/usr/include/kxmlguifactory.h is in kdelibs5-dev 4:4.8.5-0ubuntu0.6.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Copyright (C) 1999 Simon Hausmann <hausmann@kde.org>
Copyright (C) 2000 Kurt Granroth <granroth@kde.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License version 2 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef kxmlguifactory_h
#define kxmlguifactory_h
#include <kdeui_export.h>
#include <kcomponentdata.h>
#include <QtCore/QObject>
class QAction;
class KXMLGUIFactoryPrivate;
class KXMLGUIClient;
class KXMLGUIBuilder;
class KComponentData;
class QDomAttr;
class QDomDocument;
class QDomElement;
class QDomNode;
class QDomNamedNodeMap;
namespace KXMLGUI
{
struct MergingIndex;
struct ContainerNode;
struct ContainerClient;
class BuildHelper;
}
/**
* KXMLGUIFactory, together with KXMLGUIClient objects, can be used to create
* a GUI of container widgets (like menus, toolbars, etc.) and container items
* (menu items, toolbar buttons, etc.) from an XML document and action objects.
*
* Each KXMLGUIClient represents a part of the GUI, composed from containers and
* actions. KXMLGUIFactory takes care of building (with the help of a KXMLGUIBuilder)
* and merging the GUI from an unlimited number of clients.
*
* Each client provides XML through a QDomDocument and actions through a
* KActionCollection . The XML document contains the rules for how to merge the
* GUI.
*
* KXMLGUIFactory processes the DOM tree provided by a client and plugs in the client's actions,
* according to the XML and the merging rules of previously inserted clients. Container widgets
* are built via a KXMLGUIBuilder , which has to be provided with the KXMLGUIFactory constructor.
*/
class KDEUI_EXPORT KXMLGUIFactory : public QObject
{
friend class KXMLGUI::BuildHelper;
Q_OBJECT
public:
/**
* Constructs a KXMLGUIFactory. The provided @p builder KXMLGUIBuilder will be called
* for creating and removing container widgets, when clients are added/removed from the GUI.
*
* Note that the ownership of the given KXMLGUIBuilder object won't be transferred to this
* KXMLGUIFactory, so you have to take care of deleting it properly.
*/
explicit KXMLGUIFactory( KXMLGUIBuilder *builder, QObject *parent = 0 );
/**
* Destructor
*/
~KXMLGUIFactory();
// XXX move to somewhere else? (Simon)
/// @internal
static QString readConfigFile(const QString &filename,
const KComponentData &componentData = KComponentData());
/// @internal
static bool saveConfigFile(const QDomDocument& doc, const QString& filename,
const KComponentData &componentData = KComponentData());
/**
* @internal
* Find or create the ActionProperties element, used when saving custom action properties
*/
static QDomElement actionPropertiesElement( QDomDocument& doc );
/**
* @internal
* Find or create the element for a given action, by name.
* Used when saving custom action properties
*/
static QDomElement findActionByName( QDomElement& elem, const QString& sName, bool create );
/**
* Creates the GUI described by the QDomDocument of the client,
* using the client's actions, and merges it with the previously
* created GUI.
* This also means that the order in which clients are added to the factory
* is relevant; assuming that your application supports plugins, you should
* first add your application to the factory and then the plugin, so that the
* plugin's UI is merged into the UI of your application, and not the other
* way round.
*/
void addClient( KXMLGUIClient *client );
/**
* Removes the GUI described by the client, by unplugging all
* provided actions and removing all owned containers (and storing
* container state information in the given client)
*/
void removeClient( KXMLGUIClient *client );
void plugActionList( KXMLGUIClient *client, const QString &name, const QList<QAction*> &actionList );
void unplugActionList( KXMLGUIClient *client, const QString &name );
/**
* Returns a list of all clients currently added to this factory
*/
QList<KXMLGUIClient*> clients() const;
/**
* Use this method to get access to a container widget with the name specified with @p containerName
* and which is owned by the @p client. The container name is specified with a "name" attribute in the
* XML document.
*
* This function is particularly useful for getting hold of a popupmenu defined in an XMLUI file.
* For instance:
* \code
* QMenu *popup = static_cast<QMenu*>(guiFactory()->container("my_popup",this));
* \endcode
* where @p "my_popup" is the name of the menu in the XMLUI file, and
* @p "this" is XMLGUIClient which owns the popupmenu (e.g. the mainwindow, or the part, or the plugin...)
*
* @param containerName Name of the container widget
* @param client Owner of the container widget
* @param useTagName Specifies whether to compare the specified name with the name attribute or
* the tag name.
*
* This method may return 0 if no container with the given name exists or is not owned by the client.
*/
QWidget *container( const QString &containerName, KXMLGUIClient *client, bool useTagName = false );
QList<QWidget*> containers( const QString &tagName );
/**
* Use this method to free all memory allocated by the KXMLGUIFactory. This deletes the internal node
* tree and therefore resets the internal state of the class. Please note that the actual GUI is
* NOT touched at all, meaning no containers are deleted nor any actions unplugged. That is
* something you have to do on your own. So use this method only if you know what you are doing :-)
*
* (also note that this will call KXMLGUIClient::setFactory( 0 ) for all inserted clients)
*/
void reset();
/**
* Use this method to free all memory allocated by the KXMLGUIFactory for a specific container,
* including all child containers and actions. This deletes the internal node subtree for the
* specified container. The actual GUI is not touched, no containers are deleted or any actions
* unplugged. Use this method only if you know what you are doing :-)
*
* (also note that this will call KXMLGUIClient::setFactory( 0 ) for all clients of the
* container)
*/
void resetContainer( const QString &containerName, bool useTagName = false );
/**
* Use this method to reset and reread action properties (shortcuts, etc.) for all actions.
* This is needed, for example, when you change shortcuts scheme at runtime.
*/
void refreshActionProperties();
public Q_SLOTS:
/**
* Show a standard configure shortcut for every action in this factory.
*
* This slot can be connected directly to the action to configure shortcuts. This is very simple to
* do that by adding a single line
* \code
* KStandardAction::keyBindings( guiFactory(), SLOT( configureShortcuts() ), actionCollection() );
* \endcode
*
* @param bAllowLetterShortcuts Set to false if unmodified alphanumeric
* keys ('A', '1', etc.) are not permissible shortcuts.
* @param bSaveSettings if true, the settings will also be saved back to
* the *uirc file which they were intially read from.
*/
int configureShortcuts(bool bAllowLetterShortcuts = true, bool bSaveSettings = true);
void changeShortcutScheme(const QString &scheme);
Q_SIGNALS:
void clientAdded( KXMLGUIClient *client );
void clientRemoved( KXMLGUIClient *client );
/**
* Emitted when the factory is currently making changes to the GUI,
* i.e. adding or removing clients.
* makingChanges(true) is emitted before any change happens, and
* makingChanges(false) is emitted after the change is done.
* This allows e.g. KMainWindow to know that the GUI is
* being changed programmatically and not by the user (so there is no reason to
* save toolbar settings afterwards).
* @since 4.1.3
*/
void makingChanges(bool);
private:
friend class KXMLGUIClient;
/// Internal, called by KXMLGUIClient destructor
void forgetClient(KXMLGUIClient *client);
KXMLGUIFactoryPrivate *const d;
};
#endif
/* vim: et sw=4
*/
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