/usr/lib/pd/extra/pmpd/examples/03_chaos2D.pd is in pd-pmpd 0.9-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 | #N canvas 1 4 843 542 12;
#X obj 16 98 t b b;
#X obj 16 50 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
;
#X obj 73 233 unpack s f f;
#X obj 177 293 vsl 15 128 0 127 0 0 empty empty empty 0 -8 0 8 -262144
-1 -1 8300 1;
#X obj 121 343 hsl 128 15 0 127 0 0 empty empty empty -2 -6 0 8 -262144
-1 -1 10100 1;
#X obj 16 71 metro 50;
#X msg 360 291 setK \$1;
#X msg 434 265 setD \$1;
#X msg 507 237 setM \$1;
#X floatatom 360 216 5 0 20 0 - - -;
#X floatatom 434 214 5 0 30 0 - - -;
#X floatatom 507 214 5 3 100 0 - - -;
#N canvas 796 335 379 269 gem 0;
#X obj 197 20 gemhead;
#X msg 47 96 0 \, destroy;
#X obj 13 124 gemwin;
#X obj 197 152 circle 0.5;
#X obj 182 47 inlet;
#X obj 182 72 unpack s f f;
#X obj 197 124 translateXYZ;
#X obj 13 19 inlet;
#X obj 13 45 sel 1;
#X obj 227 99 / 30;
#X obj 273 99 / 30;
#X msg 13 71 reset \, create \, 1;
#X connect 0 0 6 0;
#X connect 1 0 2 0;
#X connect 4 0 5 0;
#X connect 5 1 9 0;
#X connect 5 2 10 0;
#X connect 6 0 3 0;
#X connect 7 0 8 0;
#X connect 8 0 11 0;
#X connect 8 1 1 0;
#X connect 9 0 6 1;
#X connect 10 0 6 2;
#X connect 11 0 2 0;
#X restore 19 233 pd gem;
#X obj 19 186 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1
;
#N canvas 513 286 485 188 structure 0;
#N canvas 272 241 298 174 link_left 0;
#X obj 194 68 inlet;
#X obj 194 121 outlet;
#X obj 31 95 link2D \$0-link 70 1 0 0;
#X obj 31 38 mass2D border_mass 1 -64 0;
#X connect 0 0 2 1;
#X connect 2 1 1 0;
#X connect 3 0 2 0;
#X restore 22 57 pd link_left;
#N canvas 345 616 329 171 link_down 0;
#X obj 181 53 inlet;
#X obj 181 106 outlet;
#X obj 18 80 link2D \$0-link 70 1 0 0;
#X obj 18 23 mass2D border_mass 1 0 -64;
#X connect 0 0 2 1;
#X connect 2 1 1 0;
#X connect 3 0 2 0;
#X restore 117 90 pd link_down;
#N canvas 506 199 290 152 link_up 0;
#X obj 187 52 inlet;
#X obj 187 105 outlet;
#X obj 24 79 link2D \$0-link 70 1 0 0;
#X obj 24 22 mass2D border_mass 1 0 64;
#X connect 0 0 2 1;
#X connect 2 1 1 0;
#X connect 3 0 2 0;
#X restore 121 29 pd link_up;
#X obj 222 93 outlet;
#N canvas 703 434 355 273 link_right 0;
#X obj 191 65 inlet;
#X obj 191 118 outlet;
#X obj 28 92 link2D \$0-link 70 1 0 0;
#X obj 28 35 mass2D border_mass 1 64 0;
#X connect 0 0 2 1;
#X connect 2 1 1 0;
#X connect 3 0 2 0;
#X restore 320 58 pd link_right;
#X obj 120 57 mass2D \$0-mass 8 37 19;
#X connect 0 0 5 0;
#X connect 1 0 5 0;
#X connect 2 0 5 0;
#X connect 4 0 5 0;
#X connect 5 0 3 0;
#X connect 5 0 2 0;
#X connect 5 0 1 0;
#X connect 5 0 0 0;
#X connect 5 0 4 0;
#X restore 62 206 pd structure;
#X obj 360 265 / 10;
#X obj 360 239 + 1;
#X obj 64 100 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 30 124 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X msg 434 190 0;
#X obj 164 6 loadbang;
#X obj 118 263 + 64;
#X obj 164 263 + 64;
#X obj 434 238 / 10;
#X text 42 47 <- click here;
#X msg 360 190 3;
#X msg 164 61 resetF;
#X obj 235 11 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1
-1;
#X obj 164 32 t b b;
#X msg 177 83 force2D -100 140;
#X obj 51 123 s \$0-link;
#X obj 16 147 s \$0-mass;
#X msg 199 108 reset;
#X obj 507 265 s \$0-mass;
#X obj 360 323 s \$0-link;
#X text 269 8 <- reset the simulation;
#X text 52 182 <- visualization (need gem);
#X text 359 135 you can change physical properties of the system. take
care of numerical instability (especially with fast movement);
#X text 276 388 The mass is connected to the 4 borders of the screen
with 4 link (without damping). The movement of the masss (should)
follow a chaotic equation.;
#X obj 40 445 osc~;
#X obj 40 420 mtof;
#X obj 40 395 line;
#X obj 97 394 *;
#X obj 39 471 *~;
#X obj 97 445 line~;
#X obj 39 497 dac~;
#X obj 97 369 / 256;
#X msg 97 419 \$1 100;
#X msg 40 369 \$1 100;
#X msg 507 189 20;
#X connect 0 0 31 0;
#X connect 0 1 30 0;
#X connect 1 0 5 0;
#X connect 2 1 21 0;
#X connect 2 2 22 0;
#X connect 5 0 0 0;
#X connect 6 0 34 0;
#X connect 7 0 34 0;
#X connect 8 0 33 0;
#X connect 9 0 16 0;
#X connect 10 0 23 0;
#X connect 11 0 8 0;
#X connect 13 0 12 0;
#X connect 14 0 2 0;
#X connect 14 0 12 1;
#X connect 15 0 6 0;
#X connect 16 0 15 0;
#X connect 17 0 30 0;
#X connect 18 0 31 0;
#X connect 19 0 10 0;
#X connect 20 0 28 0;
#X connect 21 0 4 0;
#X connect 21 0 48 0;
#X connect 22 0 3 0;
#X connect 22 0 46 0;
#X connect 23 0 7 0;
#X connect 25 0 9 0;
#X connect 26 0 30 0;
#X connect 27 0 28 0;
#X connect 28 0 26 0;
#X connect 28 0 29 0;
#X connect 28 1 32 0;
#X connect 29 0 31 0;
#X connect 32 0 31 0;
#X connect 39 0 43 0;
#X connect 40 0 39 0;
#X connect 41 0 40 0;
#X connect 42 0 47 0;
#X connect 43 0 45 0;
#X connect 43 0 45 1;
#X connect 44 0 43 1;
#X connect 46 0 42 1;
#X connect 46 0 42 0;
#X connect 47 0 44 0;
#X connect 48 0 41 0;
#X connect 49 0 11 0;
|