/usr/share/lua/5.1/luaevent.lua is in lua-event 0.4.3-2build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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LuaEvent
Copyright (C) 2007,2012,2013 Thomas Harning <harningt@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
]]
local _M = {}
local core = require("luaevent.core")
_M.core = core
_M._NAME = "luaevent"
_M._VERSION = "0.4.4"
local EV_READ = core.EV_READ
local EV_WRITE = core.EV_WRITE
local base = core.new()
local function addevent(...)
return base:addevent(...)
end
local function getWrapper()
local running = coroutine.running()
return function(...)
return select(2, coroutine.resume(running, ...))
end
end
-- Weak keys.. the keys are the client sockets
local clientTable = setmetatable({}, {'__mode', 'kv'})
local function socketWait(sock, event)
if not clientTable[sock] then clientTable[sock] = addevent(sock, event, getWrapper()) end
coroutine.yield(event)
end
function _M.send(sock, data, start, stop)
local s, err
local from = start or 1
local sent = 0
repeat
from = from + sent
s, err, sent = sock:send(data, from, stop)
if s or err ~= "timeout" then return s, err, sent end
socketWait(sock, EV_WRITE)
until false
end
function _M.receive(sock, pattern, part)
local s, err
pattern = pattern or '*l'
repeat
s, err, part = sock:receive(pattern, part)
if s or err ~= "timeout" then return s, err, part end
socketWait(sock, EV_READ)
until false
end
-- same as above but with special treatment when reading chunks,
-- unblocks on any data received.
function _M.receivePartial(client, pattern)
local s, err, part
pattern = pattern or "*l"
repeat
s, err, part = client:receive(pattern)
if s or ( (type(pattern)=="number") and part~="" and part ~=nil ) or err ~= "timeout" then
return s, err, part
end
socketWait(client, EV_READ)
until false
end
function _M.connect(sock, ...)
sock:settimeout(0)
local ret, err = sock:connect(...)
if ret or err ~= "timeout" then return ret, err end
socketWait(sock, EV_WRITE)
ret, err = sock:connect(...)
if err == "already connected" then
return 1
end
return ret, err
end
-- Deprecated..
function _M.flush(sock)
end
local function clientCoroutine(sock, handler)
-- Figure out what to do ......
return handler(sock)
end
local function handleClient(co, client, handler)
local ok, res, event = coroutine.resume(co, client, handler)
end
local function serverCoroutine(sock, callback)
local listenItem = addevent(sock, EV_READ, getWrapper())
repeat
local event = coroutine.yield(EV_READ)
-- Get new socket
local client = sock:accept()
if client then
client:settimeout(0)
local co = coroutine.create(clientCoroutine)
handleClient(co, client, callback)
end
until false
end
function _M.addserver(sock, callback)
local coro = coroutine.create(serverCoroutine)
assert(coroutine.resume(coro, sock, callback))
end
function _M.addthread(func, ...)
return coroutine.resume(coroutine.create(func), ...)
end
local _skt_mt = {__index = {
connect = function(self, ...)
return _M.connect(self.socket, ...)
end,
send = function (self, data)
return _M.send(self.socket, data)
end,
receive = function (self, pattern)
if (self.timeout==0) then
return _M.receivePartial(self.socket, pattern)
end
return _M.receive(self.socket, pattern)
end,
flush = function (self)
return _M.flush(self.socket)
end,
settimeout = function (self,time)
self.timeout=time
return
end,
close = function(self)
clientTable[self.socket]:close()
self.socket:close()
end
}}
function _M.wrap(sock)
return setmetatable({socket = sock}, _skt_mt)
end
_M.loop = function(...) base:loop(...) end
return _M
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