/usr/share/nickle/examples/menace2.5c is in nickle 2.81-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* MENACE was a 1960 construction by Michie which
* learned to play Tic-Tac-Toe. Remarkably, it did this
* using only a large number of matchboxes and
* colored glass beads: no computer was involved.
* http://www.atarimagazines.com/v3n1/matchboxttt.html
*
* MENACE2 is a simulation of this system in Nickle.
* http://www.cs.pdx.edu/~bart/cs541-fall2001/homework/3-learn.html
*
*
* Copyright © 2001 Bart Massey.
* All Rights Reserved. See the file COPYING in this directory
* for licensing information.
*
* Bart Massey 2001/11/21
*/
autoload PRNG;
/* initial weight */
const int initial_weight = 32;
/* move weights for legal moves */
typedef int[3,3] weights;
/* pieces/players */
typedef enum {
x, o, none
} piece;
/* board positions */
typedef piece[3,3] position;
/* all rotations and reflections of a board position */
typedef position[8] poslist;
/* transposition table (memory) entry */
typedef ttent;
typedef union {
*ttent ref;
void end;
} ttentref;
typedef struct {
piece on_move;
poslist posns;
int nmoves;
int tweight;
weights val;
ttentref next;
} ttent;
/* the transposition table (memory) */
ttentref ttable = ttentref.end;
/* whose turn it is: piece.none == board full */
piece side_on_move(*position b) {
int n = 0;
for(int i = 0; i < 3; i++)
for (int j = 0; j < 3; j++)
if (b*[i,j] != piece.none)
n++;
if (n == 9)
return piece.none;
if (n % 2 == 1)
return piece.o;
return piece.x;
}
/* number of explored states */
int nttstates = 0;
/* lookup or create the current pos in the ttable */
ttentref ttable_lookup(position pos) {
/* return all rotations/reflections of pos */
poslist all_posns(position pos) {
/* a transformation: elems are in 3 * y + x form */
typedef int[9] xform;
xform rot = {2,5,8,1,4,7,0,3,6};
xform refl = {0,3,6,1,4,7,2,5,8};
/* return the x-transformed version of p */
position do_xform(xform x, position p) {
position np;
for (int i = 0; i < 9; i++)
np[x[i] % 3, x[i] // 3] = p[i % 3, i // 3];
return np;
}
poslist result;
int j = 0;
for (int i = 0; i < 4; i++) {
result[j++] = pos;
position reflpos = do_xform(refl, pos);
result[j++] = reflpos;
pos = do_xform(rot, pos);
}
return result;
}
/* first, try to look up an old entry */
for (ttentref t = ttable; t != ttentref.end; t = t.ref->next)
for (int i = 0; i < 8; i++)
if (t.ref->posns[i] == pos)
return t;
/* nope: create a new entry */
nttstates++;
ttent t = {
.on_move = side_on_move(&pos),
.posns = all_posns(pos),
.next = ttable
};
/* count legal moves */
int nmoves = 0;
for (int i = 0; i < 3; i++)
for (int j = 0; j < 3; j++)
if (pos[i, j] == piece.none)
nmoves++;
t.nmoves = nmoves;
/* set up initial weights */
t.tweight = 0;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
if (pos[i, j] == piece.none) {
t.val[i, j] = initial_weight;
t.tweight += initial_weight;
} else {
t.val[i, j] = 0;
}
}
}
/* insert the new entry into the table */
ttable = (ttentref.ref) (&t);
return ttable;
}
/* actually run a game from the given position
and adjust the weights */
piece menace2(position b) {
/* check for a win */
piece win(*position b) {
/* check for a row, given delta and base in x and y */
piece row(*position b,
int dx, int dy,
int bx, int by) {
if (b*[dx + bx,dy + by] == b*[bx,by] &&
b*[dx + dx + bx,dy + dy + by] == b*[bx,by])
return b*[bx,by];
return piece.none;
}
/* check rows and columns */
for (int i = 0; i < 3; i++) {
piece w = row(b, 0, 1, i, 0);
if (w != piece.none)
return w;
piece w = row(b, 1, 0, 0, i);
if (w != piece.none)
return w;
}
/* check diagonals */
piece w = row(b, 1, 1, 0, 0);
if (w != piece.none)
return w;
return row(b, 1, -1, 0, 2);
}
piece w = win(&b);
if (w != piece.none)
return w;
piece us = side_on_move(&b);
if (us == piece.none)
return us;
*ttent t = ttable_lookup(b).ref;
b = t->posns[0];
int r = PRNG::randint(t->tweight) + 1;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
if (b[i, j] == piece.none) {
r -= t->val[i, j];
if (r <= 0) {
b[i, j] = us;
piece w = menace2(b);
b[i, j] = piece.none;
if (t->nmoves <= 1)
return w;
rational delta;
switch (w) {
case us:
t->val[i,j] += 3;
t->tweight += 3;
return w;
case piece.none:
return w;
}
if (t->val[i,j] <= 1)
return w;
--t->val[i,j];
--t->tweight;
return w;
}
}
}
}
abort("menace2: weird t->val");
}
void go(int n) {
position b;
for (int i = 0; i < 9; i++) {
int j;
scanf("%d", &j);
switch (j) {
case -1: b[i % 3, i // 3] = piece.o; break;
case 1: b[i % 3, i // 3] = piece.x; break;
case 0: b[i % 3, i // 3] = piece.none; break;
default: abort("bad piece on input");
}
}
for(int i = 0; i < n; i++)
piece w = menace2(b);
*ttent t = ttable_lookup(b).ref;
for(int j = 0; j < 3; j++) {
for(int i = 0; i < 3; i++) {
string label(piece p) {
union switch (p) {
case x: return "X";
case o: return "O";
case none: abort("label: blank label"); return "";
}
}
if (b[i,j] == piece.none)
printf("%8d", t->val[i,j]);
else
printf("%8s", label(b[i,j]));
}
printf("\n");
}
printf("%d states explored\n", nttstates);
}
int n = string_to_integer(argv[1]);
go(n);
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