/usr/lib/python3/dist-packages/PyQt5/QtOpenGL.pyi is in python3-pyqt5.qtopengl 5.10.1+dfsg-1ubuntu2.
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#
# Generated by SIP 4.19.7
#
# Copyright (c) 2018 Riverbank Computing Limited <info@riverbankcomputing.com>
#
# This file is part of PyQt5.
#
# This file may be used under the terms of the GNU General Public License
# version 3.0 as published by the Free Software Foundation and appearing in
# the file LICENSE included in the packaging of this file. Please review the
# following information to ensure the GNU General Public License version 3.0
# requirements will be met: http://www.gnu.org/copyleft/gpl.html.
#
# If you do not wish to use this file under the terms of the GPL version 3.0
# then you may purchase a commercial license. For more information contact
# info@riverbankcomputing.com.
#
# This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
# WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
import typing
import sip
from PyQt5 import QtWidgets
from PyQt5 import QtGui
from PyQt5 import QtCore
# Support for QDate, QDateTime and QTime.
import datetime
# Convenient type aliases.
PYQT_SIGNAL = typing.Union[QtCore.pyqtSignal, QtCore.pyqtBoundSignal]
PYQT_SLOT = typing.Union[typing.Callable[..., None], QtCore.pyqtBoundSignal]
# Convenient aliases for complicated OpenGL types.
PYQT_OPENGL_ARRAY = typing.Union[typing.Sequence[int], typing.Sequence[float],
sip.Buffer, None]
PYQT_OPENGL_BOUND_ARRAY = typing.Union[typing.Sequence[int],
typing.Sequence[float], sip.Buffer, int, None]
class QGL(sip.simplewrapper):
class FormatOption(int): ...
DoubleBuffer = ... # type: 'QGL.FormatOption'
DepthBuffer = ... # type: 'QGL.FormatOption'
Rgba = ... # type: 'QGL.FormatOption'
AlphaChannel = ... # type: 'QGL.FormatOption'
AccumBuffer = ... # type: 'QGL.FormatOption'
StencilBuffer = ... # type: 'QGL.FormatOption'
StereoBuffers = ... # type: 'QGL.FormatOption'
DirectRendering = ... # type: 'QGL.FormatOption'
HasOverlay = ... # type: 'QGL.FormatOption'
SampleBuffers = ... # type: 'QGL.FormatOption'
SingleBuffer = ... # type: 'QGL.FormatOption'
NoDepthBuffer = ... # type: 'QGL.FormatOption'
ColorIndex = ... # type: 'QGL.FormatOption'
NoAlphaChannel = ... # type: 'QGL.FormatOption'
NoAccumBuffer = ... # type: 'QGL.FormatOption'
NoStencilBuffer = ... # type: 'QGL.FormatOption'
NoStereoBuffers = ... # type: 'QGL.FormatOption'
IndirectRendering = ... # type: 'QGL.FormatOption'
NoOverlay = ... # type: 'QGL.FormatOption'
NoSampleBuffers = ... # type: 'QGL.FormatOption'
DeprecatedFunctions = ... # type: 'QGL.FormatOption'
NoDeprecatedFunctions = ... # type: 'QGL.FormatOption'
class FormatOptions(sip.simplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, f: typing.Union['QGL.FormatOptions', 'QGL.FormatOption']) -> None: ...
@typing.overload
def __init__(self, a0: 'QGL.FormatOptions') -> None: ...
def __hash__(self) -> int: ...
def __bool__(self) -> int: ...
def __invert__(self) -> 'QGL.FormatOptions': ...
def __int__(self) -> int: ...
class QGLFormat(sip.simplewrapper):
class OpenGLContextProfile(int): ...
NoProfile = ... # type: 'QGLFormat.OpenGLContextProfile'
CoreProfile = ... # type: 'QGLFormat.OpenGLContextProfile'
CompatibilityProfile = ... # type: 'QGLFormat.OpenGLContextProfile'
class OpenGLVersionFlag(int): ...
OpenGL_Version_None = ... # type: 'QGLFormat.OpenGLVersionFlag'
OpenGL_Version_1_1 = ... # type: 'QGLFormat.OpenGLVersionFlag'
OpenGL_Version_1_2 = ... # type: 'QGLFormat.OpenGLVersionFlag'
OpenGL_Version_1_3 = ... # type: 'QGLFormat.OpenGLVersionFlag'
OpenGL_Version_1_4 = ... # type: 'QGLFormat.OpenGLVersionFlag'
OpenGL_Version_1_5 = ... # type: 'QGLFormat.OpenGLVersionFlag'
OpenGL_Version_2_0 = ... # type: 'QGLFormat.OpenGLVersionFlag'
OpenGL_Version_2_1 = ... # type: 'QGLFormat.OpenGLVersionFlag'
OpenGL_Version_3_0 = ... # type: 'QGLFormat.OpenGLVersionFlag'
OpenGL_Version_3_1 = ... # type: 'QGLFormat.OpenGLVersionFlag'
OpenGL_Version_3_2 = ... # type: 'QGLFormat.OpenGLVersionFlag'
OpenGL_Version_3_3 = ... # type: 'QGLFormat.OpenGLVersionFlag'
OpenGL_Version_4_0 = ... # type: 'QGLFormat.OpenGLVersionFlag'
OpenGL_Version_4_1 = ... # type: 'QGLFormat.OpenGLVersionFlag'
OpenGL_Version_4_2 = ... # type: 'QGLFormat.OpenGLVersionFlag'
OpenGL_Version_4_3 = ... # type: 'QGLFormat.OpenGLVersionFlag'
OpenGL_ES_Common_Version_1_0 = ... # type: 'QGLFormat.OpenGLVersionFlag'
OpenGL_ES_CommonLite_Version_1_0 = ... # type: 'QGLFormat.OpenGLVersionFlag'
OpenGL_ES_Common_Version_1_1 = ... # type: 'QGLFormat.OpenGLVersionFlag'
OpenGL_ES_CommonLite_Version_1_1 = ... # type: 'QGLFormat.OpenGLVersionFlag'
OpenGL_ES_Version_2_0 = ... # type: 'QGLFormat.OpenGLVersionFlag'
class OpenGLVersionFlags(sip.simplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, f: typing.Union['QGLFormat.OpenGLVersionFlags', 'QGLFormat.OpenGLVersionFlag']) -> None: ...
@typing.overload
def __init__(self, a0: 'QGLFormat.OpenGLVersionFlags') -> None: ...
def __hash__(self) -> int: ...
def __bool__(self) -> int: ...
def __invert__(self) -> 'QGLFormat.OpenGLVersionFlags': ...
def __int__(self) -> int: ...
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, options: typing.Union[QGL.FormatOptions, QGL.FormatOption], plane: int = ...) -> None: ...
@typing.overload
def __init__(self, other: 'QGLFormat') -> None: ...
def profile(self) -> 'QGLFormat.OpenGLContextProfile': ...
def setProfile(self, profile: 'QGLFormat.OpenGLContextProfile') -> None: ...
def minorVersion(self) -> int: ...
def majorVersion(self) -> int: ...
def setVersion(self, major: int, minor: int) -> None: ...
@staticmethod
def openGLVersionFlags() -> 'QGLFormat.OpenGLVersionFlags': ...
def swapInterval(self) -> int: ...
def setSwapInterval(self, interval: int) -> None: ...
def blueBufferSize(self) -> int: ...
def setBlueBufferSize(self, size: int) -> None: ...
def greenBufferSize(self) -> int: ...
def setGreenBufferSize(self, size: int) -> None: ...
def redBufferSize(self) -> int: ...
def setRedBufferSize(self, size: int) -> None: ...
def sampleBuffers(self) -> bool: ...
def hasOverlay(self) -> bool: ...
def directRendering(self) -> bool: ...
def stereo(self) -> bool: ...
def stencil(self) -> bool: ...
def accum(self) -> bool: ...
def alpha(self) -> bool: ...
def rgba(self) -> bool: ...
def depth(self) -> bool: ...
def doubleBuffer(self) -> bool: ...
@staticmethod
def hasOpenGLOverlays() -> bool: ...
@staticmethod
def hasOpenGL() -> bool: ...
@staticmethod
def setDefaultOverlayFormat(f: 'QGLFormat') -> None: ...
@staticmethod
def defaultOverlayFormat() -> 'QGLFormat': ...
@staticmethod
def setDefaultFormat(f: 'QGLFormat') -> None: ...
@staticmethod
def defaultFormat() -> 'QGLFormat': ...
def testOption(self, opt: typing.Union[QGL.FormatOptions, QGL.FormatOption]) -> bool: ...
def setOption(self, opt: typing.Union[QGL.FormatOptions, QGL.FormatOption]) -> None: ...
def setPlane(self, plane: int) -> None: ...
def plane(self) -> int: ...
def setOverlay(self, enable: bool) -> None: ...
def setDirectRendering(self, enable: bool) -> None: ...
def setStereo(self, enable: bool) -> None: ...
def setStencil(self, enable: bool) -> None: ...
def setAccum(self, enable: bool) -> None: ...
def setAlpha(self, enable: bool) -> None: ...
def setRgba(self, enable: bool) -> None: ...
def setDepth(self, enable: bool) -> None: ...
def setDoubleBuffer(self, enable: bool) -> None: ...
def samples(self) -> int: ...
def setSamples(self, numSamples: int) -> None: ...
def setSampleBuffers(self, enable: bool) -> None: ...
def stencilBufferSize(self) -> int: ...
def setStencilBufferSize(self, size: int) -> None: ...
def alphaBufferSize(self) -> int: ...
def setAlphaBufferSize(self, size: int) -> None: ...
def accumBufferSize(self) -> int: ...
def setAccumBufferSize(self, size: int) -> None: ...
def depthBufferSize(self) -> int: ...
def setDepthBufferSize(self, size: int) -> None: ...
class QGLContext(sip.wrapper):
class BindOption(int): ...
NoBindOption = ... # type: 'QGLContext.BindOption'
InvertedYBindOption = ... # type: 'QGLContext.BindOption'
MipmapBindOption = ... # type: 'QGLContext.BindOption'
PremultipliedAlphaBindOption = ... # type: 'QGLContext.BindOption'
LinearFilteringBindOption = ... # type: 'QGLContext.BindOption'
DefaultBindOption = ... # type: 'QGLContext.BindOption'
class BindOptions(sip.simplewrapper):
@typing.overload
def __init__(self) -> None: ...
@typing.overload
def __init__(self, f: typing.Union['QGLContext.BindOptions', 'QGLContext.BindOption']) -> None: ...
@typing.overload
def __init__(self, a0: 'QGLContext.BindOptions') -> None: ...
def __hash__(self) -> int: ...
def __bool__(self) -> int: ...
def __invert__(self) -> 'QGLContext.BindOptions': ...
def __int__(self) -> int: ...
def __init__(self, format: QGLFormat) -> None: ...
def moveToThread(self, thread: QtCore.QThread) -> None: ...
@staticmethod
def areSharing(context1: 'QGLContext', context2: 'QGLContext') -> bool: ...
def setInitialized(self, on: bool) -> None: ...
def initialized(self) -> bool: ...
def setWindowCreated(self, on: bool) -> None: ...
def windowCreated(self) -> bool: ...
def deviceIsPixmap(self) -> bool: ...
def chooseContext(self, shareContext: typing.Optional['QGLContext'] = ...) -> bool: ...
@staticmethod
def currentContext() -> 'QGLContext': ...
def overlayTransparentColor(self) -> QtGui.QColor: ...
def device(self) -> QtGui.QPaintDevice: ...
def getProcAddress(self, proc: str) -> sip.voidptr: ...
@staticmethod
def textureCacheLimit() -> int: ...
@staticmethod
def setTextureCacheLimit(size: int) -> None: ...
def deleteTexture(self, tx_id: int) -> None: ...
@typing.overload
def drawTexture(self, target: QtCore.QRectF, textureId: int, textureTarget: int = ...) -> None: ...
@typing.overload
def drawTexture(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint], textureId: int, textureTarget: int = ...) -> None: ...
@typing.overload
def bindTexture(self, image: QtGui.QImage, target: int = ..., format: int = ...) -> int: ...
@typing.overload
def bindTexture(self, pixmap: QtGui.QPixmap, target: int = ..., format: int = ...) -> int: ...
@typing.overload
def bindTexture(self, fileName: str) -> int: ...
@typing.overload
def bindTexture(self, image: QtGui.QImage, target: int, format: int, options: typing.Union['QGLContext.BindOptions', 'QGLContext.BindOption']) -> int: ...
@typing.overload
def bindTexture(self, pixmap: QtGui.QPixmap, target: int, format: int, options: typing.Union['QGLContext.BindOptions', 'QGLContext.BindOption']) -> int: ...
def swapBuffers(self) -> None: ...
def doneCurrent(self) -> None: ...
def makeCurrent(self) -> None: ...
def setFormat(self, format: QGLFormat) -> None: ...
def requestedFormat(self) -> QGLFormat: ...
def format(self) -> QGLFormat: ...
def reset(self) -> None: ...
def isSharing(self) -> bool: ...
def isValid(self) -> bool: ...
def create(self, shareContext: typing.Optional['QGLContext'] = ...) -> bool: ...
class QGLWidget(QtWidgets.QWidget):
@typing.overload
def __init__(self, parent: typing.Optional[QtWidgets.QWidget] = ..., shareWidget: typing.Optional['QGLWidget'] = ..., flags: typing.Union[QtCore.Qt.WindowFlags, QtCore.Qt.WindowType] = ...) -> None: ...
@typing.overload
def __init__(self, context: QGLContext, parent: typing.Optional[QtWidgets.QWidget] = ..., shareWidget: typing.Optional['QGLWidget'] = ..., flags: typing.Union[QtCore.Qt.WindowFlags, QtCore.Qt.WindowType] = ...) -> None: ...
@typing.overload
def __init__(self, format: QGLFormat, parent: typing.Optional[QtWidgets.QWidget] = ..., shareWidget: typing.Optional['QGLWidget'] = ..., flags: typing.Union[QtCore.Qt.WindowFlags, QtCore.Qt.WindowType] = ...) -> None: ...
def glDraw(self) -> None: ...
def glInit(self) -> None: ...
def resizeEvent(self, a0: QtGui.QResizeEvent) -> None: ...
def paintEvent(self, a0: QtGui.QPaintEvent) -> None: ...
def autoBufferSwap(self) -> bool: ...
def setAutoBufferSwap(self, on: bool) -> None: ...
def paintOverlayGL(self) -> None: ...
def resizeOverlayGL(self, w: int, h: int) -> None: ...
def initializeOverlayGL(self) -> None: ...
def paintGL(self) -> None: ...
def resizeGL(self, w: int, h: int) -> None: ...
def initializeGL(self) -> None: ...
def event(self, a0: QtCore.QEvent) -> bool: ...
def updateOverlayGL(self) -> None: ...
def updateGL(self) -> None: ...
def deleteTexture(self, tx_id: int) -> None: ...
@typing.overload
def drawTexture(self, target: QtCore.QRectF, textureId: int, textureTarget: int = ...) -> None: ...
@typing.overload
def drawTexture(self, point: typing.Union[QtCore.QPointF, QtCore.QPoint], textureId: int, textureTarget: int = ...) -> None: ...
@typing.overload
def bindTexture(self, image: QtGui.QImage, target: int = ..., format: int = ...) -> int: ...
@typing.overload
def bindTexture(self, pixmap: QtGui.QPixmap, target: int = ..., format: int = ...) -> int: ...
@typing.overload
def bindTexture(self, fileName: str) -> int: ...
@typing.overload
def bindTexture(self, image: QtGui.QImage, target: int, format: int, options: typing.Union[QGLContext.BindOptions, QGLContext.BindOption]) -> int: ...
@typing.overload
def bindTexture(self, pixmap: QtGui.QPixmap, target: int, format: int, options: typing.Union[QGLContext.BindOptions, QGLContext.BindOption]) -> int: ...
def paintEngine(self) -> QtGui.QPaintEngine: ...
@typing.overload
def renderText(self, x: int, y: int, str: str, font: QtGui.QFont = ...) -> None: ...
@typing.overload
def renderText(self, x: float, y: float, z: float, str: str, font: QtGui.QFont = ...) -> None: ...
@staticmethod
def convertToGLFormat(img: QtGui.QImage) -> QtGui.QImage: ...
def overlayContext(self) -> QGLContext: ...
def makeOverlayCurrent(self) -> None: ...
def grabFrameBuffer(self, withAlpha: bool = ...) -> QtGui.QImage: ...
def renderPixmap(self, width: int = ..., height: int = ..., useContext: bool = ...) -> QtGui.QPixmap: ...
def setContext(self, context: QGLContext, shareContext: typing.Optional[QGLContext] = ..., deleteOldContext: bool = ...) -> None: ...
def context(self) -> QGLContext: ...
def format(self) -> QGLFormat: ...
def swapBuffers(self) -> None: ...
def doubleBuffer(self) -> bool: ...
def doneCurrent(self) -> None: ...
def makeCurrent(self) -> None: ...
def isSharing(self) -> bool: ...
def isValid(self) -> bool: ...
def qglClearColor(self, c: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
def qglColor(self, c: typing.Union[QtGui.QColor, QtCore.Qt.GlobalColor]) -> None: ...
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