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/*  -*- C++ -*-
 *  Copyright (C) 2003,2005 Thiago Macieira <thiago@kde.org>
 *
 *
 *  Permission is hereby granted, free of charge, to any person obtaining
 *  a copy of this software and associated documentation files (the
 *  "Software"), to deal in the Software without restriction, including
 *  without limitation the rights to use, copy, modify, merge, publish,
 *  distribute, sublicense, and/or sell copies of the Software, and to
 *  permit persons to whom the Software is furnished to do so, subject to
 *  the following conditions:
 *
 *  The above copyright notice and this permission notice shall be included 
 *  in all copies or substantial portions of the Software.
 *
 *  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 *  EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 *  MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 *  NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
 *  LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 *  OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 *  WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

#ifndef KBUFFEREDSOCKET_H
#define KBUFFEREDSOCKET_H

#include <kdecore_export.h>
#include "k3streamsocket.h"

#include <QtCore/QObject>
#include <QtCore/QByteArray>
#include <QtCore/QList>

namespace KNetwork {

class KBufferedSocketPrivate;
/** @class KBufferedSocket k3bufferedsocket.h k3bufferedsocket.h
 *  @brief Buffered stream sockets.
 *
 * This class allows the user to create and operate buffered stream sockets
 * such as those used in most Internet connections. This class is
 * also the one that resembles the most to the old QSocket
 * implementation.
 *
 * Objects of this type operate only in non-blocking mode. A call to
 * setBlocking(true) will result in an error.
 *
 * @note Buffered sockets only make sense if you're using them from
 *       the main (event-loop) thread. This is actually a restriction
 *       imposed by Qt's QSocketNotifier. If you want to use a socket
 *       in an auxiliary thread, please use KStreamSocket.
 *
 * @see KNetwork::KStreamSocket, KNetwork::KServerSocket
 * @author Thiago Macieira <thiago@kde.org>
 * @deprecated Use KSocketFactory or KLocalSocket instead
 */
class KDECORE_EXPORT_DEPRECATED KBufferedSocket: public KStreamSocket
{
  Q_OBJECT
public:
  /**
   * Default constructor.
   *
   * @param node	destination host
   * @param service	destination service to connect to
   * @param parent      the parent object for this object
   */
  explicit KBufferedSocket(const QString& node = QString(), const QString& service = QString(),
		  QObject* parent = 0L);

  /**
   * Destructor.
   */
  virtual ~KBufferedSocket();

  /**
   * Be sure to catch new devices.
   */
  virtual void setSocketDevice(KSocketDevice* device);

protected:
  /**
   * Buffered sockets can only operate in non-blocking mode.
   */
  virtual bool setSocketOptions(int opts);

public:
  /**
   * Closes the socket for new data, but allow data that had been buffered
   * for output with writeData() to be still be written.
   *
   * @sa closeNow
   */
  virtual void close();

  /**
   * Make use of the buffers.
   */
  virtual qint64 bytesAvailable() const;

  /**
   * Make use of buffers.
   */
  virtual qint64 waitForMore(int msecs, bool *timeout = 0L);

  /**
   * Catch changes.
   */
  virtual void enableRead(bool enable);

  /**
   * Catch changes.
   */
  virtual void enableWrite(bool enable);

  /**
   * Sets the use of input buffering.
   */
  void setInputBuffering(bool enable);

  /**
   * Sets the use of output buffering.
   */
  void setOutputBuffering(bool enable);

  /**
   * Returns the length of the output buffer.
   */
  virtual qint64 bytesToWrite() const;

  /**
   * Closes the socket and discards any output data that had been buffered
   * with writeData() but that had not yet been written.
   *
   * @sa close
   */
  virtual void closeNow();

  /**
   * Returns true if a line can be read with readLine()
   */
  virtual bool canReadLine() const;

  // KDE4: make virtual, add timeout to match the Qt4 signature
  //       and move to another class up the hierarchy
  /**
   * Blocks until the connection is either established, or completely
   * failed.
   */
  void waitForConnect();

protected:
  /**
   * Reads data from a socket.
   *
   * The @p from parameter is always set to peerAddress()
   */
  virtual qint64 readData(char *data, qint64 maxlen, KSocketAddress *from);

  /**
   * Peeks data from the socket.
   *
   * The @p from parameter is always set to peerAddress()
   */
  virtual qint64 peekData(char *data, qint64 maxlen, KSocketAddress *from);

  /**
   * Writes data to the socket.
   *
   * The @p to parameter is discarded.
   */
  virtual qint64 writeData(const char *data, qint64 len, const KSocketAddress* to);

  /**
   * Improve the readLine performance
   */
  virtual qint64 readLineData(char *data, qint64 maxSize);

  /**
   * Catch connection to clear the buffers
   */
  virtual void stateChanging(SocketState newState);

protected Q_SLOTS:
  /**
   * Slot called when there's read activity.
   */
  virtual void slotReadActivity();

  /**
   * Slot called when there's write activity.
   */
  virtual void slotWriteActivity();

#if 0
  // Already present in QIODevice
Q_SIGNALS:
  /**
   * This signal is emitted whenever data is written.
   */
  void bytesWritten(int bytes);
#endif

private:
  KBufferedSocket(const KBufferedSocket&);
  KBufferedSocket& operator=(const KBufferedSocket&);

  KBufferedSocketPrivate* const d;
};

}				// namespace KNetwork

#endif