/usr/lib/python2.7/dist-packages/pykplayer.py is in python-pykaraoke 0.7.5-1.2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 | #
# Copyright (C) 2010 Kelvin Lawson (kelvinl@users.sourceforge.net)
#
# This library is free software; you can redistribute it and/or
# modify it under the terms of the GNU Lesser General Public
# License as published by the Free Software Foundation; either
# version 2.1 of the License, or (at your option) any later version.
#
# This library is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
# Lesser General Public License for more details.
#
# You should have received a copy of the GNU Lesser General Public
# License along with this library; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
"""This module defines the class pykPlayer, which is a base class used
by the modules pykar.py, pycdg.py, and pympg.py. This collects
together some common interfaces used by these different
implementations for different types of Karaoke files."""
from pykconstants import *
from pykmanager import manager
from pykenv import env
import pygame
import sys
import types
import os
class pykPlayer:
def __init__(self, song, songDb,
errorNotifyCallback = None, doneCallback = None,
windowTitle = None):
"""The first parameter, song, may be either a pykdb.SongStruct
instance, or it may be a filename. """
if songDb == None:
import pykdb
songDb = pykdb.globalSongDB
songDb.LoadSettings(None)
self.songDb = songDb
# Set the global command-line options if they have not already
# been set.
if manager.options == None:
parser = self.SetupOptions()
(manager.options, args) = parser.parse_args()
manager.ApplyOptions(self.songDb)
if song is None:
if (len(args) != 1):
parser.print_help()
sys.exit(2)
song = args[0]
# Unfortunately, we can't capture sound when dumping. There
# are two reasons for this. (1) pymedia doesn't currently
# support multiplexing audio with a video stream, so when
# you're dumping an mpeg file, it has to be video-only. (2)
# pygame doesn't provide a way for us to programmatically
# convert a midi file to sound samples anyway--all you can do
# with a midi file is route it through the speakers.
# So, for these reasons, we always just disable sound when
# dumping images or movies.
if manager.options.dump:
manager.options.nomusic = True
if isinstance(song, types.StringTypes):
# We were given a filename. Convert it to a SongStruct.
song = self.songDb.makeSongStruct(song)
# Store the parameters
self.Song = song
self.WindowTitle = windowTitle
# And look up the actual files corresponding to this SongStruct.
self.SongDatas = song.GetSongDatas()
if windowTitle is None:
self.WindowTitle = song.DisplayFilename
# Caller can register a callback by which we
# print out error information, use stdout if none registered
if errorNotifyCallback:
self.ErrorNotifyCallback = errorNotifyCallback
else:
self.ErrorNotifyCallback = self.__defaultErrorPrint
# Caller can register a callback by which we
# let them know when the song is finished
if doneCallback:
self.SongFinishedCallback = doneCallback
else:
self.SongFinishedCallback = None
self.State = STATE_INIT
self.InternalOffsetTime = 0
# These values are used to keep track of the current position
# through the song based on pygame's get_ticks() interface.
# It's used only when get_pos() cannot be used or is
# unreliable for some reason.
self.PlayTime = 0
self.PlayStartTime = 0
self.PlayFrame = 0
# self.PlayStartTime is valid while State == STATE_PLAYING; it
# indicates the get_ticks() value at which the song started
# (adjusted for any pause intervals that occurred during
# play). self.PlayTime is valid while State != STATE_PLAYING;
# it indicates the total number of ticks (milliseconds) that
# have elapsed in the song so far.
# self.PlayFrame starts at 0 and increments once for each
# frame. It's not very meaningful, except in STATE_CAPTURING
# mode.
# Keep track of the set of modifier buttons that are held
# down. This is currently used only for the GP2X interface.
self.ShoulderLHeld = False
self.ShoulderRHeld = False
# Set this true if the player can zoom font sizes.
self.SupportsFontZoom = False
# The following methods are part of the public API and intended to
# be exported from this class.
def Validate(self):
""" Returns True if the karaoke file appears to be playable
and contains lyrics, or False otherwise. """
return self.doValidate()
def Play(self):
self.doPlay()
if manager.options.dump:
self.setupDump()
else:
self.PlayStartTime = pygame.time.get_ticks()
self.State = STATE_PLAYING
# Pause the song - Use Pause() again to unpause
def Pause(self):
if self.State == STATE_PLAYING:
self.doPause()
self.PlayTime = pygame.time.get_ticks() - self.PlayStartTime
self.State = STATE_PAUSED
elif self.State == STATE_PAUSED:
self.doUnpause()
self.PlayStartTime = pygame.time.get_ticks() - self.PlayTime
self.State = STATE_PLAYING
# Close the whole thing down
def Close(self):
self.State = STATE_CLOSING
# you must call Play() to restart. Blocks until pygame is initialised
def Rewind(self):
self.doRewind()
self.PlayTime = 0
self.PlayStartTime = 0
self.PlayFrame = 0
self.State = STATE_NOT_PLAYING
# Stop the song and go back to the start. As you would
# expect Stop to do on a CD player. Play() restarts from
# the beginning
def Stop(self):
self.Rewind()
# Get the song length (in seconds)
def GetLength(self):
ErrorString = "GetLength() not supported"
self.ErrorNotifyCallback (ErrorString)
return None
# Get the current time (in milliseconds).
def GetPos(self):
if self.State == STATE_PLAYING:
return pygame.time.get_ticks() - self.PlayStartTime
else:
return self.PlayTime
def SetupOptions(self, usage = None):
""" Initialise and return optparse OptionParser object,
suitable for parsing the command line options to this
application. """
if usage == None:
usage = "%prog [options] <Karaoke file>"
return manager.SetupOptions(usage, self.songDb)
# Below methods are internal.
def setupDump(self):
# Capture the output as a sequence of numbered frame images.
self.PlayTime = 0
self.PlayStartTime = 0
self.PlayFrame = 0
self.State = STATE_CAPTURING
self.dumpFrameRate = manager.options.dump_fps
assert self.dumpFrameRate
filename = manager.options.dump
base, ext = os.path.splitext(filename)
ext_lower = ext.lower()
self.dumpEncoder = None
if ext_lower == '.mpg':
# Use pymedia to convert frames to an mpeg2 stream
# on-the-fly.
import pymedia
import pymedia.video.vcodec as vcodec
self.dumpFile = open(filename, 'wb')
frameRate = int(self.dumpFrameRate * 100 + 0.5)
self.dumpFrameRate = float(frameRate) / 100.0
params= { \
'type': 0,
'gop_size': 12,
'frame_rate_base': 125,
'max_b_frames': 0,
'height': manager.options.size_y,
'width': manager.options.size_x,
'frame_rate': frameRate,
'deinterlace': 0,
'bitrate': 9800000,
'id': vcodec.getCodecID('mpeg2video')
}
self.dumpEncoder = vcodec.Encoder( params )
return
# Don't dump a video file; dump a sequence of frames instead.
self.dumpPPM = (ext_lower == '.ppm' or ext_lower == '.pnm')
self.dumpAppend = False
# Convert the filename to a pattern.
if '#' in filename:
hash = filename.index('#')
end = hash
while end < len(filename) and filename[end] == '#':
end += 1
count = end - hash
filename = filename[:hash] + '%0' + str(count) + 'd' + filename[end:]
else:
# There's no hash in the filename.
if self.dumpPPM:
# We can dump a series of frames all to the same file,
# if we're dumping ppm frames. Mjpegtools likes this.
self.dumpAppend = True
try:
os.remove(filename)
except OSError:
pass
else:
# Implicitly append a frame number.
filename = base + '%04d' + ext
self.dumpFilename = filename
def doFrameDump(self):
if self.dumpEncoder:
import pymedia.video.vcodec as vcodec
ss = pygame.image.tostring(manager.surface, "RGB")
bmpFrame = vcodec.VFrame(
vcodec.formats.PIX_FMT_RGB24,
manager.surface.get_size(), (ss,None,None))
yuvFrame = bmpFrame.convert(vcodec.formats.PIX_FMT_YUV420P)
d = self.dumpEncoder.encode(yuvFrame)
self.dumpFile.write(d.data)
return
if self.dumpAppend:
filename = self.dumpFilename
else:
filename = self.dumpFilename % self.PlayFrame
print filename
if self.dumpPPM:
# Dump a PPM file. We do PPM by hand since pygame
# doesn't support it directly, but it's so easy and
# useful.
w, h = manager.surface.get_size()
if self.dumpAppend:
f = open(filename, 'ab')
else:
f = open(filename, 'wb')
f.write('P6\n%s %s 255\n' % (w, h))
f.write(pygame.image.tostring(manager.surface, 'RGB'))
else:
# Ask pygame to dump the file. We trust that pygame knows
# how to store an image in the requested format.
pygame.image.save(manager.surface, filename)
def doValidate(self):
return True
def doPlay(self):
pass
def doPause(self):
pass
def doUnpause(self):
pass
def doRewind(self):
pass
def doStuff(self):
# Override this in a derived class to do some useful per-frame
# activity.
# Common handling code for a close request or if the
# pygame window was quit
if self.State == STATE_CLOSING:
if manager.display:
manager.display.fill((0,0,0))
pygame.display.flip()
self.shutdown()
elif self.State == STATE_CAPTURING:
# We are capturing a video file.
self.doFrameDump()
# Set the frame time for the next frame.
self.PlayTime = 1000.0 * self.PlayFrame / self.dumpFrameRate
self.PlayFrame += 1
def doResize(self, newSize):
# This will be called internally whenever the window is
# resized for any reason, either due to an application resize
# request being processed, or due to the user dragging the
# window handles.
pass
def doResizeBegin(self):
# This will be called internally before the screen is resized
# by pykmanager and doResize() is called. Not all players need
# to do anything here.
pass
def doResizeEnd(self):
# This will be called internally after the screen is resized
# by pykmanager and doResize() is called. Not all players need
# to do anything here.
pass
def handleEvent(self, event):
if event.type == pygame.USEREVENT:
self.Close()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
self.Close()
elif event.key == pygame.K_PAUSE or event.key == pygame.K_p:
self.Pause()
elif event.key == pygame.K_BACKSPACE or event.key == pygame.K_DELETE:
self.Rewind()
self.Play()
# Use control-left/right arrow to offset the current
# graphics time by 1/4 sec. Use control-down arrow to
# restore them to sync.
elif self.State == STATE_PLAYING and event.key == pygame.K_RIGHT and event.mod & (pygame.KMOD_LCTRL | pygame.KMOD_RCTRL):
manager.settings.SyncDelayMs += 250
print "sync %s" % manager.settings.SyncDelayMs
elif self.State == STATE_PLAYING and event.key == pygame.K_LEFT and event.mod & (pygame.KMOD_LCTRL | pygame.KMOD_RCTRL):
manager.settings.SyncDelayMs -= 250
print "sync %s" % manager.settings.SyncDelayMs
elif self.State == STATE_PLAYING and event.key == pygame.K_DOWN and event.mod & (pygame.KMOD_LCTRL | pygame.KMOD_RCTRL):
manager.settings.SyncDelayMs = 0
print "sync %s" % manager.settings.SyncDelayMs
if self.SupportsFontZoom:
if event.key == pygame.K_PLUS or event.key == pygame.K_EQUALS or \
event.key == pygame.K_KP_PLUS:
manager.ZoomFont(1.0/0.9)
elif event.key == pygame.K_MINUS or event.key == pygame.K_UNDERSCORE or \
event.key == pygame.K_KP_MINUS:
manager.ZoomFont(0.9)
elif event.type == pygame.QUIT:
self.Close()
elif env == ENV_GP2X and event.type == pygame.JOYBUTTONDOWN:
if event.button == GP2X_BUTTON_SELECT:
self.Close()
elif event.button == GP2X_BUTTON_START:
self.Pause()
elif event.button == GP2X_BUTTON_L:
self.ShoulderLHeld = True
elif event.button == GP2X_BUTTON_R:
self.ShoulderRHeld = True
if self.SupportsFontZoom:
if event.button == GP2X_BUTTON_RIGHT and self.ShoulderLHeld:
manager.ZoomFont(1.0/0.9)
elif event.button == GP2X_BUTTON_LEFT and self.ShoulderLHeld:
manager.ZoomFont(0.9)
elif env == ENV_GP2X and event.type == pygame.JOYBUTTONUP:
if event.button == GP2X_BUTTON_L:
self.ShoulderLHeld = False
elif event.button == GP2X_BUTTON_R:
self.ShoulderRHeld = False
def shutdown(self):
# This will be called by the pykManager to shut down the thing
# immediately.
# If the caller gave us a callback, let them know we're finished
if self.State != STATE_CLOSED:
self.State = STATE_CLOSED
if self.SongFinishedCallback != None:
self.SongFinishedCallback()
def __defaultErrorPrint(self, ErrorString):
print (ErrorString)
def findPygameFont(self, fontData, fontSize):
""" Returns a pygame.Font selected by this data. """
if not fontData.size:
# The font names a specific filename.
filename = fontData.name
if os.path.sep not in filename:
filename = os.path.join(manager.FontPath, filename)
return pygame.font.Font(filename, fontSize)
# The font names a system font.
pointSize = int(fontData.size * fontSize / 10.0 + 0.5)
return pygame.font.SysFont(
fontData.name, pointSize, bold = fontData.bold,
italic = fontData.italic)
|