/usr/include/wvstreams/wvencoder.h is in libwvstreams-dev 4.6.1-11.
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* Worldvisions Weaver Software:
* Copyright (C) 1997-2002 Net Integration Technologies, Inc.
*
* A top-level data encoder class and a few useful encoders.
*/
#ifndef __WVENCODER_H
#define __WVENCODER_H
#include "wvbuf.h"
#include "wvlinklist.h"
#include "wvstring.h"
/**
* The base encoder class.
*
* Encoders read data from an input buffer, transform it in some
* way, then write the results to an output buffer. The resulting
* data may be of a different size or data type, and may or may
* not depend on previous data.
*
* Encoders may or may not possess the following characteristics:
*
* - Statefulness: encoding of successive input elements may
* depend on previous one
* - Error states: encoding may enter an error state indicated
* by isok() == false due to problems detected
* in the input, or by the manner in which the encoder has
* been user
* - Minimum input block size: data will not be drawn from the
* input buffer until enough is available or the encoder
* is flushed
* - Minimum output block size: data will not be written to the
* output buffer until enough free space is available
* - Synchronization boundaries: data is process or generated
* in chunks which can be manipulated independently of any
* others, in which case flush() may cause the encoder to
* produce such a boundary in its output
* - Recognition of end-of-data mark: a special sequence marks
* the end of input, after which the encoder transitions to
* isfinished() == true
* - Generation of end-of-data mark: a special sequence marks
* the end of output when the encoder transitions to
* isfinished() == true, usually by an explicit
* call to finish()
* - Reset support: the encoder may be reset to its initial
* state and thereby recycled at minimum cost
*
*
* Helper functions are provided for encoding data from plain
* memory buffers and from strings. Some have no encode(...)
* equivalent because they cannot incrementally encode from
* the input, hence they always use the flush option.
*
* The 'mem' suffix has been tacked on to these functions to
* resolve ambiguities dealing with 'char *' that should be
* promoted to WvString. For instance, consider the signatures
* of strflushmem(const void*, size_t) and strflushstr(WvStringParm,
* bool).
*
* Another reason for these suffixes is to simplify overloading
* the basic methods in subclasses since C++ would require the
* subclass to redeclare all of the other signatures for
* an overloaded method.
*
*/
class WvEncoder
{
protected:
bool okay; /*!< false iff setnotok() was called */
bool finished; /*!< true iff setfinished()/finish() was called */
WvString errstr; /*!< the error message */
public:
/** Creates a new WvEncoder. */
WvEncoder();
/** Destroys the encoder. Unflushed data is lost. */
virtual ~WvEncoder();
/**
* Returns true if the encoder has not encountered an error.
*
* This should only be used to record permanent failures.
* Transient errors (eg. bad block, but recoverable) should be
* detected in a different fashion.
*
* Returns: true if the encoder is ok
*/
bool isok() const
{ return okay && _isok(); }
/**
* Returns true if the encoder can no longer encode data.
*
* This will be set when the encoder detects and end-of-data
* mark in its input, or when finish() is called.
*
* Returns: true if the encoder is finished
*/
bool isfinished() const
{ return finished || _isfinished(); }
/**
* Returns an error message if any is available.
*
* Returns: the error message, or the null string is isok() == true
*/
WvString geterror() const;
/**
* Reads data from the input buffer, encodes it, and writes the result
* to the output buffer.
*
* If flush == true, the input buffer will be drained and the output
* buffer will contain all of the encoded data including any that
* might have been buffered internally from previous calls. Thus it
* is possible that new data will be written to the output buffer even
* though the input buffer was empty when encode() was called. If the
* buffer could not be fully drained because there was insufficient
* data, this function returns false and leaves the remaining unflushed
* data in the buffer.
*
* If flush == false, the encoder will read and encode as much data
* as possible (or as is convenient) from the input buffer and store
* the results in the output buffer. Partial results may be buffered
* internally by the encoder to be written to the output buffer later
* when the encoder is flushed.
*
* If finish = true, the encode() will be followed up by a call to
* finish(). The return values will be ANDed together to yield the
* final result. Most useful when flush is also true.
*
* If a permanent error occurs, then isok() will return false, this
* function will return false and the input buffer will be left in an
* undefined state.
*
* If a recoverable error occurs, the encoder should discard the
* problematic data from the input buffer and return false from this
* function, but isok() will remain true.
*
* A stream might become isfinished() == true if an encoder-
* specific end-of-data marker was detected in the input.
*
* "inbuf" is the input buffer
* "outbuf" is the output buffer
* "flush" is if true, flushes the encoder
* "finish" is if true, calls finish() on success
* Returns: true on success
* @see _encode for the actual implementation
*/
bool encode(WvBuf &inbuf, WvBuf &outbuf, bool flush = false,
bool finish = false);
/**
* Flushes the encoder and optionally finishes it.
*
* "inbuf" is the input buffer
* "outbuf" is the output buffer
* "finish" is if true, calls finish() on success
* Returns: true on success
*/
bool flush(WvBuf &inbuf, WvBuf &outbuf,
bool finish = false)
{ return encode(inbuf, outbuf, true, finish); }
/**
* Tells the encoder that NO MORE DATA will ever be encoded.
*
* The encoder will flush out any internally buffered data
* and write out whatever end-of-data marking it needs to the
* supplied output buffer before returning.
*
* Clients should invoke flush() on the input buffer before
* finish() if the input buffer was not yet empty.
*
* It is safe to call this function multiple times.
* The implementation will simply return isok() and do nothing else.
*
* "outbuf" is the output buffer
* Returns: true on success
* @see _finish for the actual implementation
*/
bool finish(WvBuf &outbuf);
/**
* Asks an encoder to reset itself to its initial state at
* creation time, if supported.
*
* This function may be called at any time, even if
* isok() == false, or isfinished() == true.
*
* If the behaviour is not supported or an error occurs,
* then false is returned and afterwards isok() == false.
*
* Returns: true on success
* @see _reset for the actual implementation
*/
bool reset();
/**
* Flushes data through the encoder from a string to a buffer.
*
* "instr" is the input string
* "outbuf" is the output buffer
* "finish" is if true, calls finish() on success
* Returns: true on success
*/
bool flushstrbuf(WvStringParm instr, WvBuf &outbuf,
bool finish = false);
/**
* Flushes data through the encoder from a string to a string.
*
* The output data is appended to the target string.
*
* "instr" is the input string
* "outstr" is the output string
* "finish" is if true, calls finish() on success
* Returns: true on success
*/
bool flushstrstr(WvStringParm instr, WvString &outstr,
bool finish = false);
/**
* Encodes data from a buffer to a string.
*
* The output data is appended to the target string.
*
* "inbuf" is the input buffer
* "outstr" is the output string
* "flush" is if true, flushes the encoder
* "finish" is if true, calls finish() on success
* Returns: true on success
*/
bool encodebufstr(WvBuf &inbuf, WvString &outstr,
bool flush = false, bool finish = false);
/**
* Flushes data through the encoder from a buffer to a string.
*
* The output data is appended to the target string.
*
* "inbuf" is the input buffer
* "outstr" is the output string
* "finish" is if true, calls finish() on success
* Returns: true on success
*/
bool flushbufstr(WvBuf &inbuf, WvString &outstr,
bool finish = false)
{ return encodebufstr(inbuf, outstr, true, finish); }
/**
* Flushes data through the encoder from a string to a string.
*
* "inbuf" is the input buffer
* "finish" is if true, calls finish() on success
* Returns: the resulting encoded string, does not signal errors
*/
WvString strflushstr(WvStringParm instr, bool finish = false);
/**
* Flushes data through the encoder from a buffer to a string.
*
* "inbuf" is the input buffer
* "finish" is if true, calls finish() on success
* Returns: the resulting encoded string, does not signal errors
*/
WvString strflushbuf(WvBuf &inbuf, bool finish = false);
/**
* Flushes data through the encoder from memory to a buffer.
*
* "inmem" is the input data pointer
* "inlen" is the input data length
* "outbuf" is the output buffer
* "finish" is if true, calls finish() on success
* Returns: true on success
*/
bool flushmembuf(const void *inmem, size_t inlen, WvBuf &outbuf,
bool finish = false);
/**
* Flushes data through the encoder from memory to memory.
*
* The outlen parameter specifies by reference
* the length of the output buffer. It is updated in place to
* reflect the number of bytes copied to the output buffer.
* If the buffer was too small to hold the data, the overflow
* bytes will be discarded and false will be returned.
*
* "inmem" is the input data pointer
* "inlen" is the input data length
* "outmem" is the output data pointer
* "outlen" is the output data length, by reference
* "finish" is if true, calls finish() on success
* Returns: true on success
*/
bool flushmemmem(const void *inmem, size_t inlen, void *outmem,
size_t *outlen, bool finish = false);
/**
* Encodes data from a buffer to memory.
*
* The outlen parameter specifies by reference
* the length of the output buffer. It is updated in place to
* reflect the number of bytes copied to the output buffer.
* If the buffer was too small to hold the data, the overflow
* bytes will be discarded and false will be returned.
*
* "inmem" is the input data pointer
* "inlen" is the input data length
* "outmem" is the output data pointer
* "outlen" is the output data length, by reference
* "flush" is if true, flushes the encoder
* "finish" is if true, calls finish() on success
* Returns: true on success
*/
bool encodebufmem(WvBuf &inbuf, void *outmem, size_t *outlen,
bool flush = false, bool finish = false);
/**
* Flushes data through the encoder from a buffer to memory.
*
* The outlen parameter specifies by reference
* the length of the output buffer. It is updated in place to
* reflect the number of bytes copied to the output buffer.
* If the buffer was too small to hold the data, the overflow
* bytes will be discarded and false will be returned.
*
* "inbuf" is the input buffer
* "outmem" is the output data pointer
* "outlen" is the output data length, by reference
* "finish" is if true, calls finish() on success
* Returns: true on success
*/
bool flushbufmem(WvBuf &inbuf, void *outmem, size_t *outlen,
bool finish = false)
{ return encodebufmem(inbuf, outmem, outlen, true, finish); }
/**
* Flushes data through the encoder from a string to memory.
*
* The outlen parameter specifies by reference
* the length of the output buffer. It is updated in place to
* reflect the number of bytes copied to the output buffer.
* If the buffer was too small to hold the data, the overflow
* bytes will be discarded and false will be returned.
*
* "instr" is the input string
* "outmem" is the output data pointer
* "outlen" is the output data length, by reference
* "finish" is if true, calls finish() on success
* Returns: true on success
*/
bool flushstrmem(WvStringParm instr, void *outmem, size_t *outlen,
bool finish = false);
/**
* Flushes data through the encoder from memory to a string.
*
* "inmem" is the input data pointer
* "inlen" is the input data length
* "finish" is if true, calls finish() on success
* Returns: the resulting encoded string, does not signal errors
*/
WvString strflushmem(const void *inmem, size_t inlen, bool finish = false);
protected:
/** Sets 'okay' to false explicitly. */
void setnotok()
{ okay = false; }
/** Sets an error condition, then setnotok(). */
void seterror(WvStringParm message)
{ errstr = message; setnotok(); }
/** Sets an error condition, then setnotok(). */
void seterror(WVSTRING_FORMAT_DECL)
{ seterror(WvString(WVSTRING_FORMAT_CALL)); }
/** Sets 'finished' to true explicitly. */
void setfinished()
{ finished = true; }
protected:
/**
* Template method implementation of isok().
*
* Not called if any of the following cases are true:
*
* - okay == false
*
*
* Most implementations do not need to override this.
*
* Returns: true if the encoder is ok
* @see setnotok
*/
virtual bool _isok() const
{ return true; }
/**
* Template method implementation of isfinished().
*
* Not called if any of the following cases are true:
*
* - finished == true
*
*
* Most implementations do not need to override this.
*
* Returns: true if the encoder is finished
* @see setfinished
*/
virtual bool _isfinished() const
{ return false; }
/**
* Template method implementation of geterror().
*
* Not called if any of the following cases are true:
*
* - isok() == true
* - errstr is not null
*
*
* Most implementations do not need to override this.
*
* Returns: the error message, or the null string if _isok() == true
* @see seterror
*/
virtual WvString _geterror() const
{ return WvString::null; }
/**
* Template method implementation of encode().
*
* Not called if any of the following cases are true:
*
* - okay == false
* - finished == true
* - in.used() == 0 && flush == false
*
*
* All implementations MUST define this.
*
* If you also override _isok() or _isfinished(), note that they
* will NOT be consulted when determining whether or not to
* invoke this function. This allows finer control over the
* semantics of isok() and isfinished() with respect to encode().
*
* "inbuf" is the input buffer
* "outbuf" is the output buffer
* "flush" is if true, flushes the encoder
* Returns: true on success
* @see encode
*/
virtual bool _encode(WvBuf &inbuf, WvBuf &outbuf, bool flush) = 0;
/**
* Template method implementation of finish().
*
* Not called if any of the following cases are true:
*
* - okay == false
* - finished == true
*
*
* The encoder is marked finished AFTER this function exits.
*
* Many implementations do not need to override this.
*
* If you also override _isok() or _isfinished(), note that they
* will NOT be consulted when determining whether or not to
* invoke this function. This allows finer control over the
* semantics of isok() and isfinished() with respect to finish().
*
* "outbuf" is the output buffer
* Returns: true on success
* @see finish
*/
virtual bool _finish(WvBuf &outbuf)
{ return true; }
/**
* Template method implementation of reset().
*
* When this method is invoked, the current local state will
* be okay == true and finished == false. If false is returned,
* then okay will be set to false.
*
* May set a detailed error message if an error occurs.
*
* Returns: true on success, false on error or if not supported
* @see reset
*/
virtual bool _reset()
{ return false; }
};
/** An encoder that discards all of its input. */
class WvNullEncoder : public WvEncoder
{
protected:
virtual bool _encode(WvBuf &in, WvBuf &out, bool flush);
virtual bool _reset(); // supported: does nothing
};
/**
* A very efficient passthrough encoder that just merges the
* input buffer into the output buffer.
*
* Counts the number of bytes it has processed.
*
* Supports reset().
*
*/
class WvPassthroughEncoder : public WvEncoder
{
size_t total;
public:
WvPassthroughEncoder();
virtual ~WvPassthroughEncoder() { }
/**
* Returns the number of bytes processed so far.
* Returns: the number of bytes
*/
size_t bytes_processed() { return total; }
protected:
virtual bool _encode(WvBuf &in, WvBuf &out, bool flush);
virtual bool _reset(); // supported: resets the count to zero
};
/**
* An encoder chain owns a list of encoders that are used in sequence
* to transform data from a source buffer to a target buffer.
*
* Supports reset() if all the encoders it contains also support
* reset().
*
*/
class WvEncoderChain : public WvEncoder
{
class ChainElem
{
public:
WvEncoder *enc;
WvDynBuf out;
bool autofree;
ChainElem(WvEncoder *enc, bool autofree)
: enc(enc), autofree(autofree) { }
~ChainElem() { if (autofree) delete enc; }
};
DeclareWvList(ChainElem);
ChainElemList encoders;
ChainElem *last_run;
public:
/** Creates an initially empty chain of encoders. */
WvEncoderChain();
/** Destroys the encoder chain. Calls zap(). */
virtual ~WvEncoderChain();
/**
* Appends an encoder to the tail of the chain.
* if "autofree" is true, takes ownership of the encoder
*/
void append(WvEncoder *enc, bool autofree);
/**
* Prepends an encoder to the head of the chain.
* if "autofree" is true, takes ownership of the encoder
*/
void prepend(WvEncoder *enc, bool autofree);
/**
* Gets the autofree state of a particular encoder in the chain.
*
* If an encoder is in the chain multiple times, this will return
* true if at least one instance is set to autofree.
*/
bool get_autofree(WvEncoder *enc) const;
/**
* Sets the autofree state of a particular encoder in the chain.
*
* if "autofree" is true, takes ownership of the encoder, by ensuring
* only one of the encoders has autofree set. If it is false, then
* all encoders have their autofree cleared.
*/
void set_autofree(WvEncoder *enc, bool autofree);
/**
* Unlinks the encoder from the chain.
* Deletes the encoder if it was added with autofree == true.
*/
void unlink(WvEncoder *enc);
/**
* Clears the encoder chain.
* Deletes any encoders that were added with autofree == true.
*/
void zap();
/**
* "Continues" encoding a buffer. Runs all data in the buffer through
* any encoders that have been added to the chain since the last encode.
*
* This is only useful once, immediately after you add one or more new
* encoders to the chain. However, you can call it whenever you want,
* and if no new encoders have been added, the given data will simply
* be (perhaps) copied unchanged into outbuf. Note that this call
* never does flush() or finish(), so outbuf may or may not be used.
*
* The supplied inbuf is guaranteed to be empty when this function
* returns.
*/
bool continue_encode(WvBuf &inbuf, WvBuf &outbuf);
/**
* Returns true if there is data in an internal buffer.
*/
size_t buffered();
protected:
/**
* Returns true if the encoder has not encountered an error.
*
* WvEncoderChain is special in that it may transition from
* isok() == false to isok() == true if the offending encoders
* are removed from the list.
*
* Returns: true iff all encoders return isok() == true
* @see WvEncoder::_isok
*/
virtual bool _isok() const;
/**
* Returns true if the encoder can no longer encode data.
*
* WvEncoderChain is special in that it may transition from
* isfinished() == true to isfinished() == false if the offending
* encoders are removed from the list, but not if finish() is
* called.
*
* Returns: false iff all encoders return isfinished() == false
*/
virtual bool _isfinished() const;
/**
* Returns the error message, if any.
*
* WvEncoderChain is special in that it may transition from
* !geterror() = false to !geterror() = true if the offending
* encoders are removed from the list.
*
* Returns: the first non-null error message in the chain
*/
virtual WvString _geterror() const;
/**
* Passes the data through the entire chain of encoders.
* Returns true iff all encoders return true.
*/
virtual bool _encode(WvBuf &in, WvBuf &out, bool flush);
/**
* Finishes the chain of encoders.
*
* Invokes finish() on the first encoder in the chain, then
* flush() on the second encoder if new data was generated,
* then finish() on the second encoder, and so on until all
* encoders have been flushed and finished (assuming the first
* encoder had already been flushed).
*
* Returns true iff all encoders return true.
*/
virtual bool _finish(WvBuf & out);
/**
* Resets the chain of encoders.
*
* Resets all of the encoders in the chain and discards any
* pending buffered input. Preserves the list of encoders.
*
* Returns: true iff all encoders return true.
*/
virtual bool _reset();
private:
/** Used by _encode() and _finish() */
bool do_encode(WvBuf &in, WvBuf &out, ChainElem *start_after,
bool flush, bool finish);
};
#endif // __WVENCODER_H
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