/usr/include/python2.7/pygame/ffmovie.h is in python-pygame 1.9.1release+dfsg-10build1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 | #include <SDL.h>
#include <SDL_thread.h>
#include <ffmpeg/avformat.h>
#define MAX_SOURCENAME 1024
#define MAX_AUDIOQ_SIZE (5 * 16 * 1024)
/* SDL audio buffer size, in samples. Should be small to have precise
A/V sync as SDL does not have hardware buffer fullness info. */
#define SDL_AUDIO_BUFFER_SIZE 1024
/* no AV sync correction is done if below the AV sync threshold */
#define AV_SYNC_THRESHOLD 0.08
/* no AV correction is done if too big error */
#define AV_NOSYNC_THRESHOLD 10.0
/* maximum audio speed change to get correct sync */
#define SAMPLE_CORRECTION_PERCENT_MAX 10
/* we use about AUDIO_DIFF_AVG_NB A-V differences to make the average */
#define AUDIO_DIFF_AVG_NB 20
/* NOTE: the size must be big enough to compensate the hardware audio buffersize size */
#define SAMPLE_ARRAY_SIZE (2*65536)
typedef struct PacketQueue {
AVPacketList *first_pkt, *last_pkt;
int nb_packets;
int size;
int abort_request;
SDL_mutex *mutex;
SDL_cond *cond;
} PacketQueue;
typedef struct FFMovie {
SDL_Thread *decode_thread;
int abort_request;
int paused;
AVFormatContext *context;
double external_clock; /* external clock base */
int64_t external_clock_time;
double audio_clock;
double audio_diff_cum; /* used for AV difference average computation */
double audio_diff_avg_coef;
double audio_diff_threshold;
int audio_diff_avg_count;
AVStream *audio_st;
PacketQueue audioq;
int audio_hw_buf_size;
/* samples output by the codec. we reserve more space for avsync compensation */
uint8_t audio_buf[(AVCODEC_MAX_AUDIO_FRAME_SIZE * 3) / 2];
int audio_buf_size; /* in bytes */
int audio_buf_index; /* in bytes */
AVPacket audio_pkt;
uint8_t *audio_pkt_data;
int audio_pkt_size;
int64_t audio_pkt_ipts;
int audio_volume; /*must self implement*/
int16_t sample_array[SAMPLE_ARRAY_SIZE];
int sample_array_index;
int frame_count;
double frame_timer;
double frame_last_pts;
double frame_last_delay;
double frame_delay; /*display time of each frame, based on fps*/
double video_clock; /*seconds of video frame decoded*/
AVStream *video_st;
int64_t vidpkt_timestamp;
int vidpkt_start;
double video_last_P_pts; /* pts of the last P picture (needed if B
frames are present) */
double video_current_pts; /* current displayed pts (different from
video_clock if frame fifos are used) */
SDL_mutex *dest_mutex;
double dest_showtime; /*when to next show the dest_overlay*/
SDL_Overlay *dest_overlay;
SDL_Surface *dest_surface;
SDL_Rect dest_rect;
double time_offset; /*track paused time*/
int audio_disable;
const char *sourcename;
} FFMovie;
FFMovie *ffmovie_open(const char *filename);
FFMovie *ffmovie_reopen(FFMovie *movie);
void ffmovie_close(FFMovie *movie);
void ffmovie_play(FFMovie *movie);
void ffmovie_stop(FFMovie *movie);
void ffmovie_pause(FFMovie *movie);
void ffmovie_setvolume(FFMovie *movie, int volume);
void ffmovie_setdisplay(FFMovie *movie, SDL_Surface *dest, SDL_Rect *rect);
void ffmovie_abortall(void);
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