/usr/lib/python3/dist-packages/libqtile/group.py is in python3-qtile 0.10.7-2ubuntu2.
This file is owned by root:root, with mode 0o644.
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# Copyright (c) 2013 xarvh
# Copyright (c) 2013 roger
# Copyright (c) 2013 Tao Sauvage
# Copyright (c) 2014 ramnes
# Copyright (c) 2014 Sean Vig
# Copyright (c) 2014 dequis
# Copyright (c) 2015 Dario Giovannetti
# Copyright (c) 2015 Alexander Lozovskoy
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
import contextlib
import xcffib
import xcffib.xproto
from . import command
from . import hook
from . import window
from . import utils
from .log_utils import logger
class _Group(command.CommandObject):
"""A container for a bunch of windows
Analogous to workspaces in other window managers. Each client window
managed by the window manager belongs to exactly one group.
"""
def __init__(self, name, layout=None):
self.name = name
self.customLayout = layout # will be set on _configure
self.windows = set()
self.qtile = None
self.layouts = []
self.floating_layout = None
# self.focusHistory lists the group's windows in the order they
# received focus, from the oldest (first item) to the currently
# focused window (last item); NB the list does *not* contain any
# windows that never received focus; refer to self.windows for the
# complete set
self.focusHistory = []
self.screen = None
self.currentLayout = None
def _configure(self, layouts, floating_layout, qtile):
self.screen = None
self.currentLayout = 0
self.focusHistory = []
self.windows = set()
self.qtile = qtile
self.layouts = [i.clone(self) for i in layouts]
self.floating_layout = floating_layout
if self.customLayout is not None:
self.layout = self.customLayout
self.customLayout = None
@property
def currentWindow(self):
try:
return self.focusHistory[-1]
except IndexError:
# no window has focus
return None
@currentWindow.setter
def currentWindow(self, win):
try:
self.focusHistory.remove(win)
except ValueError:
# win has never received focus before
pass
self.focusHistory.append(win)
def _remove_from_focus_history(self, win):
try:
index = self.focusHistory.index(win)
except ValueError:
# win has never received focus
return False
else:
del self.focusHistory[index]
# return True if win was the last item (i.e. it was currentWindow)
return index == len(self.focusHistory)
@property
def layout(self):
return self.layouts[self.currentLayout]
@layout.setter
def layout(self, layout):
"""
Parameters
==========
layout :
a string with matching the name of a Layout object.
"""
for index, obj in enumerate(self.layouts):
if obj.name == layout:
self.currentLayout = index
hook.fire(
"layout_change",
self.layouts[self.currentLayout],
self
)
self.layoutAll()
return
raise ValueError("No such layout: %s" % layout)
def toLayoutIndex(self, index):
assert 0 <= index < len(self.layouts), "layout index out of bounds"
self.layout.hide()
self.currentLayout = index
hook.fire("layout_change", self.layouts[self.currentLayout], self)
self.layoutAll()
screen = self.screen.get_rect()
self.layout.show(screen)
def nextLayout(self):
self.toLayoutIndex((self.currentLayout + 1) % (len(self.layouts)))
def prevLayout(self):
self.toLayoutIndex((self.currentLayout - 1) % (len(self.layouts)))
def layoutAll(self, warp=False):
"""Layout the floating layer, then the current layout.
If we have have a currentWindow give it focus, optionally moving warp
to it.
"""
if self.screen and len(self.windows):
with self.disableMask(xcffib.xproto.EventMask.EnterWindow):
normal = [x for x in self.windows if not x.floating]
floating = [
x for x in self.windows
if x.floating and not x.minimized
]
screen = self.screen.get_rect()
if normal:
try:
self.layout.layout(normal, screen)
except:
logger.exception("Exception in layout %s",
self.layout.name)
if floating:
self.floating_layout.layout(floating, screen)
if self.currentWindow and \
self.screen == self.qtile.currentScreen:
self.currentWindow.focus(warp)
def _setScreen(self, screen):
"""Set this group's screen to new_screen"""
if screen == self.screen:
return
self.screen = screen
if self.screen:
# move all floating guys offset to new screen
self.floating_layout.to_screen(self, self.screen)
self.layoutAll()
rect = self.screen.get_rect()
self.floating_layout.show(rect)
self.layout.show(rect)
else:
self.hide()
def hide(self):
self.screen = None
with self.disableMask(xcffib.xproto.EventMask.EnterWindow |
xcffib.xproto.EventMask.FocusChange |
xcffib.xproto.EventMask.LeaveWindow):
for i in self.windows:
i.hide()
self.layout.hide()
@contextlib.contextmanager
def disableMask(self, mask):
for i in self.windows:
i._disableMask(mask)
yield
for i in self.windows:
i._resetMask()
def focus(self, win, warp=True, force=False):
"""Focus the given window
If win is in the group, blur any windows and call ``focus`` on the
layout (in case it wants to track anything), fire focus_change hook and
invoke layoutAll.
Parameters
==========
win :
Window to focus
warp :
Warp pointer to win. This should basically always be True, unless
the focus event is coming from something like EnterNotify, where
the user is actively using the mouse, or on full screen layouts
where only one window is "maximized" at a time, and it doesn't make
sense for the mouse to automatically move.
"""
if self.qtile._drag and not force:
# don't change focus while dragging windows (unless forced)
return
if win:
if win not in self.windows:
return
self.currentWindow = win
if win.floating:
for l in self.layouts:
l.blur()
self.floating_layout.focus(win)
else:
self.floating_layout.blur()
for l in self.layouts:
l.focus(win)
hook.fire("focus_change")
# !!! note that warp isn't hooked up now
self.layoutAll(warp)
def info(self):
return dict(
name=self.name,
focus=self.currentWindow.name if self.currentWindow else None,
windows=[i.name for i in self.windows],
focusHistory=[i.name for i in self.focusHistory],
layout=self.layout.name,
layouts=[l.name for l in self.layouts],
floating_info=self.floating_layout.info(),
screen=self.screen.index if self.screen else None
)
def add(self, win, focus=True, force=False):
hook.fire("group_window_add")
self.windows.add(win)
win.group = self
try:
if 'fullscreen' in win.window.get_net_wm_state() and \
self.qtile.config.auto_fullscreen:
win._float_state = window.FULLSCREEN
elif self.floating_layout.match(win):
# !!! tell it to float, can't set floating
# because it's too early
# so just set the flag underneath
win._float_state = window.FLOATING
except (xcffib.xproto.WindowError, xcffib.xproto.AccessError):
pass # doesn't matter
if win.floating:
self.floating_layout.add(win)
else:
for i in self.layouts:
i.add(win)
if focus:
self.focus(win, warp=True, force=force)
def remove(self, win, force=False):
self.windows.remove(win)
hadfocus = self._remove_from_focus_history(win)
win.group = None
if win.floating:
nextfocus = self.floating_layout.remove(win)
nextfocus = nextfocus or \
self.currentWindow or \
self.layout.focus_first() or \
self.floating_layout.focus_first(group=self)
else:
for i in self.layouts:
if i is self.layout:
nextfocus = i.remove(win)
else:
i.remove(win)
nextfocus = nextfocus or \
self.floating_layout.focus_first(group=self) or \
self.currentWindow or \
self.layout.focus_first()
# a notification may not have focus
if hadfocus:
self.focus(nextfocus, warp=True, force=force)
# no next focus window means focus changed to nothing
if not nextfocus:
hook.fire("focus_change")
elif self.screen:
self.layoutAll()
def mark_floating(self, win, floating):
if floating:
if win in self.floating_layout.find_clients(self):
# already floating
pass
else:
for i in self.layouts:
i.remove(win)
if win is self.currentWindow:
i.blur()
self.floating_layout.add(win)
if win is self.currentWindow:
self.floating_layout.focus(win)
else:
self.floating_layout.remove(win)
self.floating_layout.blur()
for i in self.layouts:
i.add(win)
if win is self.currentWindow:
i.focus(win)
self.layoutAll()
def _items(self, name):
if name == "layout":
return (True, list(range(len(self.layouts))))
elif name == "window":
return (True, [i.window.wid for i in self.windows])
elif name == "screen":
return (True, None)
def _select(self, name, sel):
if name == "layout":
if sel is None:
return self.layout
else:
return utils.lget(self.layouts, sel)
elif name == "window":
if sel is None:
return self.currentWindow
else:
for i in self.windows:
if i.window.wid == sel:
return i
elif name == "screen":
return self.screen
def cmd_setlayout(self, layout):
self.layout = layout
def cmd_info(self):
"""Returns a dictionary of info for this group"""
return self.info()
def cmd_toscreen(self, screen=None):
"""Pull a group to a specified screen.
Parameters
==========
screen :
Screen offset. If not specified, we assume the current screen.
Examples
========
Pull group to the current screen::
toscreen()
Pull group to screen 0::
toscreen(0)
"""
if screen is None:
screen = self.qtile.currentScreen
else:
screen = self.qtile.screens[screen]
screen.setGroup(self)
def _dirGroup(self, direction, skip_empty=False, skip_managed=False):
"""Find a group walking the groups list in the specified direction
Parameters
==========
skip_empty :
skips the empty groups
skip_managed :
skips the groups that have a screen
"""
def match(group):
if group is self:
return True
if skip_empty and not group.windows:
return False
if skip_managed and group.screen:
return False
return True
groups = [group for group in self.qtile.groups if match(group)]
index = (groups.index(self) + direction) % len(groups)
return groups[index]
def prevGroup(self, skip_empty=False, skip_managed=False):
return self._dirGroup(-1, skip_empty, skip_managed)
def nextGroup(self, skip_empty=False, skip_managed=False):
return self._dirGroup(1, skip_empty, skip_managed)
def cmd_unminimize_all(self):
"""Unminimise all windows in this group"""
for w in self.windows:
w.minimized = False
self.layoutAll()
def cmd_next_window(self):
if not self.windows:
return
if self.currentWindow.floating:
nxt = self.floating_layout.focus_next(self.currentWindow) or \
self.layout.focus_first() or \
self.floating_layout.focus_first(group=self)
else:
nxt = self.layout.focus_next(self.currentWindow) or \
self.floating_layout.focus_first(group=self) or \
self.layout.focus_first()
self.focus(nxt, True)
def cmd_prev_window(self):
if not self.windows:
return
if self.currentWindow.floating:
nxt = self.floating_layout.focus_previous(self.currentWindow) or \
self.layout.focus_last() or \
self.floating_layout.focus_last(group=self)
else:
nxt = self.layout.focus_previous(self.currentWindow) or \
self.floating_layout.focus_last(group=self) or \
self.layout.focus_last()
self.focus(nxt, True)
def cmd_switch_groups(self, name):
"""Switch position of current group with name"""
self.qtile.cmd_switch_groups(self.name, name)
def __repr__(self):
return "<group.Group (%r)>" % self.name
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