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<head>
<title>
Zoom Manual - Contents Page
</title>
<link rel=stylesheet type="text/css"
href="style.css"
title="Logical shift">
</head>
<body>
<img src="zoom-icon.png" align=right>
<h1>
Zoom Manual
</h1>
<p>
Zoom is an interpreter for Z-Code files, versions 3, 4, 5, 6, 7 and
8. These usually contain interactive fiction (IF), and typically
have a filename ending in '.zX', where X is a number (for example,
<code>curses.z5</code>). Zoom runs under the X-window system on
POSIX systems, and also under Mac OS X. This file documents both
versions (they are very similar). Z-Code games may also be
contained in Blorb files (extension .blb or .zlb).
</p>
<h2>
Table of Contents
</h2>
<dl class=defn>
<dt class=content><a href="intro.html">A short introduction to Interactive</dt>
Fiction</a>
<dd class=defn>
Describes the conventions used in most IF, talks through an
example session of a game, describes where to obtain more IF.
</dd>
<dt class=content><a href="zoom.html">About Zoom</a></dt>
<dd class=defn>
Describes Zoom's user interface
</dd>
<dt class=content><a href="configXwin.html">Configuring Zoom (X Windows)</a>
<dd class=defn>
How Zoom is set up under X Windows; the .zoomrc file: fonts,
resources, per-game configuration, the game menu.
</dd>
<dt class=content><a href="configmac.html">Configuring Zoom (Mac OS X)</a></dt>
<dd class=defn>
Using the preferences dialog under Mac OS X, OS X-specific
features.
</dd>
<dt class=content><a href="debug.html">The Debugger</a></dt>
<dd class=defn>
Using Zoom's symbolic debugging mode.
</dd>
<dt class=content><a href="troubleshooting.html">Troubleshooting</a></dt>
<dd class=defn>
Problems you may encounter running Zoom, and their solutions.
</dd>
</ul>
<hr>
<p class=titchy>
Zoom written by Andrew Hunter. Mail any suggestions, bug reports
or abuse to <a
href="mailto:andrew@logicalshift.demon.co.uk">andrew@logicalshift.demon.co.uk</a>
</p>
</body>
</html>
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