI_ANIMATION_ROUNDING_MODE mode) = 0;

    virtual HRESULT STDMETHODCALLTYPE SetTag(
        IUnknown *object,
        UINT32 id) = 0;

    virtual HRESULT STDMETHODCALLTYPE GetTag(
        IUnknown **object,
        UINT32 *id) = 0;

    virtual HRESULT STDMETHODCALLTYPE SetVariableChangeHandler(
        IUIAnimationVariableChangeHandler *handler) = 0;

    virtual HRESULT STDMETHODCALLTYPE SetVariableIntegerChangeHandler(
        IUIAnimationVariableIntegerChangeHandler *handler) = 0;

};
#ifdef __CRT_UUID_DECL
__CRT_UUID_DECL(IUIAnimationVariable, 0x8ceeb155, 0x2849, 0x4ce5, 0x94,0x48, 0x91,0xff,0x70,0xe1,0xe4,0xd9)
#endif
#else
typedef struct IUIAnimationVariableVtbl {
    BEGIN_INTERFACE

    /*** IUnknown methods ***/
    HRESULT (STDMETHODCALLTYPE *QueryInterface)(
        IUIAnimationVariable *This,
        REFIID riid,
        void **ppvObject);

    ULONG (STDMETHODCALLTYPE *AddRef)(
        IUIAnimationVariable *This);

    ULONG (STDMETHODCALLTYPE *Release)(
        IUIAnimationVariable *This);

    /*** IUIAnimationVariable methods ***/
    HRESULT (STDMETHODCALLTYPE *GetValue)(
        IUIAnimationVariable *This,
        DOUBLE *value);

    HRESULT (STDMETHODCALLTYPE *GetFinalValue)(
        IUIAnimationVariable *This,
        DOUBLE *value);

    HRESULT (STDMETHODCALLTYPE *GetPreviousValue)(
        IUIAnimationVariable *This,
        DOUBLE *value);

    HRESULT (STDMETHODCALLTYPE *GetIntegerValue)(
        IUIAnimationVariable *This,
        INT32 *value);

    HRESULT (STDMETHODCALLTYPE *GetFinalIntegerValue)(
        IUIAnimationVariable *This,
        INT32 *value);

    HRESULT (STDMETHODCALLTYPE *GetPreviousIntegerValue)(
        IUIAnimationVariable *This,
        INT32 *value);

    HRESULT (STDMETHODCALLTYPE *GetCurrentStoryboard)(
        IUIAnimationVariable *This,
        IUIAnimationStoryboard **storyboard);

    HRESULT (STDMETHODCALLTYPE *SetLowerBound)(
        IUIAnimationVariable *This,
        DOUBLE bound);

    HRESULT (STDMETHODCALLTYPE *SetUpperBound)(
        IUIAnimationVariable *This,
        DOUBLE bound);

    HRESULT (STDMETHODCALLTYPE *SetRoundingMode)(
        IUIAnimationVariable *This,
        UI_ANIMATION_ROUNDING_MODE mode);

    HRESULT (STDMETHODCALLTYPE *SetTag)(
        IUIAnimationVariable *This,
        IUnknown *object,
        UINT32 id);

    HRESULT (STDMETHODCALLTYPE *GetTag)(
        IUIAnimationVariable *This,
        IUnknown **object,
        UINT32 *id);

    HRESULT (STDMETHODCALLTYPE *SetVariableChangeHandler)(
        IUIAnimationVariable *This,
        IUIAnimationVariableChangeHandler *handler);

    HRESULT (STDMETHODCALLTYPE *SetVariableIntegerChangeHandler)(
        IUIAnimationVariable *This,
        IUIAnimationVariableIntegerChangeHandler *handler);

    END_INTERFACE
} IUIAnimationVariableVtbl;

interface IUIAnimationVariable {
    CONST_VTBL IUIAnimationVariableVtbl* lpVtbl;
};

#ifdef COBJMACROS
#ifndef WIDL_C_INLINE_WRAPPERS
/*** IUnknown methods ***/
#define IUIAnimationVariable_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define IUIAnimationVariable_AddRef(This) (This)->lpVtbl->AddRef(This)
#define IUIAnimationVariable_Release(This) (This)->lpVtbl->Release(This)
/*** IUIAnimationVariable methods ***/
#define IUIAnimationVariable_GetValue(This,value) (This)->lpVtbl->GetValue(This,value)
#define IUIAnimationVariable_GetFinalValue(This,value) (This)->lpVtbl->GetFinalValue(This,value)
#define IUIAnimationVariable_GetPreviousValue(This,value) (This)->lpVtbl->GetPreviousValue(This,value)
#define IUIAnimationVariable_GetIntegerValue(This,value) (This)->lpVtbl->GetIntegerValue(This,value)
#define IUIAnimationVariable_GetFinalIntegerValue(This,value) (This)->lpVtbl->GetFinalIntegerValue(This,value)
#define IUIAnimationVariable_GetPreviousIntegerValue(This,value) (This)->lpVtbl->GetPreviousIntegerValue(This,value)
#define IUIAnimationVariable_GetCurrentStoryboard(This,storyboard) (This)->lpVtbl->GetCurrentStoryboard(This,storyboard)
#define IUIAnimationVariable_SetLowerBound(This,bound) (This)->lpVtbl->SetLowerBound(This,bound)
#define IUIAnimationVariable_SetUpperBound(This,bound) (This)->lpVtbl->SetUpperBound(This,bound)
#define IUIAnimationVariable_SetRoundingMode(This,mode) (This)->lpVtbl->SetRoundingMode(This,mode)
#define IUIAnimationVariable_SetTag(This,object,id) (This)->lpVtbl->SetTag(This,object,id)
#define IUIAnimationVariable_GetTag(This,object,id) (This)->lpVtbl->GetTag(This,object,id)
#define IUIAnimationVariable_SetVariableChangeHandler(This,handler) (This)->lpVtbl->SetVariableChangeHandler(This,handler)
#define IUIAnimationVariable_SetVariableIntegerChangeHandler(This,handler) (This)->lpVtbl->SetVariableIntegerChangeHandler(This,handler)
#else
/*** IUnknown methods ***/
static FORCEINLINE HRESULT IUIAnimationVariable_QueryInterface(IUIAnimationVariable* This,REFIID riid,void **ppvObject) {
    return This->lpVtbl->QueryInterface(This,riid,ppvObject);
}
static FORCEINLINE ULONG IUIAnimationVariable_AddRef(IUIAnimationVariable* This) {
    return This->lpVtbl->AddRef(This);
}
static FORCEINLINE ULONG IUIAnimationVariable_Release(IUIAnimationVariable* This) {
    return This->lpVtbl->Release(This);
}
/*** IUIAnimationVariable methods ***/
static FORCEINLINE HRESULT IUIAnimationVariable_GetValue(IUIAnimationVariable* This,DOUBLE *value) {
    return This->lpVtbl->GetValue(This,value);
}
static FORCEINLINE HRESULT IUIAnimationVariable_GetFinalValue(IUIAnimationVariable* This,DOUBLE *value) {
    return This->lpVtbl->GetFinalValue(This,value);
}
static FORCEINLINE HRESULT IUIAnimationVariable_GetPreviousValue(IUIAnimationVariable* This,DOUBLE *value) {
    return This->lpVtbl->GetPreviousValue(This,value);
}
static FORCEINLINE HRESULT IUIAnimationVariable_GetIntegerValue(IUIAnimationVariable* This,INT32 *value) {
    return This->lpVtbl->GetIntegerValue(This,value);
}
static FORCEINLINE HRESULT IUIAnimationVariable_GetFinalIntegerValue(IUIAnimationVariable* This,INT32 *value) {
    return This->lpVtbl->GetFinalIntegerValue(This,value);
}
static FORCEINLINE HRESULT IUIAnimationVariable_GetPreviousIntegerValue(IUIAnimationVariable* This,INT32 *value) {
    return This->lpVtbl->GetPreviousIntegerValue(This,value);
}
static FORCEINLINE HRESULT IUIAnimationVariable_GetCurrentStoryboard(IUIAnimationVariable* This,IUIAnimationStoryboard **storyboard) {
    return This->lpVtbl->GetCurrentStoryboard(This,storyboard);
}
static FORCEINLINE HRESULT IUIAnimationVariable_SetLowerBound(IUIAnimationVariable* This,DOUBLE bound) {
    return This->lpVtbl->SetLowerBound(This,bound);
}
static FORCEINLINE HRESULT IUIAnimationVariable_SetUpperBound(IUIAnimationVariable* This,DOUBLE bound) {
    return This->lpVtbl->SetUpperBound(This,bound);
}
static FORCEINLINE HRESULT IUIAnimationVariable_SetRoundingMode(IUIAnimationVariable* This,UI_ANIMATION_ROUNDING_MODE mode) {
    return This->lpVtbl->SetRoundingMode(This,mode);
}
static FORCEINLINE HRESULT IUIAnimationVariable_SetTag(IUIAnimationVariable* This,IUnknown *object,UINT32 id) {
    return This->lpVtbl->SetTag(This,object,id);
}
static FORCEINLINE HRESULT IUIAnimationVariable_GetTag(IUIAnimationVariable* This,IUnknown **object,UINT32 *id) {
    return This->lpVtbl->GetTag(This,object,id);
}
static FORCEINLINE HRESULT IUIAnimationVariable_SetVariableChangeHandler(IUIAnimationVariable* This,IUIAnimationVariableChangeHandler *handler) {
    return This->lpVtbl->SetVariableChangeHandler(This,handler);
}
static FORCEINLINE HRESULT IUIAnimationVariable_SetVariableIntegerChangeHandler(IUIAnimationVariable* This,IUIAnimationVariableIntegerChangeHandler *handler) {
    return This->lpVtbl->SetVariableIntegerChangeHandler(This,handler);
}
#endif
#endif

#endif


#endif  /* __IUIAnimationVariable_INTERFACE_DEFINED__ */

/*****************************************************************************
 * IUIAnimationStoryboard interface
 */
#ifndef __IUIAnimationStoryboard_INTERFACE_DEFINED__
#define __IUIAnimationStoryboard_INTERFACE_DEFINED__

DEFINE_GUID(IID_IUIAnimationStoryboard, 0xa8ff128f, 0x9bf9, 0x4af1, 0x9e,0x67, 0xe5,0xe4,0x10,0xde,0xfb,0x84);
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("a8ff128f-9bf9-4af1-9e67-e5e410defb84")
IUIAnimationStoryboard : public IUnknown
{
    virtual HRESULT STDMETHODCALLTYPE AddTransition(
        IUIAnimationVariable *variable,
        IUIAnimationTransition *transition) = 0;

    virtual HRESULT STDMETHODCALLTYPE AddKeyframeAtOffset(
        UI_ANIMATION_KEYFRAME existingframe,
        UI_ANIMATION_SECONDS offset,
        UI_ANIMATION_KEYFRAME *keyframe) = 0;

    virtual HRESULT STDMETHODCALLTYPE AddKeyframeAfterTransition(
        IUIAnimationTransition *transition,
        UI_ANIMATION_KEYFRAME *keyframe) = 0;

    virtual HRESULT STDMETHODCALLTYPE AddTransitionAtKeyframe(
        IUIAnimationVariable *variable,
        IUIAnimationTransition *transition,
        UI_ANIMATION_KEYFRAME start_key) = 0;

    virtual HRESULT STDMETHODCALLTYPE AddTransitionBetweenKeyframes(
        IUIAnimationVariable *variable,
        IUIAnimationTransition *transition,
        UI_ANIMATION_KEYFRAME start_key,
        UI_ANIMATION_KEYFRAME end_key) = 0;

    virtual HRESULT STDMETHODCALLTYPE RepeatBetweenKeyframes(
        UI_ANIMATION_KEYFRAME start_key,
        UI_ANIMATION_KEYFRAME end_key,
        INT32 count) = 0;

    virtual HRESULT STDMETHODCALLTYPE HoldVariable(
        IUIAnimationVariable *variable) = 0;

    virtual HRESULT STDMETHODCALLTYPE SetLongestAcceptableDelay(
        UI_ANIMATION_SECONDS delay) = 0;

    virtual HRESULT STDMETHODCALLTYPE Schedule(
        UI_ANIMATION_SECONDS now,
        UI_ANIMATION_SCHEDULING_RESULT *result = 0) = 0;

    virtual HRESULT STDMETHODCALLTYPE Conclude(
        ) = 0;

    virtual HRESULT STDMETHODCALLTYPE Finish(
        UI_ANIMATION_SECONDS deadline) = 0;

    virtual HRESULT STDMETHODCALLTYPE Abandon(
        ) = 0;

    virtual HRESULT STDMETHODCALLTYPE SetTag(
        IUnknown *object,
        UINT32 id) = 0;

    virtual HRESULT STDMETHODCALLTYPE GetTag(
        IUnknown **object,
        UINT32 *id) = 0;

    virtual HRESULT STDMETHODCALLTYPE GetStatus(
        UI_ANIMATION_STORYBOARD_STATUS *status) = 0;

    virtual HRESULT STDMETHODCALLTYPE GetElapsedTime(
        UI_ANIMATION_SECONDS *elapsed) = 0;

    virtual HRESULT STDMETHODCALLTYPE SetStoryboardEventHandler(
        IUIAnimationStoryboardEventHandler *handler) = 0;

};
#ifdef __CRT_UUID_DECL
__CRT_UUID_DECL(IUIAnimationStoryboard, 0xa8ff128f, 0x9bf9, 0x4af1, 0x9e,0x67, 0xe5,0xe4,0x10,0xde,0xfb,0x84)
#endif
#else
typedef struct IUIAnimationStoryboardVtbl {
    BEGIN_INTERFACE

    /*** IUnknown methods ***/
    HRESULT (STDMETHODCALLTYPE *QueryInterface)(
        IUIAnimationStoryboard *This,
        REFIID riid,
        void **ppvObject);

    ULONG (STDMETHODCALLTYPE *AddRef)(
        IUIAnimationStoryboard *This);

    ULONG (STDMETHODCALLTYPE *Release)(
        IUIAnimationStoryboard *This);

    /*** IUIAnimationStoryboard methods ***/
    HRESULT (STDMETHODCALLTYPE *AddTransition)(
        IUIAnimationStoryboard *This,
        IUIAnimationVariable *variable,
        IUIAnimationTransition *transition);

    HRESULT (STDMETHODCALLTYPE *AddKeyframeAtOffset)(
        IUIAnimationStoryboard *This,
        UI_ANIMATION_KEYFRAME existingframe,
        UI_ANIMATION_SECONDS offset,
        UI_ANIMATION_KEYFRAME *keyframe);

    HRESULT (STDMETHODCALLTYPE *AddKeyframeAfterTransition)(
        IUIAnimationStoryboard *This,
        IUIAnimationTransition *transition,
        UI_ANIMATION_KEYFRAME *keyframe);

    HRESULT (STDMETHODCALLTYPE *AddTransitionAtKeyframe)(
        IUIAnimationStoryboard *This,
        IUIAnimationVariable *variable,
        IUIAnimationTransition *transition,
        UI_ANIMATION_KEYFRAME start_key);

    HRESULT (STDMETHODCALLTYPE *AddTransitionBetweenKeyframes)(
        IUIAnimationStoryboard *This,
        IUIAnimationVariable *variable,
        IUIAnimationTransition *transition,
        UI_ANIMATION_KEYFRAME start_key,
        UI_ANIMATION_KEYFRAME end_key);

    HRESULT (STDMETHODCALLTYPE *RepeatBetweenKeyframes)(
        IUIAnimationStoryboard *This,
        UI_ANIMATION_KEYFRAME start_key,
        UI_ANIMATION_KEYFRAME end_key,
        INT32 count);

    HRESULT (STDMETHODCALLTYPE *HoldVariable)(
        IUIAnimationStoryboard *This,
        IUIAnimationVariable *variable);

    HRESULT (STDMETHODCALLTYPE *SetLongestAcceptableDelay)(
        IUIAnimationStoryboard *This,
        UI_ANIMATION_SECONDS delay);

    HRESULT (STDMETHODCALLTYPE *Schedule)(
        IUIAnimationStoryboard *This,
        UI_ANIMATION_SECONDS now,
        UI_ANIMATION_SCHEDULING_RESULT *result);

    HRESULT (STDMETHODCALLTYPE *Conclude)(
        IUIAnimationStoryboard *This);

    HRESULT (STDMETHODCALLTYPE *Finish)(
        IUIAnimationStoryboard *This,
        UI_ANIMATION_SECONDS deadline);

    HRESULT (STDMETHODCALLTYPE *Abandon)(
        IUIAnimationStoryboard *This);

    HRESULT (STDMETHODCALLTYPE *SetTag)(
        IUIAnimationStoryboard *This,
        IUnknown *object,
        UINT32 id);

    HRESULT (STDMETHODCALLTYPE *GetTag)(
        IUIAnimationStoryboard *This,
        IUnknown **object,
        UINT32 *id);

    HRESULT (STDMETHODCALLTYPE *GetStatus)(
        IUIAnimationStoryboard *This,
        UI_ANIMATION_STORYBOARD_STATUS *status);

    HRESULT (STDMETHODCALLTYPE *GetElapsedTime)(
        IUIAnimationStoryboard *This,
        UI_ANIMATION_SECONDS *elapsed);

    HRESULT (STDMETHODCALLTYPE *SetStoryboardEventHandler)(
        IUIAnimationStoryboard *This,
        IUIAnimationStoryboardEventHandler *handler);

    END_INTERFACE
} IUIAnimationStoryboardVtbl;

interface IUIAnimationStoryboard {
    CONST_VTBL IUIAnimationStoryboardVtbl* lpVtbl;
};

#ifdef COBJMACROS
#ifndef WIDL_C_INLINE_WRAPPERS
/*** IUnknown methods ***/
#define IUIAnimationStoryboard_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define IUIAnimationStoryboard_AddRef(This) (This)->lpVtbl->AddRef(This)
#define IUIAnimationStoryboard_Release(This) (This)->lpVtbl->Release(This)
/*** IUIAnimationStoryboard methods ***/
#define IUIAnimationStoryboard_AddTransition(This,variable,transition) (This)->lpVtbl->AddTransition(This,variable,transition)
#define IUIAnimationStoryboard_AddKeyframeAtOffset(This,existingframe,offset,keyframe) (This)->lpVtbl->AddKeyframeAtOffset(This,existingframe,offset,keyframe)
#define IUIAnimationStoryboard_AddKeyframeAfterTransition(This,transition,keyframe) (This)->lpVtbl->AddKeyframeAfterTransition(This,transition,keyframe)
#define IUIAnimationStoryboard_AddTransitionAtKeyframe(This,variable,transition,start_key) (This)->lpVtbl->AddTransitionAtKeyframe(This,variable,transition,start_key)
#define IUIAnimationStoryboard_AddTransitionBetweenKeyframes(This,variable,transition,start_key,end_key) (This)->lpVtbl->AddTransitionBetweenKeyframes(This,variable,transition,start_key,end_key)
#define IUIAnimationStoryboard_RepeatBetweenKeyframes(This,start_key,end_key,count) (This)->lpVtbl->RepeatBetweenKeyframes(This,start_key,end_key,count)
#define IUIAnimationStoryboard_HoldVariable(This,variable) (This)->lpVtbl->HoldVariable(This,variable)
#define IUIAnimationStoryboard_SetLongestAcceptableDelay(This,delay) (This)->lpVtbl->SetLongestAcceptableDelay(This,delay)
#define IUIAnimationStoryboard_Schedule(This,now,result) (This)->lpVtbl->Schedule(This,now,result)
#define IUIAnimationStoryboard_Conclude(This) (This)->lpVtbl->Conclude(This)
#define IUIAnimationStoryboard_Finish(This,deadline) (This)->lpVtbl->Finish(This,deadline)
#define IUIAnimationStoryboard_Abandon(This) (This)->lpVtbl->Abandon(This)
#define IUIAnimationStoryboard_SetTag(This,object,id) (This)->lpVtbl->SetTag(This,object,id)
#define IUIAnimationStoryboard_GetTag(This,object,id) (This)->lpVtbl->GetTag(This,object,id)
#define IUIAnimationStoryboard_GetStatus(This,status) (This)->lpVtbl->GetStatus(This,status)
#define IUIAnimationStoryboard_GetElapsedTime(This,elapsed) (This)->lpVtbl->GetElapsedTime(This,elapsed)
#define IUIAnimationStoryboard_SetStoryboardEventHandler(This,handler) (This)->lpVtbl->SetStoryboardEventHandler(This,handler)
#else
/*** IUnknown methods ***/
static FORCEINLINE HRESULT IUIAnimationStoryboard_QueryInterface(IUIAnimationStoryboard* This,REFIID riid,void **ppvObject) {
    return This->lpVtbl->QueryInterface(This,riid,ppvObject);
}
static FORCEINLINE ULONG IUIAnimationStoryboard_AddRef(IUIAnimationStoryboard* This) {
    return This->lpVtbl->AddRef(This);
}
static FORCEINLINE ULONG IUIAnimationStoryboard_Release(IUIAnimationStoryboard* This) {
    return This->lpVtbl->Release(This);
}
/*** IUIAnimationStoryboard methods ***/
static FORCEINLINE HRESULT IUIAnimationStoryboard_AddTransition(IUIAnimationStoryboard* This,IUIAnimationVariable *variable,IUIAnimationTransition *transition) {
    return This->lpVtbl->AddTransition(This,variable,transition);
}
static FORCEINLINE HRESULT IUIAnimationStoryboard_AddKeyframeAtOffset(IUIAnimationStoryboard* This,UI_ANIMATION_KEYFRAME existingframe,UI_ANIMATION_SECONDS offset,UI_ANIMATION_KEYFRAME *keyframe) {
    return This->lpVtbl->AddKeyframeAtOffset(This,existingframe,offset,keyframe);
}
static FORCEINLINE HRESULT IUIAnimationStoryboard_AddKeyframeAfterTransition(IUIAnimationStoryboard* This,IUIAnimationTransition *transition,UI_ANIMATION_KEYFRAME *keyframe) {
    return This->lpVtbl->AddKeyframeAfterTransition(This,transition,keyframe);
}
static FORCEINLINE HRESULT IUIAnimationStoryboard_AddTransitionAtKeyframe(IUIAnimationStoryboard* This,IUIAnimationVariable *variable,IUIAnimationTransition *transition,UI_ANIMATION_KEYFRAME start_key) {
    return This->lpVtbl->AddTransitionAtKeyframe(This,variable,transition,start_key);
}
static FORCEINLINE HRESULT IUIAnimationStoryboard_AddTransitionBetweenKeyframes(IUIAnimationStoryboard* This,IUIAnimationVariable *variable,IUIAnimationTransition *transition,UI_ANIMATION_KEYFRAME start_key,UI_ANIMATION_KEYFRAME end_key) {
    return This->lpVtbl->AddTransitionBetweenKeyframes(This,variable,transition,start_key,end_key);
}
static FORCEINLINE HRESULT IUIAnimationStoryboard_RepeatBetweenKeyframes(IUIAnimationStoryboard* This,UI_ANIMATION_KEYFRAME start_key,UI_ANIMATION_KEYFRAME end_key,INT32 count) {
    return This->lpVtbl->RepeatBetweenKeyframes(This,start_key,end_key,count);
}
static FORCEINLINE HRESULT IUIAnimationStoryboard_HoldVariable(IUIAnimationStoryboard* This,IUIAnimationVariable *variable) {
    return This->lpVtbl->HoldVariable(This,variable);
}
static FORCEINLINE HRESULT IUIAnimationStoryboard_SetLongestAcceptableDelay(IUIAnimationStoryboard* This,UI_ANIMATION_SECONDS delay) {
    return This->lpVtbl->SetLongestAcceptableDelay(This,delay);
}
static FORCEINLINE HRESULT IUIAnimationStoryboard_Schedule(IUIAnimationStoryboard* This,UI_ANIMATION_SECONDS now,UI_ANIMATION_SCHEDULING_RESULT *result) {
    return This->lpVtbl->Schedule(This,now,result);
}
static FORCEINLINE HRESULT IUIAnimationStoryboard_Conclude(IUIAnimationStoryboard* This) {
    return This->lpVtbl->Conclude(This);
}
static FORCEINLINE HRESULT IUIAnimationStoryboard_Finish(IUIAnimationStoryboard* This,UI_ANIMATION_SECONDS deadline) {
    return This->lpVtbl->Finish(This,deadline);
}
static FORCEINLINE HRESULT IUIAnimationStoryboard_Abandon(IUIAnimationStoryboard* This) {
    return This->lpVtbl->Abandon(This);
}
static FORCEINLINE HRESULT IUIAnimationStoryboard_SetTag(IUIAnimationStoryboard* This,IUnknown *object,UINT32 id) {
    return This->lpVtbl->SetTag(This,object,id);
}
static FORCEINLINE HRESULT IUIAnimationStoryboard_GetTag(IUIAnimationStoryboard* This,IUnknown **object,UINT32 *id) {
    return This->lpVtbl->GetTag(This,object,id);
}
static FORCEINLINE HRESULT IUIAnimationStoryboard_GetStatus(IUIAnimationStoryboard* This,UI_ANIMATION_STORYBOARD_STATUS *status) {
    return This->lpVtbl->GetStatus(This,status);
}
static FORCEINLINE HRESULT IUIAnimationStoryboard_GetElapsedTime(IUIAnimationStoryboard* This,UI_ANIMATION_SECONDS *elapsed) {
    return This->lpVtbl->GetElapsedTime(This,elapsed);
}
static FORCEINLINE HRESULT IUIAnimationStoryboard_SetStoryboardEventHandler(IUIAnimationStoryboard* This,IUIAnimationStoryboardEventHandler *handler) {
    return This->lpVtbl->SetStoryboardEventHandler(This,handler);
}
#endif
#endif

#endif


#endif  /* __IUIAnimationStoryboard_INTERFACE_DEFINED__ */

/*****************************************************************************
 * IUIAnimationTimerClientEventHandler interface
 */
#ifndef __IUIAnimationTimerClientEventHandler_INTERFACE_DEFINED__
#define __IUIAnimationTimerClientEventHandler_INTERFACE_DEFINED__

DEFINE_GUID(IID_IUIAnimationTimerClientEventHandler, 0xbedb4db6, 0x94fa, 0x4bfb, 0xa4,0x7f, 0xef,0x2d,0x9e,0x40,0x8c,0x25);
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("bedb4db6-94fa-4bfb-a47f-ef2d9e408c25")
IUIAnimationTimerClientEventHandler : public IUnknown
{
    virtual HRESULT STDMETHODCALLTYPE OnTimerClientStatusChanged(
        UI_ANIMATION_TIMER_CLIENT_STATUS new_status,
        UI_ANIMATION_TIMER_CLIENT_STATUS previous_status) = 0;

};
#ifdef __CRT_UUID_DECL
__CRT_UUID_DECL(IUIAnimationTimerClientEventHandler, 0xbedb4db6, 0x94fa, 0x4bfb, 0xa4,0x7f, 0xef,0x2d,0x9e,0x40,0x8c,0x25)
#endif
#else
typedef struct IUIAnimationTimerClientEventHandlerVtbl {
    BEGIN_INTERFACE

    /*** IUnknown methods ***/
    HRESULT (STDMETHODCALLTYPE *QueryInterface)(
        IUIAnimationTimerClientEventHandler *This,
        REFIID riid,
        void **ppvObject);

    ULONG (STDMETHODCALLTYPE *AddRef)(
        IUIAnimationTimerClientEventHandler *This);

    ULONG (STDMETHODCALLTYPE *Release)(
        IUIAnimationTimerClientEventHandler *This);

    /*** IUIAnimationTimerClientEventHandler methods ***/
    HRESULT (STDMETHODCALLTYPE *OnTimerClientStatusChanged)(
        IUIAnimationTimerClientEventHandler *This,
        UI_ANIMATION_TIMER_CLIENT_STATUS new_status,
        UI_ANIMATION_TIMER_CLIENT_STATUS previous_status);

    END_INTERFACE
} IUIAnimationTimerClientEventHandlerVtbl;

interface IUIAnimationTimerClientEventHandler {
    CONST_VTBL IUIAnimationTimerClientEventHandlerVtbl* lpVtbl;
};

#ifdef COBJMACROS
#ifndef WIDL_C_INLINE_WRAPPERS
/*** IUnknown methods ***/
#define IUIAnimationTimerClientEventHandler_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define IUIAnimationTimerClientEventHandler_AddRef(This) (This)->lpVtbl->AddRef(This)
#define IUIAnimationTimerClientEventHandler_Release(This) (This)->lpVtbl->Release(This)
/*** IUIAnimationTimerClientEventHandler methods ***/
#define IUIAnimationTimerClientEventHandler_OnTimerClientStatusChanged(This,new_status,previous_status) (This)->lpVtbl->OnTimerClientStatusChanged(This,new_status,previous_status)
#else
/*** IUnknown methods ***/
static FORCEINLINE HRESULT IUIAnimationTimerClientEventHandler_QueryInterface(IUIAnimationTimerClientEventHandler* This,REFIID riid,void **ppvObject) {
    return This->lpVtbl->QueryInterface(This,riid,ppvObject);
}
static FORCEINLINE ULONG IUIAnimationTimerClientEventHandler_AddRef(IUIAnimationTimerClientEventHandler* This) {
    return This->lpVtbl->AddRef(This);
}
static FORCEINLINE ULONG IUIAnimationTimerClientEventHandler_Release(IUIAnimationTimerClientEventHandler* This) {
    return This->lpVtbl->Release(This);
}
/*** IUIAnimationTimerClientEventHandler methods ***/
static FORCEINLINE HRESULT IUIAnimationTimerClientEventHandler_OnTimerClientStatusChanged(IUIAnimationTimerClientEventHandler* This,UI_ANIMATION_TIMER_CLIENT_STATUS new_status,UI_ANIMATION_TIMER_CLIENT_STATUS previous_status) {
    return This->lpVtbl->OnTimerClientStatusChanged(This,new_status,previous_status);
}
#endif
#endif

#endif


#endif  /* __IUIAnimationTimerClientEventHandler_INTERFACE_DEFINED__ */

/*****************************************************************************
 * IUIAnimationTimerUpdateHandler interface
 */
#ifndef __IUIAnimationTimerUpdateHandler_INTERFACE_DEFINED__
#define __IUIAnimationTimerUpdateHandler_INTERFACE_DEFINED__

DEFINE_GUID(IID_IUIAnimationTimerUpdateHandler, 0x195509b7, 0x5d5e, 0x4e3e, 0xb2,0x78, 0xee,0x37,0x59,0xb3,0x67,0xad);
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("195509b7-5d5e-4e3e-b278-ee3759b367ad")
IUIAnimationTimerUpdateHandler : public IUnknown
{
    virtual HRESULT STDMETHODCALLTYPE OnUpdate(
        UI_ANIMATION_SECONDS now,
        UI_ANIMATION_UPDATE_RESULT *result) = 0;

    virtual HRESULT STDMETHODCALLTYPE SetTimerClientEventHandler(
        IUIAnimationTimerClientEventHandler *handler) = 0;

    virtual HRESULT STDMETHODCALLTYPE ClearTimerClientEventHandler(
        ) = 0;

};
#ifdef __CRT_UUID_DECL
__CRT_UUID_DECL(IUIAnimationTimerUpdateHandler, 0x195509b7, 0x5d5e, 0x4e3e, 0xb2,0x78, 0xee,0x37,0x59,0xb3,0x67,0xad)
#endif
#else
typedef struct IUIAnimationTimerUpdateHandlerVtbl {
    BEGIN_INTERFACE

    /*** IUnknown methods ***/
    HRESULT (STDMETHODCALLTYPE *QueryInterface)(
        IUIAnimationTimerUpdateHandler *This,
        REFIID riid,
        void **ppvObject);

    ULONG (STDMETHODCALLTYPE *AddRef)(
        IUIAnimationTimerUpdateHandler *This);

    ULONG (STDMETHODCALLTYPE *Release)(
        IUIAnimationTimerUpdateHandler *This);

    /*** IUIAnimationTimerUpdateHandler methods ***/
    HRESULT (STDMETHODCALLTYPE *OnUpdate)(
        IUIAnimationTimerUpdateHandler *This,
        UI_ANIMATION_SECONDS now,
        UI_ANIMATION_UPDATE_RESULT *result);

    HRESULT (STDMETHODCALLTYPE *SetTimerClientEventHandler)(
        IUIAnimationTimerUpdateHandler *This,
        IUIAnimationTimerClientEventHandler *handler);

    HRESULT (STDMETHODCALLTYPE *ClearTimerClientEventHandler)(
        IUIAnimationTimerUpdateHandler *This);

    END_INTERFACE
} IUIAnimationTimerUpdateHandlerVtbl;

interface IUIAnimationTimerUpdateHandler {
    CONST_VTBL IUIAnimationTimerUpdateHandlerVtbl* lpVtbl;
};

#ifdef COBJMACROS
#ifndef WIDL_C_INLINE_WRAPPERS
/*** IUnknown methods ***/
#define IUIAnimationTimerUpdateHandler_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define IUIAnimationTimerUpdateHandler_AddRef(This) (This)->lpVtbl->AddRef(This)
#define IUIAnimationTimerUpdateHandler_Release(This) (This)->lpVtbl->Release(This)
/*** IUIAnimationTimerUpdateHandler methods ***/
#define IUIAnimationTimerUpdateHandler_OnUpdate(This,now,result) (This)->lpVtbl->OnUpdate(This,now,result)
#define IUIAnimationTimerUpdateHandler_SetTimerClientEventHandler(This,handler) (This)->lpVtbl->SetTimerClientEventHandler(This,handler)
#define IUIAnimationTimerUpdateHandler_ClearTimerClientEventHandler(This) (This)->lpVtbl->ClearTimerClientEventHandler(This)
#else
/*** IUnknown methods ***/
static FORCEINLINE HRESULT IUIAnimationTimerUpdateHandler_QueryInterface(IUIAnimationTimerUpdateHandler* This,REFIID riid,void **ppvObject) {
    return This->lpVtbl->QueryInterface(This,riid,ppvObject);
}
static FORCEINLINE ULONG IUIAnimationTimerUpdateHandler_AddRef(IUIAnimationTimerUpdateHandler* This) {
    return This->lpVtbl->AddRef(This);
}
static FORCEINLINE ULONG IUIAnimationTimerUpdateHandler_Release(IUIAnimationTimerUpdateHandler* This) {
    return This->lpVtbl->Release(This);
}
/*** IUIAnimationTimerUpdateHandler methods ***/
static FORCEINLINE HRESULT IUIAnimationTimerUpdateHandler_OnUpdate(IUIAnimationTimerUpdateHandler* This,UI_ANIMATION_SECONDS now,UI_ANIMATION_UPDATE_RESULT *result) {
    return This->lpVtbl->OnUpdate(This,now,result);
}
static FORCEINLINE HRESULT IUIAnimationTimerUpdateHandler_SetTimerClientEventHandler(IUIAnimationTimerUpdateHandler* This,IUIAnimationTimerClientEventHandler *handler) {
    return This->lpVtbl->SetTimerClientEventHandler(This,handler);
}
static FORCEINLINE HRESULT IUIAnimationTimerUpdateHandler_ClearTimerClientEventHandler(IUIAnimationTimerUpdateHandler* This) {
    return This->lpVtbl->ClearTimerClientEventHandler(This);
}
#endif
#endif

#endif


#endif  /* __IUIAnimationTimerUpdateHandler_INTERFACE_DEFINED__ */

/*****************************************************************************
 * IUIAnimationTimerEventHandler interface
 */
#ifndef __IUIAnimationTimerEventHandler_INTERFACE_DEFINED__
#define __IUIAnimationTimerEventHandler_INTERFACE_DEFINED__

DEFINE_GUID(IID_IUIAnimationTimerEventHandler, 0x274a7dea, 0xd771, 0x4095, 0xab,0xbd, 0x8d,0xf7,0xab,0xd2,0x3c,0xe3);
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("274a7dea-d771-4095-abbd-8df7abd23ce3")
IUIAnimationTimerEventHandler : public IUnknown
{
    virtual HRESULT STDMETHODCALLTYPE OnPreUpdate(
        ) = 0;

    virtual HRESULT STDMETHODCALLTYPE OnPostUpdate(
        ) = 0;

    virtual HRESULT STDMETHODCALLTYPE OnRenderingTooSlow(
        UINT32 fps) = 0;

};
#ifdef __CRT_UUID_DECL
__CRT_UUID_DECL(IUIAnimationTimerEventHandler, 0x274a7dea, 0xd771, 0x4095, 0xab,0xbd, 0x8d,0xf7,0xab,0xd2,0x3c,0xe3)
#endif
#else
typedef struct IUIAnimationTimerEventHandlerVtbl {
    BEGIN_INTERFACE

    /*** IUnknown methods ***/
    HRESULT (STDMETHODCALLTYPE *QueryInterface)(
        IUIAnimationTimerEventHandler *This,
        REFIID riid,
        void **ppvObject);

    ULONG (STDMETHODCALLTYPE *AddRef)(
        IUIAnimationTimerEventHandler *This);

    ULONG (STDMETHODCALLTYPE *Release)(
        IUIAnimationTimerEventHandler *This);

    /*** IUIAnimationTimerEventHandler methods ***/
    HRESULT (STDMETHODCALLTYPE *OnPreUpdate)(
        IUIAnimationTimerEventHandler *This);

    HRESULT (STDMETHODCALLTYPE *OnPostUpdate)(
        IUIAnimationTimerEventHandler *This);

    HRESULT (STDMETHODCALLTYPE *OnRenderingTooSlow)(
        IUIAnimationTimerEventHandler *This,
        UINT32 fps);

    END_INTERFACE
} IUIAnimationTimerEventHandlerVtbl;

interface IUIAnimationTimerEventHandler {
    CONST_VTBL IUIAnimationTimerEventHandlerVtbl* lpVtbl;
};

#ifdef COBJMACROS
#ifndef WIDL_C_INLINE_WRAPPERS
/*** IUnknown methods ***/
#define IUIAnimationTimerEventHandler_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define IUIAnimationTimerEventHandler_AddRef(This) (This)->lpVtbl->AddRef(This)
#define IUIAnimationTimerEventHandler_Release(This) (This)->lpVtbl->Release(This)
/*** IUIAnimationTimerEventHandler methods ***/
#define IUIAnimationTimerEventHandler_OnPreUpdate(This) (This)->lpVtbl->OnPreUpdate(This)
#define IUIAnimationTimerEventHandler_OnPostUpdate(This) (This)->lpVtbl->OnPostUpdate(This)
#define IUIAnimationTimerEventHandler_OnRenderingTooSlow(This,fps) (This)->lpVtbl->OnRenderingTooSlow(This,fps)
#else
/*** IUnknown methods ***/
static FORCEINLINE HRESULT IUIAnimationTimerEventHandler_QueryInterface(IUIAnimationTimerEventHandler* This,REFIID riid,void **ppvObject) {
    return This->lpVtbl->QueryInterface(This,riid,ppvObject);
}
static FORCEINLINE ULONG IUIAnimationTimerEventHandler_AddRef(IUIAnimationTimerEventHandler* This) {
    return This->lpVtbl->AddRef(This);
}
static FORCEINLINE ULONG IUIAnimationTimerEventHandler_Release(IUIAnimationTimerEventHandler* This) {
    return This->lpVtbl->Release(This);
}
/*** IUIAnimationTimerEventHandler methods ***/
static FORCEINLINE HRESULT IUIAnimationTimerEventHandler_OnPreUpdate(IUIAnimationTimerEventHandler* This) {
    return This->lpVtbl->OnPreUpdate(This);
}
static FORCEINLINE HRESULT IUIAnimationTimerEventHandler_OnPostUpdate(IUIAnimationTimerEventHandler* This) {
    return This->lpVtbl->OnPostUpdate(This);
}
static FORCEINLINE HRESULT IUIAnimationTimerEventHandler_OnRenderingTooSlow(IUIAnimationTimerEventHandler* This,UINT32 fps) {
    return This->lpVtbl->OnRenderingTooSlow(This,fps);
}
#endif
#endif

#endif


#endif  /* __IUIAnimationTimerEventHandler_INTERFACE_DEFINED__ */

/*****************************************************************************
 * IUIAnimationTimer interface
 */
#ifndef __IUIAnimationTimer_INTERFACE_DEFINED__
#define __IUIAnimationTimer_INTERFACE_DEFINED__

DEFINE_GUID(IID_IUIAnimationTimer, 0x6b0efad1, 0xa053, 0x41d6, 0x90,0x85, 0x33,0xa6,0x89,0x14,0x46,0x65);
#if defined(__cplusplus) && !defined(CINTERFACE)
MIDL_INTERFACE("6b0efad1-a053-41d6-9085-33a689144665")
IUIAnimationTimer : public IUnknown
{
    virtual HRESULT STDMETHODCALLTYPE SetTimerUpdateHandler(
        IUIAnimationTimerUpdateHandler *handler,
        UI_ANIMATION_IDLE_BEHAVIOR idlebehavior) = 0;

    virtual HRESULT STDMETHODCALLTYPE SetTimerEventHandler(
        IUIAnimationTimerEventHandler *handler) = 0;

    virtual HRESULT STDMETHODCALLTYPE Enable(
        ) = 0;

    virtual HRESULT STDMETHODCALLTYPE Disable(
        ) = 0;

    virtual HRESULT STDMETHODCALLTYPE IsEnabled(
        ) = 0;

    virtual HRESULT STDMETHODCALLTYPE GetTime(
        UI_ANIMATION_SECONDS *time) = 0;

    virtual HRESULT STDMETHODCALLTYPE SetFrameRateThreshold(
        UINT32 fps) = 0;

};
#ifdef __CRT_UUID_DECL
__CRT_UUID_DECL(IUIAnimationTimer, 0x6b0efad1, 0xa053, 0x41d6, 0x90,0x85, 0x33,0xa6,0x89,0x14,0x46,0x65)
#endif
#else
typedef struct IUIAnimationTimerVtbl {
    BEGIN_INTERFACE

    /*** IUnknown methods ***/
    HRESULT (STDMETHODCALLTYPE *QueryInterface)(
        IUIAnimationTimer *This,
        REFIID riid,
        void **ppvObject);

    ULONG (STDMETHODCALLTYPE *AddRef)(
        IUIAnimationTimer *This);

    ULONG (STDMETHODCALLTYPE *Release)(
        IUIAnimationTimer *This);

    /*** IUIAnimationTimer methods ***/
    HRESULT (STDMETHODCALLTYPE *SetTimerUpdateHandler)(
        IUIAnimationTimer *This,
        IUIAnimationTimerUpdateHandler *handler,
        UI_ANIMATION_IDLE_BEHAVIOR idlebehavior);

    HRESULT (STDMETHODCALLTYPE *SetTimerEventHandler)(
        IUIAnimationTimer *This,
        IUIAnimationTimerEventHandler *handler);

    HRESULT (STDMETHODCALLTYPE *Enable)(
        IUIAnimationTimer *This);

    HRESULT (STDMETHODCALLTYPE *Disable)(
        IUIAnimationTimer *This);

    HRESULT (STDMETHODCALLTYPE *IsEnabled)(
        IUIAnimationTimer *This);

    HRESULT (STDMETHODCALLTYPE *GetTime)(
        IUIAnimationTimer *This,
        UI_ANIMATION_SECONDS *time);

    HRESULT (STDMETHODCALLTYPE *SetFrameRateThreshold)(
        IUIAnimationTimer *This,
        UINT32 fps);

    END_INTERFACE
} IUIAnimationTimerVtbl;

interface IUIAnimationTimer {
    CONST_VTBL IUIAnimationTimerVtbl* lpVtbl;
};

#ifdef COBJMACROS
#ifndef WIDL_C_INLINE_WRAPPERS
/*** IUnknown methods ***/
#define IUIAnimationTimer_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
#define IUIAnimationTimer_AddRef(This) (This)->lpVtbl->AddRef(This)
#define IUIAnimationTimer_Release(This) (This)->lpVtbl->Release(This)
/*** IUIAnimationTimer methods ***/
#define IUIAnimationTimer_SetTimerUpdateHandler(This,handler,idlebehavior) (This)->lpVtbl->SetTimerUpdateHandler(This,handler,idlebehavior)
#define IUIAnimationTimer_SetTimerEventHandler(This,handler) (This)->lpVtbl->SetTimerEventHandler(This,handler)
#define IUIAnimationTimer_Enable(This) (This)->lpVtbl->Enable(This)
#define IUIAnimationTimer_Disable(This) (This)->lpVtbl->Disable(This)
#define IUIAnimationTimer_IsEnabled(This) (This)->lpVtbl->IsEnabled(This)
#define IUIAnimationTimer_GetTime(This,time) (This)->lpVtbl->GetTime(This,time)
#define IUIAnimationTimer_SetFrameRateThreshold(This,fps) (This)->lpVtbl->SetFrameRateThreshold(This,fps)
#else
/*** IUnknown methods ***/
static FORCEINLINE HRESULT IUIAnimationTimer_QueryInterface(IUIAnimationTimer* This,REFIID riid,void **ppvObject) {
    return This->lpVtbl->QueryInterface(This,riid,ppvObject);
}
static FORCEINLINE ULONG IUIAnimationTimer_AddRef(IUIAnimationTimer* This) {
    return This->lpVtbl->AddRef(This);
}
static FORCEINLINE ULONG IUIAnimationTimer_Release(IUIAnimationTimer* This) {
    return This->lpVtbl->Release(This);
}
/*** IUIAnimationTimer methods ***/
static FORCEINLINE HRESULT IUIAnimationTimer_SetTimerUpdateHandler(IUIAnimationTimer* This,IUIAnimationTimerUpdateHandler *handler,UI_ANIMATION_IDLE_BEHAVIOR idlebehavior) {
    return This->lpVtbl->SetTimerUpdateHandler(This,handler,idlebehavior);
}
static FORCEINLINE HRESULT IUIAnimationTimer_SetTimerEventHandler(IUIAnimationTimer* This,IUIAnimationTimerEventHandler *handler) {
    return This->lpVtbl->SetTimerEventHandler(This,handler);
}
static FORCEINLINE HRESULT IUIAnimationTimer_Enable(IUIAnimationTimer* This) {
    return This->lpVtbl->Enable(This);
}
static FORCEINLINE HRESULT IUIAnimationTimer_Disable(IUIAnimationTimer* This) {
    return This->lpVtbl->Disable(This);
}
static FORCEINLINE HRESULT IUIAnimationTimer_IsEnabled(IUIAnimationTimer* This) {
    return This->lpVtbl->IsEnabled(This);
}
static FORCEINLINE HRESULT IUIAnimationTimer_GetTime(IUIAnimationTimer* This,UI_ANIMATION_SECONDS *time) {
    return This->lpVtbl->GetTime(This,time);
}
static FORCEINLINE HRESULT IUIAnimationTimer_SetFrameRateThreshold(IUIAnimationTimer* This,UINT32 fps) {
    return This->lpVtbl->SetFrameRateThreshold(This,fps);
}
#endif
#endif

#endif


#endif  /* __IUIAnimationTimer_INTERFACE_DEFINED__ */


DEFINE_GUID(LIBID_UIAnimation, 0x44ca24db, 0x1a92, 0x4149, 0xba,0xb5, 0xfb,0x14,0xd6,0x4b,0x40,0x1e);

/*****************************************************************************
 * UIAnimationTimer coclass
 */

DEFINE_GUID(CLSID_UIAnimationTimer, 0xbfcd4a0c, 0x06b6, 0x4384, 0xb7,0x68, 0x0d,0xaa,0x79,0x2c,0x38,0x0e);

#ifdef __cplusplus
class DECLSPEC_UUID("bfcd4a0c-06b6-4384-b768-0daa792c380e") UIAnimationTimer;
#ifdef __CRT_UUID_DECL
__CRT_UUID_DECL(UIAnimationTimer, 0xbfcd4a0c, 0x06b6, 0x4384, 0xb7,0x68, 0x0d,0xaa,0x79,0x2c,0x38,0x0e)
#endif
#endif

/* Begin additional prototypes for all interfaces */


/* End additional prototypes */

#ifdef __cplusplus
}
#endif

#endif /* __uianimation_h__ */