/usr/include/wvstreams/xplc/uuid.h is in libwvstreams-dev 4.6.1-11.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 | /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* XPLC - Cross-Platform Lightweight Components
* Copyright (C) 2000-2003, Pierre Phaneuf
* Copyright (C) 2002, Net Integration Technologies, Inc.
* Copyright (C) 2004, Stéphane Lajoie
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation; either version 2.1 of
* the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
* USA
*/
#ifndef __XPLC_UUID_H__
#define __XPLC_UUID_H__
#if defined(__GNUC__) && __GNUC__ > 3
# pragma GCC system_header
#endif
/** \file
*
* Universally Unique IDentifiers.
*
* A UUID is a sequence of 16 bytes that is unique throughout the
* universe, and which can uniquely identify anything you might want.
* It will never have a name conflict with any other UUID. To come up
* with a UUID of your own, run the 'uuidgen' program that comes with
* many Unix and Windows systems. Although any UUID is guaranteed to
* be unique, there is a downside: it's almost impossible for a human
* to read, understand, or remember the contents of a UUID. For a
* less unique, human-readable alternative to UUIDs, see IMoniker.
*
* A UUID is what is known as a "strong name". It is like the name of
* a class in a C++ program, or of a global variable, but the "strong"
* part refers to how this name, unlike the name of a C++ class, is
* unique and refers precisely to this one thing. C++ names are "weak
* names", it is very easy to create two different things with the
* same name, for example, classes named "String" are very common, and
* two different "String" classes could not be used in the same
* program. When making a single program, it is possible to avoid
* these conflicts, but with a component system, you never know how
* components will be used together, thus the need for strong names.
*
* The UUID is the standard way of looking up and indexing objects in
* XPLC. All "well-known" objects you need to look for (such as the
* standard XPLC moniker and category services, and other objects you
* create yourself) will have a UUID you can look up using the service
* manager. Note that objects referenced by a UUID are necessarily
* "singletons" - that is, objects of a class that is only
* instantiated once in any program. For example, a factory that
* produces HelloWorld objects would have its own UUID - so you can
* ask for a HelloWorldFactory and get "the" HelloWorldFactory - but
* the HelloWorld objects it produces would not be findable by UUID.
* (If they all had the same UUID, it wouldn't be very Universally
* Unique, would it? And if they all had different UUIDs, how would
* you know which UUID to look for?)
*
* Also: when you retrieve a different interface from an IObject using
* its getInterface() method, you do so by looking up the UUID of that
* interface, also known as an IID (which is just a nickname for UUID,
* they are identical in meaning). Every interface must have an IID,
* but the IID is the same for all objects implementing that
* interface. However, you can have multiple objects implementing a
* particular interface, and each of those objects will have its own
* UUID.
*/
#if defined WIN32 || defined SOLARIS
typedef unsigned long u_int32_t;
typedef unsigned short u_int16_t;
typedef unsigned char u_int8_t;
#else
#include <sys/types.h>
#endif
//@{
#ifndef GUID_DEFINED
#define GUID_DEFINED
/**
* The structure underlying UUIDs. This is similar to the Windows
* definition, for compatibility reasons.
*/
typedef struct _GUID {
//@{
u_int32_t Data1;
u_int16_t Data2;
u_int16_t Data3;
u_int8_t Data4[8];
//@}
} GUID;
#endif
#ifndef UUID_DEFINED
#define UUID_DEFINED
typedef GUID UUID;
#ifndef uuid_t
#define uuid_t UUID
#endif
#endif
//@}
/// The NULL UUID. Nothing will ever have this UUID, I promise.
static const UUID UUID_null = {0, 0, 0, {0, 0, 0, 0, 0, 0, 0, 0}};
/** \struct XPLC_IID uuid.h xplc/uuid.h
*
* An Interface IDentifier. Every interface (abstract classes derived from
* IObject) must have a unique IID, so that getInterface() can ask for that
* interface.
*
* Generate a UUID for your IID using 'uuidgen', then declare your IID
* using DEFINE_IID(ClassName). If you need to obtain the UUID corresponding
* to that interface in the future, call the static function
* XPLC_IID<ClassName>::get().
*/
template<class T>
struct XPLC_IID {
};
/**
* Used to define the IID of an interface.
*/
#define DEFINE_IID(iface, u1, u2, u3, u4, u5, u6, u7, u8, u9, u10, u11) \
static const UUID iface##_IID = u1, u2, u3, u4, u5, u6, u7, u8, u9, u10, u11; \
template <> \
struct XPLC_IID<iface> { \
static const UUID& get() { \
return iface##_IID; \
} \
}
#endif /* __XPLC_UUID_H__ */
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