/usr/include/opencollada/COLLADAStreamWriter/COLLADASWNode.h is in opencollada-dev 0.1.0~20160714.0ec5063+dfsg1-2.
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Copyright (c) 2008-2009 NetAllied Systems GmbH
This file is part of COLLADAStreamWriter.
Licensed under the MIT Open Source License,
for details please see LICENSE file or the website
http://www.opensource.org/licenses/mit-license.php
*/
#ifndef __COLLADASTREAMWRITER_NODE_H__
#define __COLLADASTREAMWRITER_NODE_H__
#include "COLLADASWPrerequisites.h"
#include "COLLADASWElementWriter.h"
#include "COLLADASWExtraTechnique.h"
#include "COLLADASWConstants.h"
#include "COLLADABUURI.h"
namespace COLLADASW
{
/** A class to write a @a \<node\> element to the stream.*/
class Node : public ElementWriter, public BaseExtraTechnique
{
public:
/** The node types*/
enum Type
{
DEFAULT,
NODE,
JOINT // Joints are called bones in 3dsMax. A joint is a scene node that is used in skinning.
};
private:
/** Closer to close the node*/
TagCloser mNodeCloser;
/** The type of the node*/
Type mType;
/** The id of the node*/
String mNodeId;
/** The name of the node*/
String mNodeName;
/** The sid of the current node. Used for joints. */
String mNodeSid;
/** The URL of an instance node. */
COLLADABU::URI mNodeURL;
/** Flag, if it is an node instance. */
bool mIsInstanceNode;
public:
Node ( StreamWriter* streamWriter, const bool isInstanceNode=false )
: ElementWriter ( streamWriter ),
mType ( DEFAULT ),
mNodeId ( EMPTY_STRING ),
mNodeName ( EMPTY_STRING ),
mNodeURL ( EMPTY_STRING, EMPTY_STRING ),
mIsInstanceNode ( isInstanceNode )
{}
/** Flag, if it is an node instance. */
bool getIsInstanceNode() const
{
return mIsInstanceNode;
}
/** Flag, if it is an node instance. */
void setIsInstanceNode( bool val )
{
mIsInstanceNode = val;
}
/** Returns a reference to the id of the node*/
const String& getNodeId() const
{
return mNodeId;
}
/** Sets the id of the node*/
void setNodeId ( const String& id )
{
mNodeId = id;
}
/** Returns a reference to the name of the node*/
const String& getNodeName() const
{
return mNodeName;
}
/** Sets the name of the node*/
void setNodeName ( const String& nodeName )
{
mNodeName = nodeName;
}
/** The sid of the current node. Used for joints. */
const String getNodeSid() const
{
return mNodeSid;
}
/** The sid of the current node. Used for joints. */
void setNodeSid( const String& val )
{
mNodeSid = val;
}
/** The URL of an instance node. */
const COLLADABU::URI& getNodeURL() const
{
return mNodeURL;
}
/** The URL of an instance node. */
void setNodeURL( const COLLADABU::URI& val )
{
mNodeURL = val;
}
/** Returns the type of the node*/
Type getType() const
{
return mType;
}
/** Sets the type of the node*/
void setType ( Type type )
{
mType = type;
}
/** Opens the node
It should be closed using close()*/
void start(bool forceNonInstancedNode = false);
/** Adds a translation with sid @a sid*/
void addTranslate ( const String& sid, double x, double y, double z ) const ;
/** Adds a translation*/
void addTranslate ( double x, double y, double z ) const ;
/** Adds a rotation with sid @a sid*/
void addRotate ( const String& sid, double x, double y, double z, double angle ) const ;
/** Adds a rotation around the x-axis with sid @a sid */
void addRotateX ( const String& sid, double angle ) const
{
addRotate ( sid, 1, 0, 0, angle );
}
/** Adds a rotation around the y-axis with sid @a sid */
void addRotateY ( const String& sid, double angle ) const
{
addRotate ( sid, 0, 1, 0, angle );
}
/** Adds a rotation around the Z-axis with sid @a sid */
void addRotateZ ( const String& sid, double angle ) const
{
addRotate ( sid, 0, 0, 1, angle );
}
/** Adds a rotation around the x-axis.*/
void addRotateX ( double angle ) const
{
addRotate ( 1, 0, 0, angle );
}
/** Adds a rotation around the y-axis.*/
void addRotateY ( double angle ) const
{
addRotate ( 0, 1, 0, angle );
}
/** Adds a rotation around the Z-axis.*/
void addRotateZ ( double angle ) const
{
addRotate ( 0, 0, 1, angle );
}
/** Adds a rotation*/
void addRotate ( double x, double y, double z, double angle ) const ;
/** Adds a matrix with sid @a sid*/
void addMatrix ( const String& sid, double matrix[4][4] ) const ;
/** Adds a matrix*/
void addMatrix ( double matrix[4][4] ) const ;
/** Adds a scale with sid @a sid*/
void addScale ( const String& sid, double x, double y, double z ) const;
/** Adds a scale*/
void addScale ( double x, double y, double z ) const;
/** Adds the skew of the current mesh element. */
void addSkew ( const String& sid, const float angle,
const float rotateAxis[3], const float aroundAxis[3] ) const;
/**
* The <lookat> element contains a float3x3, which is three
* mathematical vectors.
* Positioning and orienting a camera or object in the scene is often
* complicated when using a matrix. A lookat transform is an intuitive
* way to specify an eye position, interest point, and orientation.
* @param eyePosition[3] The position of the object.
* @param interestPosition[3] The position of the interest point.
* @param upPosition[3] The direction that points up.
* @param sid Subidentifier of this element, optional.
*/
void addLookat (
const float eyePosition[3],
const float interestPosition[3],
const float upPosition[3],
const String &sid = "" );
/** Closes the node
It must have been opened using open()*/
void end() ;
};
} //namespace COLLADASW
#endif //__COLLADASTREAMWRITER_NODE_H__
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