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/etc/minetest/minetest.conf is in minetest-server 0.4.16+repack-4.

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The actual contents of the file can be viewed below.

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# configuration file for minetestserver


#    Name of the server, to be displayed when players join and in the serverlist.
#    type: string
server_name = My Minetest server

#    Description of server, to be displayed when players join and in the serverlist.
#    type: string
server_description = Minetest server powered by Debian

#    Domain name of server, to be displayed in the serverlist.
#    type: string
# server_address = game.minetest.net

#    Homepage of server, to be displayed in the serverlist.
#    type: string
# server_url = http://minetest.net

#    Automaticaly report to the serverlist.
#    type: bool
server_announce = false

#    Announce to this serverlist.
#    If you want to announce your ipv6 address, use  serverlist_url = v6.servers.minetest.net.
#    type: string
serverlist_url = servers.minetest.net

#    Disable escape sequences, e.g. chat coloring.
#    Use this if you want to run a server with pre-0.4.14 clients and you want to disable
#    the escape sequences generated by mods.
#    type: bool
# disable_escape_sequences = false

## Network

#    Network port to listen (UDP).
#    This value will be overridden when starting from the main menu.
#    type: int
port = 30000

#    The network interface that the server listens on.
#    type: string
# bind_address =

#    Enable to disallow old clients from connecting.
#    Older clients are compatible in the sense that they will not crash when connecting
#    to new servers, but they may not support all new features that you are expecting.
#    type: bool
# strict_protocol_version_checking = false

#    Specifies URL from which client fetches media instead of using UDP.
#    $filename should be accessible from $remote_media$filename via cURL
#    (obviously, remote_media should end with a slash).
#    Files that are not present will be fetched the usual way.
#    type: string
# remote_media =

#    Enable/disable running an IPv6 server.  An IPv6 server may be restricted
#    to IPv6 clients, depending on system configuration.
#    Ignored if bind_address is set.
#    type: bool
# ipv6_server = false

### Advanced

#    Maximum number of blocks that are simultaneously sent per client.
#    type: int
# max_simultaneous_block_sends_per_client = 10

#    Maximum number of blocks that are simultaneously sent in total.
#    type: int
# max_simultaneous_block_sends_server_total = 40

#    To reduce lag, block transfers are slowed down when a player is building something.
#    This determines how long they are slowed down after placing or removing a node.
#    type: float
# full_block_send_enable_min_time_from_building = 2.0

#    Maximum number of packets sent per send step, if you have a slow connection
#    try reducing it, but don't reduce it to a number below double of targeted
#    client number.
#    type: int
# max_packets_per_iteration = 1024

## Game

#    Default game when creating a new world.
#    This will be overridden when creating a world from the main menu.
#    type: string
default_game = minetest

#    Message of the day displayed to players connecting.
#    type: string
motd = Welcome to Minetest. Enjoy your stay!

#    Maximum number of players that can connect simultaneously.
#    type: int
max_users = 15

#    World directory (everything in the world is stored here).
#    Not needed if starting from the main menu.
#    type: path
# map-dir =

#    Time in seconds for item entity (dropped items) to live.
#    Setting it to -1 disables the feature.
#    type: int
# item_entity_ttl = 900

#    If enabled, show the server status message on player connection.
#    type: bool
# show_statusline_on_connect = true

#    Enable players getting damage and dying.
#    type: bool
enable_damage = false

#    Enable creative mode for new created maps.
#    type: bool
creative_mode = false

#    A chosen map seed for a new map, leave empty for random.
#    Will be overridden when creating a new world in the main menu.
#    type: string
# fixed_map_seed =

#    New users need to input this password.
#    type: string
# default_password =

#    The privileges that new users automatically get.
#    See /privs in game for a full list on your server and mod configuration.
#    type: string
default_privs = interact, shout

#    Privileges that players with basic_privs can grant
#    type: string
# basic_privs = interact, shout

#    Whether players are shown to clients without any range limit.
#    Deprecated, use the setting player_transfer_distance instead.
#    type: bool
# unlimited_player_transfer_distance = true

#    Defines the maximal player transfer distance in blocks (0 = unlimited).
#    type: int
# player_transfer_distance = 0

#    Whether to allow players to damage and kill each other.
#    type: bool
enable_pvp = false

#    If this is set, players will always (re)spawn at the given position.
#    type: string
# static_spawnpoint =

#    If enabled, new players cannot join with an empty password.
#    type: bool
# disallow_empty_password = false

#    If enabled, disable cheat prevention in multiplayer.
#    type: bool
# disable_anticheat = false

#    If enabled, actions are recorded for rollback.
#    This option is only read when server starts.
#    type: bool
# enable_rollback_recording = false

#    A message to be displayed to all clients when the server shuts down.
#    type: string
# kick_msg_shutdown = Server shutting down.

#    A message to be displayed to all clients when the server crashes.
#    type: string
# kick_msg_crash = This server has experienced an internal error. You will now be disconnected.

#    Whether to ask clients to reconnect after a (Lua) crash.
#    Set this to true if your server is set up to restart automatically.
#    type: bool
# ask_reconnect_on_crash = false

#    From how far clients know about objects, stated in mapblocks (16 nodes).
#    type: int
# active_object_send_range_blocks = 3

#    How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
#    In active blocks objects are loaded and ABMs run.
#    type: int
# active_block_range = 3

#    From how far blocks are sent to clients, stated in mapblocks (16 nodes).
#    type: int
# max_block_send_distance = 10

#    Maximum number of forceloaded mapblocks.
#    type: int
# max_forceloaded_blocks = 16

#    Interval of sending time of day to clients.
#    type: int
# time_send_interval = 5

#    Controls length of day/night cycle.
#    Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
#    type: int
# time_speed = 72

#    Interval of saving important changes in the world, stated in seconds.
#    type: float
# server_map_save_interval = 5.3

### Physics

#    type: float
# movement_acceleration_default = 3

#    type: float
# movement_acceleration_air = 2

#    type: float
# movement_acceleration_fast = 10

#    type: float
# movement_speed_walk = 4

#    type: float
# movement_speed_crouch = 1.35

#    type: float
# movement_speed_fast = 20

#    type: float
# movement_speed_climb = 3

#    type: float
# movement_speed_jump = 6.5

#    type: float
# movement_liquid_fluidity = 1

#    type: float
# movement_liquid_fluidity_smooth = 0.5

#    type: float
# movement_liquid_sink = 10

#    type: float
# movement_gravity = 9.81

### Advanced

#    Handling for deprecated lua api calls:
#    -    legacy: (try to) mimic old behaviour (default for release).
#    -    log: mimic and log backtrace of deprecated call (default for debug).
#    -    error: abort on usage of deprecated call (suggested for mod developers).
#    type: enum values: legacy, log, error
# deprecated_lua_api_handling = legacy

#    Number of extra blocks that can be loaded by /clearobjects at once.
#    This is a trade-off between sqlite transaction overhead and
#    memory consumption (4096=100MB, as a rule of thumb).
#    type: int
# max_clearobjects_extra_loaded_blocks = 4096

#    How much the server will wait before unloading unused mapblocks.
#    Higher value is smoother, but will use more RAM.
#    type: int
# server_unload_unused_data_timeout = 29

#    Maximum number of statically stored objects in a block.
#    type: int
# max_objects_per_block = 64

#    See http://www.sqlite.org/pragma.html#pragma_synchronous
#    type: enum values: 0, 1, 2
# sqlite_synchronous = 2

#    Length of a server tick and the interval at which objects are generally updated over network.
#    type: float
# dedicated_server_step = 0.1

#    Time in between active block management cycles
#    type: float
# active_block_mgmt_interval = 2.0

#    Length of time between ABM execution cycles
#    type: float
# abm_interval = 1.0

#    Length of time between NodeTimer execution cycles
#    type: float
# nodetimer_interval = 0.2

#    If enabled, invalid world data won't cause the server to shut down.
#    Only enable this if you know what you are doing.
#    type: bool
# ignore_world_load_errors = false

#    Max liquids processed per step.
#    type: int
# liquid_loop_max = 100000

#    The time (in seconds) that the liquids queue may grow beyond processing
#    capacity until an attempt is made to decrease its size by dumping old queue
#    items.  A value of 0 disables the functionality.
#    type: int
# liquid_queue_purge_time = 0

#    Liquid update interval in seconds.
#    type: float
# liquid_update = 1.0

#    At this distance the server will aggressively optimize which blocks are sent to clients.
#    Small values potentially improve performance a lot, at the expense of visible rendering glitches.
#    (some blocks will not be rendered under water and in caves, as well as sometimes on land)
#    Setting this to a value greater than max_block_send_distance disables this optimization.
#    Stated in mapblocks (16 nodes)
#    type: int min: 2
# block_send_optimize_distance = 4

#    If enabled the server will perform map block occlusion culling based on
#    on the eye position of the player. This can reduce the number of blocks
#    sent to the client 50-80%. The client will not longer receive most invisible
#    so that the utility of noclip mode is reduced.
#    type: bool
# server_side_occlusion_culling = true

## Mapgen

#    Name of map generator to be used when creating a new world.
#    Creating a world in the main menu will override this.
#    type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
# mg_name = v7

#    Water surface level of the world.
#    type: int
# water_level = 1

#    From how far blocks are generated for clients, stated in mapblocks (16 nodes).
#    type: int
# max_block_generate_distance = 6

#    Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
#    Only mapchunks completely within the mapgen limit are generated.
#    Value is stored per-world.
#    type: int min: 0 max: 31000
# mapgen_limit = 31000

#    Global map generation attributes.
#    In Mapgen v6 the 'decorations' flag controls all decorations except trees
#    and junglegrass, in all other mapgens this flag controls all decorations.
#    Flags that are not specified in the flag string are not modified from the default.
#    Flags starting with 'no' are used to explicitly disable them.
#    type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
# mg_flags = caves,dungeons,light,decorations

### Advanced

#    Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
#    type: int
# chunksize = 5

#    Dump the mapgen debug infos.
#    type: bool
# enable_mapgen_debug_info = false

#    Maximum number of blocks that can be queued for loading.
#    type: int
# emergequeue_limit_total = 256

#    Maximum number of blocks to be queued that are to be loaded from file.
#    Set to blank for an appropriate amount to be chosen automatically.
#    type: int
# emergequeue_limit_diskonly = 32

#    Maximum number of blocks to be queued that are to be generated.
#    Set to blank for an appropriate amount to be chosen automatically.
#    type: int
# emergequeue_limit_generate = 32

#    Number of emerge threads to use. Make this field blank, or increase this number
#    to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
#    at the cost of slightly buggy caves.
#    type: int
# num_emerge_threads = 1

#### Biome API temperature and humidity noise parameters

#    Temperature variation for biomes.
#    type: noise_params
# mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0

#    Small-scale temperature variation for blending biomes on borders.
#    type: noise_params
# mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0

#    Humidity variation for biomes.
#    type: noise_params
# mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0

#    Small-scale humidity variation for blending biomes on borders.
#    type: noise_params
# mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0

#### Mapgen v5

#    Map generation attributes specific to Mapgen v5.
#    Flags that are not specified in the flag string are not modified from the default.
#    Flags starting with 'no' are used to explicitly disable them.
#    type: flags possible values: caverns, nocaverns
# mgv5_spflags = caverns

#    Controls width of tunnels, a smaller value creates wider tunnels.
#    type: float
# mgv5_cave_width = 0.125

#    Y-level of cavern upper limit.
#    type: int
# mgv5_cavern_limit = -256

#    Y-distance over which caverns expand to full size.
#    type: int
# mgv5_cavern_taper = 256

#    Defines full size of caverns, smaller values create larger caverns.
#    type: float
# mgv5_cavern_threshold = 0.7

#    Variation of biome filler depth.
#    type: noise_params
# mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0

#    Variation of terrain vertical scale.
#    When noise is < -0.55 terrain is near-flat.
#    type: noise_params
# mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0

#    Y-level of average terrain surface.
#    type: noise_params
# mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0

#    First of 2 3D noises that together define tunnels.
#    type: noise_params
# mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0

#    Second of 2 3D noises that together define tunnels.
#    type: noise_params
# mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0

#    3D noise defining giant caverns.
#    type: noise_params
# mgv5_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0

#### Mapgen v6

#    Map generation attributes specific to Mapgen v6.
#    The 'snowbiomes' flag enables the new 5 biome system.
#    When the new biome system is enabled jungles are automatically enabled and
#    the 'jungles' flag is ignored.
#    Flags that are not specified in the flag string are not modified from the default.
#    Flags starting with 'no' are used to explicitly disable them.
#    type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees

#    Deserts occur when np_biome exceeds this value.
#    When the new biome system is enabled, this is ignored.
#    type: float
# mgv6_freq_desert = 0.45

#    Sandy beaches occur when np_beach exceeds this value.
#    type: float
# mgv6_freq_beach = 0.15

#    Y-level of lower terrain and lakebeds.
#    type: noise_params
# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0

#    Y-level of higher (cliff-top) terrain.
#    type: noise_params
# mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0

#    Varies steepness of cliffs.
#    type: noise_params
# mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0

#    Defines areas of 'terrain_higher' (cliff-top terrain).
#    type: noise_params
# mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0

#    Varies depth of biome surface nodes.
#    type: noise_params
# mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0

#    Defines areas with sandy beaches.
#    type: noise_params
# mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0

#    Temperature variation for biomes.
#    type: noise_params
# mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0

#    Variation of number of caves.
#    type: noise_params
# mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0

#    Humidity variation for biomes.
#    type: noise_params
# mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0

#    Defines tree areas and tree density.
#    type: noise_params
# mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0

#    Defines areas where trees have apples.
#    type: noise_params
# mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0

#### Mapgen v7

#    Map generation attributes specific to Mapgen v7.
#    The 'ridges' flag enables the rivers.
#    Floatlands are currently experimental and subject to change.
#    Flags that are not specified in the flag string are not modified from the default.
#    Flags starting with 'no' are used to explicitly disable them.
#    type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns
# mgv7_spflags = mountains,ridges,nofloatlands,caverns

#    Controls width of tunnels, a smaller value creates wider tunnels.
#    type: float
# mgv7_cave_width = 0.09

#    Controls the density of floatland mountain terrain.
#    Is an offset added to the 'np_mountain' noise value.
#    type: float
# mgv7_float_mount_density = 0.6

#    Typical maximum height, above and below midpoint, of floatland mountain terrain.
#    type: float
# mgv7_float_mount_height = 128.0

#    Y-level of floatland midpoint and lake surface.
#    type: int
# mgv7_floatland_level = 1280

#    Y-level to which floatland shadows extend.
#    type: int
# mgv7_shadow_limit = 1024

#    Y-level of cavern upper limit.
#    type: int
# mgv7_cavern_limit = -256

#    Y-distance over which caverns expand to full size.
#    type: int
# mgv7_cavern_taper = 256

#    Defines full size of caverns, smaller values create larger caverns.
#    type: float
# mgv7_cavern_threshold = 0.7

#    Y-level of higher (cliff-top) terrain.
#    type: noise_params
# mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0

#    Y-level of lower terrain and lakebeds.
#    type: noise_params
# mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0

#    Varies roughness of terrain.
#    Defines the 'persistence' value for terrain_base and terrain_alt noises.
#    type: noise_params
# mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0

#    Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
#    type: noise_params
# mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0

#    Variation of biome filler depth.
#    type: noise_params
# mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0

#    Variation of maximum mountain height (in nodes).
#    type: noise_params
# mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0

#    Defines large-scale river channel structure.
#    type: noise_params
# mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0

#    Defines areas of floatland smooth terrain.
#    Smooth floatlands occur when noise > 0.
#    type: noise_params
# mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0

#    Variation of hill height and lake depth on floatland smooth terrain.
#    type: noise_params
# mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0

#    3D noise defining mountain structure and height.
#    Also defines structure of floatland mountain terrain.
#    type: noise_params
# mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0

#    3D noise defining structure of river canyon walls.
#    type: noise_params
# mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0

#    3D noise defining giant caverns.
#    type: noise_params
# mgv7_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0

#    First of 2 3D noises that together define tunnels.
#    type: noise_params
# mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0

#    Second of 2 3D noises that together define tunnels.
#    type: noise_params
# mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0

#### Mapgen flat

#    Map generation attributes specific to Mapgen flat.
#    Occasional lakes and hills can be added to the flat world.
#    Flags that are not specified in the flag string are not modified from the default.
#    Flags starting with 'no' are used to explicitly disable them.
#    type: flags possible values: lakes, hills, nolakes, nohills
# mgflat_spflags = nolakes,nohills

#    Y of flat ground.
#    type: int
# mgflat_ground_level = 8

#    Y of upper limit of large pseudorandom caves.
#    type: int
# mgflat_large_cave_depth = -33

#    Controls width of tunnels, a smaller value creates wider tunnels.
#    type: float
# mgflat_cave_width = 0.09

#    Terrain noise threshold for lakes.
#    Controls proportion of world area covered by lakes.
#    Adjust towards 0.0 for a larger proportion.
#    type: float
# mgflat_lake_threshold = -0.45

#    Controls steepness/depth of lake depressions.
#    type: float
# mgflat_lake_steepness = 48.0

#    Terrain noise threshold for hills.
#    Controls proportion of world area covered by hills.
#    Adjust towards 0.0 for a larger proportion.
#    type: float
# mgflat_hill_threshold = 0.45

#    Controls steepness/height of hills.
#    type: float
# mgflat_hill_steepness = 64.0

#    Defines location and terrain of optional hills and lakes.
#    type: noise_params
# mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0

#    Variation of biome filler depth.
#    type: noise_params
# mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0

#    First of 2 3D noises that together define tunnels.
#    type: noise_params
# mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0

#    Second of 2 3D noises that together define tunnels.
#    type: noise_params
# mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0

#### Mapgen fractal

#    Controls width of tunnels, a smaller value creates wider tunnels.
#    type: float
# mgfractal_cave_width = 0.09

#    Choice of 18 fractals from 9 formulas.
#    1 = 4D "Roundy" mandelbrot set.
#    2 = 4D "Roundy" julia set.
#    3 = 4D "Squarry" mandelbrot set.
#    4 = 4D "Squarry" julia set.
#    5 = 4D "Mandy Cousin" mandelbrot set.
#    6 = 4D "Mandy Cousin" julia set.
#    7 = 4D "Variation" mandelbrot set.
#    8 = 4D "Variation" julia set.
#    9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
#    10 = 3D "Mandelbrot/Mandelbar" julia set.
#    11 = 3D "Christmas Tree" mandelbrot set.
#    12 = 3D "Christmas Tree" julia set.
#    13 = 3D "Mandelbulb" mandelbrot set.
#    14 = 3D "Mandelbulb" julia set.
#    15 = 3D "Cosine Mandelbulb" mandelbrot set.
#    16 = 3D "Cosine Mandelbulb" julia set.
#    17 = 4D "Mandelbulb" mandelbrot set.
#    18 = 4D "Mandelbulb" julia set.
#    type: int min: 1 max: 18
# mgfractal_fractal = 1

#    Iterations of the recursive function.
#    Controls the amount of fine detail.
#    type: int
# mgfractal_iterations = 11

#    Approximate (X,Y,Z) scale of fractal in nodes.
#    type: v3f
# mgfractal_scale = (4096.0, 1024.0, 4096.0)

#    (X,Y,Z) offset of fractal from world centre in units of 'scale'.
#    Used to move a suitable spawn area of low land close to (0, 0).
#    The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
#    Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
#    type: v3f
# mgfractal_offset = (1.79, 0.0, 0.0)

#    W co-ordinate of the generated 3D slice of a 4D fractal.
#    Determines which 3D slice of the 4D shape is generated.
#    Has no effect on 3D fractals.
#    Range roughly -2 to 2.
#    type: float
# mgfractal_slice_w = 0.0

#    Julia set only: X component of hypercomplex constant determining julia shape.
#    Range roughly -2 to 2.
#    type: float
# mgfractal_julia_x = 0.33

#    Julia set only: Y component of hypercomplex constant determining julia shape.
#    Range roughly -2 to 2.
#    type: float
# mgfractal_julia_y = 0.33

#    Julia set only: Z component of hypercomplex constant determining julia shape.
#    Range roughly -2 to 2.
#    type: float
# mgfractal_julia_z = 0.33

#    Julia set only: W component of hypercomplex constant determining julia shape.
#    Has no effect on 3D fractals.
#    Range roughly -2 to 2.
#    type: float
# mgfractal_julia_w = 0.33

#    Y-level of seabed.
#    type: noise_params
# mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0

#    Variation of biome filler depth.
#    type: noise_params
# mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0

#    First of 2 3D noises that together define tunnels.
#    type: noise_params
# mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0

#    Second of 2 3D noises that together define tunnels.
#    type: noise_params
# mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0

#### Mapgen Valleys

##### General

#    Map generation attributes specific to Mapgen Valleys.
#    'altitude_chill' makes higher elevations colder, which may cause biome issues.
#    'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
#    it may interfere with delicately adjusted biomes.
#    Flags that are not specified in the flag string are not modified from the default.
#    Flags starting with 'no' are used to explicitly disable them.
#    type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
# mg_valleys_spflags = altitude_chill,humid_rivers

#    The altitude at which temperature drops by 20C
#    type: int
# mgvalleys_altitude_chill = 90

#    Depth below which you'll find large caves.
#    type: int
# mgvalleys_large_cave_depth = -33

#    Creates unpredictable lava features in caves.
#    These can make mining difficult. Zero disables them. (0-10)
#    type: int
# mgvalleys_lava_features = 0

#    Depth below which you'll find massive caves.
#    type: int
# mgvalleys_massive_cave_depth = -256

#    How deep to make rivers
#    type: int
# mgvalleys_river_depth = 4

#    How wide to make rivers
#    type: int
# mgvalleys_river_size = 5

#    Creates unpredictable water features in caves.
#    These can make mining difficult. Zero disables them. (0-10)
#    type: int
# mgvalleys_water_features = 0

#    Controls width of tunnels, a smaller value creates wider tunnels.
#    type: float
# mgvalleys_cave_width = 0.09

##### Noises

#    Caves and tunnels form at the intersection of the two noises
#    type: noise_params
# mgvalleys_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0

#    Caves and tunnels form at the intersection of the two noises
#    type: noise_params
# mgvalleys_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0

#    The depth of dirt or other filler
#    type: noise_params
# mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0

#    Massive caves form here.
#    type: noise_params
# mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0

#    River noise -- rivers occur close to zero
#    type: noise_params
# mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0

#    Base terrain height
#    type: noise_params
# mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0

#    Raises terrain to make valleys around the rivers
#    type: noise_params
# mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0

#    Slope and fill work together to modify the heights
#    type: noise_params
# mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0

#    Amplifies the valleys
#    type: noise_params
# mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0

#    Slope and fill work together to modify the heights
#    type: noise_params
# mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0

## Security

#    Prevent mods from doing insecure things like running shell commands.
#    type: bool
# secure.enable_security = true

#    Comma-separated list of trusted mods that are allowed to access insecure
#    functions even when mod security is on (via request_insecure_environment()).
#    type: string
# secure.trusted_mods =

#    Comma-separated list of mods that are allowed to access HTTP APIs, which
#    allow them to upload and download data to/from the internet.
#    type: string
# secure.http_mods =

## Advanced

### Profiling

#    Load the game profiler to collect game profiling data.
#    Provides a /profiler command to access the compiled profile.
#    Useful for mod developers and server operators.
#    type: bool
# profiler.load = false

#    The default format in which profiles are being saved,
#    when calling `/profiler save [format]` without format.
#    type: enum values: txt, csv, lua, json, json_pretty
# profiler.default_report_format = txt

#    The file path relative to your worldpath in which profiles will be saved to.
#    type: string
# profiler.report_path = ""

#### Instrumentation

#    Instrument the methods of entities on registration.
#    type: bool
# instrument.entity = true

#    Instrument the action function of Active Block Modifiers on registration.
#    type: bool
# instrument.abm = true

#    Instrument the action function of Loading Block Modifiers on registration.
#    type: bool
# instrument.lbm = true

#    Instrument chatcommands on registration.
#    type: bool
# instrument.chatcommand = true

#    Instrument global callback functions on registration.
#    (anything you pass to a minetest.register_*() function)
#    type: bool
# instrument.global_callback = true

##### Advanced

#    Instrument builtin.
#    This is usually only needed by core/builtin contributors
#    type: bool
# instrument.builtin = false

#    Have the profiler instrument itself:
#    * Instrument an empty function.
#    This estimates the overhead, that instrumentation is adding (+1 function call).
#    * Instrument the sampler being used to update the statistics.
#    type: bool
# instrument.profiler = false

#
# Client and Server
#

#    Name of the player.
#    When running a server, clients connecting with this name are admins.
#    When starting from the main menu, this is overridden.
#    type: string
# name =

#    Set the language. Leave empty to use the system language.
#    A restart is required after changing this.
#    type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW
# language =

#    Level of logging to be written to debug.txt:
#    -    <nothing> (no logging)
#    -    none (messages with no level)
#    -    error
#    -    warning
#    -    action
#    -    info
#    -    verbose
#    type: enum values: , none, error, warning, action, info, verbose
# debug_log_level = action

#    IPv6 support.
#    type: bool
# enable_ipv6 = true

## Advanced

#    Default timeout for cURL, stated in milliseconds.
#    Only has an effect if compiled with cURL.
#    type: int
# curl_timeout = 5000

#    Limits number of parallel HTTP requests. Affects:
#    -    Media fetch if server uses remote_media setting.
#    -    Serverlist download and server announcement.
#    -    Downloads performed by main menu (e.g. mod manager).
#    Only has an effect if compiled with cURL.
#    type: int
# curl_parallel_limit = 8

#    Maximum time in ms a file download (e.g. a mod download) may take.
#    type: int
# curl_file_download_timeout = 300000

#    Makes DirectX work with LuaJIT. Disable if it causes troubles.
#    type: bool
# high_precision_fpu = true

#    Replaces the default main menu with a custom one.
#    type: string
# main_menu_script =

#    type: int
# main_menu_game_mgr = 0

#    type: int
# main_menu_mod_mgr = 1

#    type: string
# modstore_download_url = https://forum.minetest.net/media/

#    type: string
# modstore_listmods_url = https://forum.minetest.net/mmdb/mods/

#    type: string
# modstore_details_url = https://forum.minetest.net/mmdb/mod/*/

#    Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
#    type: int
# profiler_print_interval = 0