/usr/share/games/slashem/SlashEM.ad is in slashem-x11 0.0.7E7F3-9.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 | ! The display_file, tombstone, and menu windows are all formatted assuming
! a fixed width font. Text windows may or may not be formatted as above.
! The rip window applies if the GRAPHIC_TOMBSTONE option is turned on, and
! requires a 12 pixel font for correct appearance.
!
SlashEM*font: variable
SlashEM*display_file*font: fixed
SlashEM*tombstone*font: fixed
SlashEM*text*rip*font: -*-times-medium-r-*-*-12-*-*-*-*-*-*-*
SlashEM*menu*font: fixed
SlashEM*text*font: fixed
SlashEM*map*font: nh10
! To use full-color tiles for the map, uncomment the tile file name.
! If you use a 100dpi (or greater) monitor you may wish to double the
! tile size so you can see the figures. If SlashEM was compiled to
! use XPM (USE_XPM in config.h), the tile_file is a standard XPM file.
! Otherwise, it is a custom format. double_tile_size only applies to
! the custom format - to enlarge an XPM file, use processing tools
! such as XV or preferably PBMplus.
!
!SlashEM.tile_file: x11tiles
!SlashEM.double_tile_size: True
!
! The annotation of pets.
!SlashEM.pet_mark_bitmap: pet_mark.xbm
!SlashEM.pet_mark_color: Red
! Tombstone
! The image file
!SlashEM.tombstone: rip.xpm
! Text starts at (tombtext_x, tombtext_y) and subsequent lines
! are displaced by (tombtext_dx, tombtext_dy) pixels. If you
!SlashEM.tombtext_x: 155
!SlashEM.tombtext_y: 78
!SlashEM.tombtext_dx: 0
!SlashEM.tombtext_dy: 13
! The color to use for the text on the hero's tombstone
SlashEM*rip*foreground: black
! Translation tables. There are currently several actions in nethack, but
! the only one you should be using is "input()", which, with no parameters,
! uses XLookupString to translate your keypress into a command. You
! can optionally give it parameters to change the behavior, see the example
! below. Note that you have to specify the translations in every appropriate
! window.
SlashEM*message*translations: <KeyPress>: input()
!
! Example extra translations for the map window.
!
!SlashEM*map*translations: #override \
! !<Key>Left: input(h) \n\
! !<Key>Right: input(l) \n\
! !<Key>Up: input(k) \n\
! !<Key>Down: input(j)
!
! The icon to use; supported values are nh72, nh56, and nh32; nh72 is the
! default. Some window managers may not support the larger icon sizes.
! It is not guaranteed that the window manager will honor the icon selection.
!SlashEM*icon: nh56
!
! If True, the default, a popup for single character prompts such as y/n
! questions is _not_ used.
SlashEM*slow: True
!
! The number of lines the message window will show without scrolling.
!SlashEM*message_lines: 12
!
! If True, the message window has a line that seperates old and new messages.
!SlashEM*message_line: True
!
! If True, force keyboard to attach to popup windows. Some window managers
! enforce a click-to-focus-keyboard policy (e.g. the DECwindows wm). SlashEM
! has a lot of popups and is almost unplayable without some kind of autofocus.
!SlashEM*autofocus: True
!
! Specify the number of rows and columns of the map window. The default
! is the standard 80x21 window. Note: this _does_not_ change nethack's
! level size, only what you see of it.
!SlashEM*map*rows: 21
!SlashEM*map*columns: 80
! Parts of the fancy status display.
!
SlashEM*status_condition.borderWidth: 0
SlashEM*status_info*borderWidth: 0
! Sample color screen entries.
!
SlashEM*nethack.background: wheat
SlashEM*map*yellow: gold
SlashEM*map*brown: tan
SlashEM*map*gray: grey85
SlashEM*map*foreground: wheat
SlashEM*map*background: grey40
SlashEM*fancy_status.skipAdjust: True
SlashEM*fancy_status.background: wheat
SlashEM*status_info*foreground: Sienna
SlashEM*status_info*background: wheat
SlashEM*status_info.background: wheat
SlashEM*status_attributes*foreground: black
SlashEM*status_attributes*background: white
SlashEM*status_condition*foreground: red
SlashEM*status_condition*background: wheat
SlashEM*Scrollbar*foreground: Sienna
SlashEM*Scrollbar*background: wheat
SlashEM*status_info*showGrip: False
SlashEM*status_attributes*showGrip: False
SlashEM*player_selection*random.borderColor: blue
SlashEM*player_selection*random.borderWidth: 2
SlashEM*player_selection*random.foreground: blue
SlashEM*player_selection*random.accelerators: #override\n\
<Key>Return: set() notify() unset()
SlashEM*player_selection*quit.borderColor: blue
SlashEM*player_selection*quit.foreground: blue
SlashEM*player_selection*Command.borderColor: red
SlashEM*player_selection*Command.foreground: red
SlashEM*player_selection*quit.accelerators: #override\n\
<Key>Escape: set() notify() unset()
SlashEM*race_selection*random.borderColor: blue
SlashEM*race_selection*random.borderWidth: 2
SlashEM*race_selection*random.foreground: blue
SlashEM*race_selection*random.accelerators: #override\n\
<Key>Return: set() notify() unset()
SlashEM*race_selection*quit.borderColor: blue
SlashEM*race_selection*quit.foreground: blue
SlashEM*race_selection*Command.borderColor: red
SlashEM*race_selection*Command.foreground: red
SlashEM*race_selection*quit.accelerators: #override\n\
<Key>Escape: set() notify() unset()
SlashEM*gender_selection*random.borderColor: blue
SlashEM*gender_selection*random.borderWidth: 2
SlashEM*gender_selection*random.foreground: blue
SlashEM*gender_selection*random.accelerators: #override\n\
<Key>Return: set() notify() unset()
SlashEM*gender_selection*quit.borderColor: blue
SlashEM*gender_selection*quit.foreground: blue
SlashEM*gender_selection*Command.borderColor: red
SlashEM*gender_selection*Command.foreground: red
SlashEM*gender_selection*quit.accelerators: #override\n\
<Key>Return: set() notify() unset()
SlashEM*alignment_selection*random.borderColor: blue
SlashEM*alignment_selection*random.borderWidth: 2
SlashEM*alignment_selection*random.foreground: blue
SlashEM*alignment_selection*random.accelerators: #override\n\
<Key>Return: set() notify() unset()
SlashEM*alignment_selection*quit.borderColor: blue
SlashEM*alignment_selection*quit.foreground: blue
SlashEM*alignment_selection*Command.borderColor: red
SlashEM*alignment_selection*Command.foreground: red
SlashEM*alignment_selection*quit.accelerators: #override\n\
<Key>Return: set() notify() unset()
SlashEM*extended_commands*dismiss.borderColor: blue
SlashEM*extended_commands*dismiss.foreground: blue
SlashEM*extended_commands*help.borderColor: blue
SlashEM*extended_commands*help.foreground: blue
SlashEM*extended_commands*Command.borderColor: red
SlashEM*extended_commands*Command.foreground: red
SlashEM*extended_commands*help.accelerators: #override\n\
:<Key>?: set() notify() unset()
SlashEM*extended_commands*dismiss.accelerators: #override\n\
<Key>Escape: set() notify() unset()
!
!
! The following are the default 15 colors that the nethack map uses.
! If they don't look good on your screen, change them.
!
! The foreground color is used as "no color".
!
!SlashEM*map*black: black
!SlashEM*map*red: red
!SlashEM*map*green: pale green
!SlashEM*map*brown: brown
!SlashEM*map*blue: blue
!SlashEM*map*magenta: magenta
!SlashEM*map*cyan: light cyan
!SlashEM*map*gray: gray
!SlashEM*map*orange: orange
!SlashEM*map*bright_green: green
!SlashEM*map*yellow: yellow
!SlashEM*map*bright_blue: royal blue
!SlashEM*map*bright_magenta: violet
!SlashEM*map*bright_cyan: cyan
!SlashEM*map*white: white
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