This file is indexed.

/usr/include/nodejs/src/aliased_buffer.h is in nodejs-dev 8.10.0~dfsg-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
#ifndef SRC_ALIASED_BUFFER_H_
#define SRC_ALIASED_BUFFER_H_

#include "v8.h"
#include "util-inl.h"

namespace node {

/**
 * This class encapsulates the technique of having a native buffer mapped to
 * a JS object. Writes to the native buffer can happen efficiently without
 * going through JS, and the data is then available to user's via the exposed
 * JS object.
 *
 * While this technique is computationaly efficient, it is effectively a
 * write to JS program state w/out going through the standard
 * (monitored) API. Thus any VM capabilities to detect the modification are
 * circumvented.
 *
 * The encapsulation herein provides a placeholder where such writes can be
 * observed. Any notification APIs will be left as a future exercise.
 */
template <class NativeT, class V8T>
class AliasedBuffer {
 public:
  AliasedBuffer(v8::Isolate* isolate, const size_t count)
      : isolate_(isolate),
        count_(count),
        byte_offset_(0),
        free_buffer_(true) {
    CHECK_GT(count, 0);
    const v8::HandleScope handle_scope(isolate_);

    const size_t sizeInBytes = sizeof(NativeT) * count;

    // allocate native buffer
    buffer_ = Calloc<NativeT>(count);

    // allocate v8 ArrayBuffer
    v8::Local<v8::ArrayBuffer> ab = v8::ArrayBuffer::New(
        isolate_, buffer_, sizeInBytes);

    // allocate v8 TypedArray
    v8::Local<V8T> js_array = V8T::New(ab, byte_offset_, count);
    js_array_ = v8::Global<V8T>(isolate, js_array);
  }

  /**
   * Create an AliasedBuffer over a sub-region of another aliased buffer.
   * The two will share a v8::ArrayBuffer instance &
   * a native buffer, but will each read/write to different sections of the
   * native buffer.
   *
   *  Note that byte_offset must by aligned by sizeof(NativeT).
   */
  AliasedBuffer(v8::Isolate* isolate,
                const size_t byte_offset,
                const size_t count,
                const AliasedBuffer<uint8_t,
                v8::Uint8Array>& backing_buffer)
      : isolate_(isolate),
        count_(count),
        byte_offset_(byte_offset),
        free_buffer_(false) {
    const v8::HandleScope handle_scope(isolate_);

    v8::Local<v8::ArrayBuffer> ab = backing_buffer.GetArrayBuffer();

    // validate that the byte_offset is aligned with sizeof(NativeT)
    CHECK_EQ(byte_offset & (sizeof(NativeT) - 1), 0);
    // validate this fits inside the backing buffer
    CHECK_LE(sizeof(NativeT) * count,  ab->ByteLength() - byte_offset);

    buffer_ = reinterpret_cast<NativeT*>(
        const_cast<uint8_t*>(backing_buffer.GetNativeBuffer() + byte_offset));

    v8::Local<V8T> js_array = V8T::New(ab, byte_offset, count);
    js_array_ = v8::Global<V8T>(isolate, js_array);
  }

  AliasedBuffer(const AliasedBuffer& that)
      : isolate_(that.isolate_),
        count_(that.count_),
        byte_offset_(that.byte_offset_),
        buffer_(that.buffer_),
        free_buffer_(false) {
    js_array_ = v8::Global<V8T>(that.isolate_, that.GetJSArray());
  }

  ~AliasedBuffer() {
    if (free_buffer_ && buffer_ != nullptr) {
      free(buffer_);
    }
    js_array_.Reset();
  }

  AliasedBuffer& operator=(AliasedBuffer&& that) {
    this->~AliasedBuffer();
    isolate_ = that.isolate_;
    count_ = that.count_;
    byte_offset_ = that.byte_offset_;
    buffer_ = that.buffer_;
    free_buffer_ = that.free_buffer_;

    js_array_.Reset(isolate_, that.js_array_.Get(isolate_));

    that.buffer_ = nullptr;
    that.js_array_.Reset();
    return *this;
  }

  /**
   * Helper class that is returned from operator[] to support assignment into
   * a specified location.
   */
  class Reference {
   public:
    Reference(AliasedBuffer<NativeT, V8T>* aliased_buffer, size_t index)
        : aliased_buffer_(aliased_buffer),
          index_(index) {
    }

    Reference(const Reference& that)
        : aliased_buffer_(that.aliased_buffer_),
          index_(that.index_) {
    }

    template <typename T>
    inline Reference& operator=(const T& val) {
      aliased_buffer_->SetValue(index_, val);
      return *this;
    }

    // This is not caught by the template operator= above.
    inline Reference& operator=(const Reference& val) {
      return *this = static_cast<NativeT>(val);
    }

    operator NativeT() const {
      return aliased_buffer_->GetValue(index_);
    }

   private:
    AliasedBuffer<NativeT, V8T>* aliased_buffer_;
    size_t index_;
  };

  /**
   *  Get the underlying v8 TypedArray overlayed on top of the native buffer
   */
  v8::Local<V8T> GetJSArray() const {
    return js_array_.Get(isolate_);
  }

  /**
  *  Get the underlying v8::ArrayBuffer underlying the TypedArray and
  *  overlaying the native buffer
  */
  v8::Local<v8::ArrayBuffer> GetArrayBuffer() const {
    return GetJSArray()->Buffer();
  }

  /**
   *  Get the underlying native buffer. Note that all reads/writes should occur
   *  through the GetValue/SetValue/operator[] methods
   */
  inline const NativeT* GetNativeBuffer() const {
    return buffer_;
  }

  /**
   *  Synonym for GetBuffer()
   */
  inline const NativeT* operator * () const {
    return GetNativeBuffer();
  }

  /**
   *  Set position index to given value.
   */
  inline void SetValue(const size_t index, NativeT value) {
#if defined(DEBUG) && DEBUG
    CHECK_LT(index, count_);
#endif
    buffer_[index] = value;
  }

  /**
   *  Get value at position index
   */
  inline const NativeT GetValue(const size_t index) const {
#if defined(DEBUG) && DEBUG
    CHECK_LT(index, count_);
#endif
    return buffer_[index];
  }

  /**
   *  Effectively, a synonym for GetValue/SetValue
   */
  Reference operator[](size_t index) {
    return Reference(this, index);
  }

  NativeT operator[](size_t index) const {
    return GetValue(index);
  }

  size_t Length() const {
    return count_;
  }

 private:
  v8::Isolate* isolate_;
  size_t count_;
  size_t byte_offset_;
  NativeT* buffer_;
  v8::Global<V8T> js_array_;
  bool free_buffer_;
};
}  // namespace node

#endif  // SRC_ALIASED_BUFFER_H_